“Can you see the stars? No! Not the ones you can see with your eyes!”
O V E R V I E W
N A M E
Jack Liken
A V A T A R
Enyo Blackmage
A G E
20
G E N D E R
Male
V I S A G E
Jack is normal man with a busy life style. He is always working on something, months fly by as he has no other goal then trying to create his future. The lack of food during his usual days has makes him quite slimer than most, mixed with his long black hair it almost makes him look like a Rockstar. His personality and busy attitude were probably translated the worst into Pariah.
For the most part, Jack's physical appearance has translated into the world of Pariah. While his face and size remains unchanged,but his body is more fit. Scars follow him through his body since the creation. Jack also seems to always look tired, regardless how he actually feels. The bags under his eyes mixed with his slow movements make him look depressed. Still Enyo stand's tall and with confidence, an exact opposite of his real life counterpart. If he's not in Mage armor he stays in comfortable clothing for the time, surprising some due to how much bigger the armor actually makes him.
P E R S O N A L I T Y
In real life, Jack is a kind hearted man. Respectful, polite, and caring. He finds that it suits him most of the time and enjoys him. His parents raised him to be as good as a man that he could be, although sometimes he doesn't know how to say no. This occasionally makes him stressed and wishes he was different. He finds his wish granted only in the confines of Pariah.
In game as Enyo, Jack's personality changes a whole One eighty. As Enyo, Jack acts how he feels at all times giving him a mental release from the real world. While still keeping his pleasant attitude, especially to the general Populous. Although when he feels like he can come out. Sometimes being rude, witty, and sarcastic when he pleases, since he knows its a game. With his position, he made a name for himself on how he acts a little, 'Insane', his profession not helping his case. Enyo is also prideful in his work and in combat. Mostly due to his company the he keeps and the Rank he holds, he hold some degree of honor.
B A C K G R O U N D
Raised from a poor family with good intentions, Jack is the golden child of his parents. First to graduate highschool and attend a college in his family, he has high expectations from all the know him. This causes stress to him and his kind personality doesn't help. While working at his part time fast food restaurant job, he began to fall in a state of depression and it was apparent to all. One day, a coworker invited him to play a game he heard about, but never could afford. This game was Pariah. He instantly fell in love with the game. Lucky for him, his coworker was very well off and the bond of friendship they created through the game led him to gifting his Sister's system to Jack. "Not like she ever played anyway."
When he isn't studying, working, or eating he plays. It is what gives what he needs to get on in life. It gives the mental release he needs in life, only occasionally losing some real sleep.
A T T R I B U T E S
R O L E
DPS / Tank
A F F I L A T I O N
QUEON
P R O F E S S I O N
Alchemist
W E A P O N O F C H O I C E
Bladed Wand: This weapon is a long wooden staff with one end containing what seems like a bony hand gripping a foggy green sphere, used for his spells. While the other end holds a sharp blade, similar to a spear to use in close combat.
B E N C H M A R K S
Battle Mage - A title given to those similar to a Bruiser build what with the reliance of Magic. Earned through his odd mix of having higher health, and being a DPS oriented Spellcaster. This allows him to wear the Sub-category of Battle Mage Heavy armor. It proves the Enyo is not a simple Glass cannon like other DPS Spellcasters, he can take hits as well as he can dish them out. Of course it makes him slower dodging and without a shield it makes him vulnerable to Range combat.
Tank or Mage? - Not a proud benchmark to get for any players who aren't building a Battle Mage. It is earned through attaining a high enough health and defense to any Spellcaster oriented Character. Enyo's health is usually below any true tank, far above a DPS mage, but a little over average to a Melee DPS class.
Staff Adept - Like many Spellcasters, Enyo is specialized in the staff for help in spell casting, although Enyo has also Branched out to some physical attacks as well. Having to crack a few heads that thought he would be defenseless up close. Still, any other who specialized in another form of close combat would rate Enyo's abilities as amateur.
Magic Expert - Given to the Spellcasters who focus primarily on the use of Dark Magic. Enyo has mastered all, but some of the higher Expert skills and the Master level skills. His abilities focus on Single target Damage and slowing effects. He contains some buffing effects of some Holy magic, but not in the degree of Dark Magic.
Celestial Magic - Unlocked by having skills in both Dark and Holy Magic. It is an advanced form of the two that focuses on creating, shaping, manipulate the cosmic elemental force, and summons. While it is a strong Advanced form of Magic, it is very new to Enyo and he only knows few of the basic abilities, still mostly relying on Dark magic.
Know no fear - Achieved by being a Spellcaster and letting so many hits being landed on him without attempting to dodge him. Enyo has now been accustomed to taking blows to his armor, he no longer flinches or hesitates when being struck by a weapon. The gives him the advantage or trading blows more easily.
Magical Perception- A benchmark rarely attained by anyone, but true strategists. It marks the skill of Enyo being able to clearly see the strategy of his opponents. Usually in the forms of counters. Now it's almost instant, such as seeing a tank that takes long hard swings, then speed is the proper counter or If a sword enchanted in flame, then a water enchanted Dagger might be needed to put it out.
Support Trainee - Added for the most basic knowledge in the Support Casting Branch. In the beginning, Enyo dabbled a little into support magic, but never stuck with it due to him finding it boring. He still keeps a few spells under his belt, such as light healing ability and a Perception buff.
Mad Scientist - Awarded to him after his experience with creating potions, with strange abilities. From anything that gives the user gills or letting them see through walls. He has experience with all kinds of Potion creations, yet still tries to make new ones using the most unorthodox ingredients.
Magic Enhancer - Presented to Enyo for his constant use of Enchanting his armor or weapon during the heat of battle that counter his opponent. In just a few seconds Enyo can enhance and item to best fit a situation. While it could be a speed boost to a sword or a Elemental Dark binding to a shield, if he knows what would best counter his opponent, he can adapt items to the situation.
R O U G H V I R T U A L H I S T O R Y
Enyo was quick to join a group. Thee group was a RP group of Knights, Wizards, and such. He didn't really get all the Roleplaying, but it came to him with time. At first he started as a Apprentice, learning the ropes and as a wizard for the Guild. Fighting other players who started war's with them and going on raids for loot. He loved the experience enough that he eventually gained the position of Head Alchemist within weeks of joining the Moon Light Guild.
Months later into present time, he has been added to the council of Wizards, not only being the Head Alchemist, but holding a Cohort of Wizards. This has given him some renown in the QUEON faction. Recently he feels like it is becoming a job and less of a game. While not all bad at times he has thoughts of leaving the guild if an offer presents itself.
Overview: More like Enyo Dark Magician! Alright, let’s see if there’s anything I need to go over in analysis!
Background: I’m a little unsure why the sister wouldn’t have utilized something that makes dreaming amazing. But if you have a well off friend who has the option of giving Jack the game at large I don’t see a problem as long as you recognize the pricetag of the module.
Weapon of Choice: What is with you guys and skulls? Tch.
Benchmarks:
Battle Mage doesn’t seem to be much of a benchmark but more of a play-style. Though you do amend this by saying he can “take hits as well as dish them out”.
You keep mentioning statistics like health when Pariah is more of a simulator than a game. You should revise this to explain why he has a hardy fortitude, vitality, or constitution as opposed to “health”.
I think it is a stretch to suggest a character, any character, has “mastered” such a thing as the limitless possibilities of magic. Rephrase to explain his aptitude in magic as a general thing.
Given I just denied someone on the prospect of magical summons, this will have to be scrapped.
Magic Enhancer seems less of a benchmark but rather than a tactic.
Conclusion: Essentially, just revise your benchmarks and I think it’ll be fine. There is a few casters to use as examples! Let me know when this is amended!
“They say if you bring science into a fantasy setting, God kills a catgirl. I hate catgirls.”
O V E R V I E W
N A M E
Eileen Fang
A V A T A R
Ailanthus Altissima
A G E
32
G E N D E R
Female
V I S A G E
Under a dark suit of magical armor is the small, frail frame of Ailanthus Altissima. Though she could have been her ideal self, her PARIAH appearance is (other than being free of blemishes) unremarkable, normal, and bland. That is how she sees herself. She appears slightly younger than she actually is because society reminds her constantly that she hasn't matured because she's not married and still plays games. Her glasses form a very core part of her identity and followed her into PARIAH. When out of armor, she wears a white robe that acts as a closest approximation to a lab coat. She has no desire to 'stay in-character' or preserve 'immersion' for others, intentionally commissioning crafters to make her scientific- and futuristic-looking gear.
Below is her face, 90% of the time:
P E R S O N A L I T Y
Tessa is a single, middle-aged woman whose work- and social-life has her stressed to breaking point, causing her to indulge in escapist behavior with the aid of electronic media. In some circles, she might be called an 'otaku', which would be true; while others might call her a 'fujoshi', which would be technically incorrect. High-strung and irritable, Tessa has difficulty keeping her stress from flowing into her leisure activities, and is often accused of 'spoiling the mood'. Some question why she even plays games as she has a tendency to become frustrated easily, a trait that stems from performance anxiety.
Though Tessa has difficulty enjoying a game if things don't go her way, she is addicted to the rush of things going right. Despite her thorny and at-times belligerent behavior, Tessa has a deep sense of responsibility, a need to not only pull her own weight, but to go above and beyond. However, she not only holds herself to this level of perfectionism, she expects the same from anyone unfortunate enough to be her teammate.
B A C K G R O U N D
Urban China was all Eileen ever knew, from the robotic and highly-competitive educational system to the robotic and highly-competitive high-tech industrial work environment. She never stood out when it came to academic excellence, but she did stick her neck out just far enough to warrant being bullied and socially sabotaged by her peers. She went through life with jaded bitterness and social awkwardness.
She retreated daily to social media, illegally downloaded anime, manga, and games, becoming addicted to MMO's in particular. She was known as a rage gamer, logging on alone, joining teams of people she didn't know to participate in dungeons and other party activities. She even attempted forum RP once but only ended up arguing with others, pissing people off, and finally, rage-quitting for good.
Living in the high-tech center of ShenZhen, Eileen is an engineer in a bloated company that produces and sells cheap, barely-functional healthcare devices. Her life is a wreck and she was so caught up in securing her place in the world that her nearer relatives are now suddenly concerned that she will never get married and have kids. Her daily routine has not changed since school: wake up, wash up, commute, attend class/work, commute home, eat, leisure, sleep, repeat.
One day, the company's R&D division wanted to play with the idea of therapeutic VR, and got several PARIAH headsets for the researchers to toy around with. But due to lack of a perceivable market, the project was dropped and the headsets were put in permanent storage. Eileen asked to take one home and the lax inventory manager gave her the OK. She wasn't that interested in VR, but figured she'd give it a go. She figured that the worst that could happen was that she'd lose interest and leave it in a corner to gather dust, which it would have done anyways if she didn't take it.
A T T R I B U T E S
R O L E
Control Mage
A F F I L A T I O N
Queon
P R O F E S S I O N
Enchanter
W E A P O N O F C H O I C E
Chains
B E N C H M A R K S
Exile's Burden – While Tessa has always veered towards the massive damage and control effects of mages, her poor gaming skills has had her lament her chosen characters' 'squishiness' on more than one occasion. As someone who is easily abandoned by her party members, Tessa decided, for survival reasons, to wear armor that is uncharacteristic of mages. This habit, combined with her tendency to hoard loot alone and overburden her backpack at the end of missions, has led to her being surprisingly strong at carrying heavy weight. On top of that, she has enchanted her armor to feel less heavy, allowing her to move freely in heavy armor despite being a mage who is otherwise not physically strong.
Tough it out – Tessa has pretty severe body dysphoria and believes that the body is the slave of the mind. If the body fails to obey the mind, then the body must be punished/forced until it complies. In PARIAH, she is even more dissociated from her body because it's virtual. As such, she is much more willing to put herself in harms way or try to force her body beyond its limits, such as climbing and jumping over an impassable mountain because she doesn't want to walk around it (who hasn't tried to do this in a free-roam RPG?). This has given her an innate toughness, especially when it comes to taking blows.
Artisanal Precision – As an enchanter and a perfectionist, (and Gunpla aficionado) Tessa is good at working with minute, tiny details, whether it's inserting magical gems or carving runes. She can thus enhance equipment with high-quality enchantments thanks to her constant practice of the art, and is herself completely decked out in gear she has enchanted.
Paranoid Perception – Having been abandoned and betrayed by her party members on more than one occasion, Tessa is understandably paranoid. Because of this, she has a strong awareness of escape routes, dead ends, and good ambush spots. Initially her paranoia resulted in a million false alarms, but over time she began to recognize the signs better and better. This benchmark makes it very difficult to sneak up on her or ambush her and her party.
Cock Block – When she was younger, Tessa was very socially awkward (well, she still is), and had a tendency to get in people's way, literally and figuratively. As she matured(?), she actively learned a bit better where to stand and where to walk to provide the least resistance to the flow of foot traffic. But in games, and in PARIAH in particular, Tessa has learned to use what once was sheer cluelessness as a weapon. Identifying her opponents' goals and/or targets, Tessa knows to place herself squarely in between and actively body block them, using her natural tendency to be a hindrance and a physical barrier. To her enemies, she always seems to be in the wrong place at the wrong time.
Short Spell List – Tessa has restricted herself to learning only a small handful of spells, choosing to go for quality instead of quantity. As such, her familiarity with these spells runs deep, shortening her cast time, increasing the efficacy, and making it more difficult for the casting to be interrupted.
Synergistic Specialization – Tessa's main spell is telekinesis, which she applies mainly to her weapon of choice: chains. The chain links have been inscribed with runes that increase their ability to be controlled and increase their magical affinity. Most of her other spells are conducted through the chains: electricity and vibrations. She has learned how these different spell effects work with one another, allowing unique synergy and a combat style that her opponents are unfamiliar with.
Stacked Auras –Tessa also has a handful of aura spells (areas of effect centered on herself). She learned over time how to cast and maintain multiple auras simultaneously, some offensive, some defensive, making her playstyle come out: area control. This makes her a veritable bunker; difficult to approach and a safe haven for party members.
Spider's Web – Tessa's chains are usually laid out radiating from her in all directions for several meters. She has learned to be extra vigilant of what goes on in her zone of control and can differentiate friend from foe with spells that would otherwise be indiscriminate.
Kick 'em while they're down – Tessa doesn't get along easily with people and has been bullied for much of her life. She takes a sadistic pleasure in lashing out, in having the tables turned by becoming the bully. Delighting in 'kicking her enemies while they are down', she focused so many spells on downed, incapacitated, or otherwise helpless targets that she has developed an interesting trait: her spells do higher damage to and ignore the magic resistance of targets who have been affected by any negative state, whether slowed, taunted, rooted, frozen, stunned, etc.
R O U G H V I R T U A L H I S T O R Y
Ailanthus Altissima, the scientific name for a plant commonly called the 'tree of Heaven'. It is an invasive species with the ability to clone itself through its roots in a technique called 'suckering', and is, like the mythological hydra, difficult to exterminate. It is considered a noxious weed due to the foul-smelling odor it produces. The tree also resprouts vigorously when cut, making its eradication difficult and time-consuming. In many urban areas, it has acquired the derisive nicknames of "ghetto palm", "stink tree", and "tree of Hell".
No one knows, or cares, why Dr. Eileen Fang chose this name, and most refuse to say it in full, earning Eileen the nickname 'Tessa' from Altissima. Since logging on for the first time, Tessa has been like her namesake, invading parties and raising a stink. Her initial desire had been to party up and quest with others, but her belligerence always got in the way.
Eventually, she turned her focus to enchantments, seeing a need in the community for those who only had access to crafted gear to attain gear that could compete with rare drops. While her enchantments aren't that good, properly crafted and enchanted gear at least had a fighting chance against Rares and Epics, and sometimes, a fighting chance was all some adventurers needed. Tessa found her niche, but still needed to satisfy her urge to actually adventure, so she would take enchanting commissions, find out what materials she needed for her enchantments, and then demand the ones who commissioned her to take her with them when they went to farm said materials.
Due to forcing herself into parties in this way, Tessa adopted a flexible, albeit lazy, playstyle: a confusing, semi-immobile walking disaster area, essentially claiming a large portion of the battlefield as her own and manipulating the positions of her enemies, doing some status effects and some damage, while still survivable enough to hold her own.
Tessa has not achieved fame for her enchantments; she instead draws clients by under-sellng other enchanters, a practice that has gotten her in trouble with guilds on more than one occasion.
Overview: Well, this is probably something I should just like and move on but I do have some thoughts; they are constructive or silly, I promise. Oh and the character color isn’t over the sections (name, avatar) but that’s me being me.
Visage: The futuristic-looking gear is fine as long as you recognize how esoteric and obtuse your requests to craftsmen will be! The most skilled craftsman capable of your request are likely residents (aka NPCs) of the world and will scoff or make it incredibly difficult for you— but then again money makes the world go ‘round, so I doubt they’d do much outside of thinking you’re a strange patron.
Personality: I like the sort of “stoic asshole” approach you are going with here— the character will be very interesting given some of the more altruistic and emotional members of the cast.
Background: I’m okay with Pariah modules being outsourced to ivy league universities and high level firms. No issue. We need less conventionally poor people and part-time jobbers, anyway.
Weapons of Choice: Chains? Really? I mean I can’t argue with how or what you decide to beat wraiths, goblins, and abominations with— but that’s so interestingly unique I am going to give you some Chris Hardwick-edged points. Your character might even be called “The Esoteric Enchanter” now.
Interested in the world around him and the secrets it holds. Tends to act abrasively but loves having friends and treats people nice. Very good at talking a way out of a situation if there is one. Tends to act calm most of the time if not being active and really doesn't have too many fears because of that. Besides the dark, when there are creepy sounds, hence the lantern. Doesn't fear monsters though, I mean, have you SEEN Fluffy?
B A C K G R O U N D
coming from a background that was more interested in the occult. Magnus spent most of his time reading books about days gone by where demons were believed to be among the populous. This is reflected with his avatar inside the game, making him a user of dark magic and demonic minions. It was also a chance to explore, which was always a neat thing. Might find something that hadn't been discovered yet.
A T T R I B U T E S
R O L E
Support/Utility/DPS/Tank depending on summoned demon. Though the Tank role isn't that good unless we're against some giant dragon with huge AoEs. Mr. Blueberry can't really tank anything else thats not last expansion because he doesn't have 90% damage reduction to being punched in the face.
A F F I L A T I O N
Queon
P R O F E S S I O N
Diplomacy and Artifact hunting
W E A P O N O F C H O I C E
A giant Grimore bound in demon flesh on the hip used to summon demons. A staff to channel and cast destructive spells, said staff having a demonic hand at the top that moves around on its own accord, and a lantern to do support things like changing a DoT to a healing spell, Said lantern looking gothic, but not demonic.
B E N C H M A R K S
Core Demon 1: Mr. Blueberry/Tank (Blue Bulwark Demon) = Mr. Blueberry is a tough demon that keeps attention on himself by various means. From insulting the enemies mother to other not so savory things. He can take a hit, but he doesn't do much damage himself and tends to not last long against things that are way stronger than him as he doesn't have the skills of a real tank. Empowerment: Mr. Blueberry gains massive damage reduction and heals himself for a short duration.
Core Demon 2: Fluffy/Utility (Demonic dog with lots of eyeballs, tentacles, mouths, and other Eldridge things all over it in weird places. Its probably female but no one has the courage to check. Especially after what Fluffy did to that one vet NPC...) = Fluffy, besides scaring anything that it runs at, tends to find lots of strange things or vomit strange things from one of its many mouths. These tend to be useful things such as food, water, paper, ext... And as long as you can get around that most of them will be gooey or slimey until cleaned off, they are just as good as the actual thing. (Fluffy only vomits up common items, no weapons or armor) Fluffy is also really good at scouting out areas or sniffing out treasures, if she/it doesn't decide it wants to chase that squirrel. In battle Fluffy acts like any kind of normal dog, sort of... the biting makes sense, but the tentacles going places... yeah... At least it can eat dark magic! Well, assuming your ok with being licked in 13 different places while being groped by tentacles. That being said, Fluffy is extremely resistant to magic, more so than the other demons. Empowerment: Fluffy helps summon a party member. Though they tend to not be happy being covered in slime after summoning. I'll let you guess how Fluffy summons them...
Core Demon 3: Sir Sharky the Contractor/Support (Imp in a fancy suit with a monocle. Sounds and talks like a high class Brit) = While Sir Sharky can't fight on his own, he can write up demonic contracts that both the target and summoner have to hold up to, although the contract always favors the summoner by giving them loopholes to abuse. These things tend to bestow demonic powers upon the target or really any kind of pact should both parties accept. Sir Sharky can force others to sign contracts against their will, but these contracts tend to not have as much power behind them. Demonic Contracts are binding and must be followed, but are inactive if Sir Sharky isn't summoned at the time. Demonic Contracts are broken when both sides have been fulfilled, usually after a battle has finished, or if both sides agree to terminate the contract or if enough time has passed. (Buff/Debuff expires) Sir Sharky himself will phase shift himself so he can't be harmed by most things in combat if said situation occurs so his contracts don't break. Empowerment: Current demonic contracts have their contractee effects increased or extended.
Core Demon 4: Spectra/DPS (Voidspawn, looks feminine) = Since Spectra speaks with a weird echo, its hard to know what shes saying sometimes, especially if she talks fast. She attacks whatever enemy she is sent at with shadow blades and other shadow based attacks while leeching their lifeforce to heal herself with a passive aura. Shadow based effects are greatly increased, and any damage Spectra takes is mirrored back at the opponent. Spectra can also teleport to her opponents if they get out of range. Shes quite frail if directly attacked, though if that happens then the tank has failed their job. Empowerment: Increases Spectra damage and attacks made by her debuff the target, greatly reducing their armor and magic resist.
Demonic Enslavement = While Magnus works with a set of four core demons at a time, he can save the name of demons he discovers to place in his book for later, making them easy to control should they meet again or allowing them to be summoned. He can't empower these demons, nor do these demons gain the benefits of being summoned like his core demons, and these demons unlike the other core demons take a routine diet of soul shards to stay happy, otherwise they leave or attack the party depending on their mood. Magnus can have a normal demon enslaved/summoned alongside a core demon, but doing so will make him quickly run out of soul shards.
1. Demon Summoning = While only one Core demon can be summoned at a time, and summoning a new Core demon replaces the old one and takes quite a considerable amount of time due to needing to draw the summoning circles, write the runes, say the words, ext... Core demons that are summoned are virtually immune to Area of Effect attacks, fire, and demonic spells while being much stronger than they normally would. Core demons that are killed can be resummoned, but they don't need as long of a ritual to resummon them if its the same demon as last time. Soul Shards can be used to empower Core demons, granting them extra abilities or effects for a short time.
2. Shadow Word = A dark incantation that can be used to heal or harm, depending on who its cast upon and if its cast through the lantern, or the staff. Shadow Word does far more healing than damage. Shadow Word can only be placed on one thing at a time, due to its cooldown. It should be noted that even while it says nice things to whoever its healing, its in a creepy whispering voice that you can barely make out, and the runes hovering around your body don't make it any less creepy. Anything that dies with Shadow Word on it has its soul trapped inside a soul shard.
3. Demon Eye = While preferring to stick with his demons, Magnus knows quite a bit about dark or ritualistic magic and curses, and can spot it a mile off.
4. 5.
R O U G H V I R T U A L H I S T O R Y
So what do I put here exactly? You did say to leave this blank to fill out as the RP progresses.
Overview: Grammatically I notice a few errors and the formatting doesn’t need to be adjusted all too much. I notice you are using a more minimalistic style here, but somehow it isn’t done in a way that inspires confidence with me. I’ll highlight these in more detail below in my review.
Visage: Descriptive text is fundamental to me understand the player can write imagery to describe initial surroundings, interactions, and base introspection. There is a reason I asked for a description of the character’s supplementary appearance and I cannot accept anything less. Images are nice for extensions but it is imperative that I have text to go along with it.
Personality: I have accepted brief descriptions of personalities before so I cannot really be all too critical of what you’ve wrote here and it does fulfil the bare minimum of requirements that I’m looking for. However, there seems to be some contradiction— he acts nice yet is abrasive, tends to be calm but is very active. Personalities should be generally consistent at least, so you might need to explain how you justify such contradictions.
Background: I could nitpick, but it wouldn’t be constructive. It seems manageable— not every character has to have a huge story behind them.
Profession: Characters should have a singular profession— it can have many functions (such as hunter) but I’d prefer an individual having one sole trade. Hanako is a collector, Mia is a fletcher, Marcelino is a scribe, Alex is a swordsmith, Eric is a healer, Valery is a bounty hunter, Maxwell is an armorsmith, and Andrew is a bounty hunter. I hope using these examples you can see what I am looking for in this trade. Both diplomat, scavenger, and collector are apt choices but it is best to allow each character an identity and utility by keeping them singular.
Benchmarks: Ultimately I feel kind of iffy on magical summons, which is a conclusion I should have come to sooner. Also “core demon” likely would not be a benchmark, less alone four of them— benchmarks are achieved as I have explained a few times over; affinities reached due to training, study, research, or experience. “Demonic Magic Affinity” could be a benchmark for an example. For the most part benchmarks are not the same as conventional sections like “special abilities” or “skills & talents”. I know I went with a more esoteric and strange way to make characters dynamic but I did not realize until recently that it was not explained coherently and for that you have my deepest apologies for. With that said I think I feel I want to at the most limit magical summons to single entities at best and at worst prefer them not to be applied for as character types. If you feel this is unfortunate and frustrating due to the lateness of this conclusion I will understand if you do not wish to revise this character. But understand my main concern is trying to also balance the cast.
History: If I said to leave it blank, I must’ve said it for a reason— but I don’t know really why I would say that so let’s retract that and let me clarify with something different. Characters in Pariah have likely been invested in it for at a minimum of a month but within that month in real time can be considered much longer in the scale of the dreamscape that is the hypostasis technology. It is for this reason I believe a person will likely have garnered interactions with residents of the game, other players, and acted in some way where they are not just a brand new face in the crowd. So they should have something. I’ve accepted a myriad of characters to utilize as examples in this case! This should not be very difficult!
Conclusion: I think this is unfortunate but I don’t really feel comfortable with the character application for the reasons stated above. I apologize for wasting your time and not being more coherent about limitations with this in my OP; a fact I will have to amend in an edit tonight.
I also didn't know that RPGuild now gave the ability to completely delete a post.
It doesn’t. There is a process where moderation staff can make it “restricted content” though in means of making it appear deleted though.
As for the armor— I’m cool with the magical armor angle, though I would prefer to be less mecha and more fantastical if that seems rational and fair-minded to you. Alternatively the faceclaim should represent the character more than what they are wearing (unless you are like me and want it as accurate as possible). I still have one review to get to before I give your whole CS a proper study though.
I still sort of feel iffy with this phrasing in your skill of Perfect Parries for pretty much the same reasons. Did you revise your benchmarks like I suggested?— because I am noticing the two central ones I mentioned in this review are pretty much the same:
On the mental side of things there’s two or so bits I have issue with. Firstmost I would say Deceitful Appearance isn’t a benchmark because it’s an inherent thing rather than something that was achieved through in-game study, training, or experience. He just happens to be shorter than normal? That’s not what I intended the benchmarks to be. Take a look at my CS for Hanako, BubbleGumKing’s for Marcelino, or even some working sheets such as the one from Superboy to see as a good measure of benchmarks. Make sure they are explained as if achieved.
The other issues I have are with Tracker’s Gut for similar reasons (there is no explanation to it).
Remember to consider benchmarks are traits that have occurred due to efforts in the simulation; sometimes due to effort, study, training, or habit. Hanako is more fluid with her dodging because of outmaneuvering of opponents, Marcelino is apt at casting spells in combat after experience ignoring distractions on the battlefield, etc.
Speaking of which, I can't find the post of our resident catgirl in the characters section.
After PM delegation we found ourselves incompatible in a working environment— I’m not going to say much more beyond that out of respect for them, but yeah that character is no longer with us for those reasons. As for my inquiry last night in bed, I was casually wondering why I saw the core picture that you chose. It’s out of curiosity more than anything else.
I feel like we should figure out a RP sometime, friendo. I notice you've got Akatsuki no Yonabolded; would you want to do a similar sort of RP to that? I do have a loud-mouthed princess sitting somewhere. I also notice we both like 'da sports of life (aka Haikyuu). We also have crossover in post-apoc and a bunch of other areas!