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7 yrs ago
Hot dogs are already cooked. Might as well just sear them to add flavor.
7 likes
7 yrs ago
I love it when I catch up on my posting.
2 likes
7 yrs ago
If you take college seriously, it opens doors. Harvard and Hopkins makes it easier, but you can do well anywhere.
3 likes
7 yrs ago
Prefer to brainstorm on Discord for that reason.
1 like
7 yrs ago
Windows 10 is very much like a German prison camp guard, "Ah, I see you are tryink to escape work fifteen minutes early, Herr Colonel Hogan, here ist an update zat vill stall you!"
4 likes

Bio

Most Recent Posts

In SPIRITUM 12 mos ago Forum: Casual Roleplay
@HeySeuss I like Tony a lot, reminds me a bit of Setzer in that he's a big ole slab of muscle. Let me know when everything's finalized, but basically accepted!


Finished -- I did some refining and switching around, and managed to find a pic that is acceptable.

In SPIRITUM 12 mos ago Forum: Casual Roleplay
One sheet for Antonio "Tony" Wenger, a fellow that survived training injuries and managed to barely graduate. Will have more soon, but going for that 'sweepings of the school' feeling. I might still want to tighten up a few bits of narrative there, but this is good enough as a draft.



Instructions

  • Post your character sheet here (so I can approve it) using the template provided below.
  • Please do not post anything else here, all questions and comments should go to the OOC tab.
  • Please put each character sheet of yours in one post if you wind up doing more than one character for some reason (like you want to play siblings or a couple.


Character Sheet


Name: Duh.

Description of Character Concept:
Two, three sentences needed on who the character is. For example, "Former Cartel Sicario struggling with trauma after a near-death experience in an encounter with a vampire signs on with the Vigil in return for revenge and the ability to walk again" kind of sums up what we have in terms of where they fit in.


Modifications to Body:
A general overview of the types of systems. Characters are some of the first human subjects for implantation of cyberware, this means that we aren't quite in 'full body replacement' territory yet, but will be getting there quite soon. Let's just say that there are some fairly extensive replacements being considered but not yet implemented.

He who fights with monsters should look to it
that he himself does not become a monster.
And when you gaze long into an abyss
the abyss also gazes into you.

- Friedrich Nietzsche
"Beyond Good and Evil" (1886)


Cybersurgery...
TL;DR Summary:

  • Vampire Cyberpunk 2035?
  • Vampires exist. They have always, in written human history at least, held puppeteer strings to the rulers of humanity. They have always been able to carrot and stick humanity's rulers into working with them, squeezing the rebels and absolutely destroying those that were silly enough to directly assault them with arms. Phyrric victories are few and far in between.
  • The opposition to vampires exists, but have waxed and waned through the centuries. The one that sticks out is known as the Vigil.
  • By focusing on information and keeping a low profile, the Vigil was able to work to recruit from the debris of other organizations destroyed by vampires and 'play the game' with finances and political games, much in mimicry of how vampires do things. They do not typically attack. They are typically not the first organization that get targeted.
  • The Vigil found itself sufficiently rich, and cautious about how it listed ownership of assets and how it concealed much of these things from easy access through a series of shell holding companies and other financial/legal mechanisms, to bankroll "The Staten Island Project" - The first generation of combat cyberware, a moonshot attempt to create the means to put a human at potential parity and beyond in terms of combat ability, with a vampire.
  • Staten Island threatens everything in the prior status quo.
  • The Vigil's newest round of recruits are your characters -- they have a variety of skills, backgrounds and reasons for associating with the Vigil; they are all victims of vampires who have survived their encounters, and have been modified to be able to even the score and then some. They were written off. The vamps have no idea it's coming for them.
  • These characters are sent forth, armed with the best equipment their very rich patrons can provide as a kill-team; their orders are to assassinate vampires. Ideally, they are to preserve their secrecy as much as possible, but killing vampires is the priority.
  • Oh, and the first operation will be killing an Edward Cullen type. How cool is that?
  • Specifics of technology will be discussed, but I have a general idea of where I want to draw the line.
  • Inspirations; CYBERPUNK DUH! Movies - Munich, Blade Runner, Blade, The Lost Boys, Escape from New York. Books - the works of William Gibson, Dracula and Twilight, at least for the idea of killing an Edward Cullen type first. :)
  • No thank you on half-vampires and daywalkers. This is about the victims, the prey, and the peeps with the sandevistans and the monowires.
In Character Info:
Vampires have styled themselves the apex predators, the ones that take the predator that kills all the other life on Earth, and have fallen into this pattern of considering humanity prey. Some of them try to view humanity as a threat, but the oldest, the ones in charge, are set in their ways and sometimes have a hard time adapting to the idea of humans advancing beyond the means of the time that they were made into a vampire, a time when they were rampant over the earth. Hunters have come and hunters have gone, but with limited means to do damage to the Eternal, their name for themselves.

Organizations too, have come and gone, hunters trying to eradicate vampires under the auspices of the church and some kings, but they have failed, largely due to the inability to match the vampires unparalleled strength, speed and powers; the natural abilities that make them the predator and humans the prey.

One organization has watched and waited, understanding that until the day arrived that they were able to match these strengths and perhaps overcome them the fell rule of the Eternal from the shadows would continue unabated. Through the long centuries, members lived and died, compiling and securing information on their enemies, but not moving against them hastily. They invested assets wisely, cultivated research and learning, infiltrated institutions, worked with a slow purpose and a goal that spanned many lifetimes of effort, waiting for when science would allow them to match or even outmatch the vampires. The vampires, in addressing more overt threats, violent threats, derided the Vigil as timid scholars. The Vigil played the long game, looking for a time when there would be a means to fight the vampires effectively. The world slowly changed, but the Eternal did not change with the times as well as the Vigil did.

Now, in 2035, that reckoning has come.
Out of Character Info
The characters are essentially a team of hunters enhanced with cybernetics that are hunting vampires; the cybernetics are still a prototype phase, but they work and the enhancements are considerable in their performance and scary in their implications -- the characters are giving up their humanity to fight the inhuman, and that Niezstchean element of the RP should not be forgotten. They are more like what they fight than they wish to admit.

Characters are selected for many reasons, but they boil down to the basic imperatives of 'skills' and 'motivation.' Vampires are more visceral and are not, generally, creatures of training and self-discipline. While a few are brought into the fold for their skills, they are more often picked by their masters out of some sort of lust, and so there are quite a few artist and beautiful people types among the vampires. The Vigil, by contrast, looked at their recruits carefully for the skillset and mentality of those they are enhancing to fight the vampires -- they can build the body, after all.

Therefore, the characters are picked for what's in their heads; not just military types, but sharp investigators, cyberwarfare and hacking experts and people that can move easily through most places and speak the native languages. The implants enhance these abilities, but the characters quickly come to realize that the implants give them a fighting chance, but they do not assure victory. Only creative thinking and their skills can do that.

All the same, for a variety of reasons ranging from wanting revenge to desiring the ability to walk again without a wheelchair or even an idealistic desire to free humanity of this scourge, the characters signed on for the long haul, with their flesh and blood as down payment.
First post placeholder here, but also:

Character concepts are more interesting when they are a couple of sentences to explain the character's stake in this environment and their motivations. I think the personality is more important.

To that end, the character sheets are kept down to a few prompts and only a sentence or two per. That's to prevent us from using all our creativity up in writing character sheets.

There isn't a lot of written material on cyberware, and so you are being trusted to be creative here. All cyberware requires a lot of medication and technician support to maintain, so the characters are tethered to their support system. No such thing as a free meal, choomba.

Also, Lore stubs will be placed here; this is the current coding for them. The idea is to describe concepts in the setting for players and so we all have working definitions of certain things here. This will come out in brainstorming and plot alike.



Type: Such as, but not limited to: Place, Person, Organization, Religion, Species, Historical Event
Information (Brief): Three or so sentences; what it is and how it is relevant.


Okay, but gonna roll out a different character for this, to keep it from being stale.
I'll give it a day or two more, and then get my shit together on an OOC with character sheets and so forth.

We can talk about how the cyberware gets installed, since I fundamentally think that implants = high grade medication, highly sophisticated chemical cocktails, that prevent rejection of implants by immune system but also what it takes to keep a human from completely burning out psychologically from the strain of managing implants well beyond what human brains evolved to handle.
He who fights with monsters should look to it
that he himself does not become a monster.
And when you gaze long into an abyss
the abyss also gazes into you.

- Friedrich Nietzsche
"Beyond Good and Evil" (1886)


Cybersurgery...
TL;DR Summary:

  • Vampire Cyberpunk 2035?
  • Vampires exist. They have always, in written human history at least, held puppeteer strings to the rulers of humanity. They have always been able to carrot and stick humanity's rulers into working with them, squeezing the rebels and absolutely destroying those that were silly enough to directly assault them with arms. Phyrric victories are few and far in between.
  • The opposition to vampires exists, but have waxed and waned through the centuries. The one that sticks out is known as the Vigil.
  • By focusing on information and keeping a low profile, the Vigil was able to work to recruit from the debris of other organizations destroyed by vampires and 'play the game' with finances and political games, much in mimicry of how vampires do things. They do not typically attack. They are typically not the first organization that get targeted.
  • The Vigil found itself sufficiently rich, and cautious about how it listed ownership of assets and how it concealed much of these things from easy access through a series of shell holding companies and other financial/legal mechanisms, to bankroll "The Staten Island Project" - The first generation of combat cyberware, a moonshot attempt to create the means to put a human at potential parity and beyond in terms of combat ability, with a vampire.
  • Staten Island threatens everything in the prior status quo.
  • The Vigil's newest round of recruits are your characters -- they have a variety of skills, backgrounds and reasons for associating with the Vigil; they are all victims of vampires who have survived their encounters, and have been modified to be able to even the score and then some. They were written off. The vamps have no idea it's coming for them.
  • These characters are sent forth, armed with the best equipment their very rich patrons can provide as a kill-team; their orders are to assassinate vampires. Ideally, they are to preserve their secrecy as much as possible, but killing vampires is the priority.
  • Oh, and the first operation will be killing an Edward Cullen type. How cool is that?
  • Specifics of technology will be discussed, but I have a general idea of where I want to draw the line.
  • Inspirations; CYBERPUNK DUH! Movies - Munich, Blade Runner, Blade, The Lost Boys, Escape from New York. Books - the works of William Gibson, Dracula and Twilight, at least for the idea of killing an Edward Cullen type first. :)
  • No thank you on half-vampires and daywalkers. This is about the victims, the prey, and the peeps with the sandevistans and the monowires.
In Character Info:
Vampires have styled themselves the apex predators, the ones that take the predator that kills all the other life on Earth, and have fallen into this pattern of considering humanity prey. Some of them try to view humanity as a threat, but the oldest, the ones in charge, are set in their ways and sometimes have a hard time adapting to the idea of humans advancing beyond the means of the time that they were made into a vampire, a time when they were rampant over the earth. Hunters have come and hunters have gone, but with limited means to do damage to the Eternal, their name for themselves.

Organizations too, have come and gone, hunters trying to eradicate vampires under the auspices of the church and some kings, but they have failed, largely due to the inability to match the vampires unparalleled strength, speed and powers; the natural abilities that make them the predator and humans the prey.

One organization has watched and waited, understanding that until the day arrived that they were able to match these strengths and perhaps overcome them the fell rule of the Eternal from the shadows would continue unabated. Through the long centuries, members lived and died, compiling and securing information on their enemies, but not moving against them hastily. They invested assets wisely, cultivated research and learning, infiltrated institutions, worked with a slow purpose and a goal that spanned many lifetimes of effort, waiting for when science would allow them to match or even outmatch the vampires. The vampires, in addressing more overt threats, violent threats, derided the Vigil as timid scholars. The Vigil played the long game, looking for a time when there would be a means to fight the vampires effectively. The world slowly changed, but the Eternal did not change with the times as well as the Vigil did.

Now, in 2035, that reckoning has come.
Out of Character Info
The characters are essentially a team of hunters enhanced with cybernetics that are hunting vampires; the cybernetics are still a prototype phase, but they work and the enhancements are considerable in their performance and scary in their implications -- the characters are giving up their humanity to fight the inhuman, and that Niezstchean element of the RP should not be forgotten. They are more like what they fight than they wish to admit.

Characters are selected for many reasons, but they boil down to the basic imperatives of 'skills' and 'motivation.' Vampires are more visceral and are not, generally, creatures of training and self-discipline. While a few are brought into the fold for their skills, they are more often picked by their masters out of some sort of lust, and so there are quite a few artist and beautiful people types among the vampires. The Vigil, by contrast, looked at their recruits carefully for the skillset and mentality of those they are enhancing to fight the vampires -- they can build the body, after all.

Therefore, the characters are picked for what's in their heads; not just military types, but sharp investigators, cyberwarfare and hacking experts and people that can move easily through most places and speak the native languages. The implants enhance these abilities, but the characters quickly come to realize that the implants give them a fighting chance, but they do not assure victory. Only creative thinking and their skills can do that.

All the same, for a variety of reasons ranging from wanting revenge to desiring the ability to walk again without a wheelchair or even an idealistic desire to free humanity of this scourge, the characters signed on for the long haul, with their flesh and blood as down payment.
Quick Reaction Force



The Signal Mountain Rebels had done this before, but so had the Empire. The first thing they did was overwhelm the comms net with noise, and they were quick to switch frequencies. It was one of those things where the Rebels lacked the sophisticated technology and, above all, power system resources to overpower Imperial signals for long. They had to figure out other things.

The rebel answer was amplified hearing modules, headphones with microphones modified for a higher gain setting and automatic cutoffs for extremely loud sounds above a certain decibel level. With a slight wind and perhaps some ambient sounds, it became terrifying for a first timer, hearing all these audibles they'd never encountered before, at least at a volume that made them reflexively jump at first. It wasn't a new trick or technology, but it was something, once described, that Xano and the other tech officers quickly created with the simplest possible components, rather than the fancy variations of digital, easily compromised, technology the Empire was used to countering with ease. The Imperials had access to the high tech production and expensive methods to create shielded devices that would not be easily ionized, the rebels had to innovate with cruder tech. Some rebels were a little shocked by the supposed downgrades in technology and the adaptations necessary to use it effectively, but others, usually fringers from the Outer Rim, knew how to use it.

But then, they became dead useful as one learned to deal with the volume, the enhancement of the sound.

Glaato's team made their entry, they knew the sounds of it, it wasn't necessary to use the comms that cause them to be triangulated easily. The Imperials, of course, had similar technology, so it was just a leveling of the playing field, except that almost all these Rebels spoke Huttese. And the Imperials, disdaining such a language, did not see fit to assign Huttese speakers deliberately into their units. The stormtroopers were even less likely to speak it. Their translation services were back at bases, the same ones designed to intercept communications systems that the Rebels weren't using here.

So the conversations were short, to the point and in a more obscure dialect of Huttese that was spoken in certain quarters of the Outer Rim. Perfect? No. Good? Yes. But then, on top of it, the tap of a pistol butt against a weapon magazine or even a handmade clicker allowed them to call out a general topic and then signal according to code.

It meant "k'wanna duba *two whistles*" meant "Signal 5 - Enemy down," with the whistles indicating that it was clear, engagement was finished, and to harbor up, or rally (#3). It was doable with hand signals, which mattered a lot where noise discipline was absolutely necessary. That was the signal for Glaatu's team to know that the initial assault was done and they could do a more thorough job of looting, which they weren't doing here, or destroying, which they absolutely were, enemy equipment. So Dar didn't feel the need to be overly finicky in cutting the power systems that ran the battery's lights.

It was a variation of codes used all over the place, but in this case, it was well adapted to where they were fighting and whom. As Glaatu's people got ready to take and destroy the control console, Dar's people knew to start spread out, into a perimeter, moving in the darkness that was their close and personal friend. The Imperial Army didn't see the need to provide night vision gear to the troops at an individual level, though their static weapons were a different story entirely. The rebels had two schools of thought here; they either used their own eyes or they used night vision gear of a commercial grade, which had varying degrees of capability in protecting against flares and flashes. Once settled, most of them in the typical rebel poncho that helped break up shapes and make one look one with the mud and the dirt, were hard to distinguish unless they moved. And not moving allowed them to focus with every fiber of their being on watching and listening, letting the sappers get to their more intensive destruction of the enemy battery.

That was how they knew the Imps were sending a Jug, their favorite wheeled transport vehicle, along. Highly modular, everyone used jugs, but they used them differently. And a smart trooper knew the difference.

But the crucial thing to note, if one had a cool head and was used to assessing the enemy before enganging, if allowed such a luxury, was whether or not it was operating lights or not. The Imperial Army did not issue night vision gear to all troops, preferring the bare necessity of operational capacity. Imperial Army soldiers fought brightly lit engagements, which was why this battery, busily being planted for demolition, was dark. Cutting the power supplies was the first act of any raid after getting your bearings and checking to ensure you were still operational and that, next, your weapon was still operational.

A pair of taps of a knife handle or magazine unit or similar item against a headset made a satisfying but not overly revealing sound that only needed to carry between two positions, and so *tap-tap* along the perimeter was to let people know the enemy was coming.

Then, more info, "Stuta! Jujumon, haba gobamon, dopa Juggo. Plastics." And Dar knew it when he called "Contact! Bearing 144, approx 700m out, two Juggernats. Stormtroopers." Because he could hear the engines, saw the movement and there were no lights coming. Stormtroopers it was, because they didn't bother with running lights when they could see in the dark using their night vision.

"Echuta. Goba. Koocho shani." That meant that Dar didn't see a way to get the demolitions done, not without getting into a fight and it wasn't viable to fall back -- and it would probably be seen. But he wanted to wait, ready with the weapons, for them to dismount and get close before hitting them.

It was possible the two Jugs were just looking for trouble, "Idiot Hunters" as Koocho shani went, meaning that they simply a patrol, but opening up on them would be buying trouble. It also let Glaato know that they were going to hold if necessary. TF244 was out there, but there was no way that he was going to compromise them by bringing the signal in.

The hardest part was settling in a bunch of dirt and ash and staying absolutely still, manipulating the peripheral vision of Stormtroopers, who had not spent a lifetime learning to work with a limited field of vision (or updating their helmets to accomodate it the way Mandos did) and were relying on night vision to catch them. Peripheral vision and depth of vision mattered, he'd learned. His own helmet was off, a violation of the code as perhaps a zealot saw it, but he had a headset and his own two eyes while he held himself absolutely still under his cloak, one with the mounds of trench around him. The waiting was the hardest part, breathing steady, hoping not to be compromised, but also anticipating the Empire. They wouldn't just drive the jugs up if they thought they were going to encounter contact, they'd dismount the infantry to screen. It was his job to know the habits of the enemy, and Stormtroopers did it by the book.

"Glaato, find out how to set those guns to manual and use them to blow the jugs." That was in Huttese over the comm unit. Others might try to capture, but Dar knew that in a real fight, trying to be cute and fancy was a great way to die. Once they were in it, they'd be too busy cutting a hole in anything in front of them to worry about niceties.

They'd be on foot, but he had a plan.
- Yoink. Nvm. :)
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