Avatar of Humble1
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    1. Humble1 4 yrs ago

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4 yrs ago
Current Well, after a year and a smidge, I'm actually being called back into the office. So ends my working from home experiment.
2 likes
4 yrs ago
Was just out mowing. Found a large garter snake trying to eat an even larger toad. Toad was still fighting. Trying to decide if this is an omen, and if so, of what.
1 like
4 yrs ago
Just heard a character described as a 'pizza cutter': all edge, no point. Wish I'd thought of that one back in the 90s.
7 likes
4 yrs ago
I want people to say of me what Lincoln said of Henry Clay, "He loved his country partly because it was his own country, but mostly because it was a free country..."
1 like
4 yrs ago
The problem with studying history is that I've now got all kinds of "well, actually .." triggers in historical rpgs now. CoC is a mine field. Don't get me started on Deadlands.

Bio

Been playing RPGs since the red box era of basic D&D (AKA "you think THAC0 is bad?") Looking for ways to play while still being a fully-employed, married introvert.

Most Recent Posts

I can't seem to find any rules in the book regarding vampires and sunlight.


There aren't any.

Urban fantasy is all over the map in regards to the strengths and weaknesses of vampires, werewolves, etc. Rather than create a system for it all, Urban Shadows leaves it up to the player.

We’ve done our best to include in the moves and Archetypes everything we
think is necessary to make Urban Shadows work at your table. Part of our
design philosophy, however, is to leave holes all over the map for your group
to fill in. We want you to make the city come to life, to be the kind of vampire
or werewolf or wizard or faerie that you want to be, and to tell us what you
know about the world. We trust that your answers to those questions will be
far more interesting than anything we could set down as hard and fast truth.
How do we want to handle debts? Do we distribute them among the three PCs, or do we create NPCs?

John William Henry
You mark my fuckin' words, before this day is out, we're going to see people wanderin' into Deadwood that we've never seen before, who have no idea that the rock is even here.

The steam carriage hissed and rattled to a stop at the corner of Lee and Main. The oak door shuddered twice before finally swinging open. One battered workboot hit the ground, raising puff of dust.

The man who stepped out could fool the eye into thinking that he was as wide as he was tall. Broad black shoulders had to turn sideways slightly to get out of the narrow carriage door. Under one arm was a soldier's haversack, stuffed to overflowing with worldly goods. The other arm carried a squirming load of dog, a barrel-chested pit breed sniffing the wind and shaking pricked ears.

"Well, Polly, we're here. Now it's time to figure out where 'here' is."

Post office and hotel offered little to a man like John Henry. The theater ... would he even be allowed inside? But a hardware store ... that held promise.

"C'mon, girl. Let's go get the lay of the land."

The front door to the Star & Bullock Hardware Store did not have a bit of stick to it, and the wide-board floors did not squeak under foot. Henry nodded firmly to himself. The set of a man's face might lie, but the product of their hands told you their true character. Someone cared about craftsmanship in this building.

A chill went down his back when he saw the ghost rock equipment lining the shelves. Slowly and reluctantly he forced himself to examine the new contraptions. One - a ghost rock powered drill - had an almost repulsive effect on him. Fighting himself, he made his hands lift the heavy machine and turn it over, memorizing every detail.

He'd left almost everything behind in Mississippi, but it looked like some horrors had preceded him. There wasn't much farther he could run. Best to make what he could out of this place, carve something out of this ... Deadwood.

You're a wizard Humble!


Prolly a witch, but we'll see how things shake out.
If that's where we're at, I'm leaning towards Wizard. If someone has their heart set, I'll go with Aware.
@Penny It won't load properly on my device. Is there any way you could get a picture of the pages I need?


@Dark Cloud
- The playbooks for the archetypes span 60 pages total, so you're better off choosing an archetype from the list and asking for that specifically. Here's the list and descriptions:


I like Urban Fantasy and tabletops, but have no idea what PbtA or Urban Shadows is cx


PBtA translates to "Powered by the Apocalypse." They're a loose family of tabletop games inspired by the game Apocalypse World. They're about a zillion of them right now, but in general, each tries to create a certain type of story. So "Monster of the Week" creates a game that feels like Buffy the Vampire Slayer, "Masks" create a teenage superhero story, "The Warren" simulates Watership Down, "Brindlewood Bay" is Murder, She Wrote with a hit of Lovecraft, etc.

en.wikipedia.org/wiki/Powered_by_the_…

"Urban Shadows" is one of the more popular games in the family: magpiegames.com/urban-shadows

"Urban Shadows is a game about cities, the people who live in them, and the machines that make them run. It’s a political game, one that challenges preconceptions about conflicts between communities, and asks players to navigate complex identities in a demanding social structure. It is personal and political for mortals and monsters alike."

Interested. Trying to get into PBtA games in general, and I've heard good things about Urban Shadows. I'd love to play urban fantasy, as long as it doesn't cross that invisible line into paranormal romance. Don't really have the chops for that anymore.


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