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Current DnD meets Chrono Trigger: roleplayerguild.com/topics/…
2 yrs ago
oh, god I love being basic

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Chronicles of Elysium


You stroll leisurely through the vibrant streets of Elysium, the excitement of the annual faire permeating the air. The lively chatter of merchants, the sweet melodies of minstrels, and the tantalizing aromas of delicious treats create an atmosphere of joy and revelry. As you meander through the bustling crowd, your eyes are drawn to a mystical booth adorned with vibrant tarot cards and an enigmatic fortune teller beckoning passersby. Curiosity piques your interest, and you approach the booth, eager to catch a glimpse of what the future may hold. But just as you step closer, a sudden shift in the fabric of reality takes hold. Time seems to warp and twist around you, and before you can fully comprehend what is happening, a blinding portal materializes, engulfing you in its swirling energy.

In an instant, you are transported beyond the confines of time and space, cut off from the familiar sights and sounds of the faire. The chaos of the portal disorients your senses, leaving you momentarily breathless. The world around you blurs, and a sense of weightlessness overcomes you as you are transported to a realm unknown, adrift in a sea of temporal turbulence. When the disorienting whirlwind finally subsides, you find yourself in an entirely different place. The vibrant streets of Elysium are replaced by a scene from a bygone era. The buildings have a weathered, ancient quality, and the once joyous ambiance is replaced with an eerie silence. You stand alone, disoriented and bewildered, realizing that you have been thrust into a time behind your own.

Prepare yourself, for the past calls out to you, beckoning you to explore its depths and uncover the truth that lies hidden within. Your journey through time has just begun, and the fate of Elysium hangs in the balance. The faire may be a distant memory, but your purpose remains clear: to mend the shattered threads of time and forge a future where past, present, and future coalesce in harmony once more.



Step right into the world of the Chronicles of Elysium, an exciting adventure inspired by the fantastical realm of Dungeons and Dragons. Forget about rolling dice and tracking points; we're keeping it simple and light-hearted. You'll still get to choose your class, race, and all that good stuff. This game is perfect for a cozy group of 3 to 5 players. Now, here's the deal: I'm looking for active players who can hop in and post at least once or twice a week. If that sounds like your cup of tea, then keep scrolling and join the fun!

Our adventure kicks off in the bustling city of Elysium, right smack in the middle of their epic annual fair. But hold onto your hats because your character can hail from anywhere in the Forgotten Realms. Heck, they can even be from another dimension! Just make sure they've got a solid reason to find themselves in the heart of Elysium. Once we've gathered two or three eager players, I'll whip up an OOC (out-of-character) thread to kickstart our adventure. So, who's up for some thrilling escapades and unforgettable tales?

R U L E S


1. Follow the forum guidelines: All participants must adhere to the guidelines set by the forum or platform hosting the roleplay. This includes rules regarding appropriate language, behavior, and content.
2. Respect the DM and their decisions: The Dungeon Master (DM) holds the role of the game's facilitator and storyteller. Respect their authority and decisions, as they are responsible for maintaining game balance and creating an enjoyable experience for all players.
3. Respect other players: Treat fellow players with courtesy and respect. Avoid engaging in any form of harassment, discrimination, or disruptive behavior. Collaborate and engage in cooperative storytelling to enhance the overall experience.
4. Be 18+: This roleplay contains mature themes and content. Participants must be at least 18 years old or of the legal age in their respective jurisdiction to engage in the game. Be mindful of sensitive topics and handle them with maturity and respect.
5. Post at least once or twice a week: Maintain an active presence in the roleplay by posting at least once or twice a week. This ensures the game progresses smoothly and prevents unnecessary delays.
6. Quality over quantity: While there is no strict post length requirement, each post should contain at least two dense paragraphs. Focus on providing detailed descriptions, engaging dialogue, and meaningful character interactions. Strive for quality content that advances the story and encourages immersive roleplaying.
7. Have fun: The primary goal of this roleplay is to have an enjoyable and immersive experience. Embrace the spirit of collaboration, creativity, and adventure. Support and encourage your fellow players, and remember that the journey is as important as the destination. Let's create memorable stories and have a great time together!




T H E S E T T I N G











C H A R A C T E R S H E E T




Here's a character sheet template filled to inspire players and help them create their own unique characters.

Chronicles of Elysium


You stroll leisurely through the vibrant streets of Elysium, the excitement of the annual faire permeating the air. The lively chatter of merchants, the sweet melodies of minstrels, and the tantalizing aromas of delicious treats create an atmosphere of joy and revelry. As you meander through the bustling crowd, your eyes are drawn to a mystical booth adorned with vibrant tarot cards and an enigmatic fortune teller beckoning passersby. Curiosity piques your interest, and you approach the booth, eager to catch a glimpse of what the future may hold. But just as you step closer, a sudden shift in the fabric of reality takes hold. Time seems to warp and twist around you, and before you can fully comprehend what is happening, a blinding portal materializes, engulfing you in its swirling energy.

In an instant, you are transported beyond the confines of time and space, cut off from the familiar sights and sounds of the faire. The chaos of the portal disorients your senses, leaving you momentarily breathless. The world around you blurs, and a sense of weightlessness overcomes you as you are transported to a realm unknown, adrift in a sea of temporal turbulence. When the disorienting whirlwind finally subsides, you find yourself in an entirely different place. The vibrant streets of Elysium are replaced by a scene from a bygone era. The buildings have a weathered, ancient quality, and the once joyous ambiance is replaced with an eerie silence. You stand alone, disoriented and bewildered, realizing that you have been thrust into a time behind your own.

Prepare yourself, for the past calls out to you, beckoning you to explore its depths and uncover the truth that lies hidden within. Your journey through time has just begun, and the fate of Elysium hangs in the balance. The faire may be a distant memory, but your purpose remains clear: to mend the shattered threads of time and forge a future where past, present, and future coalesce in harmony once more.



Step right into the world of the Chronicles of Elysium, an exciting adventure inspired by the fantastical realm of Dungeons and Dragons. Forget about rolling dice and tracking points; we're keeping it simple and light-hearted. You'll still get to choose your class, race, and all that good stuff. This game is perfect for a cozy group of 3 to 5 players. Now, here's the deal: I'm looking for active players who can hop in and post at least once or twice a week. If that sounds like your cup of tea, then keep scrolling and join the fun!

A few of my 1x1 roleplays have kind of lost their spark lately, and I figured it's time to shake things up. I'm totally obsessed with Dungeons and Dragons, and lately, I've been gobbling up all the fantastic art from Chrono Trigger. And then, like a brilliant lightbulb moment, it hit me: why not combine them both? It's gonna be a wild fusion of epic adventures and time-traveling shenanigans! Interested players are encouraged to create characters inspired by the awesome classes and races from DnD, but let's keep things loosey-goosey. Powers and abilities can be more fluid, while still staying true to the archetypes. We're aiming for a balanced mix of magical and non-magical classes, so it's gonna be a half-and-half extravaganza. Oh, and no worries about the first-come first-serve chaos. Everyone's encouraged to share their character ideas and bring their unique flavor to the table. By the way, just a heads up, I'll be channeling my inner Druid Drow.

Our adventure kicks off in the bustling city of Elysium, right smack in the middle of their epic annual fair. But hold onto your hats because your character can hail from anywhere in the Forgotten Realms. Heck, they can even be from another dimension! Just make sure they've got a solid reason to find themselves in the heart of Elysium. Once we've gathered two or three eager players, I'll whip up an OOC (out-of-character) thread to kickstart our adventure. So, who's up for some thrilling escapades and unforgettable tales?




The setting






@Silver Carrot

Well, actually this was the case for Lucius as well. He had no control over his telepathy before, but now he can control it.
@Ignorancebliss Our characters have pretty much the same gift (my character only reads the main thought people thinking and doesn't have a second gift but still). I'm going back to the drawing board >.>

EDIT: Lucius can't send telepathic messages to others so I think we're juuust different enough and I'm going to go ahead with maybe some tweaks


Oops, my bad! I hope I didn't step on your toes. I don't know if maybe you had already shared details about your character in the Interest Check thread. I didn't check it before posting here, and no one had submitted their character sheets yet at that time (I mean Emeth had, but I was writing before she posted so I only saw her sheet when I finished posting as well). So, I apologize if I unintentionally jumped ahead of you.

Hey there guys! I posted this as soon as I became active here at the Guild, and I joined several 1x1 roleplays and a group roleplay. I already have a handful of games to take care of and don’t think I’ll be able to DM this. So yes, I’ll have to close it. Sorry to disappoint.


Oliver's thoughts swirled within the confines of his troubled mind as he stood amidst the gathering crowd, a maelstrom of uncertainty brewing within him. "Oh, shit. Will I have to remember all of those names?" Memories tangled like a desolate thicket, obscuring familiarity. He excelled in preserving what mattered—the taste of Laus' favorite dish —caramelized onions embracing velvety Gorgonzola—, Ophelia's whispered secrets. The name of the blondie eluded him, slipping through him like quicksilver. "Is it Isis?" He thought trying to remember. In the realm of small moments, he reigned supreme—a curator of the ephemeral, guardian of personal intricacies. His mind, a labyrinth of forgotten names, yet resplendent with treasured chapters.

"Well, I'm Oliver," he responded with a weary smile, his voice carrying a hint of resignation that mirrored the shadows dancing in his eyes. "Oliver Reed. Nice to meet you all," he added, his voice a fragile thread of hope amidst the cacophony of guarded conversations. His gaze lingered, silently beckoning for reciprocation. "Where are you all from?" he asked. He concealed the truth, the tenuous existence that bound him to Potaion, for it was a tale of locked laboratories and a mother entangled in the sinister dance of lethal fungi.








Oliver stood before the mirror, his gaze fixed on his reflection. His clothes, meticulously pressed, clung to him like a second skin, exuding an air of pristine elegance. He reached for the opulent bottle on the vanity, its glass glistening with golden hues. With practiced precision, he released a cloud of fragrance, notes of deep amber and velvety vanilla swirling in the air, mingling with his anticipation. As he inhaled the intoxicating scent, memories of nights spent lingering in opulent halls and whispered secrets resurfaced, intertwined with the bitter truth of a world fueled by privilege. Laus, a man with an enigmatic smile, approached with purpose, adorning Oliver's lapels with brooches that bore symbolic weight. On the right, a mushroom, delicate yet resilient, a homage to his mother's brilliance, while on the left, a radiant star, an emblem of the Hiltern family's lineage. Laus' voice resonated, carrying a hint of vulnerability, as he whispered, "Because you are family." Oliver's eyes met his own reflection once more, searching for traces of kinship within the depths, grappling with the notion that family, like everything else in this fractured world, could be both a gift and a burden.

At the threshold of the grand entrance, Kennedy, donning the same impeccably tailored uniform, stood before Oliver. Adorned with two brooches, both bearing the resplendent emblem of stars, he exuded an effortless charm that caught Oliver's eye. A pang of bittersweet longing coursed through him as he acknowledged the intricate web of relationships that bound them all. In that moment, the weight of Laus' proclamation, of being family, settled upon Oliver's shoulders, mingling with the residue of their clandestine affair that had dissolved into the realm of memories just months prior. The realization that Laus saw him as a son, a revelation drenched in conflicting emotions, served as a catalyst for the mutual decision between Oliver and Kennedy to sever the fragile ties they once shared. Amidst the enigmatic corridors of Glynwood Academy, where secrets thrived and whispers became echoes, Oliver embarked on a journey colored by unspoken truths and the tangled complexities of love entangled with kinship.

Stepping foot within the hallowed grounds of the academy, Oliver couldn't help but feel the weight of weariness settling upon his shoulders. As the bustling throngs of eager students moved with animated vigor, he found comfort in his detachment from the collective energy that pulsed through the corridors. His countenance, an expression of weary resignation, contrasted sharply with the unbridled enthusiasm that radiated from Kennedy, who reveled in the pulsating vitality of their new surroundings. Seeking respite from the clamor, Oliver slipped away into a secluded corridor, seeking relief in the solitude that whispered promises of escape from the ceaseless rhythm of their fellow peers.

As Oliver's gaze wandered through the grand halls of Glynwood Academy, his mind drifted back to the dreams he and his mother had once shared. They had envisioned this very moment, the day he would step foot into the revered institution they both held dear. But his reverie was swiftly overshadowed by the specter of tragedy, a haunting presence that lingered in the recesses of his memory. The image of his mother, consumed by the very creation she had birthed, flashed before his eyes, and a sorrowful tear escaped the fortress of his somber gaze. The bitter taste of longing mingled with the sweetness of their shared ambition, leaving him suspended between the realms of what could have been and the harsh reality of what now remained.

With tear-stained cheeks and a heavy heart, Oliver gradually regained his composure. The torrent of emotions subsided, leaving behind a hollow ache that reverberated through his weary soul. Resolute, he made his way toward the reception, guided by the distant echoes of hushed voices and a solitary monologue that pierced the stifling silence. Standing at the threshold, he hesitated, a solitary figure on the precipice of a new chapter. The weight of anticipation and uncertainty pressed upon him, commanding his attention. He stood there, absorbing the weighty silence, waiting for the final notes of the monologue to fade into oblivion before crossing the threshold into a world teeming with secrets and hidden agendas. The solemn cadence of his footsteps resonated in the empty chamber, his presence a subtle intrusion upon the clandestine gathering.

As Oliver observed the vibrant scene of connections forming around him, he chose to linger on the outskirts, a silent spectator in the dance of camaraderie. His gaze swept across the enchanting decorations that adorned the grand hall, their resplendence failing to evoke wonder within his jaded heart. Memories of his destitute past infiltrated his thoughts, casting a melancholic shadow over his present existence. How he had transformed into a cynic, hardened by the bitter truths of life's inequalities. A familiar figure caught his eye in the distance, beckoning him with the promise of reassurance and familiarity. But the unspoken agreement between them, the mutual decision to maintain a necessary distance, held him back. And so, his attention shifted to a small group engaged in animated conversation. Amid their banter, a sudden clash caught his ear, a verbal skirmish that piqued his interest. "Sorry, whatever, drop it." He hesitated for a moment, his gaze shifting nervously from one face to another, before finally mustering the courage to speak up. "Um, hi there... Mind if I, uh, join you guys?"






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