Avatar of Hexaflexagon

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5 yrs ago
Current I teach my first online lecture today... this shouldn't be too hard right?
4 likes
9 yrs ago
Tout ce qui est fait n'est plus à faire
10 yrs ago
"Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul."
10 yrs ago
"El amor es como el fuego. Suelen ver el humo los que están fuera antes que las llamas los que están dentro."

Bio



Hexaflexagon (Concept)
In geometry, flexagons are flat models, usually constructed by folding strips of paper, that can be flexed or folded in certain ways to reveal faces besides the two that were originally on the back and front.


Hexaflexagon (Person?)
Academic who somehow got conned into working for the Government. Been role-playing both on forums and TTRPGs for close to twenty years at this point. I'm like 99% retired from active RPing on the Guild, but I still like to poke my head onto here once in a while to make sure that I didn't leave the lights on.

Most Recent Posts








Prologue: Departures & Arrivals

You are a new hire for the Happy Trails Caravan Company, the Company growing successful due to its strong monopoly over the routes in and out of New Canaanite territory along Highway 50. Happy Trails having managed to outbid the old NCR standard, the Crimson Caravan Company for the initial rights to established trade routes in Cascadia, the Crimson Caravan Company having fallen on hard times never having fully recovered after some disastrous mismanagement of their Mojave routes. You are a merchant, guard, or just some folk looking for a change in scenery. Yet your particular baggage train is different from the rest. While you are carrying with you cargo of various sorts, your most valuable "package" was, in fact, another human being. An archeologist of all things paying for an escort as they chase after rumors of a lost vault. A vault that if the rumors are true makes the squabbles of the NCR and the CF petty in comparison.





Welcome to Fallout: Cascadia, a roleplay run by your friendly neighborhood Hexaflexagon. Cascadia is a kind of soft reboot RP I ran on another site some number of years ago between the release of New Vegas and Fallout 4. That previous roleplay was fairly successful lasting just shy of three years upon its eventual completion. I hope Cascadia to be the refinement of that previous story focusing on the things that I believe worked the most. So rather than a massive wide-open sandbox experience as was its predecessor, I instead want to create a more character and story-driven game, the kind of game I find myself drifting more and more towards throughout my roleplay career.

The premise of this roleplay is simple; you are a contract hire for the Happy Trails Caravan Company heading north towards the region known as Cascadia. Taking up the majority of the Seattle metropolitan area, Cascadia is a region under the control of the aptly named Cascadian Federation. The Federation in many ways is a strange mirror to the NCR and fittingly the two have grown weary of one another as they compete for control of the surrounding Washinton Wasteland. Your story will run tangential and collide sometimes directly with these tensions as both the NCR and the CF and the many subfactions within them will try and use you for their gain, though ultimately the narrative of the war is not the primary focus of this tale. Instead, the focus is the hunt for a lost Vault-Tec Vault, which if the rumors are true is said to be the primary reason that Cascadia is all green and brown in contrast to the rest of post-apocalyptic America.

Experience with the story Fallout New Vegas and the rest of the games is recommended, but not completely necessary as it takes place some one hundred and four years after the events of New Vegas in the far off year of 2385. In this way, thematically instead of post-apocalyptic, Cascadia is closer to post-post-apocalyptic in tone. What that means is that while the world did go to shit, it is starting the slow process of rebuilding itself with the emergence of new governments and unified societies for better or for worse. So while the cynicism of a post-nuclear war wasteland is still present, there is a new undercurrent of hope or something resembling it as society continues to try and pull itself upward out of the ashes.

As a GM, I tend to align myself towards a playstyle that allows for a blend of GM direction as well as a degree of player freedom. What this means for you guys is that the RP is split between two categories of RP. The first are mission segments which are largely guided set pieces and gauntlets where you have set objectives, tasks, and whatnot. In these sections, you will either be put in one big team or separate smaller teams trying to complete some kind of goal or task. What that goal is will depend from mission to mission. Mission segments are primarily used to drive the plot forward and for other big dramatic moments. Inbetween mission segments you will have R&R segments. These segments give you more freedom to basically do what your want in camp or whatever town the group may be stopping in. These sections exist to give you as players a chance to explore other aspects of your character that the missions would otherwise not let you see, and more importantly, for me it gives you the chance for more collaborative and slower-paced writing between players as their characters interact with one another. While also providing a well-needed change of pace from the more high-intensity missions, peaks and valleys and all that.

In a perfect world, I would like at least one post per player every week. That being said, I also understand that once a week schedules can sometimes be too taxing on people. So instead we will be following a once every two-week posting policy. I will be enforcing this schedule with a two strikes policy, what that policy means is that the first time two weeks pass without you posting and you haven't given me prior notice you will receive one strike, if it happens again well you get voted off the island. So what that means is all you have to do is communicate with me, I'm typically a very understanding person who knows how hectic life can be, so as long as you tell me that "Hey Hex, something came up" then everything will be fine and dandy.

For the first round of applications, I'm looking for up to eight other players though that number may change as I get a feel for things. Applications will be primarily based on the quality of the CS submitted but also upon some player reviews which is mostly just me snooping around to see if you are a total arse or not. So here are my recommendations for you! Don't write a character just to "fill a gap" on the team, write the character whose story you want to tell, that will always be the better sheet. Take your time writing it, I'm partial to highly detailed sheets and sheets that are extremely evocative of the character they are for, make me want to know more about them, make them flawed, make them feel real, make them hurt. These applications are not first-come-first-serve, the name of the game here is quality.









1.Make believable characters. There is a time and a place for the beloved power fantasy, but that time and place is not here. This is a collaborative story-telling effort and not a dick measuring contest to see whose action star carriers around the biggest gun if you know what I mean. Know the limits of your characters because if you push past them, they will get hurt and it will be bad. No auto-killing npcs without effort, no metagaming and the like. Adversity is the best thing to happen to your characters because its how you get to see what they really are, don't run away from it. Your overpowered character will be mauled to death by a Deathclaw at your earliest convenience.
2.The writing standard for the RP is advanced. I'm not here to grade your English paper (trust me I do too much grading already) but try and at least put in an honest effort and we will be fine. Posting expectations are at least four solid paragraphs but will probably be more. I typically write much more than four but like you do you. Just like try your best. Failure to post within the 14 day period without notifying me as discussed above will result in an infraction, your second posting infraction will result in your removal from the game.
3. There is no set posting order, but please refrain from speed posting. Do not post two posts back to back without letting somebody else post. If you are interacting with another player and that's not happening in a collab and you are having a back and forth that is okay, But please make sure that those posts are up to standard. I don't want just one line conversations going back and forth, back and forth.
4.Communication is key. If you are having a problem with another player, the content of the RP, or for any other reason such as not being able to post please reach out to me. I can't help you unless you ask me. I understand for some people that's a hard task but I promise you that I'm here to help.
5.If two players are having a disagreement please take it outside to your PMs. Once you bring it into the RP space, it becomes my business and you will not like it once it becomes my business. That being said, I hope that everyone here can be nice and respectable to one another.
6.The world of Fallout is dark and depressing but that doesn't mean we have to be. I have a zero-tolerance policy for harassment based on gender, sexual orientation. religion or creed, race, etc in our OOC content. And I take these issues very seriously. You don't like that, you can go somewhere else because frankly, I do not want you here.
7.If you have a question on if you can do something and you are not sure for whatever reason please ask.
8.If you have any ideas about the plot going forward, potential side-plots, etc also please bring them up. Though if you want to keep them a secret from the other players, a PM will probably work best.
9. Be Fonz cool.



⧎ Salvaged

These are the most common weapons you are going to find in the wasteland. Think a plank of wood with some nails in it or the pipe guns from Fallout 4. Civilian clothing will be found in this cateogry
⧎ Civilian / Recreational

These are your hunting rifles, simple pistols, hunting knives. These weapons are also common enough that you don't really need an explanation for carrying them.
⧎ Energy Weapon 1

These are your barely functioning plasma and laser pistols. They work...sometimes, mostly. Most energy weapons carried in the Wasteland will be in this condition.
⧎ Raider Gear

Typically better quality civil and recreational weapons will fall under these quantities usually modified with more blood and spike motifs. Simple explosives such as grenades, Molotov cocktails, and regular frag mines will fall under this category. Most advanced melee weaponry beyond power fists will fall into this category as well. Raider gear while common also means you have either ran into raiders or was one at some point! You should explain how you got these
⧎ Energy Weapon 2

Laser Rifles, Plasma Rifles, and their repeater variants. High-quality plasma & laser pistols. Energy equipment of this caliber is often rare, expensive or both. Not likely that everyone will be carrying gear like this around. Please explain how you acquired this piece of gear.
⧎ Military

Assualt Rifles, Higher Powered Sniper Rifles, Machine Guns, Flame Throwers, Power Fists, C-4, etc. These are weapons that are usually only found in the hands of NCR and CF soldiers. You better have a very good reason for carrying one of these around.
⧎ Energy Weapon 3

Gatling Laser, Tesla Cannon, Gauss Rifles, Plasma caster, etc. Exceedingly rare and very powerful. You will probably not have any of these on your person.
⧎ Advanced Military

Power Armor, Fat Men, Archimedes cannon, etc. These are the types of things you earn, not things you start with sorry.

1.Don't be carrying around 300 pounds of gear on you. If you are carrying around a flamethrower there is a high likely hood that you aren't carrying much else either. Your character is a person and not a human pack mule. Try and keep their load realistic and try and make sure you have a good idea where they keep everything.
2.You aren't Arnold. If you charge at twenty guys with cover and sightlines on you, there is a very high likely hood that you are going to get injured or worse. Every fight should be and is going to be a life or death situation. Just one lucky bullet is all it takes to ruin someone's day and that someone could be you. You can still cool things and you can still fight back, just be smart about it.
3.Stimpacks won't heal you instantly. They will stop you from dying from an infected bullet wound or hemorrhaging on the spot but they take time to truly be effective. Sticking yourself with needles all day won't make you the immortal god of the wasteland.
4.Similiary to Stimpacks, lets talk about drugs. Drugs are nearly omnipresent in the Fallout universe and they do a lot of wonderful things but they also do a lot of shitty things. If your character religiously uses pyscho, for example, you may want to talk about their anger problems.
5.Having better equipment doesn't necessarily mean that you automatically win. Skill, strategy, and various other factors go into winning any battle. So if your plan is to just to give your character all the best gear so that they are walking death machines, I advise you to rethink your plan.
6.Equipment doesn't have to be specifically from the games themselves, but try and at least keep it lore appropriate.
7.b]Ghoul and Super Mutant characters are allowed but given the nature of things, their sheets will be reviewed with more scrutiny. Given the setting and timeframe of the story, any player history with the Brotherhood of Steel should be limited at best since the West Coast Brotherhood has mostly gone to ground at this point, and to keep things simple robot characters are not allowed.



[color=black]◄[color=lightgray]A telling Quote[/color] ► [/color]

NAME

Age | Place of Birth | Height/Weight | Species


A P P E A R A N C E.
What do you look like? A detailed description of your charachter's physical characteristics


E Q U I P M E N T.
Guns, Knives, Armor, Meds, Drugs, the important gear that is kept on your person.


M I S C E L L A N E O U S G E A R
Rope, Lighters, Bedrolls, food, books etc. Remeber to consider how much stuff you are gonna be carrying.


S K I L L S.
Alright, so skills are the crunchiest part of these sheet. For the sake of keeping everybody on the same page we will be using the New Vegas Skill list. From this last of skills including stuff like barter, guns, energy weapons, sneak, science, etc you will pick one skil. That is your Core Skill which represents the best thing your character can do. Then you get to pick 2 Good Skills. These are two skills you are still skilled at but not the best at. Then you get 3 skills that you are Average at which means exactly what it sounds like! Next to each of these from Core to average please briefly explain why they are good at these skills and not others. The rest of the skills not and that you don't have to list are the skills that you are poor at! Which you can still attempt but will very hard for you to succeed at without help from a friend!

So an example skill list might look like
Science (Core Skill) : Explanation goes here
Repair (Good Skill): as;;rjfafjsafjsa
Barter (Good Skill): askaksdjaslkdjal
Medicine (Average Skill): askdakdjald
Survival (Average Skill): aksdjaljdakjsd
Energy Weapons (Average skill): asjdajdajsdasd


H I S T O R Y
How you got to where you are today. This should be your largest and most detailed section of the entire sheet and its strength or weakness will heavily affect how I regard the rest of your sheets. It should be several paragraphs in length and cover the entire arc of their lives. Things like how they were raised, life-changing events & people, how they got all the cool stuff they got and learned what they learned, and of course things like how they ended up working on the Caravan heading towards Cascadia in the first place. Really give this section your all because it will also help you get a much better understanding of who your character is and their place in the world. Make we want to find out what happens next to them.


P S Y C H E.
Who are you? Their quirks, their likes, their dislikes, and their faults. Flawed charachters are always better than perfect charachters.


D R I V E.
What keeps you up at night? What are your charachters long term goals? What do they want from the world? What do they desire above all else?


Look at all these fine looking folks! To those of you that I'm already acquainted with thanks for stopping by and saying hello! To those who I haven't had the chance to be acquainted with yet, thank you as well!

The finished OOC should be up tomorrow evening (1/17) EST after I get back from work. The OOC will have some further setting information to further flesh out the Cascadian Federation along with the current state of the NCR in Cascadia, along with character creation guidelines, posting expectations, etc. That being said if it leaves anything unanswered please don't hesitate to reach out to me. (PMs usually work best in that regard)

Until then keep on being kool katz and thank you for your patience!





War. War never changes.

When the atomic fire consumed the earth, those who survived did so in great, underground vaults. When they opened, their inhabitants set out across ruins of the old world to build new societies, establish new villages, forming tribes.

As decades passed, what had been the American southwest united beneath the flag of the New California Republic, dedicated to old-world values of democracy and the rule of law. The Republic's growth progressed hand and hand with its need for expansion. This new manifest destiny led the NCR east across the desolate Mojave Wasteland in search of wealth and newfound resources. Resources that the Republic would find in plenty among the sun-bleached casinos of New Vegas and the greatest prize of them all, the Hoover Dam. Yet, the legend of the Courier who would shape the Mojave and the Second Battle of Hoover Dam is a story for another time.

By the time our tale begins, the story of the Courier has become one of legend and far-off memory. The energy provided by the Hoover Dam and the great Colorado River has allowed the New California Republic's growth to continue uninhibited. This growth has pushed the NCR's expansionist and imperialistic efforts ever onward. The Republic continued to expand sharpening itself on its rivals. What it could not devour it obliterated. What it could not obliterate, it simply outlived. For a time, the NCR was simply unchallengeable.

Until now.

It started with some sensational rumors coming from caravaneers heading south to the Hub via San Francisco. These wide-eyed traders spoke of a land of green and brown to the North of the Republic's boundaries. A place where no person would ever go hungry. Intrigued, the NCR sent an expeditionary force north past Klamath and Arroyo. Much to their surprise, the trader's tall tales turned out to be not so tall after all. Unleashed viruses and irradiation have done strange things to the flora and fauna in the wastelands of Washington and northern Oregon. Under the shadow of the branches of this prehistoric forest, a new society pulled itself up from the ashes of the fallen world, and that society had a flag of its own - the proud Fir of the Cascadian Federation.

The Federation was a collection of six powerful "city-states" of a sort centered around the de facto capital of the CF, the bustling settlement of Sea Town built along the waterfront of the post-war ruins of what was once the city of Seattle. Loosely aligned by way of economic and military solidarity, the Federation has long been the standing authority in the Washington Wasteland. The arrival of the NCR though has challenged that preestablished authority. While the initial meeting of these two powers seemed promising at first, relations quickly soured as it became clear to the NCR that the Federation was not exactly willing to relinquish its control of what has been called the "New Breadbasket of the West." These tensions have only further escalated in recent months as the Republic has begun to "liberate" smaller towns across the south of the region, capitalizing on the alienation from the Federation whose primary focus has always been on its major townships and not some has-been settlements along the border. In response, bands of unmarked raiders have attacked these settlements and while the NCR has no proof that the CF's hand was present, they have their suspicions.

And so, the inevitable and familiar shadow of war encroaches upon olf Cascadia
[~]


You are a new hire for the Happy Trails Caravan Company, the Company growing successful due to its strong monopoly over the routes in and out of New Canaanite territory along Highway 50. Happy Trails having managed to outbid the old NCR standard, the Crimson Caravan Company for the initial rights to established trade routes in Cascadia, the Crimson Caravan Company having fallen on hard times never having fully recovered after some disastrous mismanagement of their Mojave routes. You are a merchant, guard, or just some folk looking for a change in scenery. Yet your particular baggage train is different from the rest. While you are carrying with you cargo of various sorts, your most valuable "package" was, in fact, another human being. An archeologist of all things paying for an escort as they chase after rumors of a lost vault. A vault that if the rumors are true makes the squabbles of the NCR and the CF petty in comparison.



Welcome to Fallout: Cascadia, a roleplay run by your friendly neighborhood Hexaflexagon. Cascadia is a kind of soft reboot RP I ran on another site some number of years ago between the release of New Vegas and Fallout 4. That previous roleplay was fairly successful lasting just shy of three years upon its eventual completion. I hope Cascadia to be the refinement of that previous story focusing on the things that I believe worked the most. So rather than a massive wide-open sandbox experience as was its predecessor, I instead want to create a more character and story-driven game, the kind of game I find myself drifting more and more towards throughout my roleplay career.

The premise of this roleplay is simple; you are a contract hire for the Happy Trails Caravan Company heading north towards the region known as Cascadia. Taking up the majority of the Seattle metropolitan area, Cascadia is a region under the control of the aptly named Cascadian Federation. The Federation in many ways is a strange mirror to the NCR and fittingly the two have grown weary of one another as they compete for control of the surrounding Washinton Wasteland. Your story will run tangential and collide sometimes directly with these tensions as both the NCR and the CF and the many subfactions within them will try and use you for their gain, though ultimately the narrative of the war is not the primary focus of this tale. Instead, the focus is the hunt for a lost Vault-Tec Vault, which if the rumors are true is said to be the primary reason that Cascadia is all green and brown in contrast to the rest of post-apocalyptic America.

Experience with the story Fallout New Vegas and the rest of the games is recommended, but not completely necessary as it takes place some one hundred and four years after the events of New Vegas in the far off year of 2385. In this way, thematically instead of post-apocalyptic, Cascadia is closer to post-post-apocalyptic in tone. What that means is that while the world did go to shit, it is starting the slow process of rebuilding itself with the emergence of new governments and unified societies for better or for worse. So while the cynicism of a post-nuclear war wasteland is still present, there is a new undercurrent of hope or something resembling it as society continues to try and pull itself upward out of the ashes.

If any of that sounds interesting to you, I welcome you to Cascadia and I hope you enjoy your stay.
It is with great regret that I must inform you all that I will be hanging up my magician’s top hat come the beginning of Season 2. A mixture of burnout, the loss of drive to finish Z’s story, and inability to write myself out a hole of my own creation that I must respectfully admit defeat. To all of you that have read Z’s story up to this point and enjoyed it, I truly thank you for that and I hope that maybe somebody in the future I can come back and finish it in the future.

But this is not a goodbye instead it is a hello again. For some time, I have been teasing a “secret project” that I have been working on. Some of you have helped greatly in this project’s conception and some of you have no idea what it even is. All I can promise you that it is going to be one hell of a ride.






Hey y'all doing some planning stuff for season two and I was wondering if anyone had any plans for Nitro. Figured I'd ask while I'm still sketching things out.

Jailbreak In Fairyland VIII

The Royal Palace, Bathhouse, Faerie

"Frankenstein," asked Tefé "like from Alvin and the Chipmunks?"

"That's what you're going with?" Zatanna responded. "Of all the cultural touchstones you go with the one with animated chipmunks? Not Terence Fisher or even Mel Brooks?"

"I have never fraternized with any chipmunks real or animated." Frankenstein asserted.

"That's beside the point!" Zatanna responded trying to drag the conversation back on track."You're Frankenstein? Like Mary Shelly Frankenstein?"

The man in the cage gave a tired sigh.

"I became friendly with Mary and her husband after coming to their aid against a lycanthrope. I would only learn sometime later that Mary wrote a biographical account of my earlier years."

"And then you murdered a king?"

" I did not perform such a brutish act. Murder is something a plebian does when they find their lover is sleeping with another. It is senseless emotion getting the better of the senses." Frankenstein stressed "What I did was peak refinement, grace, and purpose, it was art. I did not murder a king, I assassinated one."

"Murder. Assassination? Does it really matter? Oberon is dead and that makes you the Kingkiller right?" Tefé asserted.

"Ah yes," Frankenstein replied "that title that was so graciously given to me. Is it just to define a man by his darker deeds? Do vilify Einstein for his work on the atomic bomb? Or do we remember him for all his broader contributions to science?"

"Listen," Zatanna said "I'm not interested in judging your past actions. I need a monster hunter and they say you are the best there is. So we are going to break you out and you're going to help me. I think that's a better deal than staying locked up in here and getting experimented on by Anton Arcane, and you?"

Frankenstein stroked his jaw as he pondered the magician's proposition. It was, to say the least for Zatanna to view him in person. Of all the various depictions that a lover of horror such as herself had seen, all failed to capture how human he was. Not even Shelly herself who made broke him down to the desires of revenge and belonging. There was the patchwork skin, the stitching, the bolts, and the destroyed eye yes. But despite his deformities, Zatanna did not see a monster sitting there, she saw a man.

"The opportunity to challenge me against a worthy foe once more is tempting." Frankenstein commented, "Though I do not swear my loyalty to any soul haunted by the dark, who are you girl?"

"First of all, I'm not a girl." Zatanna corrected "And second of all my name is Zatanna Zatara and Tefé is my chipmunk loving friend."

"Aww, you consider me a friend already?"

"Quiet you." Zatanna sniped back before continuing. "I'm a magic user from Earth and I've been having dreams, no, visions of great evil. These visions have come after someone sent a flesh elemental to attack me in my childhood home."

"Zatara you say? That would explain the taste of magic in the air." Frankenstein replied as he leaned in closer against the bars of his cage to get a better look at Zatanna. "I never had the pleasure of working with your father, but I'm aware of his work."

Zatanna let out a frustrated sigh.

"Are all you people getting your lines fed to you by an earpiece or something? I don't care if you knew my dad or jerked off to his picture or whatever! It's not him asking for your help it's me."

The magician pushed air out of her nose trying to regain her composure. Berating the person that you were trying to get to help you wasn't exactly the best of stratagems. She knew it wasn't exactly the man in the cage's fault either that he prodded an emotional nerve. Yet Zatanna wasn't about to lie and say that finally letting somebody have it didn't feel good.

To her surprise though if anything Frankenstein seemed pleased by the outburst. A grin stretched across his stitched together mouth as he buckled over in deep bursts of laughter. Fitting for someone of his gargantuan stature, the laughs felt cavernous. Each laugh more akin to a long deep rumble like stones falling in a rockslide.

"How I've missed humanity's rambunctious nature. These fairies are too concerned with their hierarchies and unspoken unruled rules. They have no spontaneity only calculations, but feeling will drive you to conflict." Frankenstein stated wiping at his eyes with his arm even though Zatanna wasn't sure if he even had tear ducts.

"So you'll help us?" Zatanna asked cocking a brow as she took a step back from the cage.

"If you free me from my current bondage, I will aid you in your endeavor."

"Well, you might want to start working on that quick Z'!" Tefé interjected gesturing towards the cell door.

Ensnared in her conversation, Zatanna did not notice the banging on the door had stopped. It appeared that the guards had gone and gotten something else to aid them. As now Zatanna watched as something was slowly beginning to cut its way through the door. A bright light shining through as the heavy metal bulkhead was pulled away. The progress on the door was slow but consistency in its pace. Already having almost made a man-sized line on one side of the door they didn't have much time.

Quickly Zatanna sprang into action. At first, she tried to use her magic to undo the locks off on the cage, but in a similar fashion to the door, they resisted its effects. Having Tefé use her strength was also a no go, otherwise, Frankenstein would have done so already. Searching the room from bottom to top for any kind of release lever lead Zatanna towards the back wall. A console of strange levers and switches greeted her written in a language that she could not read. Reaching for a lever at random she pulled it down to see what it down.

"This is peculiar..." Frankenstein commented as his cage was now suspended in the air.

"Sorry!" Zatanna replied as she pulled the lever back into its original position.

This is pointless Zatanna thought to herself as she looked over a panel. There was well over a hundred switches and levers and there was no knowing how many needed to be pressed to open the cage. The soft hissing of the guard's cutting instrument continued pressuring her onward. In desperation, she turned over her shoulder and called over to Tefé.

"Do you know how to read this shit?"

"Coming!" Tefé responded jogging over.

Taking Zatanna's position at the head of the console Tefé looked it over. She appeared to be trying to read one of the labels, running a finger along the etched in script as she silently mouthed a word. Nodding to herself, she turned back to Zatanna with a smile on her face.

"You are going to want to stand back."

Stepping away from the console, Zatanna watched as Tefé moved a hand towards one of the levers. A second later she would yell in horror as Tefé plunged her arm directly through the console. The air light up like a rave as bursts of magical energy filled the room. The light from the denotation too bright for the magician causing her to turn away and shield her eyes until it faded. When she was safely able to look back in the other woman's direction rage boiled on her face.

"What the hell was that for!"

"That!" Tefé pointed

The plant elemental was pointing towards the now open cage door. Frankenstein tested the door grabbing at it with a huge hand pulling it open and closed again. Satisfied with his experimentation, the large man stepped out of his cage and onto the floor.

"Freedom at last."

"Yeah, well only if we can get through the guards about to chop through the door," Tefé explained

"Yeah anyone have any other bright ideas in that regard? Preferably not involving punching potentially vital equipment?" She said.

"Hey! How could you've known it was vital if you couldn't -" Tefé was cut off as the room violently shook accompanied by a thunderous boom in the distance. As the shaking subsided, the magical lights in the room sputtered out. Outside the room, the cutting stop and Zatanna could hear the guards began to yell as she heard the sound of metal scraping against stone. Rapidly Zatanna muttered a spell and threw up a small globule of light into the air.

"An explosion to direct our pursuers to another part of the palace? Most cunning indeed." Frankenstein remarked sounding impressed.

"Hate to break it to you big guy, but that wasn't us." Tefé pointed out.

"Yeah who the hell was it?"

Suddenly the sounds of screaming and fighting broke out from beyond the door as the guards clashed with an unknown enemy. It was only then that Zatanna realized what that metal scraping was. Without the magical catalyst, there was nothing keeping the other cell doors shut. The other prisoners had escaped and now they were venting their frustrations at their captors. But it was strange, there was not the chaos and yelling that she expected from rioting prisoners. Instead of revelry and yells, there was a disturbing discipline and order of a singular chant. They all yelled a singular phrase that continued to grow louder and louder, loud enough to spell into the other room.

"The Dawn Will Rise"


"Ahh shit." Muttered Tefé.

"This day continues to get more and more interesting." Said Frankenstein nodding his head in agreement.

"Can the two of you stop being cryptic and tell me what is going on."

"It's the Court of Dawn Z'," Tefé explained never pulling her attention away from the door in front of them. The sounds of violence continuing to spill over. "They are attacking the Royal Palace."

Jailbreak In Fairyland VII

Faerie, The Royal Palace, Forbidden Wing


With Zatanna's assistance, Tefé was able to gather up the rest of the guard uniform. As the newly dressed guard finished putting her boots on Zatanna paced around the scene of the crime. Zatanna wasn't a professional criminal but even she knew that you got rid of the evidence. The last thing they needed, after all, was the whole thing going up in flames because they got found out early. The first order of business was the horrific display of Tefé's blood. Luckily for the magician a simple cleaning spell work just as well on viscera as it did grease stains.

The blood dealt with they now needed to deal with the bodies. The hallways barren nature provided little hiding space. Instead, they found the nearest door and got to work. With her strength, Tefé gathered up the guards while her black haired associate used her magic on the lock. With a click, the door gave way opening into an unused bedroom. Dust covered the dressers and nothing but a mattress sat on a sagging bed frame. They dumped the bodies on top of the bed in a small pile. As they left, Tefé snaked a root-like tendril into the locking mechanism breaking the door. They would still be able to force the door open, but it would still delay them if they woke up quicker than expected.

The last signs of their struggle dealt they finally advanced. Crossing the threshold into the forbidden wing, Zatanna couldn't help but feel nervous. Growing up in a place like Gotham crime and theft was always the reality. And yet even a city plagued by crime its population had a habit of romanticizing it. Crime would always be sexy you only had to look at Bonnie and Clyde or Dillinger to see that was true. Yet the platonic ideal of the Errol Flynn was that - an ideal. The reality Zatanna was finding was much more frantic, much more brutal.

Trying to distract herself, the magician attempted to talk to Tefé, the problem was she didn't know what to say. What did people talk about on heists? Or did they talk at all? It seemed rather counterproductive to the goal of not getting caught. But then again Tefé also didn't seem like the type to follow societal conventions. Deciding to go for it, Zatanna asked the only thought that she still couldn't shake from her head.

"So...."have you always been like this?"

When Zatanna was younger she had a pet corn snake that she found in the garden. She named the snake Lucifer, because of course she did, and was fascinated the first time he shed his skin. Now Zatanna found herself clinging to those memories of her old pet to reconcile with Tefé's ability. The comparison only worked so far though as Lucifer didn't leave a pile of melted flesh and blood when he shed. And even as she looked at Tefé's new red-headed, armor-clad form, a mote of queasiness still coiled in her stomach.

"Yep ever since I was a small babe," Tefé confirmed nodding her head in agreement. "A shame really might have been a more interesting story if I fell into a vat of nuclear waste or something."

"Are you a metahuman?" Zatanna asked before adding "Not that if you were it would be a bad thing. We kinda go hand in hand, after all, both having our starts in sideshows."

"No, but the way that people act when they see what I do, I might as well be." Tefé commented with a shrug "My dad controlled plant stuff and my mom controlled flesh stuff. So when I was born it turned out I got the best of both worlds."

"Must have been some family huh?"

"It was interesting at times yeah." The woman in armor responded before directing the conversation away from her. "How about you? Even a girl from the bayou like myself has heard of Giovanni Zatara before."

"It was a life."

"That bad huh?"

"Don't get me wrong, I had a very privileged childhood. Most kids, hell most adults, would have dreamed for what I had."

"And yet you always felt like you were missing something? Mardi Gras without the jambalaya?"

"Really working to battle stereotypes aren't you?" Zatanna asked with a raised brow and despite herself the start of a grin.

"Hey Z', Jambalaya is fucking great." Tefé insisted

Zatanna snorted and shook her head.

"Whatever you say, swamp girl," Zatanna teased "and maybe ask me later. I'm not really in the business of dropping years of emotional baggage on strangers."

Tefé shrugged

"Suit yourself. We are getting close anyway."

Zatanna didn't need Tefé's comment to notice the change in the environment. The ornate decorations of the palace had faded away to dark gray stone. It reminded Zatanna of walking down a street in the week after Christmas, watching the houses that were once filled with bright twinkling lights go dark for Winter's coming chill. There was no need, after all, they were trespassing beyond the veil established for the public. It was a waste of resources to focus on aesthetics when only guards or prisoners would see it.

An occasional door was the only thing to interrupt the barren stonework. Unlike the ornate wooden doors in the palace, these doors were solid pieces of metal. Zatanna deduced that their controls must be elsewhere given the lack of any handle or crank. As she neared closer to one of the doors to examine it she got startled as a fist slammed against the other side. Heavy and hard the repeated banging grew in intensity as the prisoner on the other side began to scream.

"Let me out! Please let me out! I don't wanna be here anymore!"

Tefé reached her hand out and tapped Zatanna on the shoulder.

"Come on," She stated gently "we gotta go."

Nodding Zatanna turned and followed her.

Yet the prisoner's ranting continued and it wasn't long before other prisoners joined. The arrhythmic pulsating thundering of fists sounded like a growing stampede. And on top of the slamming was the voices. Some of them were pleading like the first prisoners, others were yelling vile threats, while others still screamed. It created a cacophony of sound that only amplified with time as it traveled like a wave down the cellblock. Ahead of the magician, Tefé picked up speed as she tried to outrun the sound.

Soon the sounds of heavy footsteps joined into the chaos. Ahead of the infiltrators was a group of six guards no doubt coming to check on the commotion. Much to Zatanna's dismay, they had different uniforms than the one that Tefé was wearing. Black interwoven scales shined to a polish made up the uniform's primary material and rather than helmets, they wore masks. Horned demonic visages adorned the masks each snarling in a grimace.

"You look nothing like them!" Zatanna whispered as the guards approached.

"How the fuck was I supposed to know that?" Tefé protested

"You said the guard you were sleeping with told you!"

"Yeah, where they were keeping the Kingkiller, not the friggin' dress code!"

"What are we going to do?"

"Go with the flow."

They both slowed to a stop as the guards traversed the last of the distance. Zatanna tried her best to act casual as the masked individuals began to fan out across the width of the hallway. One of them stepped forward to address them. A large crystalline blade hung from his back and an orange mask adorned his face.

"What are you doing here soldier? And with a civilian at that?" He questioned. His voice was deep and textured like oil running over jagged glass. Zatanna didn't know if Faerie had cigarettes but if they did this guy must have smoked at least two packs a day.

"I'm to escort her to the Kingkiller, sir."

"The Kingkiller?" The man asked surprised "I'll need to see papers from both of you."

"What papers?" Zatanna asked

"Papers given to you by the Queen."

"Ah well, you see... funny story about that." Tefé started before sending an arm of bark flying forward in a sucker punch. The guard anticipating the move dodged to the right and drew his blade.

"Apprehend them!"

Three of the guards moved in on Tefé drawing crystal blades similar to the one with the blue mask. Zatanna moved to help her but before she could three sharp twangs sounded. Three crossbow bolts with crystal tips came soaring towards Zatanna. In a state of panic, she tried to leap to right out of their path. Her acrobatic efforts managed to avoid two of the bolts but a third clipped her in her left leg drawing blood. As the crystal made contact a pulse of cold energy ran through her leg. The magician having to drop to one knee as the chill made the entire leg seize.

The masked guards aimed and readied themselves for another volley to finish the job. Gritting through the pain, Zatanna looked up at her attackers and remained calm. She waited as they leveled their crossbows and fired another volley. As three more shots came to end her life, she yelled a command.

"Sigea!"

And for a brief moment, the air in front of her hardened into something thicker. The particles pushed together and pulled into a hardened barrier. The bolts one after another made contact with the shimmering magical defense. Two of the bolt's splintered from the force of the impact and a third rebounded off of it completely. The three arbalists looked to one another frantically before they prepared another volley.

But Zatanna was already on them.

"Ekans!"

One of the guards screamed as his crossbow transformed into a large serpent. Before he could drop the reptile it already began going for his neck. Screaming the man collapsed to the ground wrestling with the reptile as it began to wrap around him. One of his allies in a valiant attempt to defend him aimed his crossbow at the snake and fired. The bolt killed the creature, but the heavy impact pushed it through the snake and into the guard. He screamed in pain before the crystal's effect took place making him go numb. With the panicked guard f reloading, Zatanna turned towards the other about to fire.

"Pu!"

As if attached to a cable, the arbalist was yanked upward. He shouted as he dropped his weapon as he soared upward. The guard slammed hard into the ceiling several feet above them. As he made contact the effect of the spell fizzled and gravity took hold of him once more. Screaming even more as he came down like a hammer upon the ground. He lay there groaning on the ground, only able to curl himself up into a ball.

Another bolt came flying towards her but soared far off the mark. Zatanna turned to face her last adversary having finally finished reloading. The magician could only feel pity when she saw the tremble in his hands as he held his crossbow. In a panic, he tried to grab another bolt but fumbled and sent it clattering to the ground. Showing mercy the dark haired girl put him out of his misery.

"Thgiew!

A soft pinkish glow surrounded the arbalist's weapon as the magic took hold. He began to struggle as the weapon grew heavier in his hands struggling to keep it up. The numbness in her leg fading, Zatanna stepped over the bodies of his comrades. Closing the distance, Zatanna took a single index finger and poked it into the center of his mask. The force was enough to send him teetering backward collapsing like a felled tree. He lay struggling unable to move pinned to the floor beneath the weight of his own weapon.

"Z' heads up!"

As Zatanna ducked the blue-masked swordsman was sent flying over her head. As the body landed on the floor ahead of her in a crumpled heap, the magician rose to her feet and looked back. Tefé stood her armor dented and blood dripping from a cut on her forehead but still smiling.

"We should probably go..." Suggested Zatanna

Tefé nodding in agreement they broke into a sprint running down the rest of the hallway. Zatanna's heart pounded and the muscles in her legs protested as they ran for what felt like an eternity. She pushed on though inspired by the image ahead of her. A large vault-like circular door at the end of the hallway. If Zatanna was a prison design it was behind a door like that she would store her most valuable prisoner. Slowing down as they reached it Zatanna shouted out a spell.

"Nepo!"

Nothing happened.

"Nepo!"

Still nothing.

"What's wrong Z' outta juice?"

"I don't get out of juice!" Zatanna replied as she got up close to the door. "They must of spell-proofed it somehow!"

Gently pushing her aside, Tefé stood in front of the door and closed her eyes. As she breathed out hundreds of tiny little tendrils burst through her flesh and began wedging themselves around the door. Zatanna could only watch in amazement as she could hear dull clicks from beyond the door as the tendrils worked at an unseen lock. Tefé's eyes were shut tight with concentration as she listened to the soft sounds to guide her in the right direction.

"Stop them!"

Spinning around Zatanna's heart sank as even more masked guards were running down the hallway towards them.

"No pressure or anything but are you almost done?" Zatanna asked

"Just.... keep them busy!"

Turning her attention back to the guards, Zatanna knew that she had to hold them off somehow. Recalling the frost stonework leading to the bathhouse, she was struck with an idea.

"EzeerF!"

Patches of ice began to spread across the floor of the hallway ahead of the guards. The patches connected and multiplied and soon a thick sheet of ice covered the floor. The charging guards focused on the two of them did not notice the ice until it was too late. The first few that stepped onto the icy patch collapsed. The falling guards set off a domino effect as they knocked down the guards behind them and so on. Zatanna smiled as the sound of panicked shouts and metal clanging against the floor. The guards were already pulling themselves up but the diversion had bought them some time.

"Got it!" Tefé proclaimed

There was a loud affirmative click as the door slide open. Zatanna scrambled inside with Tefé following suit, the guards still hot on their tail. The plant elemental was just barely able to pull the door back into place before their would-be captors reached the door. The Guard banged against the door and tried to force it open but it would not budge. But it was not the banging on the door that drew Zatanna's attention.

The magician was staring at a large birdcage in the center of the room. And there sitting cross legged in the middle of the cage was a man unlike any Zatanna had seen before.

The prisoner was a large man wearing a pair of sackcloth brown pants and nothing else. He was gargantuan in size, a solid mass of muscle that seemed to fight with one another to take over his frame. But the thing that caught Zatanna's eye the most was the prisoner's skin. An amalgamation of different tones and textures patched together with staples, stitches, and screws. As they came in, he tilted his head upward from his meditative stance. Two eyes stared back at Zatanna one a deep green and the other a milky white. As they came in, he tilted his head upward from his meditative stance. Two eyes stared back at Zatanna one a deep green and the other a milky white.

"And who might you be? Does another observer come to see the freakshow? No that is not right at all, your demeanor is all wrong to be one of them. Interesting." The patchwork man commented as he rose to his feet easily towering over both Zatanna and Tefé. "Then tell me, why have you come to visit old discarded Frankenstein left to rot in his cage?"

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