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7 yrs ago
Hot dogs are already cooked. Might as well just sear them to add flavor.
7 likes
7 yrs ago
I love it when I catch up on my posting.
2 likes
7 yrs ago
If you take college seriously, it opens doors. Harvard and Hopkins makes it easier, but you can do well anywhere.
3 likes
7 yrs ago
Prefer to brainstorm on Discord for that reason.
1 like
7 yrs ago
Windows 10 is very much like a German prison camp guard, "Ah, I see you are tryink to escape work fifteen minutes early, Herr Colonel Hogan, here ist an update zat vill stall you!"
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Bio

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Where do I go to learn more about this?


The interest check. :D

TL;DR Summary


  • Discord Chat for the RP. Come and plot the revolution, maaaaaaaan.
  • 1969, the United States. The US is doing a lot of drugs, playing lots of guitar, protesting the Man and is having a big argument with itself.
  • The world is ruled by supernatural factions that keep the knowledge of their existence tightly controlled.
  • A young outcast werewolf, drafted and sent to Vietnam met friends and fellowship for the first time. To survive in the face of a VC onslaught on their firebase, he bit a couple of his best friends. They survived.
  • One of the young men had a brother who ran the Wild Hunt MC. Soon, all the Wild Hunt were werewolves.
  • This story starts with their fight against the Man.
  • Weapons of choice: hallucinogens, free love and lots of guitar.
  • Inspired by "The Wild One," "Easy Rider," Hunter S. Thompson, every shit biker flick made in the 70's (damn there were a lot of them) and, hey, "I wanna be your dog" by the Stooges

In Character


Werewolves were always kept on a leash, at least since the middle ages, when the last great alpha was extinguished. Left shattered by the destruction of their royalty and courts, Werewolves became the bellboys, the doormen, the legbreakers of other supernatural beings that were more sophisticated at finance, commerce and politics. There were, of course, rumors of werewolf bloodlines producing an alpha, who could make new werewolves with a bite, but the rumors also were that other supernaturals were adept at finding and killing these individuals when they arose before they could surround themselves with others.

1968, in the worst of the Tet Offensive, a young werewolf undergoes a first change that is unexpected. He is indeed a werewolf, but far from the rites of his people, including an indoctrination into servitude. He is from a bloodline that serves others, but he was raised with the secret stories of the great werewolf lords, Alphas. He was told, in family gatherings, the glorious history of these failed uprisings, heroic and melancholic.

He and his friends are being overrun by the Viet Cong in an outpost near Laos. The lines are stretched, air support is minimal. They are going to die, though the werewolf knows that his odds are good. Knowing the tales, he attempts something desperate, to give his friends a chance to survive with him; the bite. It's an act of desperation. To his shock, the bite works. Others are bitten. They survive that hell-night in 1968. He and his buddies are miraculous heroes, their deeds (massively fictionalized) feted in Stars and Stripes. What counts is that the Alpha has his pack, already blooded in battle.

The new alpha came back to the world with his military buddies, one of whom had a brother that ran with a biker gang. It was a good place to lay low, to marshal the forces of a new war against the other supernaturals, the ones that turned everyone into their slaves. They stayed on the move, nomads, to avoid the notice until they were ready. They added to their numbers so that it wouldn't be so simple as neutralizing the Alpha to keep the help from becoming restive. This time, the supernatural bigshots out there, worrying over stock prices and manipulating their politicians while their tame wolves did the dirty work for a pittance, would have a real fight on their hands.

This is the saga of the Wild Hunt, the Werewolf biker gang, and its fight against the cabals and conspiracies of the world arrayed against them.

Out of Character Info


Werewolf bikers in the 1960's/1970's.

I am going to break the convention and make the gang multi-ethnic and multi-gendered to allow people to create a great character that they feel. The Alpha, of course, is a werewolf of great power and influence, but also will be hunted by anyone supernatural who comes across them out of fear -- even the ones that doing have were's doing servant work for them aren't going to relish the destabilization of their cushy lives. Without an alpha, Werewolves are few in number and less potent, docile and content to serve other supernatural factions and live off the bones they gnaw, figuratively (sometimes literally.)

With an alpha in play, the game changes. Some weres are so far gone in their servitude that they will fight against them, but others are potential recruits to the cause. The alpha's leadership is primal and magnetic, he is a natural leader among his kind. Of course, the alpha is also in danger. Not all werewolves are apt to follow, particularly if they are kept addicted to drugs or are otherwise being controlled by a rival being. Of course, by the same token, wolves in an alpha's pack are not easy to subvert by mind domination and charm magic; they are bonded in spirit and that much more dangerous. Not only that, the bite of an alpha can make new werewolves. Without an alpha, it's all about who has the wolf-blood, descended from bitten werewolves.

Also, I am thinking there is an ebb and flow to the werewolves and their powers. At the full moon, they are at their most violent and dangerous, whereas the opposite applies at a new moon, it's a time for them to sleep it all off. By the same token, they can rouse themselves to fight. I am definitely looking for them to be able to go to that wolf-man form that the movies like to show off, and maybe see if they do a normal wolf form as well.

What we have here is a skeleton -- in the interest check, people asked "how do were's become were's?" and I came up with the 'bloodlines and alpha's bite' system. Hopefully, we can flesh out the plot and the factions more as we proceed. The alpha's bite is pretty disruptive to the ole bloodlines system, so there's lots of friction to look at there.
[Edit- wrong spot]


"Overwatch element, advance until you acquire targets and engage. Concentrate fire on targets together and call them out. Keep it to LRM's and AC's, rest the lasers until you need them." That was a nod to the heat from Hart. "Keep them busy with your fire. Do not close distance at this time."

"Rat 1-5, I want support weapons targeted to the coordinates I am sending you. I want your spotter in reserve to designate new targets at discretion once we engage," fingers clicking against a nine-key board to designate grid reference.

"The rest of you advance slowly to keep the heat down as much as possible. Eichberg, you are tasked with engaging the Urbanmech at range when you visually acquire it, I want that thing destroyed. We will provide close support and keep any friends this pirate has off flanks. We are at standoff range until that Urbie is destroyed."

Mattlov eased his way forward on the orders, along with Wulfhart and Burns, mindful of the scope, and one ear on the comms.

"Rat 2-2 here, identifying a T-D-R variant, looks like a retrofitted 5S, nonstandard armament." He gave a feather-light touch of his trigger, firing the autocannon with a terrifically loud snap of the weapon and the clang of the ammunition system. Not for nothing Mattlov had a loving affinity with autocannons that included listening for the sound of another round chambering. No lasers, and the SRM's were not in range, so he settled his mech into a good outcropping for cover, giving the barest sort of exposure he could give and still fire.

The Thunderbolt was turning, with a mostly torso-mounted array of weapons. He was already calculating his shift back into cover, after the second shot...if he timed it right, he might even get a good torso hit instead of a piece of the arm, like the first shot. His thought processes noted the registering of the hit and the next squeeze of the trigger without necessarily bringing it into the forward conscious. A mechwarrior, his mother told, fought in the machine, with his consciousness, even the parts not overtaken by the neurohelmet's connection, finding itself in a symbiotic relationship with the machine.

Blue, crackling light, a hateful little comet, pounded against the nearby rock that he'd just gotten to cover behind, chipping off a portion of it and briefly flaring too brightly for the flare compensators to properly match for a half a second.

"PPC fire," he noted coldly to his lancemates, "Far range, accurate," he further noted.

Today, IC post. We've waited long enough.
I'm figuring out what to post next - so we've established contact via the recon probe's destruction and the fire support element Edric is attached to is getting into a better firing position.
Can we get visuals on the enemy from there?


Apologies for late reply, but I think that it is based on height as the mechs get closer. But if you are in visual range, odds are you are in range to engage. We have one Urbie on the field and I would go with more elements as well. Let's say 3-4 more mechs are on the field.

We can go two ways; I can randomly roll up opposition or you can write in whatever you want within reason.

Who knows.

Allot of questions waiting for the captain IC and OOC. :K


Working on it.
Hart's voice came back flat on the comms, cold as steel, "This is not a training exercise. Weapons hot, this is a live situation, Rat Lance. Repeat, weapons hot. If fired upon, engage. Otherwise hold for command to fire. Over."
Battlemechs had three types of basic sensors. Thermographs detected heat signatures, electromagnetic sensors were able to provide detailed information at close range and were the primary means of identifying enemy unit types from that information.

The final one was seismic. It didn't give a lot of information, but it at least let you know that there was a presence in the area, presumably hostile in a patrol situation. So when the call went up on comms from one of the lighter mechs, pushed forward, that there were contacts on seismic, the rule of thumb was, if approaching as a unit on patrol, to let the faster units hold for the heavier stuff to come up.

With the unit split between two three mech manuever elements, that meant that the jumpers got into a good overwatch.

As the contact developed, there would be orders given. Comms discipline internal to the lance was less strigent, a mash up of names and callsigns they used on a regular basis, more conversational. But in reporting enemy designations and so forth, language was standard.

"Rat 1-5," that being Mazigh, "we have contacts to our west in the vicinity of the sensor net station. Will update as we determine nature of contacts. Put the artillery support on standby, over."

Mattlov, in his Shadow Hawk, carefully navigated to maintain a degree of cover while observing from one of the wadis, with his autocannon poking out around the left side of the rock, "Rat 1-6, Mattlov, have visual on what looks like a dropship, spheroid type. Estimated range, 3 clicks. Confirming sensor contacts: multiple contacts, tonnage in the 20-55 range, could be a mix of vehicles and mechs, over."

It took a minute for Hart to get back, routing communication back to Steelton PLANCOM regarding any dropships that were missing or supposed to be operating in the AO, then he got back on the tactical comms.

"1-6 here, presumed hostile dropship in AO." we're going to advance in closer. 1-5, I want you to stand by with everything you can throw at the coordinates I am transmitting now and to position vehicles at these other coordinates," Hart's fingers could be heard tapping a console, "to block escape of this element. Engage only on my command or if engaged first. Be careful."

"Mattlov, von Wulfhart and Burns, marking a position for you to ascend to fire support position. The rest of you are advancing with me. Slow and steady, keep your eye on the terrain and check flanks. If we can see them on seismic, that means they're expecting us."

We'll be setting up enemy contact in the next series of posts past the initial one. By my count, we need two more posts to have everyone posted up.

If possible, describe the advance and the terrain. The area is wadis, so there are narrow canyons, hills and the such, which is to say, jumping mechs are taking the high ground on Hart's orders to provide overwatch for vehicles and mechs to avoid ambush in gully areas.


Current TO&E: TF RAT
Location: Steelton, Lyran Commonwealth
Date:: April, 3050
Task Force CO: Captain Geoffrey Hart, AFFS - ENF-5D
Mechwarrior: Cadet Lyris von Wulfhart, LCAF - GRF-1S
Mechwarrior: Subaltern Harper Rall, AFFS - WVR-7M
Mechwarrior: Cadet Edric Burns, LCAF - VLK-QD
Mechwarrior: Cadet Han Bjornson, LCAF - WLF-1
Mechwarrior: Subaltern Johan Eichberg, AFFS - RFL-5D
Mechwarrior: Subaltern Peter Mattlov, AFFS - SHD-2Hb

Task Force XO: 1LT Gregory Mazigh, LCAF - Vehicle Commander
- Combat Vehicles
- 2 Condors
- 1 Maxim Hover Transport
- 1 Saracen
- 2 Plainsmen

- Recon Vehicles
- 1 Hi-Scout Drone Carrier and Drones
- 1 J. Edgar TAG/BAP

- Support Vehicles
- 1 Büffel VII combat engineering vehicles (Cargo-specced)
- 1 Daimyo Class Mobile HQ (Captured DCMS vehicle)
- 2 Battlemech Recovery Vehicles
- 1 Heavy Battlemech Recovery Vehicle
- 4 Sherpa Transports
- 4 J-27 Ordnance Transports (Fusion)

- Artillery Vehicles
- 1 Prototype Padilla Arrow VI Tank
- 2 Ballista Self-Propelled Artillery Tanks
- 1 Partisan (Air Defense)

- Dropship - Carrack-class, a derivative of the Seeker class dropship, modified for rapid combined arms deployment.


Current encounter maps (task force Rat approaching from West)

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