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7 yrs ago
Hot dogs are already cooked. Might as well just sear them to add flavor.
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7 yrs ago
I love it when I catch up on my posting.
2 likes
7 yrs ago
If you take college seriously, it opens doors. Harvard and Hopkins makes it easier, but you can do well anywhere.
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7 yrs ago
Prefer to brainstorm on Discord for that reason.
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7 yrs ago
Windows 10 is very much like a German prison camp guard, "Ah, I see you are tryink to escape work fifteen minutes early, Herr Colonel Hogan, here ist an update zat vill stall you!"
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This is pure genius. Yes, it is different and the Salvesh can tell it is different. When you encounter something different, isn’t it traditionally an Anomaly? Sure. Say it is a glitch with the system and drive on! Love it!


Pretty much. I feel like the Plashi might be second guessing the Salvesh here.

Love it. The Salvesh can’t have it their way every time. Poor Sahati and Rysch are in trouble.

How large of an element was at that more distant ambush site? The one we struck with sniper fire and indirect fire? Would this be a squad? ~10 soldiers…or a platoon? ~40 soldiers.


Amorphous amount between 10-50 troops depending on leader experience and stature/success, etc. Packs fight fairly efficiently within their ranks, but larger groups are temporary and command structure is very decentralized. I would imagine that means there are a lot of good Salvesh small unit leaders, but the Plashi are their higher command and create staff/logistics/support etc. They tend to play Great Squad Leader in the Sky.

It might be more than one element operating on guidance from the same Plashi though.

What sort of fire should we expect in response from the Salvesh? Is this gunpowder indirect fire or energy-based weapons? Who is targeted? The Observation Post (OP) our squad is on or the lead elements of TF Cox moving toward the Salvesh forces?


The Salvesh are firing at the OP to see what sort of reaction they get. Odds are, they are using gauss weaponry; magnetic propulsion rather than chemical propellant.
The typical pattern of invading a Grathik station was that the naval siege was protracted and dangerous, but the Grathik had no particular taste for or capability in ground combat of any sort. So while they were a very tough nut to crack, they didn't have much in the way of resistance once inside, except for sophisticated, but limited, automated systems. Still, they moved through with due caution, wary of the Grathik VI systems. They moved in to check out what seemed to be a duel between drone systems of some sort. The Plashi drone controllers had to receive the information, translate it from what the drones said and then direct it to their mercenaries.

Sahati wasn't prepared for the sudden escalation of directed firepower. Garil, the hunt pack leader, stood up to engage what seemed to be an automated system and caught some sort of projectile, single shot and it seemed to come out of nowhere. He immediately ordered the rest of the pack to find cover, estimating that the Grathik VI systems would deploy some sort of fire support now that they tripped whatever new perimeter system the mad scientists dreamed up.

Fifteen seconds after the leader went down, there was return fire in the form of some sort of indirect fire, high explosive weaponry. The Plashi controller, a strategist that established objectives on a limited level to their hired mercenary units, was indicating other anomalies in the area, but seemed to still think that it was a new variation of automated systems, some sort of leap forward in computing. The Grathik were unpredictable in their capabilities, and rapidly evolving their new weapons, but still never quite managed to establish best practices. The lag between the clicks and buzzes of the Plashi language the drones operated in and the Plashi report was maddening, but they made the best of that command situation. Pack leaders, and Sahati was a battlefield promotion now, had to make decisions in the interim periods on best judgment.

This felt like something different, Sahati grumbled to himself as the rounds hit. It was cruder than the typical Grathik technology, and his gut said that this was not the expected unexpected that they were reasonably prepared for.

Once the fire finished, seconds after the last rounds, he gave orders to his pack that were simple; stay hidden, keep your eyes out. Then he gestured to his sniffer -- Rysch.

Sniffers were a part of Salvesh culture, a traditional practice that were supplemented by the advent of drones used for recon in force and other duties, but Rysch was Sahati's litter mate and the odd story always popped up where the Plashi or other employers were in error, but the instincts of a sniffer, the subconscious training of the predator's hunting senses of sight and smell, and something never quite quantified, though the Grathik claimed "pheremonal detection," on their threat assessments, were accurate.

"There's something out there," he confided in Rysch, "and the Shells think it's more tin can soldiers," he sniffed derisively, "but I want to know what you think."

Three of Rysch's four eyes widened, for the last was ritually put out as part of the Sniffer's ritual of becoming. He'd watched the shot that took Garil, but did not string together the whole picture the way Sahati did, because they had drastically different roles.

"I'll be careful," he told his litter mate. He came into a crouch and started to move forward, cover to cover, trying to simply get one of his senses in range.

There was, to Rysch's nose, the overpowering smell of the nanites sprayed all over the place, as well as the smell of ozone and...some sort of chemical propellant. That was odd. The Grathik were highly advanced, and chemical propellant was not the most effective means of sending death down-range. He was careful to pick his way through the sculpted, though now blasted, alien underbrush of the station, even as his personal assistant set his nanite defenses to maximum stealth, potentially burning them off faster and requiring replenishment, in order to allow him to move now with more freedom than expected. After all, nanites, deprived of material and time to create themselves, needed to be replenished through traditional resupply. Burning through them meant less ammunition, medical care, countermeasures and any number of functions that a soldier on this battlefield required.

And like any good soldier, he used his sparingly and carried extras. It was as essential as batteries, ammunition and food, all three of which nanites could replenish/recharge if kept in stock.

From his vantage, he saw the drones being dispatched by the new enemy. Going by the comms chatter he could hear from other Salvesh units and the sound of much heavier weaponry from a distance, they were encountering problems of their own; they said 'large drones' were bypassing the ambush, suppressing them with a volume of fire and grenades, some of it from other drones in support, but then taking a turn and staying in motion.

And the Salvesh drones were being picked off by a separate source of fire. This he tried to locate, but it was difficult because the volume of fire they encountered initially slacked off. It was hard to detect the muffled sound of a shot from that distance, but it was a high, flat, crack that resulted in a scrapped drone. Single shots, and once he trained his eyes on the flash, he knew what he was looking at. The closer he got, the more he could smell; a wild and unknown presence. He could taste their discipline, their methodical approach and their utterly alien, even compared to the Grathik and Plashi, manner. It was a visceral impression of killers, pack-hunters, but something else -- this was no designed race. They fought according to a different experience and set of methods.

"Sahati, I am sending coordinates," Rysch radioed, "and I want you to engage the location with fire very carefully. I think I have located a new enemy. I want to see their reaction."

@Gunther
@HeySeuss I get that much but I'd like an example maybe of what these worlds are actually like. Like, are they planets orbiting stars, or turtles flying through space, or crystal dimensional spheres or what? Is that a clearer question?


Any of the three, honestly.
If permissible I could try my hand at both the firestarter and the vampire. The former for the fun character interactions, the latter just because I enjoy playing that sort of character.

I have a question about the cosmology of sorts: are there different worlds that characters are from? Are they called worlds? Would "homeworld" be an appropriate term to use? What kind of scale are we working at here? More information along this vein would be appreciated.


The scale is not space as we know it, it's more of an Astral plane. These are homeworlds, yes. But it's not space as we know it with huge expanses. That's to just sidestep the hard sci fi components and keep it very fantasy.
<Snipped quote by Dead Cruiser>

I'm pretty keen to tap into the weird with Lorne (and her focus on Outer Rift magic), so this concept might be a tad redundant.

I sort of envisioned the perils of navigating the astral plane being related to communicating/bargaining with said entities (or at the very least steering clear of them).




I'd be curious to see how a capital A-Anarchist interacts with the rest of the cast, given that two characters are more than alright with keeping/trading in flesh. And it'd be cool to see how a character with perhaps slightly more loftier goals moves through the world. I'm kind of stuck in Dune mode, but I could see a Duncan Idaho type of character being pretty fun.

Classic swashbucklers/duelists/swordsmen are always fun as well.


Oh just being possessed by some of them, as is the case of Ghal. But he's linked to a series of potent spirits that are constantly fighting for control of his flesh. They tend to keep the non-member riff-raff out of the country club.
Either option looks good, so let's see the concepts!
Now Recruiting! RP is here.


Sky galleons of Mars by Flavio Bolla

TL;DR Summary

  • Inspirations: Black Sails, Spelljammer, Guardians of the Galaxy, Thor, Master and Commander.
  • Mashup of Steampunk, Fantasy, Sci-Fi and so forth. To wit: sailing ships, airships and seagoing vessels of various types are able to, via a complex mashup of magic and technology, take to space with crews. By the same token, there is flintlock technology and cannons, but also magic swords and spells.
  • Elves, Dwarves, Orcs, Goblins, Dragons, etc. Not much has been fleshed of this, because it's better to let players do that in the process of creating a character.
  • Characters will be ship's crew, having been enslaved in service to a horrible entity named Lord Korzbubathul, a dimensional horror. The crew just overthrew their master...though aren't sure if he's dead.
  • They have just arrived in the great Space Pirate Republic, headquartered on the ancient space station of Quattryn, a lawless place where there is freedom and danger, rife with thieves, killers, anarchists. It smells of gold and gems, fancy perfume and a whiff of death at all times.
  • Ship is not named or even described yet, pending player input. Only exception: The ship's cat Waldo is a black, fey beast with strange powers, like a friendly, playful sphinx. Besides what we have up above, there is no setting stuff done.
  • Crew runs according to a pirate code of democracy where quartermasters and captains are voted in and actions are subject to referendum. That means characters get a vote, get to argue, and implement conflicting beliefs. It means politics!
  • People should be cool with the concept of on-the-fly brainstorming and setting lore that is not really set up ahead of time.
  • Discord Chat!

In Character Info

They took freedom at the point of a blade; metaphoricaly anyway. There were lots of ways that the crew killed of the minions of Lord Korzbubathul, a slobbering thing of slimy flesh, one or many eyes depending on what time of day. It, no gender, definitely no gender, don't even think about how its kind reproduces, had enslaved crew running its ship, plundering and serving as mind-blanked killers on its behalf, serving its agenda.

No one is quite sure who, what or how it happened that they were able to break free from the narcotic control of Lord Korzbubathul, but it was flushed out into the cold vacuum of space by a series of events. As the haze wore off on the slave crew, its dedicated servants, the overseers and officers that did little work besides give the orders, tried to fight back, but the slaves found that they were soft, easy prey.

They woke from their mind-slumber with little knowledge of each other, and a head full of memories and trauma aboard a ship. Somehow, they limped into the Free Port of Quattryn with their prize, the only place that would have them. To stay alive and prosperous in the Space Pirate's Republic, they had to work. They had a ship; they had a crew and they had common cause. The Spheres, as space was known, was a cold, uncaring place for those on their own...

Out of Character Info

So there are obviously things not even yet described, such as the operation of the ships and so forth in space. We will be leaning on the magitech to describe a lot of the functions, a fusion of mystic power and 19th century, at best, machinery. In some cases, we're looking at wildly different tech within the overlapping types of motiffs we are invoking here.

The ideal player thrives on brainstorming and enjoys themes of rebellion, like the Pirate's Republic in the Caribbean. I am intentionally not drawing on Spelljammer, besides getting a slight boost to start with, so I am not apologizing for any accidental duplication, nor am I claiming originality. Most of my thought processes came from a DVD set of Black Sails, a couple other books on the Spanish Armada and privateering and thoughts on what the power dynamics could look like in space with fantasy races.

That is to say, I had a couple brainwaves and then I wrote this stuff down. But I want to find good partners to work with on this.
Someone suggested a colony of orcs or half-orcs where "all these" half orcs came from; I see only mine. I will work on a location stub to be posted at a later date.


I have a half-orc gunner, yes, but yeah. Orcs in Space. The thing is, I feel like they should be all over the place.
<Snipped quote by HeySeuss>

Does this mean a sailor can walk the decks of a ship, while in "space" and breath air? Gravity?


Yes. It is more like the Astral Plane in a sense, than actual space. The ship has a power source (working on the stub) that powers what generate the gravity and atmosphere. There is limited power in these for weapons systems, atmosphere and gravity. Depending on how the ship moves, it draws power that takes away from speed. For example, turning, diving, ascending, moving in any way besides forward per the bow. Magicians can also draw considerable extra 'juice' from these power systems, so movement that conserves this 'fuel' is prioritized.

Also, the distances are not like Space as we know it. Stars and planets, sure, but not as we know them in space.
Hey everyone,

In order to set up physics for the RP, by "Space" we really mean an alternate plane, like a Plane in D&D terms, or similar that is spacelike in terms of appearance with planetary bodies and stellar bodies, but rooted in a medieval or ancient understanding of space. We're way away from hard Sci fi here and I thought it best to clarify that.

Edit: The Astral Plane, basically, Medieval concept that explained space in more theological or mythical terms than anything.
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