And back I am. Exhausted, certainly, and may need a while for that to wear off, but I'm once more here to read and even write!
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5 yrs ago
Won't be replying for a while. Am hiking.
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5 yrs ago
My congratulations to the winners of TI9! Well played gentlemen, well played.
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6 yrs ago
Should have been writing posts. Took part in D&D shenaniganry instead. Got to fix that tomorrow.
6 yrs ago
There's a lot of backlog here on my end. I'm trying my best to lessen it, but replies might be less frequent for a time. A welcome change from the nothing doing I went through though! Thanks partners!
Bio
I suppose it is about time for me to copypaste fill in some information about myself over here just as well. Only took me a few years to getting around to do it.
I am a married individual in my twenties from the country some people dare claim does not exist. The Finland conspiracy is an old joke, you can stop with it now. Not a native speaker of the English language by any means, though I did begin studying it exceptionally early for our country's standards. I suppose it was some sort of a test case. With that out of the way though, what more should I be saying here...
I like being nice to people. If one needs to ask why, well that alone is reason enough.
I play and Dungeon Master Dungeons and Dragons, both offline and in the past also over here.
I enjoy OOC chatter, be it planning the RP or a more casual exchange (not that RP'ing is that serious). I can make do without, but don't be afraid to talk to me.
Whatever the case, I'm here to have fun and hone my writing abilities!
I do think that should about cover it, yes.
Thanks for stopping by I suppose! I do also have a Discord account, but I prefer to start anything RP related on the site. At least with people I don't know from the past, that is! But hey, now if you are a longer time contact of mine and happened to read this, now you know and can ask!
"Cut them down! Stopping their escape first, taking prisoners second!" came the order as the hoofbeats of the horses grew ever nearer. Now that they were even closer, the lack of any and all armour on the horses grew apparent. These were not animals for war, a slim glimmer of hope for the ones making their escape. After all, they might be easier to deal with in many ways, if they were not trained for situations quite as stressful as combat.
Their riders however, they knew exactly what the idea was. With their marks conglomerating into a single spot, they would follow suit and collapse on them. The leaders let their lower ranking brethren in first, to serve as a distraction to their own assault to come in only a few seconds. To their disappointment, that was largely what the riders were capable of doing. They all swung their scimitars, but none of them could land their blows. It was as if they had never fought on horseback before, the half-orc, bear and pink haired cleric alike surviving without a scratch. But as pathetic as that attempt at an attack may have been, the more elaborately garbed pair nodded at one another in some unspoken understanding and rode forth to deliver their own attack.
With their numbers fewer, they could not reach all members of the rescue party sent from Greenest. Thus they chose to prioritise. The first one to approach swung their blade first at the barbarian, the recent need to protect oneself against their ally proving to be a mistake easily capitalised on as the wicked scimitar sliced a nasty wound onto the muscle of the hand holding the javelin. This assault was not over, however, and the blade was soon plunged towards the hind quarter of the bear now serving as a mount to twice as many people, this attack drawing blood much like the former, but being already weakened by the earlier impact it would not cut quite as deep.
The other of the commanders made their own strikes, Brannor managing to deflect the first one descending on his person quite amiably despite the presence of the interfering cultist, but the second sliced through the man's hood and neck alike. The dragonclaw sneered in triumph, only for their visage to soon contort into one of confusion. Any man would have died of such a blow, delivered in the name of the very Queen of Dragons. But not Brannor. Well, to be fair, the champion of Greenest was not one's usual man.
The cultists approach the party, taking up the positions detailed in the map below. Each of them ordered their horse to take the Dash action, having taken over 60 feet to reach their destination. Attack rolls were made as follows:
Cultist #1 targeted Orchid, rolling a 5 to hit. Missed.
Cultist #2 targeted Kyra with a roll of 10. Missed.
Cultist #3 targeted Torus with a roll of 7. Missed.
The Dragonclaws were the next to move, and with their horses needing no extra movement, they were instructed to take the Dodge action. It should be noted they gain advantage on their attack rolls thanks to their allies being nearby (Pack Tactics) and that they have their own variant of Sneak Attack (Fanatic Advantage) that only procs when they have advantage. For now, they indeed did. And they make two attacks per turn. Their attacks were as follows, damage number provided before any resistances or vulnerabilities were applied:
Dragonclaw #1
Their 1st attack struck Orchid with a roll of 1316. This attack dealt 13 damage.
The second attack was aimed at Torus, and landed with a roll of 1814. This attack dealt 7 damage, with Fanatic Advantage already being expended.
Dragonclaw #2
Their 1st was aimed at Brannor with a roll of 12 (the second roll being a duplicate) to hit. Missed.
The 2nd attack, still aimed at Brannor, scored a critical hit on the second roll, with the first having been 19. With all the dice doubled, the amount of damage ended up being a whopping 32.
I will again note that you need to expend another use of your Rage on your turn if you want it to be active, @Lucius Cypher. And that dumping Parum off took an action, so you cannot exactly Ready another. Writing my post now either way, assuming moving Parum onto the bear takes priority.
Well, Parum is small and Leosin is affixed a little less gently. I do suppose you could use an action to dump the halfling on the bear, if so desired.
Anyway, headache clause remains on effect about the original Intercept action proposal. Not going to be implemented. The suckier Protection option will remain an option.
After more thorough thinking and a brief correspondence with Harbinger, whose understanding of rules and their implications I do value, another problem with said ruling was unearthed. It was not only the fact that we could not settle on whether to have an advantage applied to the intercepted attack or not, but also the question of what happens when a boss starts using trash mobs as buffer? That is already a feature of Goblin Bosses, and it is a rather nasty feature to have at times. And then there was the matter of mounts, especially of the uncontrolled sort. What would be there to stop them always pulling off the intercept as long as they lived, protecting the rider even more than their additional movement already allowed?
In the end, all this simply added up to more headache than there was worth to be seen in it, so the proposed action had to be scrapped. However, it is not only bad news, for I remembered something. The usual Help action is, indeed, an action. However, there is a class whose Help is just better, that being the mastermind rogues. So it could well be that we could have a worse version of the protect after all. Choose one creature within five feet to intercept incoming attacks for, and apply disadvantage to the first one they suffer until your next turn. It is weaker action economy wise, as well as having less freedom of choice, but it would be an usable option.
Question is, @Lucius Cypher, if this was the ruling made would you still seek to intercept incoming attacks, and if so, for whom?
It should be noted that something as old fashioned as an AR-15 running with, heavens forbid, cased ammunition, is indeed going to be very difficult to get bullets for in today's society, where lots of things are now built of plastic and bullets are preferred to be ran caseless. There are very few routes one could find bullets for such a weapon, and given it was specifically stated to be the old model instead of anything more modern, this issue may catch up to him sooner or later.
Another thing I have thought of is... well, how does he think of contributing to the search for the good lieutenant? He seems more loose a cannon than the screws in his head. That's the things that I find objectionable, the drug cocktail being a bit on the strong side for 24/7 use, but I can see that biting him in the arse later so it is not going to be that big of an issue in the end.
Trying to protect things with a shield is exactly what the fighting style is about, weapons not being that different, and I am unsure if I am willing to go to such overlap, however. That's a feature for classes that can take it, and I don't want to undermine viable features by allowing anyone to do that. And besides, often the man with the protector style would much rather have the attack targeted on them, I am quite sure, instead of simply protecting an ally. And if we want the ruling to be consistent, which it has to be if we are allowing the action in this game, I would err towards the side of caution and apply the drawback to every intercepted attack.
Very well, @Lucius Cypher. If that is what you desire, that requires a consistent ruling in case it is brought up again in the future. And let me try and create one quickly...
Intercept Choose any number of creatures within 5 feet of you. By expending your action and reaction, you prime yourself to absorb any incoming attacks in their stead. When any of the chosen creatures is attacked for the first time until your next turn (I find it hard to word this, though it only works once. One attack, one of the creatures chosen to be protected), you intercept the attack/spell, directing the attack towards yourself instead. However, this reckless action grants the enemy advantage on their attack roll.
What say you? It differs from the protection style by actually moving the targeting of the attack, but it does come with a drawback severe enough to not make Barbarians consider to just become walking HP pools for their spellcasters in later-game content. Or perhaps the action economy penalty is enough on its own. I would value your thoughts as well, @The Harbinger of Ferocity.
Your Rage would have ended on the transition period, I am afraid. You'd have to pop another one to maintain the status. Then there's the classic "Torag not found, did you mean Torus?" that I can easily solve myself but... your choice of action is the most peculiar of them all. Intercept? I am unsure if I know what you are aiming to do there. If it was only against yourself, I could count it for a Dodge action, but since you are adamant on protecting anyone, is it an attack you are going to make if anyone enters your reach? Or are you looking to get in on some "Get down Mr. President!" action? Because for that last one I would have to custom brew an action option. The closest we have now is a Fighting Style option, which I do not think you possess.
Anyhow, I think this looks about right for your movement?
I suppose it is about time for me to [s]copypaste[/s] fill in some information about myself over here just as well. Only took me a few years to getting around to do it.
I am a married individual in my twenties from the country some people dare claim does not exist. The Finland conspiracy is an old joke, you can stop with it now. Not a native speaker of the English language by any means, though I did begin studying it exceptionally early for our country's standards. I suppose it was some sort of a test case. With that out of the way though, what more should I be saying here...[list][*] I like being nice to people. If one needs to ask why, well that alone is reason enough.
[*] I play and Dungeon Master Dungeons and Dragons, both offline and in the past also over here.
[*] I enjoy OOC chatter, be it planning the RP or a more casual exchange (not that RP'ing is [b]that[/b] serious). I can make do without, but don't be afraid to talk to me.
[*] Whatever the case, I'm here to have fun and hone my writing abilities![/list]I do think that should about cover it, yes.
Thanks for stopping by I suppose! I do also have a Discord account, but I prefer to start anything RP related on the site. At least with people I don't know from the past, that is! But hey, now if you are a longer time contact of mine and happened to read this, now you know and can ask!
<div style="white-space:pre-wrap;">I suppose it is about time for me to <span class="bb-s">copypaste</span> fill in some information about myself over here just as well. Only took me a few years to getting around to do it.<br><br>I am a married individual in my twenties from the country some people dare claim does not exist. The Finland conspiracy is an old joke, you can stop with it now. Not a native speaker of the English language by any means, though I did begin studying it exceptionally early for our country's standards. I suppose it was some sort of a test case. With that out of the way though, what more should I be saying here...<ul class="bb-list" style="white-space: normal;"><li>I like being nice to people. If one needs to ask why, well that alone is reason enough.</li><li>I play and Dungeon Master Dungeons and Dragons, both offline and in the past also over here.</li><li>I enjoy OOC chatter, be it planning the RP or a more casual exchange (not that RP'ing is <span class="bb-b">that</span> serious). I can make do without, but don't be afraid to talk to me.</li><li>Whatever the case, I'm here to have fun and hone my writing abilities!</li></ul>I do think that should about cover it, yes.<br><br>Thanks for stopping by I suppose! I do also have a Discord account, but I prefer to start anything RP related on the site. At least with people I don't know from the past, that is! But hey, now if you are a longer time contact of mine and happened to read this, now you know and can ask!</div>