Avatar of Hekazu
  • Last Seen: 5 mos ago
  • Old Guild Username: Hekazu
  • Joined: 11 yrs ago
  • Posts: 1802 (0.45 / day)
  • VMs: 1
  • Username history
    1. Hekazu 11 yrs ago

Status

Recent Statuses

5 yrs ago
And back I am. Exhausted, certainly, and may need a while for that to wear off, but I'm once more here to read and even write!
2 likes
5 yrs ago
Won't be replying for a while. Am hiking.
2 likes
5 yrs ago
My congratulations to the winners of TI9! Well played gentlemen, well played.
1 like
6 yrs ago
Should have been writing posts. Took part in D&D shenaniganry instead. Got to fix that tomorrow.
6 yrs ago
There's a lot of backlog here on my end. I'm trying my best to lessen it, but replies might be less frequent for a time. A welcome change from the nothing doing I went through though! Thanks partners!

Bio

I suppose it is about time for me to copypaste fill in some information about myself over here just as well. Only took me a few years to getting around to do it.

I am a married individual in my twenties from the country some people dare claim does not exist. The Finland conspiracy is an old joke, you can stop with it now. Not a native speaker of the English language by any means, though I did begin studying it exceptionally early for our country's standards. I suppose it was some sort of a test case. With that out of the way though, what more should I be saying here...
  • I like being nice to people. If one needs to ask why, well that alone is reason enough.
  • I play and Dungeon Master Dungeons and Dragons, both offline and in the past also over here.
  • I enjoy OOC chatter, be it planning the RP or a more casual exchange (not that RP'ing is that serious). I can make do without, but don't be afraid to talk to me.
  • Whatever the case, I'm here to have fun and hone my writing abilities!
I do think that should about cover it, yes.

Thanks for stopping by I suppose! I do also have a Discord account, but I prefer to start anything RP related on the site. At least with people I don't know from the past, that is! But hey, now if you are a longer time contact of mine and happened to read this, now you know and can ask!

Most Recent Posts

@The Harbinger of Ferocity

The pillar could be in the way, but considering how allied fighters are only difficult terrain, diagonals come with no added cost and the high flying kobold is too far to get an opportunity attack, it looks like to me he could make the movement by going around the right side too. Reaching said square is thus entirely possible.
Your impressions are correct @The Harbinger of Ferocity.
I have a friend who has very similar luck with cantrips as you are having right now. Dice just don't seem to like mocking people. It'll even out in due time, I'm sure.
The Winged Kobold makes its save at 15, I am afraid @Ryonara.

Next up would be Ashkar Brannor @The Harbinger of Ferocity.
@Hekazu

Small question, there should be a small check point of sorts when going from the lower levels to higher ones, right?

Armed guards that definitely won't like Croaks & etc? XD


Sounds about right. Nobody on the lowest (1st) level really, 'cause there ain't a soul who would accept such a job. They'd get shot for existing on the "trash level". Any levels further than that and there might actually be people. Second to third might still pass with his reputation, but on the third the guards might be less welcoming, even demanding a repeated check on entry or something like that. 2nd level would probably just have the guards, but the higher you go the more toys they'll have to keep law and order with.
Kyra kept an eye out for enemies leaving the cloud of fog, but was not blinded to her other surroundings either. One of those that had dived down low was on the return, with a rather hefty rock in its clawed hands. That wouldn't do. A single shot pierced the creature's head, it soon being relieved of its burden. Back down it went, where it belonged. And as luck would have it, the stone had not hit solid floor, rather thunking itself away in the sea of mushrooms. That was the first threat down. But then they began to pour forth from the fog.

The first to arrive met a cruel surprise laid out by the druid. The flight was well overshot, its aim having been at his old location. The predator on its path bounced only a short distance into the air and nabbed the annoyance between his jaws, ripping off wing, arm and leg, not to mention a hefty chunk from the side to boot. The giant hyena spat the pieces out with a snicker, preparing to see if it could do anything about the rest. Its moves were too slow for such a thing however, and it could just barely avoid a rock falling down, crashing against the floor next to it. The predator's eyes were turned upward, and the beast grinned at its new acquired target. Only to let another pass by in the haste.

A dagger gleamed in the faint light coming in from the outside, the kobold on crash course with Orchid. The scimitar was too slow as the critter spun around the man on the opposite side, slicing a nasty wound to the half-orc's side before spinning around back to the front, the beating of its wings rising dust from the cavern floor. It shrieked a nonverbal threat, though a quick look at the situation at hand clearly had the creature contemplating an escape. This hadn't gone quite as had been planned.

Target is slain, @Lucius Cypher.

It is now Kyra's turn @Norschtalen. With enemies outside of the fog and in view dealt with, it is still possible to aim for the latest known location of either high flying enemy, in which case your hiding advantage is spent to not gain disadvantage from the target being out of sight. It is also possible to remain in hiding, of course. If you do, please provide the advantaged attack rolls and the damage roll beforehand.
I don't have any ways of mitigating the damage, but if Orchid passes an acrobatics check could he at least land on his feet?

There is no mention of such option in the official rules and I'm not feeling like writing a separate homebrew rule for this, so I shall be going on with RAW on this matter.
Other combatants are difficult terrain. But it is feasible to assume that you might take the "free" diagonals to avoid going through occupied spaces, so said leap would be possible. If you do, remember that you will be taking 1d6 bludgeoning damage from the fall and landing prone, unless you have a way to mitigate that damage to zero @Lucius Cypher.
Torus saw the situation before him and cracked his worn knuckles, feeling for the power of nature that he knew coursed within his veins. A regrettably familiar sensation kept calling for him to use the might in the most aggressive manner he could rely upon, to bring forth an explosion of noise and a ripping gale, much like in the many seafaring combats the intruding spirit he had thought gone by the blessing of the village priest not all that long ago at all. But he knew better than to follow the voice blindly. Useful as taking down the brunt of the opposition might be, it would reveal them for the entirety of this cave. While it was still early on in and they could run away, it wasn't what they were looking for at all. So there had to be another option. One that still relied on memories of water and weather, but in much less destructive manner.

The druid stepped forth, waving his hand to summon forth a cloud of fog, one that covered a great deal of the area to the left of him. He'd already seen Brannor let loose his arrow, so enveloping the warrior of the wilds in the cloud would be much lesser a problem than inconveniencing the pink haired Cleric's shot at the lone enemy left outside the suddenly appearing visual obscuration. But a distraction was not all he could be for the party. As he strode forward, the man fell again on all fours, the presence of man slipping away as fur and bestial wrath pushed forth. The enemy was weak. The choice of form was feral and lean over the usual hulking brute, Torus adopting the shape of a Giant Hyaena and diving halfway into the cloud, ready to gnaw at any hostile creature to try and flee its shroud.

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