STATUS:
Posted a Game Master Guide in the Guides section. If you need help with GMing, refer to it for some handy advice. If you don't need help, then don't read it.
7 yrs ago
Current
Posted a Game Master Guide in the Guides section. If you need help with GMing, refer to it for some handy advice. If you don't need help, then don't read it.
7 yrs ago
Happy Thanksgiving!
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7 yrs ago
When you see that you no longer owe anymore posts and have nothing to write *insanity ensues* Aaaaah!HSkjhaksjhdjf
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8 yrs ago
Happy Thanksgiving!
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9 yrs ago
Happy Birthday to me.
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Bio
Hello all. I am an experienced writer who is writing my own fiction stories on the side. I can role play any genre. What I love most is being able to go-all-out when weaving tales with other writers. It just makes the story more interesting, so I can't wait to write with you. :)
All right; so because that fifth CS we were waiting on was going to take a millennia, I decided to go ahead and get this started, knowing that more interest will follow now that the game is actually up. So here's a shout-out to everyone who has shown interest:
If your CS has already been pre-approved, then you can post your CS in the CS thread. Those people who are approved know who they are. Those who are still working on their CS, so I don't lose it, Please PM it to me. If you keep it in the interest thread and forget to mention me, then I'm not going to know if it's finished. Thank you!
Bolt's real name is Carrot, the name given to him by Cabbage Patch his Mama. Because he thinks the name is stupid, he nicknamed himself "Bolt" after the lightning tattoos on his arms. Nobody knows his true name for it's a closely-guarded secret. Only his family is allowed to call him "Carrot." He is often nicknamed: Carrot Top, Farm Boy, or Bumpkin.
Bolt’s most iconic trait is his hair. He has thick long hair that he keeps tied behind his head in a hair tie. Not only is his hair wild, it is orange, which is why he was named Carrot as a child by Mama Patch and why he is often nicknamed Carrot Top. On top of his head is Carrot’s lucky cap to include the symbol of a Carrot on the front. He always wears it except when he decides to get serious. He wears a blue denim jacket over a white tank top, and he wears faded-black denim jeans. A pair of black and silver suspenders hold up his pants even though his pants still pool over his Timberland-style work boots. Down his left and right arms are the black lightning tattoos that he has coined the name “Bolt” from. Beneath his layer of clothes, Carrot’s solid build is well-hidden. His always smiling and boyish mannerisms make him an easily underestimated character. However, when Bolt decides to remove his hat and jacket and throw-down. His enemies are often surprised to see his buff working man’s build. Bolt's aura when he's charged up is Orange.
Personality
Bolt is your typical Southern boy. He is quite the bumpkin, but as much as he seems simple, he’s actually smart. His personality is somewhat deceptive. It is easy to treat Bolt like a simpleton or a joke, but the boy’s actually as smart as a whip. He can always be expected to crack a joke in an unsettling situation or brighten anyone’s day with laughter. While he rarely seems serious, Bolt does know when to put all jokes and antics aside. He is a gentleman—always saying “Please” and “Thank you.” He doesn’t like when others are picked on or when women are assaulted in his presence.
Bolt doesn’t like being called “Carrot” by anyone but his family members. They’re the only ones allowed to call him that and so if someone insists on using it, they’re going to get a fight. As nice as Bolt is, he isn’t afraid to punch someone deserving in the face. He loves his family with all of his heart and especially Mama Patch’s southern cooking.
As a fighter…well…Bolt can be rather special. He might run away from battle and frustrate his opponents. It’s difficult to say if he’s really a coward or has some sort of a plan. However, when the boy is serious, he can be pretty frightening. A good sign that Bolt is serious is when he throws off his hat and jacket.
Background
Carrot was born to Bean and Cabbage Patch on a farm in the grassland west of East Capital. Because of the distance and the amount of hands needed to run the farm, Carrot was home schooled by his father Bean...like the rest of his siblings who were born after him: Potato, Tomato, Lettuce, Bean Jr., Cauliflour—Carrot has lost count. He has a very productive family. Regardless, Daddy Patch preferred to raise his children himself. For you see, Daddy Patch was once upon a time a soldier in a certain army, and has since retired but that’s a story for another day.
Carrot’s relationship with his father is one mostly of pure respect and a dash of love. While Cabbage was the one to coddle her children, Bean was not. When Carrot wasn’t studying, his father was putting him through rigorous training. Carrot had to run—a lot. He felt that he ran more than any all-star athlete has ever had to. Sometimes he even had to run from Bean. Bean’s paranoia was having him prepare his children for whatever would one day come their way. Carrot never quite learned what that was, but his father’s training has since paid off. Carrot grew up to be a strong and disciplined boy. At ten-years-old, he was able to lift the family cow with one hand and hand-pull a cart overloaded with staples to East Capital.
With the Patch family becoming more and more productive, the Patch home was running out of space and Carrot was getting too old. Once he turned eighteen-years-old, Bean kicked Carrot out of the house and told him to find a job so that he can help him and his mother out. Carrot was free, and he wanted to get outside his father’s cross-hairs. He got an apartment in Central Capital and a job as a construction worker.
Weapon & Techniques
Weapon
Carrot was taught by Bean how to handle several military-grade weapons; however, he wields none.
Power Level
960
Techniques
Bob & Weave
Bolt demonstrates his superhuman reflexes and agility with his technique Bob & Weave. He can just about dodge nearly anything thrown at him with this technique, sacrificing his offensive opportunities for a defensive strategy. While the technique is mostly designed to dodge punches, kicks and certain ki attacks aimed above his hips are also avoidable. The action of Bob & Weave requires Bolt to remain stationary. He then will lean in whatever direction necessary to dodge the intended assault.
This is a summary of the first saga of the game. Players can sandbox and will be able to see this plot gradually unfold as they play.
Mayor Nicholas Budds is the newly elected mayor of Central Capital (refer to the map). As he promised during his election, Mayor Budds said he would clean up the crime that has been increasing in the city. His solution to the problem was to subjugate the entire city under an army of robots known as “Budd Bots” or “Budds” among the citizens. These Budds are programmed to arrest anybody who their scanners recognize to be a threat. Their scanners aren’t perfect. A citizen holding a knife at a restaurant could be scanned and arrested for wielding a violent weapon. A citizen speeding through the streets in their vehicle could be arrested for not only reckless driving but endangering the lives of citizens. A mother spanking her child could be arrested for child abuse. The citizens of Central Capital go about their day in fear, afraid to even speak for fear of saying something that might be deemed a threat. As citizens start to go missing and become replaced by robots, our heroes grow suspicious of a fouler plot.
Writers can create common locations, whether they be movie theaters, restaurants, cafes, bars, fight clubs, etc. Whatever location a writer creates will be listed here for all writers to refer to. These locations will be able to be visited and appreciated by all characters. PM the GM once you create an establishment or place. I won't always see that you've done it.
Writers can create NPCs that are either well-known owners or workers of the locations listed above, or a face characters may commonly see around the city. The NPCs of writers will be listed here. PM the GM if you want to add a NPC to this list.
The Patch Family - Bolt's family. His father Bean "Daddy" Patch and Cabbage "Mama" Patch. (NPC by GM)
Mr. Brian Grizzly - Bolt's boss. He's a very large bear beastman and is the Project Manager at the Central Capital Construction Company, also known as the Quad C. (NPC by GM)
Sun "Sue" Flower - Taeto's Mother. She is a powerful but largely overlooked Magi. She lives in Central Capital near its high school. (NPC by @Renny)
Mr. Spine - The Guidance Counselor at Central Captial High. He is perhaps the closest thing Taeto has to a friend. (NPC by @Renny)
Ulysses Walker - Tiberius' father and world renowned martial artist. People travel from all over to train at his Dojo in Parsley City. He has never revealed his true capabilities to anyone, not even Tiberius. He only ever entered the World Martial Arts tournament once and was victorious. He stands at 6'0" and 200lbs and his demeanour is much like his appearance. He is a very stern, to the point sort of person and doesn't care for childish antics. (NPC by @Sudkurve)
Dragon Fist Dojo - Located in Parsley City, the dojo features a World Tournament regulation arena behind it's main building. In addition to being a dojo it is also where Tiberius and Ulysses call home. People are free to turn up as they please between the hours the dojo is open and can partake in a variety of classes from beginner up to master. (NPC by @Sudkurve)
Writers are free to explore Dragon World and make what they want of it. Just don't forget to inform the GM of any locations you discover. These are locations that you think other players would use. You can create drama for yourselves, but don't try to destroy the world or do anything that would summon a legion of cops or the army. Leave that sort of drama to the GM as the GM uncovers the plot.
Street Gangs, Mafias, Store Owners, NPCs other players may run into, etc. are people worth adding to the "Notable Characters" list.
Font Color Discipline Again, do not use neon or somber colors. We want to be able to comfortably read your work, so don't do it.
No Large Pics If you want to use pics to jazz-up your posts, large pictures that take up the screen are not permitted. They look very bad and they don't make your posts look better. Shrink them, link them, or hide them.
No OOC in the IC No OOC chatter in the IC. We have an OOC for a reason. Keep your fourth-wall dialog out of the IC. Thank you.
Police Each Other If you see a player violating these rules, please inform them that they are doing so. If they blow you off, then tell me. I'll deal with it. That's what I'm here for. My purpose is to make sure this game moves and is enjoyable for the players. I get rid of drama queens in a heartbeat. Also be sure to let me know if we have some "Bad Ass vs The World" types of writers. You'll know them when you see them. They are obvious, and I will get rid of them.
PVP: Spars All spars will be posted in the "Arena Thread." You can link the fight in the main thread, but we will not clutter the main/story thread with endless fight posts. The main IC thread is for story purposes. So link to the fight. Any tournaments that go down IC will have a thread in the Arena.
You can design this however you want as long as we understand this basic information. Name Your character's name Race Your character's race. Example: Human/Cyborg or just Human if there is no sub-race attached. Power Level Your character's Power Level. When you learn Hide Ki, then you will hide this. When you learn False Power Level, then you can put whatever misleading power level here. Location Where in the world is your character? Be specific down to the building they are in or if they are on the street of whatever city. Tagging Who is your character talking to or even thinking about. You use the @Mention here.
DO NOT POST YOUR CHARACTER SHEET HERE UNLESS YOUR CHARACTER SHEET HAS BEEN APPROVED BY THE GM. THIS AREA IS ONLY FOR APPROVED CHARACTER SHEETS. PLAYERS WHO FAIL TO READ THIS RED, OBNOXIOUSLY LARGE WARNING AND POST THEIR CS HERE WILL BE REFUSED PARTICIPATION IN THE GAME.
Welcome to the Power Level Shop! This is your reference for whenever your character’s power level increases throughout the game. The Power Level Shop provides basic necessities that are foundation to a character’s growth in the game. Some of you may have already chosen one of these abilities initially. If that is the case, then you can unlock a technique/ability/spell/upgrade slot instead. If you do not desire your character having any of these abilities, then you can opt to unlock a technique/ability/spell/upgrade slot instead. While this shop mostly posts abilities for non-sub-race and non-android characters, each power-up can be seen instead as a spell/ability/upgrade (SAU) slot for those character types.
1,000 Ki Sense (Magic Sense/Mutant Sense/Cybernetic Detection) Characters with this ability can sense other characters until they acquire the ability to hide their presence. 1,500 Ki Projection (SAU Slot) 2,000 Ki-Induced Flight (SAU Slot) 2,500 Telepathy (Not for Android (and possibly not for Cyborg if the Cyborg’s brain was replaced with machine) A brain is required to use this skill.) 3,000 Afterimage (This is not instant transmission, this is the ability to appear behind your enemy in an instant. This is a burst of speed made at a short distance, which leaves behind a fading image. This move requires moving faster than the eye can see. For Magi, Mutant, Cyborg, and Android, this is a literal warp or teleport caused by magic, mutation, or technology)
From here to 5,000, every 500 points will be an open slot for technique or SAU
5,000Hide Ki (Hide Magic Presence/Hide Mutant Presence/Hide Detection) –With this ability, players can literally have their characters’ power levels hidden from the CS so that no new players, other players, or even NPC enemies with Scouters will know their character’s power level. You must continue to keep track of your characters’ power level though. If you lose track, and you lose points as a consequence because you forgot or lost where you put the power level, then sorry. Disclaimer: Honestly, as the GM, I will be keeping track of everyone's Power Levels. If you don't keep track of your own, then I won't tell you where it's supposed to be unless you're trying to claim its higher than what it really is. So take responsibility for your creation please.
From here to 9,000, every 1000 points will be an open slot for technique or SAU
9,000 Read Movement – With this ability, your character is able to see the movements of those characters at least 3,000 points above, equal to, or below his or her power level. Most average beings cannot see the movements of the super fighters because in actuality they are moving too fast for their minds or even processors to be able to keep up. 10,000 Petrifying Aura (Not for Cyborg or Android) – With this ability, your character can petrify other characters or enemies 4,000 points below and lower than his or her power level with their mere presence. Using this ability, the enemies can sense your character is powerful, and if your character has Hide Ki, then they don’t know how powerful. If you do not have Hide Ki (or the other hide variants), then they will be able to scout your character’s power level. However, if they attempt to do so, your power level is over 9,000! The scouter will instantly be destroyed. Even with Hide Ki, if an enemy attempts to scout your character’s power level, the scouter will burst.)
No more TECH-SAU slots are given at this point.
15,000 False Power Level – With this ability, you can post a false power level in your character’s CS to fool other players or even enemies. Unfortunately, the power level can only be below what your character’s power level actually is so be careful if you are a Hide Ki user. You could accidently give your character’s power level away. This trick can also be used to confuse NPC enemies to include Mini Bosses and Bosses.
No more TECH-SAU slots are given at this point.
50,000 False Super Form – With this ability, your character can transcend to a super form that doesn’t transform the character. Similar to Goku’s Kaioken ability, this ability allows your character to increase his or her power level by a maximum of 10 times, so (Your Power Level x 10 = New Power Level). Because this transformation has severe consequences after such as muscle damage, meltdown, severe exhaustion, etc. Characters must be mindful of the frequency of use and when to use it for this ability will put him or her out of a fight. Characters only get 1 Use. This is not per battle. This is 1 Use only until the Saga ends. If there are two battles in the Saga and your character uses it in the first battle, then he or she will be bedridden and out for the second battle until the completion of the saga. Yes, it is an imperfect form and therefore, there are consequences for a form that’s rushed and not fully developed.
No more TECH-SAU slots are given at this point.
100,000 Super Form – With this ability, your character can transcend to a super form of your making. If you are playing a Saiyan, then it’s obvious that this will be the Super Saiyan form. If you are not playing a Saiyan, then you can customize this form. This form once achieved raises your character’s power level by a whopping 50 times! [Your character’s power level x 50]. Characters only get 1 Use. While this form doesn’t wear and tear your character like the false form, it does exhaust your character from using it a second time. Same situation. If there are 2 or 3 battles in a saga and you already used your first use, then you can’t use it again for the remainder of the saga. However, unlike the False Super Form ability, your character can continue on in other battles, they just can't use the Super Form until the conclusion of the Sage. At the conclusion of a saga, "Use" resets.
No more TECH-SAU or even shop abilities at this point. We will see if the game even makes it to this point.
This is a role play based in the Dragon Ball Universe. There are certain aspects of the DBU that will be highly-manipulated for the sake of making this a workable RP idea. If while you are reading over this game, you decide that you are not interested, then please move on and do not cause any drama. This will be an original universe. All canon characters from the manga and series do not exist. In this DBU world, the story will revolve around what we make of it. This game will have elements of sandbox with a GM-led plot. It is highly-encouraged for players to interact and write together in order to make a nice story.
I do not plan for this game to move that fast. I expect the game to move leisurely. If you are expecting a rapid-fire game, then move along. Do not join this game because it will move in a patient manner not to exceed two weeks of inactivity. Players have 14 days to get in contact with the GM if they haven’t told the GM already about their absences. A player who hasn’t posted in 30 days will automatically be dropped from the game.
In this DBU game, as a GM, I am hoping to see some creative ideas within the limitations provided by my game. As with the DB franchise, the combat in this game will be important and players will be rewarded for participating in such scenarios. If your combat writing is poor, then you can expect it to get better in this game. While most of the combat encounters will be PVE, there will be opportunities for PVP. Players do not have to participate in PVP, but those who do will be rewarded. The PVP will not be PVP for the sake of PVP but will come around during specific plotlines in the story. I just gave you the run-down of the entire game and how it will go. If you’ve made it this far, continue on to learn more.
Setting
The planet is Fictional Earth (Dragon World), but this is an alternate universe of DBU. While all the events originally took place in Universe 7, our Universe is Parallel Universe 7 (reverse 7). In this universe, Planet Vegeta still exists and has not been blown to pieces. This universe is a clean plate, so whatever happens, happens and becomes a part of this universe’s history. Earth is modern-futuristic with its technology. Flying vehicles, robots, and compact-space technology exist; and space travel is possible though not common. Earth currently is very xenophobic and very few people who are sane or not in such a field of study believe that aliens exist or that there is even life in outerspace.
The continent in which this game exists is unnamed in the series, but for this game we’re going to call it “Kujira,” which is Japanese for “whale.” The map is oddly in the shape of a whale, and so therefore, that is the name. Below is a map created by a DeviantArt artist, and it will be the map used in this game. All canon references can be ignored. However, use this for reference for your character’s origin story.
Races
Below I am listing only the major races allowed in this game. If you do not see a certain race in this game, then it is not permitted. OC races are not allowed in this game.
Earthlings
Humans: Humans are the dominant race in Kujira. Unlike how they are depicted in the DB franchise, in this game, humans stand as much of a chance as Saiyans. However, what separates a superhuman from an average human in this world is their martial arts. Martial artists possess a higher level of ki and have the discipline to transcend to a much stronger level. Other sub-races included in the human category are: magi, cyborgs, mutants, and bio-engineered humans. These sub-races may have unique qualities such as weapon programs, supernatural abilities, and magic.
Magi only grow stronger by learning new spells. Magi are incapable of sensing/using ki. Instead, magi are capable of sensing magic and paranormal occurrences caused by another magi tampering with magic.
Cyborgs only grow stronger by acquiring weapon upgrades, which they can only acquire from a scientist or engineer, thus making them dependent on such a character existing in game. They are not able to use ki. They cannot sense ki naturally and instead will have to acquire the ability by a special program.
Mutants are limited by their mutation. The ability their mutation granted them is the only ability that will grow stronger. Mutants are not martial artists. They focus on developing their mutant ability. They cannot sense ki, but they can sense other mutants.
Bio-Engineered Humans these are humans who were either artificially created through genetic engineering or had genetic engineering performed on their bodies. These humans are naturally above average and are created/designed for a purpose. They are often seen bound to a government agency. Similar to Cyborgs, these humans can only advance in strength by undergoing experimentation. Therefore, their creator must be a character in the game.
Clarification: The sub-race of Human are an option. Players can play normal humans, but if you want your normal human to stand a chance in this game, then he or she must know a martial art. The martial art can be completely made-up or inspired by an actual martial art. If you are planning to make a hybrid style of multiple martial arts, instead of listing the martial art styles, just make an original martial art. Spare us.
Beastmen: Beastmen are animals except for insects and mythical animals. Dinosaurs exist on Kujira just as normal animals exist. The Beastmen are a race who are anthropomorphic mammals and reptiles, and can be dinomen as well. The Dragon class or any mythical species does not naturally exist on Earth, and instead, is treated as a foreign species. It can also be treated as a summoned creature by a Magi. I am willing to twist some things for those who wish to have a dragon Beastman or some other mythic Beastmen—however, there will be a very hard limit on these types. Like humans, there can be cyborg, mutant, and bio-engineered beastmen. Beastmen possess the qualities of the animal whose appearance they mimic, which makes them naturally above the average human. For a normal beastman (non-subrace Beastman) to be above the average beastman, the beastman would have to be a martial artist.
Androids: Androids are a common sight mostly around populated cities. They perform several services such as cleaning, building, travel guide, interpreter, etc. They are even programmed to serve defense purposes such as assisting police officers in stopping crime or the military in combating terrorists. The artificial intelligence (A.I.) of an android can be as advanced as they are capable of human-like emotion or as simplistic as basic computation. The human or beastman types are very rare for they require tons of money and resources to create. These machines are rarely seen and if they do exist, very few people can tell them apart from anyone else. Androids can function without a creator, however, if they wish to advance in power, then they need an engineer who will grant them such enhancements.
Aliens
Not all alien races are listed here. Why? Because they are not permitted in this game. If you don’t like that, then do not join. This does not mean you won't see these alien races in the game, it just means they are not playable.
Saiyans: Just a warning, if this game receives too many Saiyans, then I will limit the race. The only sub-race I’ll allow of the Saiyan race is a Half-Saiyan/Half-Human. If you do plan to make a Half-Saiyan/Half-Human, then I expect an explanation to be in your character’s origin story seeing as Planet Vegeta exists and the Saiyans are a conqueror race. If you plan to play a Saiyan period, then there better be a valid explanation for why they are on Earth, how did they get here, and what is their goal? [Race Reference: Saiyans]
Namekians: All the Namekians resemble males, and they reproduce asexually. I am not going to write a race description for them. You can read about them here. [Race Reference: Namekian]
This is a summary of the first saga of the game. Players can sandbox and will be able to see this plot gradually unfold as they play.
GM Plot Type:PvE (PVP is optional between players who agree to it) The World Martial Arts Tournament, “The Number One Under Heaven Martial Arts Gathering,” was once the grounds of an old temple. Every three years, Earth’s strongest fighters gather to show the world their prowess and why they think they should be the next World Champion. Besides the World Title, the winner will receive ten million zeni. While second place will receive five million, third place three million, fourth place two million, and fifth place one million. The rules are if a competitor steps outside the ring (the square cement platform), is unable to stand up before a count of ten seconds, or gives up, automatically loses. If both fighters are knocked out and neither can reach their feet by a count of ten, then it is a draw. If this were to happen in the final match, then the tournament will wait until either unconscious fighter becomes conscious. The conscious competitor then must stand to their feet and declare “I am the champion!”
Weapons, protective body gear, or teams are forbidden in the tournament. Natural weapons are permitted such as claws if this is applicable to your species. Poking someone in the eyes or hitting them in the groin is not allowed—although the latter can be overlooked if it was “accidental.” The most important rule is that killing the opponent is not allowed. Disobeying any of these rules results in a disqualification from the tournament.
The Story: Your character has arrived to the World Martial Arts Tournament as either a participant or a spectator. During the tournament, there is a group of shady humans (at least they appear to be) who have been somehow knocking their opponents unconscious. Moments later, your character learns that the opponents knocked unconscious mysteriously die by unknown circumstances afterwards. This doesn’t seem right; and though the shady group didn’t sign up as a team (because that would be disqualifying), they seem to all be seeking to get into the top five. What are they hoping to collect all the zeni for? You can’t let them succeed!
Player Goal: Your goal is to come to this Saga with a character who is not at “end game” level. What I mean by “end game” level is you don’t create a character that has nothing to learn because they know everything like a Mary Sue. Allow your character to grow and develop. Allow your character to meet other characters and don’t make too many NPCs to the point you’re writing with yourself. Do not come here to write with yourself. This is a role playing “group game.” Write together! Build stories. This saga is going to be added to your character’s back story after.
PVE & PVP
This section will explain combat etiquette for both PVE & PVP. If you are to engage in combat with GM-controlled NPCs (PVE) or another player (PVP), there is a very simple etiquette to use. The GM will not control all minions. The GM only controls mini-bosses and bosses, so if you are ever thrown into a GM-situation with multiple minions, you, the player is free to dictate their demise. However, if you are engaging a named GM-controlled mini-boss or boss, then there are some simple rules to follow:
1. Never Auto-Attack a Mini-Boss/Boss or Another Player. As mentioned above, minions are free game. However, mini-bosses/bosses and other players are not. When you are writing an attack toward a MB/B or player character, you must not complete the attack by writing the results. Here is an example:
Bob ran toward Suzie, swung with a right hook for her jaw, and shattered her jaw with his fist. Bob then quickly ran away before she could fight back.
The post above is garbage. Do not write this garbage in my game. Do not ever dictate what happens to another player’s character or my bosses. You do not know how that player will react or if your attack will even hit. Now below, is the correct way to write an action:
Bob ran toward Suzie and swung with a right hook for her jaw.
This post leaves the outcome open to be dictated by the other player. Your goal in a PVP match is to force your opponent into a corner like chess. You can do this merely by challenging their attention to detail. If they swing at you with their right fist, but you react to their left fist by mistake, and it wasn’t their left fist attacking, then you gave your opponent a hit.
This leads us to the next discussion.
2. There are only a certain amount of actions you can perform in a single turn.
You can either write an attack and a defensive move, two attack moves, or one to two defense moves. I will give an example of two.
Attack-Defense: Bob carefully stepped toward Suzie. His right arm was curled at the elbow, fist clenched at cheekbone level in a guard (defense). His left fist jabbed outwards toward her mouth, fist rotating to deliver his full force behind it (attack). Explanation: In Attack-Defense, your character not only attacks but sets up a defense in the case of a counter.
Attack-Attack: Bob hopped a foot toward Suzie, his right leg rising and tucking at hip level before it thrust out, sending his foot toward her gut. His right foot then quickly retracted, his right leg curling before he thrust it out once more, sending his foot toward Suzie’s chin. Explanation:In Attack-Attack, the character sacrifices his or her defense in order to execute two attacks in what is deemed a “chain.” A chain is tricky and should only be used as a finisher or if there’s an opportunity to take the advantage, say if an opponent is stunned or disoriented. A healthy opponent can break the chain by reacting to the first attack, which will nullify the second attack ever happening. Here’s an example of that:
Chain Break: Suzie pivoted on her right-foot and turned outward and sideways to Bob. Her left hand snagged his right ankle and the palm of her right hand thrust toward his kneecap with enough force to possibly break it. Explanation:Suzie never responds to Bob’s second attack because it never happened. Because Suzie reacted to the first attack, the second attack was nullified for Bob’s writer had implied that the following motion would have happened if his initial attack had been successful and not hindered. Suzie’s counter will more than likely be a hit for Bob didn’t set up any defenses to counter it. What Suzie used to counter Bob was Attack-Defense. Suzie also mentioned the intended strength of her strike, but didn't compromise her intentions by saying the assault, fore sure, happened.
Defense-Defense: Now a defensive move can be an evasion (dodge motions: side-step, duck, pivot, lean, dip, step-back, dive, etc.), a grab, or a stance. Defense-Defense is usually performed when a fighter is blocking the barrage of another fighter, when a fighter is being overwhelmed, when a fighter is trying to open his opponent’s guard, or when a fighter is trying to tire out his or her opponent. I will not give an example of this technique for it is pretty self-explanatory. For the example of a grab, refer to the “Chain Break” example.
3. A “grab” is a free move. Because a grab is non-lethal, it is a free move. Refer to the “Chain Break” example. When Suzie grabbed Bob’s ankle, the grab was not the attack. The grab did not cause him harm. The grab instead held him in a position where she would have an advantage. A grab can be countered just like Bob’s kick was countered in Suzie’s post. A fighter can logically counter a grab with a grab of their own and get into this grab, counter-grab, hand battle. A grab will not be considered an attack, but it is considered a defensive move. It may seem like an auto-attack because the writer has to write their character successfully grabbing the other opponent in order for the next move to make sense, but it’s not an auto-attack.
4. Chaining Moves. Chaining or Combos are a very advanced form of fighting. When you create chains such as Defense-Attack-Attack or Defense-Defense-Attack or longer, you risk the opponent breaking that chain somewhere. However, it can also be used to your advantage because it forces the opponent to focus and pay attention to each of your character's movements in order to logically break the chain. The chain will either be successfully broken or the opponent will miss a detail and fail, causing the combo to succeed. A chain break doesn't always cause a consequence, but there can be a consequence. As you get more comfortable with text combat, feel free to try using combos. Sometimes it makes for a very epic fight.
5. The GM and Co-GMs will be judging the PVP matches. I do not care too much about PVE as I do PVP. I recommend players go into PM or our discord chat (if we decide to have one) and talk out the match prior to attempting it. If players cannot decide on a winner beforehand, then one will definitely be decided in game when they do a blind fight. A blind fight being when neither player knows who the winner will be. What the GM and Co-GMs decide is final. The GM is the main judge you have to win. The Co-GMs say one thing, but if the GM says something else then that will be a win or lose for you. Understand this rule. What the GM and Co-GM decide goes. If you do not think you will be able to agree with this ruling, then do not join this game. I do not tolerate drama.
Power Level
Disclaimer: Power Level is a big deal in this game, and I know that some sub-races are unable to detect it without certain spells, programs, enhancements, etc. See Power Level as a ranking in this game to tell you how powerful a character is.
A power level system exists in this game. Power level can be increased as a cash-out after every PVP match, mini-boss/boss fight, and saga completion. It can also be increased in spars between characters. The largest cash-outs are for defeating Saga Bosses and winning tournaments. The power level system may become unfair to any player joining the game months-late or even a year-late. I reward longevity. The writers who enjoy this game, who join from the get-go, and who are in this game until it perishes with the GM or Co-GM who tries to pick it up in my absence, they deserve to be rewarded. There are too many players on this site who join games and then immediately bail from the game for random and mostly selfish reasons. If an IRL situation requires you to go absent, then you are always welcome back once the situation is resolved. If you leave the game because you joined too many games or you realize that the writing level of this game is more than you can handle, then these situations are easy to figure out before deciding to commit. Any who, long-story short, I reward veteran RPers. The writers who join this game now will have the strongest characters in the game in the long-run. Any new players who join months and years later will have to be mentored by the veterans in order to catch up.
In this game, every character will start at power level 910. As your power level increases, you will be able to acquire more slots for your character's techniques. If you are playing a magi, cyborg, android, mutant, etc. See these as program or ability slots.
Later as your character levels and receives their first “transformation” players will be able to customize a super form for themselves, which will be limited by a frequency per battle. If there are two battles within a Saga and you already used the transformation in the first battle, then you won't be able to use it in the second battle. That is what I mean by frequency.
For every 4,000 points a character’s power level is above another that character will seem invulnerable. To better clarify, if Player A’s Character is power level 1,000 and they are fighting Player B’s Character who is power level 5,000, then Player A better go find some help before he/she attempts to fight Player B. Player A would not be able to effectively solo Player B.
Character Creation
Feel free to utilize these two links for character sheet decoration. 1001fonts for fonts that you can right click, “Copy Image Link” (Google Chrome) and use an image code to stylize your sheet. You can use this link HTML Color Codes for color codes not offered on this website. Simply enter the code the same way it appears in a color code.
Character Information
Character Name
This is your character’s First Name and Last Name. You can also include a Nickname here. Example: Joseph “Joe” Bomer.
Alias
Not all characters have to have an alias. It’s just here for those characters who their writers feel would have one. Your character can always acquire one naturally in game.
Age
10-18+
Race
Specify race.
Gender
Male, Female, or Agender.
Occupation
What is your character's job? If they even have a job.
Height
4’0” – 6’4” (unless you can PM me and tell me why your character needs to be taller)
Weight
80-100+ lbs
Hair Color
Any color of the rainbow. This is a fictional game after all. You can mention highlights here as well.
Eye Color
Any color of the rainbow. This is a fictional game after all.
Visual Appearance
Avoid posting pictures of famous anime characters. I do not want to see One Piece characters, Naruto, Bleach, Fist of the North Star, Jojo, etc. I recommend using OC art, drawing your own, or digital art. Real-life photography is not allowed. Also, you do not have to have a picture and it doesn’t have to specifically be in this exact spot in your character sheet. As long as the picture is sized down, you can post it anywhere in the sheet. (Feel free to use this website for picture modification pixlr.com/editor) Do not post a gigantic picture in your CS. I will ignore your CS.
Written Appearance
This is a basic summary of your character’s day-to-day appearance. You can include clothing, tattoos, scars, accessories, hair style, etc.
Personality
Just a run-down of the personality: likes, dislikes, combat behavior, and if he, she, they have any goals.
Background
The origin story. I want at least be 3 paragraphs.
Weapon & Techniques
Weapon
This is an optional area. I’m sure most people will use their fists, but for those who want a weapon, you are free to have one. You must answer these questions: Length? Weight? Appearance (Visual or Written)? Anything special about it? How many rounds per magazine (only if applicable)?
Power Level
910; everyone starts at this level. EVERYONE!
Techniques
You are allowed only Three Technique Slots at this time. With this technique slot, you can write whatever special move in here such as a Ki Projection Move. Whatever move signature to your character. More technique slots will be awarded by the GM based on scenario circumstances and character development. If you are role playing a sub-race, then spells (one spell not two spells in one. One spell), mutant ability (you can only pick one theme and then you must forever stay within that theme. One ability not two abilities in one. One ability.), upgrades, etc. would go here.
Rules
1. Do not come to this game to argue. If you read over this recruitment thread, and saw something that you didn't like, then move on. 2. No Enormous Pics/No Neon or Dark Font Colors. There is nothing wrong about using pictures. It’s when you do not size the picture down that it becomes a problem. You can use websites like pixlr or imgur (google them) to size down your pictures before you post them. If you don’t feel like resizing them, then link them or put a hider around them. Avoid using neon colors. They do nothing but hurt the eyes and nobody wants to read neon-font. Avoid somber colors that blend into the already dark background of the site. I should not have to highlight your post in order to read it. It should just be visible to read. 3. Whatever the GM says goes. I try to be fair to the best of my ability. However, I do not try to please the world nor do I care to. If we discuss an issue and we can't seem to come to an agreement, then it is best that the issue be dropped. If you remain persistent and create drama in my game, you will be reported. 4. Read my Game. I did not write this for my health. I wrote this mostly for you than for me. The number one way to get on my shit list is to show me that you didn't read my game. The best way you do this is by frequently asking me questions that are answered in the damn OP. If I suspect you're not thoroughly reading this OP, then I'm going to stop caring and you're not going to be allowed in this game. Why would I allow a person in whose hand I would have to hold throughout the entire game because they don't want to read a freakin' text role play game on a text role play site? 5. GM questions. If you ask a question, mention me. If you're talking to me, mention me. If you want my attention mention me because that is what that button is for. If it looks like I ignored you, 99.9% of the time it is because you didn't mention me and I lost your comment or question in the OOC flood. Mention me. Mention me. Mention me. I have to repeat this because people don't do it. 6. Be open and friendly. I am very big on character interaction. It is often overlooked in games. Please collaborate with other writers in this game. This game will become way more interesting if you do. 7. Romance. I like romance. Some of us do. But if you plan on walking the borderline of the Guild rules, then take it into PMs. 8. Third-Person Past Tense. The only acceptable style of writing in this game is third-person past tense. 9. Have fun. There is only so much I can do as a GM. I cannot make you have fun. I cannot make you enjoy the character that you created. I cannot make you seek out writers to collaborate with. All I do is guide the game and make sure everything goes forward and not backwards. You have to do the rest. So please make the most of this game.
I'm starting a discord chat for those players who already have my pre-approval. This will allow you guys to plot together. If you don't have discord, it's very easy to download. You can also get it as an app on your phone for when you are without computer. I will send you all a link when I get the server up. You will have 1 day to access it before the link expires.
I am just putting an interest check out to see if anyone would be interested in playing members of AVALANCHE in the FF7 game. I RP 3 key members of the group, but having more player characters as AVALANCHE will make the game more interesting.
If you are interested, then let me know and I will design a character sheet for AVALANCHE members. In the discord, you'll have your own separate channel where you will receive mission briefs from the GM and be able to plot how to go about them with your group.
This is a summary of the first saga of the game. Players can sandbox and will be able to see this plot gradually unfold as they play.
Mayor Nicholas Budds is the newly elected mayor of Central Capital (refer to the map). As he promised during his election, Mayor Budds said he would clean up the crime that has been increasing in the city. His solution to the problem was to subjugate the entire city under an army of robots known as “Budd Bots” or “Budds” among the citizens. These Budds are programmed to arrest anybody who their scanners recognize to be a threat. Their scanners aren’t perfect. A citizen holding a knife at a restaurant could be scanned and arrested for wielding a violent weapon. A citizen speeding through the streets in their vehicle could be arrested for not only reckless driving but endangering the lives of citizens. A mother spanking her child could be arrested for child abuse. The citizens of Central Capital go about their day in fear, afraid to even speak for fear of saying something that might be deemed a threat. As citizens start to go missing and become replaced by robots, our heroes grow suspicious of a fouler plot.
Writers can create common locations, whether they be movie theaters, restaurants, cafes, bars, fight clubs, etc. Whatever location a writer creates will be listed here for all writers to refer to. These locations will be able to be visited and appreciated by all characters. PM the GM once you create an establishment or place. I won't always see that you've done it.
Writers can create NPCs that are either well-known owners or workers of the locations listed above, or a face characters may commonly see around the city. The NPCs of writers will be listed here. PM the GM if you want to add a NPC to this list.
The Patch Family - Bolt's family. His father Bean "Daddy" Patch and Cabbage "Mama" Patch. (NPC by GM)
Mr. Brian Grizzly - Bolt's boss. He's a very large bear beastman and is the Project Manager at the Central Capital Construction Company, also known as the Quad C. (NPC by GM)
Sun "Sue" Flower - Taeto's Mother. She is a powerful but largely overlooked Magi. She lives in Central Capital near its high school. (NPC by @Renny)
Mr. Spine - The Guidance Counselor at Central Captial High. He is perhaps the closest thing Taeto has to a friend. (NPC by @Renny)
Ulysses Walker - Tiberius' father and world renowned martial artist. People travel from all over to train at his Dojo in Parsley City. He has never revealed his true capabilities to anyone, not even Tiberius. He only ever entered the World Martial Arts tournament once and was victorious. He stands at 6'0" and 200lbs and his demeanour is much like his appearance. He is a very stern, to the point sort of person and doesn't care for childish antics. (NPC by @Sudkurve)
Dragon Fist Dojo - Located in Parsley City, the dojo features a World Tournament regulation arena behind it's main building. In addition to being a dojo it is also where Tiberius and Ulysses call home. People are free to turn up as they please between the hours the dojo is open and can partake in a variety of classes from beginner up to master. (NPC by @Sudkurve)
Writers are free to explore Dragon World and make what they want of it. Just don't forget to inform the GM of any locations you discover. These are locations that you think other players would use. You can create drama for yourselves, but don't try to destroy the world or do anything that would summon a legion of cops or the army. Leave that sort of drama to the GM as the GM uncovers the plot.
Street Gangs, Mafias, Store Owners, NPCs other players may run into, etc. are people worth adding to the "Notable Characters" list.
Font Color Discipline Again, do not use neon or somber colors. We want to be able to comfortably read your work, so don't do it.
No Large Pics If you want to use pics to jazz-up your posts, large pictures that take up the screen are not permitted. They look very bad and they don't make your posts look better. Shrink them, link them, or hide them.
No OOC in the IC No OOC chatter in the IC. We have an OOC for a reason. Keep your fourth-wall dialog out of the IC. Thank you.
Police Each Other If you see a player violating these rules, please inform them that they are doing so. If they blow you off, then tell me. I'll deal with it. That's what I'm here for. My purpose is to make sure this game moves and is enjoyable for the players. I get rid of drama queens in a heartbeat. Also be sure to let me know if we have some "Bad Ass vs The World" types of writers. You'll know them when you see them. They are obvious, and I will get rid of them.
You can design this however you want as long as we understand this basic information. Name Your character's name Race Your character's race. Example: Human/Cyborg or just Human if there is no sub-race attached. Power Level Your character's Power Level. When you learn Hide Ki, then you will hide this. When you learn False Power Level, then you can put whatever misleading power level here. Location Where in the world is your character? Be specific down to the building they are in or if they are on the street of whatever city. Tagging Who is your character talking to or even thinking about. You use the @Mention here.
This is going to be the IC OP post. If you already know of some notable NPCs that players may run into in the world or some locations NOT listed on the map, then let's start listing them now.
Hello all. I am an experienced writer who is writing my own fiction stories on the side. I can role play any genre. What I love most is being able to go-all-out when weaving tales with other writers. It just makes the story more interesting, so I can't wait to write with you. :)
<div style="white-space:pre-wrap;">Hello all. I am an experienced writer who is writing my own fiction stories on the side. I can role play any genre. What I love most is being able to go-all-out when weaving tales with other writers. It just makes the story more interesting, so I can't wait to write with you. :)</div>