Making me choose between bugs vs frogs is actually messed up. I think Acorn Weevils might clutch it for bugs though.
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likes
2 mos ago
Trying to get my hands on some unregistered spellbooks for those sweet pre-Mageblight spells. If anyone has one with 'Gerber's Ball of 20 Spiders' hmu.
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3 mos ago
deeply upset that I am now imagining Peter Griffin's hypothetical moveset
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5 mos ago
Spiders are cool as hell, it isn't their fault our brains are wired to be alarmed by many-legged things skittering
Trying to figure out the right character to slot into this, sorry for delay! I like to make my characters based on what other people make, and am aiming for a balance of mundane without being boring to counter-balance all of these bombastic personalities.
Considering running with the idea of a bureaucrat working for the Kalos government. Maybe someone who accepts the invitation at first in order to touch bases with the gyms to ensure everything is up to code, but gets swept up in the idea of doing something exciting for a change.
Not certain if I'll finalize that, but I think the concept has legs.
A little of both tbh. I will be using plot beats from the games, but given the cast of characters, some things will likely change. Call it a reimagining.
I'm usually a fan of original plots as opposed to re-using pre-existing ones (just preference, not trying to yuck anybody's yum), but a reimagining strikes enough of a balance that I should be alright. Consider me on board.
Most Pokémon RPs that I’ve joined, have some reasoning for the characters to be older. Because like you say, most people don’t want to be 10-12 year olds. In this case, I’m hoping the characters became successful at something (I.E. André became a Movie Star) and didn’t have time to go on a Pokémon Journey, even though they all talked about and dreamed of going one together.
I’ll be honest, the plot of this RP is a recreation of the X and Y games, but with our characters as the protagonists/rivals, and adjustments made to include Xerneas, Yveltal, and Zygarde into the story. (As opposed to just one of them, and no Zygarde.)
So yes, there will be Gyms/Contests, There will be random mischief, and most importantly the characters trying to rekindle their friendship.
I’ll take any input. ^^
Curious about specifically what you mean by recreation of the X and Y games. Is the plan to hit the same plot beats 1 for 1 with the exception of expanding the story to include all three legendaries?
Or do you mean recreation in the sense of using it as a template and altering/expanding from there?
I think that either option, 18-19 or older both work. It'd be weird if the grown adults went through the same routine as the young trainers but I don't think the base idea of trainers starting off as adults is too difficult a work around.
There’s still room! Only 2 people have expressed interest so far. I’m hoping for a group of 4-6 including me. If I get a lot of people interested I can make it uhh… not first come first serve.
@AwesomeZero5 Can I assume your interested since you liked the post?
I spoke to Innerflame on Discord.
Right on! Currently thinking of a bit of a dour character to counter-balance the movie star (plus the idea of old friends going their separate ways and turning out radically different seems fun).
I've always liked the idea of having a character being someone who works in the governmental side of the Pokemon world just because it has to suck having a job like that in a world like Pokemon.
So I may go with something like that, or have the character more involved in the training/coordinating scene to be the tryhard of the group who is taking this way too seriously. Either way, the story concept provides some fun material to dig into for character creation.
Location: A low-end hotel room, somewhere within Kyoto. Interacting with:@FatPrincess
That.. was not the shock and awe he had expected. Jan's first impressions of his master were; sharp. Dangerously sharp! Both in wit and in observation. He had to confess, what little he knew of magecraft before his death was negligible. That lack of intel, filled in with information from the Grail made him wonder, was sharpness such as this commonplace among Magus? If so, it was perhaps for the best Jan had never walked down that particular path in life. He'd have struggled to match wits! He held no illusions about his life, he was a wise tactician, and a strong military leader. That was about it. Cleverness was better left to his lovely Marie. Ah, now she would have excelled as a Mage. As she excelled at all things, of course!
"You've no need to worry there. My faith is ingrained deep within me, it is true! But I have always had an open mind. Even against those who wished me ill! Besides, if an object as Holy as the Grail saw fit to permit you as master, it would be foolish for me to second guess."
Fortunately, afterwards more proper greetings followed. It seemed there was no true venom in her earlier statement, or if there was, it had been set aside. That was good, he did not wish for conflict to arise between allies! Especially not the one keeping him anchored in this land of the living.
"The pleasure is mine, Lady Grimmelshausen! And the shoddy dwellings can easily be remedied, so worry not. I am happy to once again walk the earth with great purpose. As I am certain you are aware, warfare happens to be my expertise-"
"I know almost nothing about you."
Most kings recorded within the Throne of Heroes would take great issue with this, that one dared call upon them without truly knowing them, without paying proper homage to royalty. It was, after all, the duty of a King to be the grandest possible. To be a beacon to their people. So to be unknown.. well, it was similar to a snuffed torch. Unable to shine light upon their subjects.
While not a legendary king on the same level as Arthur or Alexander, Jan was certainly not like most kings.
"Oh my! How embarrassing for me to brag as if my exploits were obvious. I hope you can forgive my boisterousness, I fear I let my excitement get the best of me. And Marie is not here to bend my ear about it!"
As a larger-than-life presence eager for battle, one would not expect humble to be a trait ascribed to this Rider. But after his greatest victory, he rather firmly directed the honor and praise away from himself, and towards God and the Hussars. A good trait for a hero, but an unfitting one for a king. It seemed instead of taking offense, he was instead chastened by the admission.
"I fear it is my own fault I am not as well known. To spare you a droning lecture I shall keep it brief; Whilst I was dominant on the battlefield in my era, and commanded a great company of cavalry, I was merely a passingly decent ruler. Poland suffered no losses while I was king, but it did not do much growing either."
He spoke with a sort of reluctance saved for long-past mistakes that, while no longer weighed heavily on the mind, were clearly still embarrassing. No deep sorrow for a failing, but more self-criticism for the lack of remarkability he showed in all facets other than the battlefield. He did not fail his people, after all. But he certainly believed he could have done more for them. Jan smiles wryly, and waves away the hesitance with practiced ease. No need to dwell on it now, it would not help anyone.
"Regardless, you needn't worry you've summoned a dullard or a lesser spirit. Whilst my sweet Marie was far better suited to the court, I find myself quite comfortable in battlefields such as this Grail War."
Location: A low-end hotel room, somewhere within Kyoto. Interacting with:@FatPrincess
The magic circle that the German mage stood over begins to spill over with golden light as the summoning ritual occurs. A sign of powerful magics being worked, of something being dragged through the veil into the realm of modern man. The light grows taller, forming a pillar from floor to ceiling, as a shape begins to gradually grow visible within the glow. The figure was tall, though not overly so, with a broad build that suggested a great musculature. But beyond that, they were too obscured to make out specifics.
The chant continues, as the link grows stronger. The magics pulling this figure into this world nearing their completion. Just as the spell nears its end, the figure begins to think once more. Not yet fully manifested, but just enough to take in that they once again existed as more than spirit. They did not hunger. They did not hear the voice of their wife. Which meant there was only one reason for them to breathe, think, be.
It must have been for War.
"-If you will submit to this will and this reason…Then answer!"
The chant is complete, as the figure grows more defined. Information rushes into their mind, granting them an understanding of where they were, and more importantly; why they were here. The Holy Grail War.. A chance to return to the battlefield once more, in the name of a Holy Artifact. Only one gift would be sweeter, but perhaps.. That could come later. The light reaches a fever pitch, and then vanishes all at once. Replaced with a now fully defined man standing in the center of the magic circle.
"I have heard your call, and it has been answered! Rejoice, my Master! For you have brought forth the Savior of Christendom! I, the servant who represents the class of Rider, accept your call to action!"
The booming voice of the Rider-class servant was of a deep octave, joyful and intense all at once. And with his words, the contract between Master and Servant was sealed.
Said servant was a large man with strong facial features, well-kept blond hair, and an extremely cared for mustache. His body was not that of a bodybuilder with zero body fat. It was far closer to a powerlifter, bulky, and clearly immensely muscular, but not without fat. He wore a strange mixture of half-plate and fine noble clothing (said clothing being red and white in its coloration), and had a six foot lance strapped to his back, making the lance only slightly shorter than he was.
Perhaps most notable about him, was that for a split second after he had fully manifested, before the light faded fully away, the large shadow that he cast had a pair of massive wings.. Only for them to vanish the next second.
"So.. This is the modern world. It is humble, I have to confess! Bwahahaha! But no matter, no matter! I am certain it can be improved upon. Well met, Master! Shall we exchange proper greetings, now that the formalities have been dealt with?"
True Name: Jan Sobieski III Region: Poland Class: Rider Gender: Male Alignment: Lawful Neutral Attribute: Man
Strength: B Agility: C Endurance: B Magical Energy: C Luck: C
Even before he became King, Jan Sobieski was Poland's champion. Born in 1629 as a noble in the Ruthenian Voivodeship of the Crown of the Kingdom of Poland, his early years were spent studying and traveling. But in 1648, upon hearing the news of the then-King's death and the Khmelnytsky Uprising, he and his brother volunteered for the army. By 1649, he was already fighting with distinction, finding the role of warrior far easier than that of nobleman. He climbed through the ranks, earning glory and victory in every battle he fought in. By 1656, he was Standard-bearer of the Crown. By 1659 he was elected a deputy to the Sejm (Polish parliament). By 1660, he was awarded with the office of starost of Stryj.
His life was a series of battles and diplomatic meetings. Ending conflicts, starting new ones, ending them. And so on, and so on. For many others, this cycle would weigh heavy on their shoulders, but not for Jan. Fighting for Crown and Country felt natural to him, and while he did not relish taking lives he greatly enjoyed the combat, and the feeling of victory. The only thing that distracted him from his purpose was love. Marie Casimire was a French noblewoman and the recent widow of a Polish nobleman, she was also, in Jan's eyes, the most beautiful woman to have ever lived. He was infatuated with her, and through a great deal of courtship that maybe was not appropriate given how recently she lost her husband, he won her hand.
Now married, his view of life practically doubled in size. War was still his passion, but equal in his esteem was his lady wife, whom he adored and was especially devoted to. Some would say too devoted, they did not like how much power a French Noblewoman had over one of Poland's greatest commanders. He continued to win battles, though despite his track record, even he suffered defeats. But the good far outweighed the bad, eventually leading to him receiving the rank of Grand Hetman of the Crown, the highest military rank in the Polish Commonwealth, second only to the King. At this point he had found himself in a strange state of limbo, his pro-French views (influenced heavily by his wife, whom he loved so dearly he could practically never refuse) damaged his popularity, but his skill as a commander healed it.
Then, the Ottomans began their invasion. The greatest enemy Poland had ever known up to this point, a dominant military force crashing down on their Kingdom. Jan was on the front lines of every battle he could manage, fighting them off wherever he could. As their greatest shield against the Ottomans, when the current King passed away, he was elected monarch of the Commonwealth... A title he did not officially receive for two years after being elected, as he was too busy battling on the front to attend his own coronation.
When he finally did become King, very little changed about him. He ruled fairly, perhaps not the wisest a king could be, but certainly not foolish. He fathered thirteen children with his wife, allied with the Holy Roman Empire, and above all else; kept fighting Ottomans. Leading to the Battle of Vienna, where the dominant Ottoman Empire's attempts to destroy the Holy Roman Empire were met with a cavalry charge of 18,000 of some of the finest cavalry in the world, the Winged Hussars. Led by Jan himself, of course. With the might of his cavalry, Jan broke the siege and beat back the Ottomans from Vienna. Earning glory and respect from both allies and enemies. Labeled 'Savior of Vienna and Western European civilization' by the Pope, and the 'The Unvanquished Northern Lion' by the Ottomans.
This battle was a turning point, and while the Ottoman Empire was never vanquished, they were never able to encroach so far again. And eventually, while no true peace was had, the war faded to mere territory skirmishes. Despite he and his army's contributions, Poland gained little in terms of wealth or land from this war, something Jan greatly regrets.
For the first time in most of his life, Jan had no battles to fight, had no war to wage against the enemies of Christianity and Poland. And as if the moment he put down his lance his life had concluded, Jan's health rapidly deteriorated. He passed away soon after, leaving his wife a widow twice over.
Riding B - Denotes one's ability to ride mounts or vehicles. At this level, most vehicles and animals can be handled with above-average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, one cannot ride the likes of Phantasmal Species such as Monstrous Beasts.
Magic Resistance C - grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. At this level, it cancels spells with a chant below two verses. Cannot defend against magecraft on the level of greater magecraft and Greater Rituals.
Protection of the Faith B - A Skill gained from his status as the ‘Savior of Western Christendom’ according to the then-Pope. This grants him the ability to use his own faith as fuel, temporarily bolstering his physical prowess for a short time, and allowing him to temporarily ignore injuries and debilitating effects. At this rank, it can be maintained for a fair bit, and grants enough of a kick to give Jan a second wind of sorts.
Tactics B - As a very successful commander who leads from the front, Jan's tactical prowess, while not unmatched, is certainly impressive. This skill grants him greater prowess in larger-scale conflicts, and increases the strength of one's own Anti-Army Noble Phantasm, as well as bolstering the user's prowess when fighting against an enemy Anti-Army Noble Phantasm.
Cavalry Charge A - Because Jan is the man who led history's largest cavalry charge, there are few who would be able to match him at this particular talent. This skill gradually increases the speed and durability of any mount or vehicle Jan is riding while they are moving straight forward. Once they come to a halt, or change directions, this resets. If given enough time to gain power, even mundane vehicles can harm powerful Servants on impact. This skill also allows Jan to adjust the length of his lance to fit his mount (or lack of mount), to a minimum of six feet and a maximum of nineteen feet.
Bravery C - A skill that grants the user resistance against mental effects, both mundane and mystical. At this level Jan is immune to lesser cases, and able to resist and potentially overcome more powerful ones. It also grants a boost to damage inflicted via Melee Combat. This secondary effect allows his Lance to compare (not match, nor overpower) to greater weapons. And when combined with Cavalry Charge, even match them.
“Venimus, Vidimus, Deus vicit” (We Came, We Saw, God Conquered.) Rank: B Type: Anti-Unit (Self) Range: 0 Maximum Number of Targets: 1 Person Description: A manifestation of both his status as the Savior of Western Christendom, and his status as the leader of the Winged Hussars. This Noble Phantasm is etched into his being due to the declaration he made following the Battle of Vienna, granting the glory of his victory to God. It can be activated near-instantly with little to no fanfare under most circumstances for a smaller mana cost, though if done this way it is weaker. When activated this way, a pair of shining angelic wings grow from Jan's back, granting him high speed flight for as long as the Noble Phantasm remains active. These wings technically count as a 'mount' for a rider, and do not operate off of Jan's own agility stat.
If the Noble Phantasm is activated by speaking its name and raising Jan's lance skywards, the wings manifest larger and brighter, dwarfing Jan's own body in size. In this state they are even faster than before, and provide the user with a series of blessings to expel harmful effects and mend, though not completely heal, pre-existing injuries. In either state, the wings, while durable, can be damaged and even destroyed, but no harm inflicted upon the wings will impact Jan's own health. In its fully active state, the large wings can be used to whip up powerful winds, or even be used to bludgeon opponents with great force.
“Amor Patriae Nostra Lex” (Love of the fatherland is our law.) Rank: B+ Type: Anti-Army Range: 1-99 Maximum Number of Targets: 700 The crystallization of Jan's greatest victory, the Battle of Vienna. In this battle, Jan commanded and lead into battle the largest recorded cavalry charge in history, a dominant 18,000 Winged Hussars with the King of Poland at its front. Despite being greatly outnumbered in terms of overall troops, the quality of the Winged Hussars and the massive cavalry charge was able to break the siege and win the day. This event is the primary reason Jan Sobieski has remained a historically important figure, and why he is so well suited to the Rider class. Because of that it is without question his most powerful ability.
It manifests as a shining light that manifests within twenty feet of the user, before the light transforms into a cavalry charge of shining white spectral rider. The riders are all adorned in the heavy plate armor of the Winged Hussars, wielding either massive lances or sabers. The size of the charge is entirely up to the user, from a small line of riders that can be used to simply force an opponent to act on the defensive, to a massive flood of riders that can mow down everything in their path. These riders do not have a proper physical form, and cannot be killed nor halted, but can be overpowered and destroyed by a superior Noble Phantasm. They function closer to a unified beam than a set of individuals, as they all move in perfect unison in the same direction, never separating nor changing course.
Every individual member of the cavalry charge is functionally made up of harmful magical energy, allowing them to damage everything save for the user on contact. The charge can only be manifested in a singular forward path, but is not limited to any cardinal directions, nor is it deterred by inconvenient terrain or non-magical barriers. Optionally, the user can manifest a spectral horse of their own to lead this charge. If they do so, it becomes even stronger, gaining the + from the Cavalry Charge and Tactics skills. The user can also manifest this spectral horse on its own, which functions the same as a regular mount save for the fact that its speed is not reduced by injury, and will ride just as swift until it is destroyed.
True Name: Alcibiades Region: Greece Class: Assassin Gender: Male Alignment: Neutral Evil Attribute: Man
Strength: B Agility: B Endurance: C Magical Energy: C Luck: A
Alcibiades was a descendant of Telamonian Ajax and an Athenian statesman and general. He was then a strategic advisor to the Spartan King. And then an advisor to a Persian Satrap. Then he was an Athenian general again. Then he was no one.
The beginning of his legend starts not with the nitty gritty of his early years, but during the Battle of Potidaea. Alcibiades was young, eager to prove himself, and already horrifically arrogant if the golden gem-laden shield was anything to go by. He tore through enemies in a brave and reckless charge, wielding his short spear with great prowess. But he was too eager, and quickly found himself surrounded by foes. Pinned down and forced on the defensive, he would have died there had it not been for Socrates, then a soldier, who cut through enemy ranks to give Alcibiades the aid needed to continue fighting.
Alcibiades would later return the favor during the Battle of Delium, where he would save Socrates who had been overwhelmed by foes. This started his relationship with the then-soldier, soon-to-be scholar. A relationship which would start as comrades, but develop much further. Socrates would eventually become a mentor to Alcibiades in the field of philosophy, attempting to save Alcibiades from his worst impulses. Later, he would also be one of Alcibiades' many lovers. Socrates was special, scholars believed him to be the only one of Alcibiades' lovers (both men and women) that he truly cared for. This was not true, not exactly. Alcibiades loved all of his lovers, but grew tired of them quickly. His love was never permanent, save for with Socrates. Because Alcibiades coveted what he did not have. He desired to own beauty, but the one thing he could not take was the beauty of Socrates' mind. It was a treasure out of his grasp, thus Socrates never grew disinteresting to him.
However, even with this love, Socrates could not save Alcibiades from his impulses. He became a general, leading many battles against the Spartans. And once a truce had formed between the two, it was Alcibiades who convinced Athens to break the truce and return to war. Primarily because he disliked that the truce had not been named after him.
To celebrate his opportunity to further assault the Spartans, Alcibiades went drinking. He drank heavily, and upon the next day, the people of Athens were horrified by what they saw. The Hermai, statues of Hermes, were all missing their members. And the Mysteries of Eleusis, the most important secret religious rites of ancient Greece, had been profaned. The details of the profaning are unclear even now, but it was considered an even worse affront to the gods than the defamation of Hermes' statues. Alcibiades was put on trial, demanded it be held that very day, and when refused, set sail to go to war. A war he was quite successful in, until he received a letter informing him that he was found guilty. So of course, he joined the Spartans.
Somehow convincing his enemy, the Spartan King Agis II, of his usefulness, Alcibiades changed sides. Where he then proceeded to use his knowledge of his former army's tactics and formations to absolutely decimate them. Turning the tides in favor of Sparta. He grew in influence and power, up until he was found to have slept with King Agis' wife. Wherein he had to once again flee. This time, to Persia, where he almost immediately won the favor of the Satrap, Tissaphernes. Using the influence this new favor brought him, he once again grew in influence and power. Uniquely, his time under the Satrap marks the only leader Alcibiades never betrayed. Instead he left on rather good terms, and returned to Athens after orchestrating a series of assassinations to ensure the people in power would pardon him.
Returning to Athens, Alcibiades once again was raised to the rank of general, where he returned to what he did best, (second best, after burning bridges) killing Spartans. He did well, but found himself growing far more paranoid at possible enemies from his first time as an Athenian General making a move against him. Paranoia that led to several military mistakes (including entrusting his second with a large chunk of his fleet, only to have that second fail to follow orders and get the entire chunk destroyed), which lead to him and several of his chief allies being removed from positions of power.
Alcibiades left once again, and was very satisfied to hear that without him as General, Athens fell soon after. He made to return to Persia, but before he could, he was set upon by assassins while laying with a woman. Alcibiades sprung naked from his bed, grasped a sword, and slew several of the attackers, before being felled by arrows. The identity of the attackers were not any of his many foes, but the friends of a man who Alcibiades had cuckolded prior.
His legacy stretches on beyond that, however. Even dead, Alcibiades harmed those who counted themselves among his friends and comrades. He had become so tied with the concepts of treachery and profane behavior, that the mere evidence of Socrates and Alcibiades being close to one another helped the former earn a death sentence at his trial. The gods had their revenge, it had been a long time coming, but at last it had arrived. He died from his disregard towards others, and left a legacy that led to the death of the one man he never stopped loving.
Presence Concealment D- - At this level of presence concealment, Assassin cannot truly hide his presence any more than the average servant. What this skill instead does, is hide his intent. Until Assassin strikes, no one will sense any hostility or urge to harm from him. He will appear to be non-hostile up until the first blow, successful or not.
Cursed Charms A - A corrupted merger of the Charisma and Golden Rule (Body) skills, warped after he defamed the statues of Hermes in Athens. This ability grants Assassin a great deal of charisma and beauty, any who see him will note his beauty. Those who do not find themselves attracted to Assassin will still find themselves appreciating his aesthetic charm. With this, he is capable of easily leading an army, and more importantly capable of convincing others of his usefulness, reliability, and quality as a person. At this level it is similar to a charm spell. However the cursed nature stems from the fact that inevitably, his true nature will be revealed despite his charms. And once revealed, this skill can no longer affect those who have seen him for what he really is.
Socratic Method C - A skill representing his time as a student and lover of Socrates. With this skill, Assassin gains information about a person the longer they converse, provided questions are asked and answered. Regardless of if the questions are relevant to the information or not. If a conversation goes on long enough, or enough are had, he may be able to learn True Names.
Symbols of Hubris B- - A skill representing Assassin's total lack of fear for both the mundane and the divine. It manifests in the form of his weaponry. The sword he wielded just before his death, and the golden, gem-studded shield he carried into battle every time he went to war. Both of which he can summon to his person. The weaponry's might is directly tied to Assassin's hubris. The more advantageous and confident he feels, the mightier they become, the sword in offense, and the shield in defense. The minus to this skill stems from the fact that should Assassin feel he is at a considerable disadvantage or in severe danger, the shield will become flimsier, and the sword will become duller.
Power of Treachery Rank: C Type: Anti-Unit (Self) Range: 0 Maximum Number of Targets: 1 Description: A manifestation of Alcibiades' life of betrayal. The betrayal of Athens (twice), the betrayal of the Spartans, the betrayal of his lovers, the betrayal of his comrades. Even the gods he was meant to worship, Alcibiades betrayed. Yet somehow, despite that, he still managed to gain new loyalties after the fact. Not until his ignoble end had Alcibiades stopped falling upwards.
This Noble Phantasm is a passive one that is consistently active, its primary effect is to obscure conclusions of his nature. For example, one can recognize him as an Assassin class servant, and recognize that Assassin class servants are almost always untrustworthy, but cannot then put two and two together to declare that Alcibiades is thus likely untrustworthy. It does not force one to think positively of him, but it prevents negative assumptions. That is not to say he is permanently obscured from negative thought, but only directly witnessing or experiencing Alcibiades reveal his true nature through an act of great selfishness or cruelty will remove the mental obstruction.
When the name of the Noble Phantasm is released and spoken verbally, everyone in the immediate area will have their mental obstructions permanently removed, and Alcibiades will briefly enter a frenzied state where his agility increases. During this state, every attack he successfully lands will function damage-wise as a 'surprise'. Causing more harm than usual, as if he had taken the victim off guard with an ambush.
Mysteries Profaned Rank: B Type: Anti-Unit Range: 1~20 Maximum Number of Targets: 100 Description: The manifestation of Alcibiades' legacy. That of the man who tore the members off of every Hermai in Athens, that of the man who profaned the Eleusinian Mysteries, that of the man who by merely associating with Socrates, aided in condemning him to death later in life. It is concentrated hubris that begins to taint everything around it.
When released, and the name is spoken, Alcibiades' corruptive nature begins to spread to the area around him. Taking the form of an aura that, while formless, makes those who see it think of rot. This aura originates from him, moves with him, and everything it touches becomes lesser for it. Servants within the radius find their Noble Phantasms weakened. Plusses turning to a flat grade, a flat grade turning to a minus, and a minus going down to the grade below it. Furthermore, the longer Servants stay within the radius, the more and more physically ill they become. This physical sickness intensifies slowest for humans with entirely mortal origins, and fastest for Heaven attributes and those with Divinity.
The Noble Phantasm gradually saps Assassin's Mana until he decides to conclude it. After it concludes, all of Alcibiades' skills and Noble Phantasms that hide his true nature become locked until the next sunrise.
Alcibiades is also eligible for the Lancer and Berserker classes, though his parameters would be somewhat lacking in the former.
Instead of being summoned and bound to a specific location, Alcibiades was the result of a 'double summon' in the system. The Grail had properly summoned a Greek heroic spirit that was the enemy of the gods (specifically Athena) already, and Alcibiades was dragged into manifesting through the connection, plus a glitch in the Grail.
In actual history, Alcibiades' romance with Socrates was only heavily suspected, not outright confirmed.
Furthermore, in actual history the identities of the people who assassinated him are unknown.
The legend section actually cuts out several instances of Alcibiades being an asshole. It would be far more bloated if every instance was left in.