Avatar of Gowi

Status

User has no status, yet

Bio

You should look at my new account, I think.

Most Recent Posts

@Thecrash20


Overview:
More like Enyo Dark Magician! Alright, let’s see if there’s anything I need to go over in analysis!

Background:
I’m a little unsure why the sister wouldn’t have utilized something that makes dreaming amazing. But if you have a well off friend who has the option of giving Jack the game at large I don’t see a problem as long as you recognize the pricetag of the module.

Weapon of Choice:
What is with you guys and skulls? Tch.

Benchmarks:
  • Battle Mage doesn’t seem to be much of a benchmark but more of a play-style. Though you do amend this by saying he can “take hits as well as dish them out”.
  • You keep mentioning statistics like health when Pariah is more of a simulator than a game. You should revise this to explain why he has a hardy fortitude, vitality, or constitution as opposed to “health”.
  • I think it is a stretch to suggest a character, any character, has “mastered” such a thing as the limitless possibilities of magic. Rephrase to explain his aptitude in magic as a general thing.
  • Given I just denied someone on the prospect of magical summons, this will have to be scrapped.
  • Magic Enhancer seems less of a benchmark but rather than a tactic.

Conclusion:
Essentially, just revise your benchmarks and I think it’ll be fine. There is a few casters to use as examples! Let me know when this is amended!
@Stern Algorithm


Overview:
Well, this is probably something I should just like and move on but I do have some thoughts; they are constructive or silly, I promise. Oh and the character color isn’t over the sections (name, avatar) but that’s me being me.

Visage:
The futuristic-looking gear is fine as long as you recognize how esoteric and obtuse your requests to craftsmen will be! The most skilled craftsman capable of your request are likely residents (aka NPCs) of the world and will scoff or make it incredibly difficult for you— but then again money makes the world go ‘round, so I doubt they’d do much outside of thinking you’re a strange patron.

Personality:
I like the sort of “stoic asshole” approach you are going with here— the character will be very interesting given some of the more altruistic and emotional members of the cast.

Background:
I’m okay with Pariah modules being outsourced to ivy league universities and high level firms. No issue. We need less conventionally poor people and part-time jobbers, anyway.

Weapons of Choice:
Chains? Really? I mean I can’t argue with how or what you decide to beat wraiths, goblins, and abominations with— but that’s so interestingly unique I am going to give you some Chris Hardwick-edged points. Your character might even be called “The Esoteric Enchanter” now.

Conclusion:
Ailanthus in Chains is approved.

@Archmage MC


Overview:
Grammatically I notice a few errors and the formatting doesn’t need to be adjusted all too much. I notice you are using a more minimalistic style here, but somehow it isn’t done in a way that inspires confidence with me. I’ll highlight these in more detail below in my review.

Visage:
Descriptive text is fundamental to me understand the player can write imagery to describe initial surroundings, interactions, and base introspection. There is a reason I asked for a description of the character’s supplementary appearance and I cannot accept anything less. Images are nice for extensions but it is imperative that I have text to go along with it.

Personality:
I have accepted brief descriptions of personalities before so I cannot really be all too critical of what you’ve wrote here and it does fulfil the bare minimum of requirements that I’m looking for. However, there seems to be some contradiction— he acts nice yet is abrasive, tends to be calm but is very active. Personalities should be generally consistent at least, so you might need to explain how you justify such contradictions.

Background:
I could nitpick, but it wouldn’t be constructive. It seems manageable— not every character has to have a huge story behind them.

Profession:
Characters should have a singular profession— it can have many functions (such as hunter) but I’d prefer an individual having one sole trade. Hanako is a collector, Mia is a fletcher, Marcelino is a scribe, Alex is a swordsmith, Eric is a healer, Valery is a bounty hunter, Maxwell is an armorsmith, and Andrew is a bounty hunter. I hope using these examples you can see what I am looking for in this trade. Both diplomat, scavenger, and collector are apt choices but it is best to allow each character an identity and utility by keeping them singular.

Benchmarks:
Ultimately I feel kind of iffy on magical summons, which is a conclusion I should have come to sooner. Also “core demon” likely would not be a benchmark, less alone four of them— benchmarks are achieved as I have explained a few times over; affinities reached due to training, study, research, or experience. “Demonic Magic Affinity” could be a benchmark for an example. For the most part benchmarks are not the same as conventional sections like “special abilities” or “skills & talents”. I know I went with a more esoteric and strange way to make characters dynamic but I did not realize until recently that it was not explained coherently and for that you have my deepest apologies for. With that said I think I feel I want to at the most limit magical summons to single entities at best and at worst prefer them not to be applied for as character types. If you feel this is unfortunate and frustrating due to the lateness of this conclusion I will understand if you do not wish to revise this character. But understand my main concern is trying to also balance the cast.

History:
If I said to leave it blank, I must’ve said it for a reason— but I don’t know really why I would say that so let’s retract that and let me clarify with something different. Characters in Pariah have likely been invested in it for at a minimum of a month but within that month in real time can be considered much longer in the scale of the dreamscape that is the hypostasis technology. It is for this reason I believe a person will likely have garnered interactions with residents of the game, other players, and acted in some way where they are not just a brand new face in the crowd. So they should have something. I’ve accepted a myriad of characters to utilize as examples in this case! This should not be very difficult!

Conclusion:
I think this is unfortunate but I don’t really feel comfortable with the character application for the reasons stated above. I apologize for wasting your time and not being more coherent about limitations with this in my OP; a fact I will have to amend in an edit tonight.



I thought you guys were over that little argument o.o Can't see why it would devolve into something like this so quickly...

It’s a complex issue— things were said, emotions were high, precedents were set. But again, I’d prefer not to gossip about it.
I also didn't know that RPGuild now gave the ability to completely delete a post.

It doesn’t. There is a process where moderation staff can make it “restricted content” though in means of making it appear deleted though.

As for the armor— I’m cool with the magical armor angle, though I would prefer to be less mecha and more fantastical if that seems rational and fair-minded to you. Alternatively the faceclaim should represent the character more than what they are wearing (unless you are like me and want it as accurate as possible). I still have one review to get to before I give your whole CS a proper study though.
@Thecrash20

I still sort of feel iffy with this phrasing in your skill of Perfect Parries for pretty much the same reasons. Did you revise your benchmarks like I suggested?— because I am noticing the two central ones I mentioned in this review are pretty much the same:

On the mental side of things there’s two or so bits I have issue with. Firstmost I would say Deceitful Appearance isn’t a benchmark because it’s an inherent thing rather than something that was achieved through in-game study, training, or experience. He just happens to be shorter than normal? That’s not what I intended the benchmarks to be. Take a look at my CS for Hanako, BubbleGumKing’s for Marcelino, or even some working sheets such as the one from Superboy to see as a good measure of benchmarks. Make sure they are explained as if achieved.

The other issues I have are with Tracker’s Gut for similar reasons (there is no explanation to it).

Remember to consider benchmarks are traits that have occurred due to efforts in the simulation; sometimes due to effort, study, training, or habit. Hanako is more fluid with her dodging because of outmaneuvering of opponents, Marcelino is apt at casting spells in combat after experience ignoring distractions on the battlefield, etc.

Speaking of which, I can't find the post of our resident catgirl in the characters section.

After PM delegation we found ourselves incompatible in a working environment— I’m not going to say much more beyond that out of respect for them, but yeah that character is no longer with us for those reasons. As for my inquiry last night in bed, I was casually wondering why I saw the core picture that you chose. It’s out of curiosity more than anything else.
I feel like we should figure out a RP sometime, friendo. I notice you've got Akatsuki no Yona bolded; would you want to do a similar sort of RP to that? I do have a loud-mouthed princess sitting somewhere. I also notice we both like 'da sports of life (aka Haikyuu). We also have crossover in post-apoc and a bunch of other areas!
One question (on my phone in bed; gotta get up in the morning), why do I see a mecha? :F
© 2007-2024
BBCode Cheatsheet