Desktop profile login won't work. Coincidence that Windows 7 is no longer supported on same day? Consider me doubtful.
5 yrs ago
I wonder why I have no notifications, then I realize I forgot to sub to my own threads. Whoops!
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6 yrs ago
I'm having way too much fun with my Legend of Zelda Encylopedia. This is the game that got me into roleplaying so have a lot invested in it's lore and stories. Too bad can't have all the games too.
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6 yrs ago
It's begining to look a lot like Christmas...too bad it was already looking this way back in October...
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6 yrs ago
Whew, looks like only 5 days, stupid thing showed me six just to try and scare my pants off...
Native Population: Karkonites are a feline-esque species known for their excellent climbing abilities, perfect for their rather rocky world. The general population is not particularly strong but they compensate with agility and weapons.
The riders move into battle on fast, armored motorcycles that give them quite a lot of maneuverability to chase down their prey and to avoid enemy attacks. The riders are equipped with electrical gauntlets used to taze their victims into submission and have the ability to hit targets a few meters away. As these shocks are not that strong, they also have taser batons equipped with a much higher voltage to bring down much stronger foes. The riders can also fight in hand to hand combat if needed.
The riders are completely mechanical and are all equipped with scouter technology to hunt down any who try to escape.
@Mangrale I see no problem with having a magical ability here and there, especially with a Namekian since they are naturally gifted toward at least some magical abilities. Since they are mostly Ki based their magic won't be very strong, but looks like you got it figured out already.
At the moment the Scather was nestled in a large depression in the ground on the Planet Fealt. The planet was a very loamy planet, with a lot of foliage, yet most of the planets were of the small variety. Moss, clovers, ferns, grass and the like covered pretty much the entire planet, giving the ground and uncharacteristic, springiness to it. Walking on the planet felt as if one was treading on a soft carpet. The biggest planets were probably the variety of bushes that produced a variety of berries and fruits, the bushes were thick but most only grew to about four feet high at best.
The reason the Scather was on this 'soft' planet was because of a job. The planet had not been very far away and the Yardrat transportation service had been quite busy at the time so captain Tempest had decided to make it the ship's next temporary home. Food and water was in abundance on the planet and the native species were quite diminutive in stature and strength, making it almost like a vacation spot. While the animal life was quite mild, the planet life was thriving, any ki blasts and explosions on the land which destroyed the loamy soil, was quickly overrun with more within just a day or two, it was pretty much a plant's paradise. It was for this particular reason that the Planet Breakers had been called.
A group of intelligent, rabbit-like humanoids lived on the planet and noticed an invasive species had been introduced to the planet's ecosystem. A type of large herbivore was devouring the plant life and producing offspring at such a rate not even the super fast planet growth could keep up without a predator to hunt them. The herbivores were massive, bull like creatures, that the native population was unable to effectively hunt and so had hired outside help to deal with the problem.
Other than their impressive life force and sharp horns, the creatures had been no match for the Planet Breakers who discovered that an alien race had decided on using the planet as a ranch for their cattle. The evidence was in the equipment scattered on one of the planet's hills, space pods from where the creatures had emerged from to feast on the overly green world. As none of the natives were meat-eaters, the Planet Breakers had been free to do whatever they wished with the creatures' corpses, which meant a lot of jerky and other meat preservation techniques while they waited to catch the ranchers when they returned to check on their herds. In the meantime the Planet Breakers were free to do whatever they wished on the planet, at least while they were not on a mission. Captain Tempest sat in his command chair with a scowl on his face, there was nothing quite as annoying as waiting for a quarry to arrive; thankfully the next batch of missions would come in for him to mull over to help occupy his mind. The captain was experienced so he was used to situations like this, but it didn't change the fact that it was boring just waiting around. Technically their mission was already over as they had quelled the various herds of animals, but a rather hefty bonus was waiting to be claimed if they could ensure the ranchers never returned, and so he waited.
The universe is a lawless place, full of tyrants, villains, and disasters waiting to be unleashed on the masses. No mortal organization has the power to police and bring order to such a place, though they certainly try. Only the strongest, the bravest, the most experienced, and the most cunning have what it takes to survive in such a place. So what about those who have no way to defend themselves from the evil out there? They must rely on mercenaries to fight for them.
There is one particular band of mercenaries that thrive on combat and will accept nearly any assignment when the appropriate incentives are given. No matter where in the Universe the Planet Breakers are able to answer the call thanks to the network of Yardrat instant transmission users employed by the group. As long as the appropriate Ki beacon is set, members of the Planet Breakers are able to quickly arrive at the location of employment.
Members of the Planet Breakers may accept or deny any offer given to them, on any basis; however, if they accept an assignment they are honor bound to complete it or die trying. If a client is unable to fulfill their end of the bargain after the completion of a job, the client will be subject to whatever punishment the mercenaries see fit and the contract will be considered breached. If the employer survives, they will be blacklisted and be unable to procure Planet Breaker services ever again.
So as you can tell by the title, this is a Dragon Ball role play, but in the format of something like a guild with missions to choose from. I decided on this format as I can limit how many people are in a single instance so it will be less likely for people to get lost or left behind. The limit would probably be around 4 players per mission, though could vary depending on the mission and amount of players.
The roleplay would be set in its own universe, where most of the known planets in dragon ball canon would still exist and have their cultures intact in some form or another. Essentially, think of this as an alternate reality, though certain elements would be the same like Super's world building. As such, pretty much any known race will be available for grabs and original races could be submitted as well, but would have to go through a check first.
As this is a Universe spanning playground, character power levels can start rather high, say around early Freiza Saga levels. Because we will start rather high in power, initial transformations levels of around Super Saiyan will be available shortly after or even during your first mission potentially. After each mission is completed you will be able to use your acquired experience to learn new techniques and gain the power ups of your choice. There will not be a hard system in place but you will have to decide what route you want to take with your character development.
Battle ~Flow~ System
In order to help you create more intuitive fighting scenes I will be using what I have dubbed the Battle ~Flow~ System. When a battle commences I will give information which will help you write battle scenes. Usually I'll try to put up the combatants, particular skills of the enemy you need to know they can use, and the difficulty of a fight. If it is a bunch of weaklings I might designate them fodder and just allow you guys to wreck them, but maybe there is a strong enemy among them that is an actual challenge, so I'll designate them as such, and you'll need to create an engaging fight with those opponents.
There are two main criteria that will dictate how a fight should go, the difficulty of the opponent, and the 'phase' of a fight. Sometimes the phases will be put together, especially if they are fairly weak opponents. For example, if only Fodder class enemies are in the area, Beginning and Climax phases might be smashed together, obliterating the need for a Middle fight phase.
Opponent Difficulty: Fodder - Enemies that will take hardly any effort to defeat, might drain some stamina though if there are a lot of them. Challenge - Opponents that can put up a decent fight and you'll actually have to work to defeat and be careful around. I will direct them as the story dictates but in general you will be in control of their fights. Deadly Monster - These high level threats usually have some nasty skills that could easily kill you if you are not careful, you will have to fight for your lives to just survive and hopefully prevail. With these characters I will be more personally involved with their fights to better control the narrative. God Level - These cheap devils have myself directing most of their moves and can cause havoc with devastating skills and at times can be downright unkillable if certain conditions haven't been met. Very rarely will these types appear, and usually more for narrative purposes than anything else.
Fight Phases: Beginning - The fight has just started; here you get a feel for how the fight will go, follow the opponent levels for clarification. Fodder class is completely fair game at all stages of a fight. Middle - The fight is getting quite intense, blows are going back and forth and the tide is turning in one direction or the other. The threat level is usually the highest at this point in the fight and the writing should reflect that. Climax - The end of the fight is nigh, perhaps there was a massive upset, maybe the opponent managed to sneak away, or perhaps the final strike is ready to destroy your foe. Whatever the case, try to figure out who gets to finish the fight or I'll just choose depending on how the fight went, this way nobody feels cheated by how a fight ends.
Role Play Rules
1. I, your tyrannical overlord have the final say in all matters!
2. Romance, intense gritty fights, disturbing content can and probably will happen at one point or another. While it is fine to explore all of that obviously we just fade to black if anything very intimate happens between characters, and I don’t necessarily want people going edgelord on me in their fights. The battles can and will be brutal at times but probably best not to get too graphic, that said it is Dragon Ball so quite a bit can happen such as getting brutally beaten, stabbed, dismembered etc. Keep to the guild rules and I shouldn’t need to make this an 18+ role play.
3. You may PVP if your hearts so desire but make sure your partner is in on the fight so you can plan it out beforehand, which can make things go a lot smoother. The majority of the role play is PvE but I will certainly not get in your way if you want to PVP someone.
4. Two paragraphs minimum, check your grammar and spelling, the things that one should expect from a Casual level role play.
5. If you have an idea or a question feel free to OOC it or just PM me directly.
6. Have fun and don't take things too seriously even if you are getting your butt handed to you by the current big bad. You’ll have a chance for revenge later, probably.
Home Base
The Scather
The Scather acts as the mercenaries' home base and allows them to travel anywhere in the galaxy. In general the ship is docked or landed on a planet so the members don’t have to stay on the ship. All communications and missions are sent to the ship first where members can pick out a mission that they desire. If a mission is within instant transmission range, a Ki beacon will activate so a Yardrat transport service can take them to the desired location. If an accepted mission is out or range or simple in an area where one cannot safely instant transmission to, the ship itself will travel to that location, unless other transportation can be acquired.
As the ship needs to be able to travel for long distances, appropriate accommodations and training materials are installed onboard. Storage space, beds, a kitchen, restrooms, a gravity chamber, and a recreation room are all part of the ship. Also a ship has a personal mechanic to keep everything in shape, especially when it has to travel.
[b]Written Appearance[/b] [indent](Can be fully detailed or just whatever you want to change to your visual image. You can also just have a written appearance if you prefer)[/indent]
[b]Alias[/b] [indent](Or none if you prefer)[/indent]
[b]Age[/b] [indent][/indent]
[b]Race[/b] [indent](The only race I have a hard lock on is Majins, everything else is game)[/indent]
[b]Gender[/b] [indent](Depends on Race)[/indent]
[b]Power Level[/b] [indent](Use a character as a point of reference. For example, Piccolo after fusing with Nail on Namek)[/indent]
[b]Ki Color[/b] [indent][/indent]
[b]Combat Type[/b] [indent](Ki or Magic)[/indent]
[b]Personality[/b] [indent][/indent]
[b]Background[/b] [indent][/indent]
[indent][h3]Weapons & Techniques/Spells[/h3][/indent] [b]Weapons[/b] [indent][u](This can be blank)[/u][/indent]
[b]Techniques/Spells[/b] [indent][u](Up to 4 at start)[/u][/indent]
@Duthguy I would say no. A race without a natural transformation cannot just make one up; however, there are plenty of ways to essentially reach a level of transformation and even change appearance. A player could learn specific techniques like the Kaio-ken to boost themselves. Certain types of training can lead to semi-transformations, such as learning how to create God-Ki which could change your aura, reaching a calm state of mind similar to ultra-instinct, learning a technique to gather a ton of energy at one time to power up like absorbing a spirit bomb. One could also go a cybernetic or genetic manipulation route if they so wish, the possibilities to attain a 'power-up' are quite numerous so be creative with it.
Now if one makes a magic based character, unnatural transformations could be more of a thing since magic is completely different from Ki. Magic is its own beast so pretty much anything can happen, within reason of course and any transformation will have to go by me first. I feel there are plenty of routes you can take for 'transformation' purposes. While I don't want to limit you too much, I don't think it is a good idea to just let any and all races suddenly have transformations, needs to be a racial trait or some kind of system based on the DBZ universe, be it games, manga, or anime.
@Archmage MC Ya unfortunately that last post really clashes with what I already made Talim do, what you can do is change it so she can help with the extraction process, maybe a little support from below or something. I would hate for Talim to lose his grip and have Rodias shatter his stony legs into a million pieces. :) Or else just join in the subjugation if you want, just can't use that post as is since it completely ignores what Talim is doing.
The Scather acts as the mercenaries' home base and allows them to travel anywhere in the galaxy. In general the ship is docked or landed on a planet so the members don’t have to stay on the ship. All communications and missions are sent to the ship first where members can pick out a mission that they desire. If a mission is within instant transmission range, a Ki beacon will activate so a Yardrat transport service can take them to the desired location. If an accepted mission is out or range or simple in an area where one cannot safely instant transmission to, the ship itself will travel to that location, unless other transportation can be acquired.
As the ship needs to be able to travel for long distances, appropriate accommodations and training materials are installed onboard. Storage space, beds, a kitchen, restrooms, a gravity chamber, and a recreation room are all part of the ship. Also a ship has a personal mechanic to keep everything in shape, especially when it has to travel.
[b]Written Appearance[/b] [indent](Can be fully detailed or just whatever you want to change to your visual image. You can also just have a written appearance if you prefer)[/indent]
[b]Alias[/b] [indent](Or none if you prefer)[/indent]
[b]Age[/b] [indent][/indent]
[b]Race[/b] [indent](The only race I have a hard lock on is Majins, everything else is game)[/indent]
[b]Gender[/b] [indent](Depends on Race)[/indent]
[b]Power Level[/b] [indent](Use a character as a point of reference. For example, Piccolo after fusing with Nail on Namek)[/indent]
[b]Ki Color[/b] [indent][/indent]
[b]Combat Type[/b] [indent](Ki or Magic)[/indent]
[b]Personality[/b] [indent][/indent]
[b]Background[/b] [indent][/indent]
[indent][h3]Weapons & Techniques/Spells[/h3][/indent] [b]Weapons[/b] [indent][u](This can be blank)[/u][/indent]
[b]Techniques/Spells[/b] [indent][u](Up to 4 at start)[/u][/indent]
Talim suddenly found himself with a roofmate, that he didn't so much see as sense and especially hear. One quick peak and Talim could very quickly tell the doppleganger was feeling very under the weather. It appeared she didn't even notice him there, all her senses focused on the medusa before her. Normally Talim might say something, but considering she was in complete combat mode, and probably a bit insane considering the status effects he could sense wafting off her, he wisely kept his mouth shut.
Talim covered his ears as she prepared her bullet and soon the sound of the gun firing could be felt through his entire body. Chuuni had kept nothing back in her assault. Well, it was probably a good thing as it appeared to at least stun the opponent, Mamo-clone was pretty much toast, the skeletons were becoming big boys, and Master Rodias was becoming a new piece of artwork. Talim was about to say something to Chuuni but...she decided to go in for the kill, despite the fact her whole shtick was being a sniper.
"Aye aye yai, guess I can't just enjoy the show anymore. Now that's a mighty big shame." Talim hurled himself off the roof to gain speed before engaging in flight mode to hurl toward the scene. As everyone seemed much more interested in engaging the Medusa that meant Talim had only one job to do, run away with Master Rodias. Talim was a saboteur, not really a killer anyway so going after the source of the problem was not gonna be much help anyway; besides, Chuuni was sacrificing her arms to attack the enemy so it would have been rude to interfere in such a noble sacrifice.
Getting behind and above Master Rodias, Talim went for a under the arm grip and lifted Rodias up for a dramatic rescue. Talim brought him up to his chest and as quickly as possible heading for the Chateau entrance toward relative safety and the Climax Chapter. Talim brought his lips to his ear and whispered as seductively as an Incubus could. "I'll be looking forward to my reward, Master."
No matter the time or place, one could always count on a little teasing from Talim, who of course made sure to look like he could be a cute girl at all times. "How much do you think saving your life is worth?" Talim started to breathe heavily on his ear as they went, partially because of his skills, and partially because Rodias was getting heavier by the second. Thankfully flight magic itself didn't care too much about weight, but Talim's thin arms sure cared!