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7 yrs ago
Hot dogs are already cooked. Might as well just sear them to add flavor.
7 likes
7 yrs ago
I love it when I catch up on my posting.
2 likes
7 yrs ago
If you take college seriously, it opens doors. Harvard and Hopkins makes it easier, but you can do well anywhere.
3 likes
7 yrs ago
Prefer to brainstorm on Discord for that reason.
1 like
7 yrs ago
Windows 10 is very much like a German prison camp guard, "Ah, I see you are tryink to escape work fifteen minutes early, Herr Colonel Hogan, here ist an update zat vill stall you!"
4 likes

Bio

Most Recent Posts

The Discord has some of the other people who are looking to join as well. Highly recommended interested parties chat with us there.

French Foreign Legionnaires, present day combat in Afghanistan


TL;DR Summary

- Discord Chat for questions and brainstorming. (web-based, anonymous.)
- Science Fiction Setting
- It starts out with modern technology and moves into more alien tech.
- Characters are mercenaries that signed onto a newly-formed PMC called Centurion Strategic Services; the client is assumed to be a foreign entity.
- Client is actually an alien species that needs someone who can fight the wars for them.
- While Centurion fields vehicles and artillery and so forth, this is about the infantry. So the characters are the ones scraping alien fluid off their boots.
- I don't need a huge post out of people, but I find formatting, grammar/spellcheck important. This includes paying attention to capitalization, spaces between paragraphs and basic formatting for readability. I am not a douche, I make typos like anyone else, but I do make an effort and I want everyone else to do the same.
- In the interests of moving the story along, we need to agree to not get overly technical on the military aspect, particularly as the technology and tactics will change appreciably as the storyline progresses.
- Characters will be in a single squad of light infantry. Squad size to be determined by player interest, but we want to focus on the adventures of a single squad here.



@Gunther@Vietmyke


In the bowels of the Grand Palais of Ibrosa, the seat of House Chalcis, there was a chamber. It was not common knowledge, but the descendants of the line of Jovon and Yariel saw it at least once, a large obelisk in the depths of rock deep beneath the palace that sprung out a plateau above the rest of the city, carved with means that were lost to history. The Grand Palais, however, was built by hand with understandable labor, though it too was ancient and stone that successive generations added to over centuries of expansion by its rulers, gilded with the riches of rule, a statement of the authority that sealed the Power away and ushered in an era of relative safe and plenty. There was, however, a beating heart of this place of corridors and wings, of regal additions and impressive stonework and it wasn't the throne room.

There was a glass-topped, overflowing garden of vines, leaves, flowers, fruits, berries, bushes and trees above it, and a door that led down to a stairwell that plunged deep into the heart of the mountain. The start of those stairs was the plinth of a statue, and it was the salvation now of one of those descendants.

Above was the roar of thunder from the aquebuses and the sound of steel on steel, the grunt of warriors engaged in battle and the deeper, more concerning sounds of the things that assaulted the Grand Palais. Beyond the smell of expended sulfur powder and blood was something worse; charred meat and superheated ozone from expended Power.

That was the horror of the legend come true.

The hallways were littered with the bodies of the fallen, holding grim chokepoints through the corridors to buy their charge a chance to make it to the bolthole of House Chalcis, beneath that statue. They died for the minutes, even the seconds, in knots of two or three holding key points within the halls, and formed up in the Gardens themselves in a firing line, resolute to make a last stand.

But they were soldiers, and the ball of flame that leapt from a doorway, landed among them, its bloom carving a smoldering hole in those ranks, then followed by another and another, was no thing soldiers ever prepared for. Not in thousands of years.

But they did their duty; their charge got past the door, which was slammed shut with the clanking finality of stone grinding on stone and metal falling into place. The door was a barrier that would be considered unassailable in most circumstances, but of questionable use against those that could burn their way through things. If they could hurl flame, what other horrors of the past might they inflict?

The deeper one went, the warmer it got, though it started out quite cool and drafty at the top. The architecture also changed, the smooth masonry of the palace giving way to the rougher surface of unfinished rock, left as it was cut. There was little light but what one took with them, though there was a candle up top, kept lit by attendants through tradition, though they did not understand the significance.

But at the bottom of those stairs, the chamber opened up into a longer, vaulted chamber with ribs cunningly placed along the walls to bear the mountains, interlocking throughout the corridor, which was an extremely high ceiling. There was a strangeness to the architecture, a stark contrast between the natural rock and the material used to hold the place up, which seemed more than simply polished stone; it was actually crystalline and warm to the touch.

And the obelisk at the far end was another curiousity. It was only human sized, but it had the feeling of immensity to it, set in a wall of stone with writing circling around it, runic, unseen elsewhere except as dead words. Here, they flickered with iridescent, snaking light and the stone itself gave off the warmth, like a room that held too many people within.

The hallway was vast enough of a space for footsteps to echo and for sound to carry, and in normal times there might be a solemnity to the place. But in the here and now of dire emergency, the old warnings, passed down mother to daughter, were the most important thing now. There was a socket beneath the obelisk, fitted to a specific amulet, also passed down mother to daughter. In the most dire of emergencies, it fit into that socket, but only if one had no other recourse and all was lost, the family myth said.

Enemies were hurling flame in the Grand Palais and there was no escape but this room. The warnings may have been delivered as a hypothetical, but the lethal reality was that an enemy had the Power and was using it. It wasn't exaggerated desperation; all was lost unless something changed. With no idea of what the contingency was for this situation, but following the instructions, the amulet, crystal of a different color but same consistency as the obelisk, went into the slot. There was a grinding sound as it turned and kept turning, increasing in speed.

That, of course, is when the obelisk started to crack. It started as a tremor and became a rumble as the warmth died and the iridescent light flickered out. The mountain felt as if it were moving, or was that the world?

@PrizeFighter
Whoops!


Teal Deer


- Fantasy set in a world in the 17th century level of tech. A world of reason, where education and technology are starting to take off.
- Magic was a thing in the past, documented in history.
- The history, of course, is inaccurate. The real story is there.
- The Empire, which rules the continent and has for a long time, is built upon its founding myth, of the binding of magic by Jovon.
- Beasts of out of legends mount a ferocious attack on the Imperial family. They are led by men that seem to know magic, which is impossible since magic has been suppressed for millennia.
- Your character, a female descendant of Jovon and Yariel, his queen, watches her family being attacked and knows that the only thing she can do to save herself and even have a chance of fighting the fell beasts is to follow the instructions of a family legend - go down these stairs and insert that stone there.
- The plot proceeds from that start.
- Looking for advanced and someone that can collaborate on the design. The world as it is would be of your designing. I already worked out the world as it was. They now collide.
- You can PM or reach out to HeySeuss #6650 on Discord.


In Character


The official histories claim that Jovon, who became first emperor, defeated Ciron, the last great magocrat, a sorcerer that lusted to rule and coveted his wife to be, Yariel. Magic, that tore the world apart, was at last done for. Ciron, who represented all that was wrong with the world, was the end of the era.

Since that time, with the magic's sources suppressed, sealed away, civilization flourished under a peaceful rule without spirits, good or bad, to interfere in the affairs of mortals. The magic ebbed away without replenishment and there was a stable, prosperous golden age. No one had magic anymore, and order and peace prevailed. Humanity was not without strife, for there was unrest in the Empire, but the magic that nearly tore the world apart with its apocalyptic power was no more. The damage was limited.

Until, of course, someone found a way to partially unseal magic, and the Imperial family found itself under assault by fell beasts of a like from the legends of the Age of Tempest. Even the muskets of the guard could not stop these things, or the men that led them, wielding fire and lightning, felling those that ruled the Empire. It is the hell of the old stories come again, the old fear that someday, someone would figure out how to undo the ancient bindings.

An heir, knowing of an old family catacomb and a contingency against such a thing, stumbles down the stairs, as the palace rumbles, coughing from the dust, with a runestone in hand, to be inserted into a crevice only in the most dire of circumstances. They were Empress Yariel's instructions to her descendants, handed down from mother to daughter in the Imperial Family. This was only to be used in the most dire of need, when all seems lost.

Her savior, Yariel's contingency against the return of magic, the intended guardian of her bloodline, is none other than Ciron, the great villain of history.

Out of Character


There is, of course, a deeper story of what really happened, and I will be happy to discuss that in Discord with interested players. I need to use Discord to brainstorm quickly. What really happened in the Age of Tempest is a well kept secret, because the truth would shatter the Empire anyway. Who the heroes are, who the villains are, who did what? It's been centuries and an Empire intent on unifying a continent with ideas has been at the histories. The truth has long since been lost. Some of this plot will be the system shock of your character talking to a man that knew the heroes of the age in the flesh...and the danger of what he might say if it got out.

Is there an element of Mary Magdalene and that debate to this plot? Absolutely.

But what remains is that magic has returned and the Empire is being torn apart. And your character has to make decisions under duress.

If that's your kind of plot, please reach out and thanks for reading!


Teal Deer


- Fantasy set in a world in the 17th century level of tech. A world of reason, where education and technology are starting to take off.
- Magic was a thing in the past, documented in history.
- The history, of course, is inaccurate. The real story is there.
- The Empire, which rules the continent and has for a long time, is built upon its founding myth, of the binding of magic by Jovon.
- Beasts of out of legends mount a ferocious attack on the Imperial family. They are led by men that seem to know magic, which is impossible since magic has been suppressed for millennia.
- Your character, a female descendant of Jovon and Yariel, his queen, watches her family being attacked and knows that the only thing she can do to save herself and even have a chance of fighting the fell beasts is to follow the instructions of a family legend - go down these stairs and insert that stone there.
- The plot proceeds from that start.
- Looking for advanced and someone that can collaborate on the design. The world as it is would be of your designing. I already worked out the world as it was. They now collide.
- You can PM or reach out to HeySeuss #6650 on Discord.


In Character


The official histories claim that Jovon, who became first emperor, defeated Ciron, the last great magocrat, a sorcerer that lusted to rule and coveted his wife to be, Yariel. Magic, that tore the world apart, was at last done for. Ciron, who represented all that was wrong with the world, was the end of the era.

Since that time, with the magic's sources suppressed, sealed away, civilization flourished under a peaceful rule without spirits, good or bad, to interfere in the affairs of mortals. The magic ebbed away without replenishment and there was a stable, prosperous golden age. No one had magic anymore, and order and peace prevailed. Humanity was not without strife, for there was unrest in the Empire, but the magic that nearly tore the world apart with its apocalyptic power was no more. The damage was limited.

Until, of course, someone found a way to partially unseal magic, and the Imperial family found itself under assault by fell beasts of a like from the legends of the Age of Tempest. Even the muskets of the guard could not stop these things, or the men that led them, wielding fire and lightning, felling those that ruled the Empire. It is the hell of the old stories come again, the old fear that someday, someone would figure out how to undo the ancient bindings.

An heir, knowing of an old family catacomb and a contingency against such a thing, stumbles down the stairs, as the palace rumbles, coughing from the dust, with a runestone in hand, to be inserted into a crevice only in the most dire of circumstances. They were Empress Yariel's instructions to her descendants, handed down from mother to daughter in the Imperial Family. This was only to be used in the most dire of need, when all seems lost.

Her savior, Yariel's contingency against the return of magic, the intended guardian of her bloodline, is none other than Ciron, the great villain of history.

Out of Character


There is, of course, a deeper story of what really happened, and I will be happy to discuss that in Discord with interested players. I need to use Discord to brainstorm quickly. What really happened in the Age of Tempest is a well kept secret, because the truth would shatter the Empire anyway. Who the heroes are, who the villains are, who did what? It's been centuries and an Empire intent on unifying a continent with ideas has been at the histories. The truth has long since been lost. Some of this plot will be the system shock of your character talking to a man that knew the heroes of the age in the flesh...and the danger of what he might say if it got out.

Is there an element of Mary Magdalene and that debate to this plot? Absolutely.

But what remains is that magic has returned and the Empire is being torn apart. And your character has to make decisions under duress.

If that's your kind of plot, please reach out and thanks for reading!

"The Soiling of Old Glory" by Stanley Forman of the Boston Herald American, 1977 Pulitzer Prize Winner

TL;DR List


- Modern-Fantasy setting. Modern United States, but probably AU for the purpose of playing with geography and events.
- Magic returns to the world; 2018, rather than 2012. This managed to scare everyone and make the Mayans question their calendar.
- Summer/Fall of 2018 got scary, fast.
- Not Twilight or Harry Potter; this has darker political overtones because humans know about magic and various supernatural beings and are scared shitless and are freaking out. You know how people are in large groups, right?
- In the United States, the government starts rounding up people with magic.
- By Spring of 2018, animals and plants, places and things, start to emerge; energy nexuses, mythical beasts, spirits even.
- The characters are part of a Coven of like minded people, probably with magical abilities they are just touching, in a town or city where there is an internment camp for others of their kind. They are trying to avoid being caught and figuring out a way to undermine the internment camps, to get support to their fellows.
- The characters will be forced to make some stark choices vis-a-vis retribution, justice, the law and nature.
- This RP was designed back in 2009, well before the current presidency (and I'll be happy to show people the link to it, because it still exists on another forum) and I do not want to shy away from the zeitgeist of the nation, because I think it's interesting material to work with and always have. All the same, I am hoping to avoid a huge discussion of politics outside of the need to discuss it to write good fiction. Themes like the structure of Immigration and Customs Enforcement (ICE) and FEMA camps and all that jazz do feature, but these are policies rather than people.
- Inspirations: Anything John Carpenter did, especially "Escape from New York" and a whole lot of other stuff. Trying to avoid the touchy-feely 'magic in secret' thing. Magic is something that burst out uncontrollably and has turned everyone's lives upside down -- and a lot of people are freaking. Also taking inspiration from underground movements like the French Resistance and the White Rose, though it's also a lot of Martin Luther King meets Merlin the Magician. Someone mentioned District 13 - definitely a good thought.
- Still reading? I'd prefer to have one or two collaborators that have multiple character ideas than a bunch of players that drop off. I'm open to 1x1 for this, but my hard line on this is that I need collaborators that want to help weave the plot, add characters that drive it.
- HeySeuss #6650 on Discord. HMU!

Like this and will be happy to support. It's a nice jaunt off the beaten path.


Hello!

Not going to write a lot here, but am looking for a partner interested in doing some RP set in Westeros (or hell, the Free Cities). I am flexible about a lot regarding era, but ideally the player partner has read the books and soaked in a lot of the lore so that we can work on the same playing field and generate good plot ideas.

Usually, I have a plot all laid out and I've got a hook and so forth thought of. In this instance, I am simply seeing who out there shares the interest. I am avoiding group RP's because they turn into Nation RP's. Instead, I am looking to do something more in line with the setting as it stands at various point using original characters, or at least characters whose histories are not heavily fleshed out to give us lots of room to improvise and develop within the framework of the setting.

Please PM or hit me up at HeySeuss#6650 on Discord. I am also present on the Guild server.

TL;DR Summary



  • Discord Chat for the RP. Come and plot the revolution, maaaaaaaan.
  • 1969, the United States. The US is doing a lot of drugs, playing lots of guitar, protesting the Man and is having a big argument with itself.
  • The world is ruled by supernatural factions that keep the knowledge of their existence tightly controlled.
  • A young outcast werewolf, drafted and sent to Vietnam met friends and fellowship for the first time. To survive in the face of a VC onslaught on their firebase, he bit a couple of his best friends. They survived.
  • One of the young men had a brother who ran the Wild Hunt MC. Soon, all the Wild Hunt were werewolves.
  • This story starts with their fight against the Man.
  • Weapons of choice: hallucinogens, free love and lots of guitar.
  • Inspired by "The Wild One," "Easy Rider," Hunter S. Thompson, every shit biker flick made in the 70's (damn there were a lot of them) and, hey, "I wanna be your dog" by the Stooges

In Character


Werewolves were always kept on a leash, at least since the middle ages, when the last great alpha was extinguished. Left shattered by the destruction of their royalty and courts, Werewolves became the bellboys, the doormen, the legbreakers of other supernatural beings that were more sophisticated at finance, commerce and politics. There were, of course, rumors of werewolf bloodlines producing an alpha, who could make new werewolves with a bite, but the rumors also were that other supernaturals were adept at finding and killing these individuals when they arose before they could surround themselves with others.

1968, in the worst of the Tet Offensive, a young werewolf undergoes a first change that is unexpected. He is indeed a werewolf, but far from the rites of his people, including an indoctrination into servitude. He is from a bloodline that serves others, but he was raised with the secret stories of the great werewolf lords, Alphas. He was told, in family gatherings, the glorious history of these failed uprisings, heroic and melancholic. That's the past. The present concerns him more.

He and his friends are being overrun by the Viet Cong in an outpost near Laos. The lines are stretched, air support grounded by the terrible weather. The guys know are going to die. Though the werewolf knows that his odds are good, he's bonded with some of the other guys, the first time he ever really belonged.

Knowing the tales, he attempts something desperate, to give his friends a chance to survive with him; the bite. It's an act of faith. To his shock, the bite works, his friend starts to turn. Others are bitten. They survive that hell-night in 1968, when the enemy assaulted their base camp under a full moon. He and his buddies are miraculous heroes, their deeds (massively fictionalized) feted in Stars and Stripes. What counts is that the Alpha has his pack, already blooded in battle. The real tale of the bloodbath is, of course, too crazy to be believed.

The new alpha came back to the world with his military buddies, one of whom had a brother that ran with a biker gang. It was a good place to lay low, to marshal the forces of a new war against the other supernaturals, the ones that turned everyone into their slaves. They stayed on the move, nomads, to avoid the notice until they were ready. They added to their numbers so that it wouldn't be so simple as neutralizing the Alpha to keep the help from becoming restive. This time, the supernatural bigshots out there, worrying over stock prices and manipulating their politicians while their tame wolves did the dirty work for a pittance, would have a real fight on their hands.

This is the saga of the Wild Hunt, the Werewolf biker gang, and its fight against the cabals and conspiracies of the world arrayed against them.

Out of Character Info


Werewolf bikers in the 1960's/1970's.

I am going to break the convention and make the gang multi-ethnic and multi-gendered to allow people to create a great character that they feel. The Alpha, of course, is a werewolf of great power and influence, but also will be hunted by anyone supernatural who comes across them out of fear -- even the ones that doing have were's doing servant work for them aren't going to relish the destabilization of their cushy lives. Without an alpha, Werewolves are few in number and less potent, docile and content to serve other supernatural factions and live off the bones they gnaw, figuratively (sometimes literally.)

With an alpha in play, the game changes. Some weres are so far gone in their servitude that they will fight against them, but others are potential recruits to the cause. The alpha's leadership is primal and magnetic, he is a natural leader among his kind. Of course, the alpha is also in danger. Not all werewolves are apt to follow, particularly if they are kept addicted to drugs or are otherwise being controlled by a rival being. Of course, by the same token, wolves in an alpha's pack are not easy to subvert by mind domination and charm magic; they are bonded in spirit and that much more dangerous. Not only that, the bite of an alpha can make new werewolves. Without an alpha, it's all about who has the wolf-blood, descended from bitten werewolves.

Also, I am thinking there is an ebb and flow to the werewolves and their powers. At the full moon, they are at their most violent and dangerous, whereas the opposite applies at a new moon, it's a time for them to sleep it all off. By the same token, they can rouse themselves to fight. I am definitely looking for them to be able to go to that wolf-man form that the movies like to show off, and maybe see if they do a normal wolf form as well.

What we have here is a skeleton -- in the interest check, people asked "how do were's become were's?" and I came up with the 'bloodlines and alpha's bite' system. Hopefully, we can flesh out the plot and the factions more as we proceed. The alpha's bite is pretty disruptive to the ole bloodlines system, so there's lots of friction to look at there.
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