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    1. Idea 5 yrs ago
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4 yrs ago
Current Unpopular Opinion: "Because I'm bored" is a terrible roleplay pitch.
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4 yrs ago
Happy Birthday Nallore!
4 yrs ago
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4 yrs ago
It's not a replacement but... *headpats*
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4 yrs ago
Its alright, sorry for the mini-rant. RPN is still among my favorite places, but certain events made them hit home hard... anyways, ya're nice Nesi. I hope I didn't come off too aggressive or anything
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@Ideaomg I almost forgot I believe you asked about stats. We are going to roll for em. :3 It makes things more interesting that way


Yes, that and a few others. I'll assume it's the usual type, where you roll 4d6, remove the lowest die and then distribute the stats.

Also, I did have a few more questions besides the stats/levels. Just as a reminder :)

> Will we be using milestones or XP to gain levels?
> If we choose the starting items option rather than rolling for gold, are we allowed to sell items we don't want and buy items?
> While they are from official content, it was brought to my attention that the backgrounds from Guildmaster's Guide to Ravnica are a little controversial because they add spells to your spell list (in other words, they expand the number of spells you can pick from for any given class). Would these be allowed or banned in the group?

I wanted to ask before we get started, but what kind of adventure do you all enjoy? I think the one thing holding me back is what kind of theme do I need to craft for the quests. Are we looking for...

Survival quests where everything is difficult?
Political quests, where walking the fine line between elf and orc territory to help that ent would be part of the conflict in the rp?
Are we looking for a power fantasy, ala isekai big bois?

because I can definitely just do a little of each depending on the quest, but I wanted to check what everyone is interested in. I've had issues in the past because I spent too much time making a dangerous dungeon and my players just wanted to plow through it like gods lol


Not gonna lie, I do like feeling powerful, definitely way prefer that over nerve-wrecking challenges, but it isn't like I have to be some powerhouse to have fun. I just like to have a lot of possibilities and choices, that kind of freedom, and I don't like when the game makes me feel like I'm being punished for existing or for interacting with the content. So I'm fine with both the power fantasy version and the more balanced version.

As for the type of quests, I'm all for more social and more urban quests. I don't dislike fights per se, but I feel like the story and where characters shine as characters is more in interacting with NPCs and with a more complete environment. Quests to find, craft, investigate, talk to etc... Though of course, incorporating the characters and who they are into the story trumps anything and everything in my opinion.

@BorosevIf I'm not mistaken, I'm pretty sure that's the word used to describe the 'Traveled to another world' trope.


@ImmortalJaskier oh ok. well I guess that would be some of the characters in mind are then. lol


Isekai is an anime genre whose name indeed means "another world". This is almost always a fantasy world with RPG-ish elements and there are plenty of tropes associated, namely that the main characters in Isekai tend to be utter power trips with "cheat-level abilities".

@rush99999 I was thinking 1, but up to level 3 sounds good to me since I know it opens up subclasses for paladins and stuff.


Oh yes, please at least 3. 1 is just....extremely boring.
<Snipped quote by Idea>

Still thinking of other character ideas:

One that have not done yet and would like to try is elf who grew up in a wealthy family. But he would find the lifestyle and expectations of following the family business to be very uninteresting, especially if he has to do it most of his life. This life of his spanning longer than most people who are not elves and wanting to find something else to do with it than business is probably what brought him to the guild to discover what that may be. For the class he would play as, probably fighter or wizard as I want to have a bit of a battle mage feel.

The other being a inquisitive rogue tiefling who is simply trying to save money to help his younger brother and sister with finances as their working parents are missing. During this time he tries to find out what happened to their parents who mysteriously vanished.


Why not combine both? Maybe they could be a wealthy elf, sneaking out as a rogue because they are tired of waiting for incompetent doctors to deal with his brother's illness already. They want to help their sibling rather than focus on the family business, so they sneak out in guise of a rogue seeking out a cure money can't find them.

Just a suggestion of course.
~Shelian Board~


One, two, three, four... maybe just a few more... Mhmm... alright, that should be enough. I raised my axe to my side, about midway through the height of my ribs, and a blue ephemeral light swept over my armor, like blazing hot semi-transparent flames that were gone as suddenly as they appeared.

"High charge!" I yelled out, running one step and leaping the next, making a trail of light as my body suddenly accelerated towards my targeted position: Right where I guessed the mobs Totsurugi had gathered would probably be. Unlike real life, none of the dirt that was lifted into the air entered my clothes (or in this case, my armor) at all nor was it left dirty, even though there was a small crater where I'd fallen. Gritting my teeth with a rush of momentum, I spun in place alongside my axe, one single cleave wiping out every foe my friend had gathered. I grinned. "Right. Just some two or three more and your quest should be complete, right?"

I planted my axe on the floor by the staff side, and whistled a bit while I waited. My eyes drifted to the surrounding trees and traces of farmland, with occasional dropped details like some dropped insignificant object, leftovers from a campfire, or the tools of a resting farmer. Such details were always there, immutable unless players actively wanted to change them permanently. On the other hand... My attention was now focused on the crater I made, which no doubt would repair itself the moment I was out of range. Dissonant Steel Online prided itself on the fact that players had such an ability to affect the world and create permanent consequences on many story elements and the world's very content, but if every little thing players did had such a major effect, the game would be a mess that either the system couldn't handle, or would at the very least spiral out of control extremely quickly. So minor things like this, if a player did them, would always be fixed, while major effects like taking over a city were made permanent.

Some might find it strange for one reason or another, but if nothing else I was glad quests like these weren't affected. It was hard enough to help new players with them around, now imagine how it would be if no one could really know how quests would ever be?

- - - - - -

After completing that quest, we arrived at an area with a true sight of death. Skeletons of animals and people alike laid on the ground, some even seeming welded to random objects, many of which toys now rusted or broken. The trees were dead as far as the eye could see, and most likely beyond that point as well, as even without leaves and with such thin grey trunks, the woods were still too dense to see all the way through.

Quest Complete


It was at that point that we heard a voice call out to us, coming from a man in hooded robes, waving a distorted arm with blue cracks at us.

"Hey! Heeey! Over here!" He called out as he approached us and us him. The hood was without doubt familiar, in fact it was the exact same one from the tavern they'd gone to for information! The man stopped not far, panting as he tried to catch his breath. There were clear signs of even more dirt than before on his robes, and even the hood was a little ripped from how much it was pulled to stay in place. "I'm glad I could get to you in time. I saw you going out the gates in Shelia's direction, so I just had to ask... to think you'd be sent to such a place after helping me. I, I just couldn't sit idly by, so I came here through a shortcut I found. Please, I wish to repay you the favor you did for me earlier. I want to guide you to Shelia. Nothing like someone who came from there as a guide, right? I'm sure you've seen the state of the forest... And I'm sure you'll see how it happened soon enough. To tell you the truth, I am quite terrified of the place, I absolutely don't wanna go back there, have to go through all that again. So, if I may be so greedy, might I request just one more favor in return for aiding you, and going through such a trial again myself? My daughter and my wife, I last saw them in town. I don't know where they are, whether they are even still alive. I know there may not be much hope, but even so I believe there is some, so please promise me you'll help me find them! Or, in the worst case scenario, whatever may be left of them."

Right as he finished saying that, the quest pop-up appeared offering a quest labeled "A Town Full of Life".

While you may have your guesses, the truth of the events that transpired- or are yet transpiring- in Shelia remains ultimately hidden still. A guide will no doubt be crucial in reaching the city. But can you keep the promise to find his family?

- - - - - - - - - - - -

Objectives: Uncover the situation in Shelia and the location of the cloaked man's family.
Rewards: 4 Gold Pieces; 200 XP


Totsurugi accepted the quest, and the mannequin man nodded.

"Thank you, thank you so much! Ah, I don't believe I have introduced myself yet, have I? My name is Chelvric. Chelvric Edwardson. It will be my pleasure, and my horror, to guide you today through the woods once known as the fairy sea." He bowed down with a hand on his chest, holding still for a moment. He eventually opened a single eye, glancing over at the dead, dead woods, then he gulped down and stood. "I presume you came with your preparations made? Or at least the ones that you could, given what you know... The sooner we can get there, the more of a chance my family will still be alive. Yes, let's hurry! Follow me."

The group made their way into the woods, passing through trees and leaping over small obstacles, a path that would contain more trees and less corpses depending on the player's maturity settings and others of the type. Eventually, however, they were forced to halt, as a green glowing pattern gradually faded into view on the ground not far from them. Chelvric raised an arm in front of the group, and Totsurugi would be feel their whole body stopping suddenly, motionless. Then, Totsu and Chelvric would both move cautiously, leaning forward and glancing around, eventually crouching down behind a small bush. Totsurugi should be feeling absolutely no control over their own virtual body, which would be moving on its own. I remained free and couldn't witness what was about to happen, but seeing the way Totsurugi moved I could guess he was currently caught in this game's equivalent of a cutscene.

A small, lean, very clearly underfed animal, something of a cross between a tiger and a weasel, silently lurked their way through these dreadful woods, but they failed to notice the magical circle. As soon as they placed their paw on it, a geyser of green energy erupted into the air, barbed strings of magic tangled themselves against the creature's body, seeming to pull it down. The creature grew leaner and leaner, until their body began to form green cracks of energy, which created in turn a bright flash of light, and when it vanished the creature was no more than another one of the skeletons that littered those grounds.

"So many of us were caught... these, these things do not discriminate. We don't know where they come from, but we do know they were sucking out all the life they could from around here. If you're caught in one, you're dead. Please, be careful."

Zone: Deadland Woods
Trait: Life Switcher - The area periodically generates traps that drain one's lifeforce if one is caught in them. Avoid the magic circles that appear on the ground.


From there on out and until we reached the town, the magical circles would appear more and more frequently, and in greater numbers. Sometimes they would appear so many they would force us to fight a monster (which I would one-shot), or force Totsurugi to cleverly move obstacles around to clear our path. As we grew closer, the line of trees began growing more sparse, and we could see silhouettes moving from side to side seemingly running, though their shapes were frequently rather bizarre. The occasional sound of a volley of gunshots filled the air, and if one were to look up, they might even see tiny trails of smoke dissipating into the air before getting very far up.

Reaching the farthest part of the woods, the answer revealed itself: There was a massive field of colored squared, enormous, a line of eight of them and stretching out for eight rows as well. There were many kinds of people here, namely human, elf and dwarf-looking ones, but many of them had parts of some toy attached to them like Chelvric had, and they wore hats strapped under the chin like a bicycle helmet. The hat the shape of chess pieces, specifically chess pawn pieces colored white. From the other end of the board, enormous chess pieces would emerge in a cloud of black smoke, and they would start leaping in their direction, bending as though their material was elastic or even flesh-based, though their looks very much were those of regular (yet ridiculously oversized) pieces made from painted stone. The soldiers with the hats would kneel down from time to time, aim their muskets at the pieces and shoot, causing the chess piece to explode into bits which dissipated into smoke. Only two solitary pieces, around the center back of the alternate-color field, remained still and untouched.

Even Chelvric was wide-eyed and had his mouth agape.

"What... is this?" He inquired.

"Chelvric?"

The cloaked man turned faster than any of them had seen him move thus far.

"Lala?" He asked with a hopeful tone, as though he was begging fate to grant his wish. Whether it did or not was debatable: In front of him was the figure of a woman with what appeared to be a black blindfold and a bishop's hat. Her skin was incredibly pale and she wore a cloak richer than what the poor tools she was carrying would suggest, or maybe it was the other way around? Her legs were only thinner, in fact ceasing to be human-looking at all, and instead looking more like thin stripes of black metal. Chelvric found his fist clenching.



"Chelvric? You can... recognize me?" her voice echoed, slightly distored. He nodded. Seeing no response from her, but rather a worried look growing on her face, he spoke.

"I can. I could never forget you, Lala. Nor our daughter." He meant it both that he would never forget his daughter, and that the girl would never forget her mother either. "I-I have come to find you. And Chelsea. Do you know where she is? I brought these brave heroes to help as well. They came to investigate what happened to our town, and perhaps to help as well!"

Lala's head leaned down, and she shook it somberly.

"I don't know where she might be. I tried going back for her, but I was caught by...something. It was too dark. I think it was still daytime, but my memories are hazy. Maybe it was just that it covered me with something large? When I woke up, I was changed somehow. I wasn't like this yet back then." She moved her hand in front of herself as though displaying her body. "But I already woke up too late to go back. We don't know much of what happened, but we're willing to explain. We're trying to reach the town as best we can, but their attacks are relentless."

Lala pointed at the board and the titanic chess pieces that kept spawning and coming for them.

"If we want to have a chance to get to town and find our home, we need to deal with these attacks enough to push beyond them and occupy some territory that isn't just this little edge of the forest, or what used to be a forest. Speaking of, if you managed to get through it, maybe you are capable of giving us more support. My husband said you wanted to learn more about what happened to the town, correct? Well, so do we. Our best bet for that is to reach it. It seems I've gotten myself a bit of magic so even I can support our forces here on this side, but I am not in charge of our forces. Our king would know better what to do with you. You can find her in that tent over there, alongside the strategy map."

---------------------------------

The tent itself was nothing particularly impressive. It was a thin cloth tent in stripped colors, with a makeshift throne on the back. toys and gadgets were spread in heaps on the edges of the tent, alongside sepia photographs and flowers. At the very center of the tent there were a few small wooden chairs, almost benches instead, surrounding more or less a small table with a map rushedly drawn on parchment that was nailed to the table. Metal stamps with no ink laid on top of the map, seemingly representing their forces.

Leaning closer, the majority of the stamps were concentrated on a small area the edge that was attacked to a pattern of alternating black and white squares. This was clearly the board they saw. There was a large supposed river on the left, and on the right a garden of sorts labeled in crude ink "trayning groundz". Beyond the chess board, there was some manner of large dark valley, after which the town itself began. There were many streets, but to in particular stood out due to habe tiny flags stuck on them, one a large square area empty of what seemed like drawn buildings, and another which was the opposite, more a congregation of those. If Totsurugi approached any of these flags with his fingers or eyes, then a pop up would appear with additional information on his mission there.

It was a bit of a complicated matter since I had already completed the storyline, so how everything looked was completely different for me. Still, with a click here or there and I could more or less sync our quest instance, thus making me able to at least witness the environment Totsurugi was interacting with, and the map in which they could pick what quest they wanted to proceed with, if any.

1.The Board
The enemy attacks are neverending. Nomatter how many of them we defeat, they just keep reforming. Even though it isn't immediate, we barely have time to breathe, let alone get any proper rest. At this rate, it's a matter of time before we're too overwhelmed and have to cede this final piece of ground from what was once our home. If someone could deal with some of their numbers just for a short while, I believe we might be able to recover our forces somewhat and keep up the defense long enough to see things fixed.
The Second Bishop


2. The Grand Plaza
Based on the way they move, the enemy forces appear to be convinced that in some way they are playing a match of chess. As per the rules, if we defeated their king, we might be able to put a stop to them once and for all. However, that piece and the queen seemed to be protected by some sort of impregnable shield. My senior, the First Bishop, headed to the plaza in hopes of finding the source of it, or a way to "flip the board" if you will among the many inventions that would have been left at the plaza when all this started. But it worries that there hasn't been sight or word from him since. It's already been several days.
The Second Bishop


3.Practice Grounds
This is outrageous! How long must I be made to wait? You keep insisting that I fight for this town, when I was but a passerby with no attachment to it- and yet now IT is attached to ME! Provide me with a squire at once, or else my blade shall continue to not make a single prick upon your enemies.

In fact, it's best if you bring multiple people. I shall hold a test to see who would be better fitting to serve as my squire.
The First Knight


4. Tea Party District: Memories
I myself, and many more of us have missing family members, friends and loved ones who have yet to be found. Alive OR dead. I believe this search should be our top priority, if we ever find we have any forces to spare. In the meantime, I would like to share what information I can about it. My memories are blurry, I don't believe that is accident, but I know a spell which might be able to help. I do not yet understand this magic I have been gifted though...
The Second Bishop


5. The Rockfield Mansion
If we are to believe that indeed our foes are fighting by the rules of a chess game, then it may be that our lack of pieces is part of why we are under such disadvantage. Even excluding the bishop that went missing, we never found our rooks, queen, one of our knights and we only found six pawns. This is where the good news comes though: In a fortified home in town, we found a group fo four whose descriptions seem to match what we would think of as "rooks" and "pawns".

The bad news? Aside from them being surrounded on all sides by hordes of living toys and being distrustful of random strangers?
Sandcounter Sam
One idea i've had in mind of using was a hamon user


So basically a knife (or I guess dagger in mechanical terms) wielder?

I suppose while we wait. Does anyone already have thoughts on who or what their character may be?


I have a few possibilities in mind. A fey warlock with some manner of gimmicky pact. A simic hybrid with levels in druid and barbarian, just wild all the way. I've also been looking into the possibility of playing a cleric or bard or an alchemist artificer.

Lots of ideas, maybe will be able to organize them better as questions are answered and thoughts are exchanged / discussed.

How about yourself? Any plans or hopes?
Banned cause your profile didn't really foster a pun last night.
@IdeaUnless there's a lot of people who don't want to see unearthed arcana, I'd say it's all fair game. And yes I'll take ya for sure as long as youre okay with a noob being the gm lol.

@Marki Then I guess we are going with idea 3!


Noob or not, as long as the GM is aiming to make things fun and engaging with the player's content it should be fine XD

Also fine with going with idea 3! Personally I liked that one and idea number 1 as well.

but I wanted to tag everyone that seems to want to play to also ask if everyone doesn't mind seeing any material used for character building.


I'm fine with official content, UA and even homebrew. Even if I don't homebrew I often like at least reskinning some content (AKA keeping it mechanically identical but changing the lore or what the mechanics are referring to in-universe.)

@Bacon is fluffy
So currently my questions at the moment would be what should we be aware about for character creation (mainly the level, as the question of the source we can use has been answered) and what should we expect of the setting of idea 3 could help with character creation?


I will second these questions, and would like to add a few:
> Will we be using milestones or XP to gain levels?
> If we choose the starting items option rather than rolling for gold, are we allowed to sell items we don't want and buy items?
> While they are from official content, it was brought to my attention that the backgrounds from Guildmaster's Guide to Ravnica are a little controversial because they add spells to your spell list (in other words, they expand the number of spells you can pick from for any given class). Would these be allowed or banned in the group?
> What is the policy regarding stats? Can we pick between point buy and rolling for stats or are we limited to one or the other?

But know our each other's backstory could be helpful as perhaps it could help probably build some prior connection a two or more characters before or when they started working with the guild.


I am absolutely the type who loves to make character connections in the backstory, it can really bring some interesting dynamics to the table.
Fiction is fiction. This to me is a guiding principle, and something I believe should never be forgotten when it comes to writing or roleplaying. Reality and fiction are two separate things, though fiction can comment on reality, asserting reality as being analogous to it. The fiction never ceases to be fiction or claims itself to be real (bar a few particular genres whose characteristic is none other than making such a claim) but in taking itself as a serious approximation, it can make claims about how reality is.

Conversely, this also implies the opposite- when fiction does not make such an assertion of realism, I find it to be nothing short of absurd to thrust expectations of accuracy or of being representative of reality onto it. Of course, the question of tastefulness is important in any case, but that is far more subjective than a standard one can govern themselves by. But whether making a comedy, or a serious exploration of something, or even just employing something for a darker setting, I don't believe any particular taboo should be considered strictly off limits for every story. I believe the important question is whether it fits that narrative, and that the more seriously a story takes itself, the more it incurs the responsibility to take the matters it deals with more seriously and faithfully as well.

This to me, is what makes the difference between that cliché romance plot about a kidnapped princess, or a fairy tale like Beauty and the Beast and a plot focused on a psychological deep dive of Stockholm Syndrome. It goes beyond even this though- RP can allow one to explore fantasies, and things one couldn't- and shouldn't- do in real life. A thread in another site I am on even brought up the topic about people enjoying plots about kidnappings and abuse, and a common response boiled down to saying to that they knew it was wrong or dangerous or unhealthy in real life, and that in itself was why they wanted to engage it through RP.

In the end of the day however, like everyone and their grandma have said, you gotta respect what your partner's comfortable with and that really is where the line in the sand is ultimately drawn, what people are willing to do with you. But this is the practical level of the compromise and I don't necessarily believe it satisfies the question of "should" by itself.
General Style: I prefer thread/forum-based RPs with long posts without strict time requirements. As I frequently mention to prospective partners, I don't care if they take a month or more to deliver me the posts I'd like to read, so long as they get me a juicy, long, quality post in the end. Likewise I prefer to have a lot of breathing room between posts, even if it means that the roleplay kind of takes forever to move. I like to write in 1st person, I like to use character sheets, typically with anime images. I am very, very into planning in the rare chances in which I can actually find a partner who's into that too.

Preferred Tone: Light-hearted/comedic over grimdark types.

Preferred Genres: My #1 favorite genre is comedy. Following that we have fantasy, slice of life, and some anime-esque genres like magical girl, isekai, and others, plus mystery, and game-esque roleplays, both those in which the setting is something like a VRMMORPG, and just roleplays that use more mechanics like D&D types. Though not favorites, I also like scifi, school, romance and combat. The only genres I dislikes are horror, historical and the punks.

1x1s or Group: either honestly.
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