Hey
@rush99999, sorry it's taken me a while to get back to you there, I needed to put my thinking hat on, then I needed to sleep, and then I needed a cup of tea. Anyways, as a fair amount of the action is going to involve not being on the
Quest For Flavour, it could be a bit tricky to play a ship AI.
But! But. There's three ways that spring to mind that could make it work:
Option 1: Have some sort of remotely controlled mechanical shell that the AI can inhabit, for when the crew go off to do things away from the ship. This'll make sure you can still do stuff, because doing stuff is generally good, but I'd worry that it might make your character feel less like "a ship AI" and more like "a robot that does stuff", you know?
Option 2: We give the crew members, or one of the crew members, a communication device that lets them keep in touch with the ship AI and send it information. This'll make sure you can still take part in things, offering helpful advice, snarky one-liners and the occasional impassioned plea to do something sensible. You won't really have, you know, hands, but trying to convince the crew members to do your bidding could be fun.
Option 3: It stays on the ship, and does ship-running things while the crew are planet bound. I worry that this might get a bit dull when they're not doing ship things. If you want to go down this route, then I'm sure we can work something out; it's going to be a small group, so running "here's what the ship is doing" while also handling "here's what the crew are doing" wouldn't be out of the question. The disparity between the two could be a good source of giggles for us all.
Or, obviously, we can mix-and-match things - perhaps option two and three would go well together. Or,
even more obviously, if you know how you want it to work, I am all ears and/or eyeballs.
Let me try and condense this down a bit:
As long as we can come up with a way to keep you involved (whether that's embodying as a sort-of-crew member, remaining in communication with the crew, me running ship-things while the crew are away, or something else), I am happy with a Ship AI.
We do have a pilot already, so we may need to come up with a bit of an explanation for why the AI doesn't pilot the ship.
I will adjust prizes offered by ISF franchises accordingly to include things like "hot wax spaceship wash", "free 30 day trial of
Ribworld: Online" and other things that might be of more interest to an AI.
Also, I'm sorry for the rambling nature of this reply, the more I thought about it, the more I ended up writing. Even my condensed version ended up a bit rambling, and now even this apology
about how long this ended up being is getting lon-