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    1. IncredibleBee 11 yrs ago

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I've got an idea but it needs fleshing out
Unfortunately, no-one signed up with someone whose only equipment is thousands of torches.


Once again, incendiaries prove to be the most useful tool at our disposal.

We must add more.
"Oro?" Al yanked his blade from the wall. His boss had started nagging half the group, and disappeared around back. She was a member of the church, so maybe she was getting onto them to go smite some zombies she'd found or go pray or something. With this in mind, Al shouldered his blade and followed the pint-sized paladin around back. Fortunately, some previous group of adventurers had already mined a hole. It smelled like rotting meat, and considering the tower's reputation for being a haven for undead, even Al could guess what lay inside. However, it was too dark to see if there was a spike trap at the bottom.

"Hang on." Al said, tying his lantern to his waist. He lit the item, which would illuminate an area around him once he got inside. Next, he lit the torch, then dropped it inside. Since it was alight, it would be easy to test depth, and would also reveal whatever lay at the bottom.
"Make a hole? That's... pretty good, actually. You're pretty smart, know that?" Al smiled at the dog, drawing his greatsword.

Indeed, weather and time alone had rotted away good portions of the tower. Knocking a hole in the wall was sure to be an easy task, and best of all, they couldn't booby trap a solid wall. The warrior thrust his sword between the bricks, and drug the blade along the inside, scraping and damaging what was left of the mortar. After several lines, he gave another thrust between a pair of bricks. With a grunt, he attempted to pry the bricks free. Gritting his teeth, he waved for someone to come closer. He'd make them an entrance yet.
"That's easy, boss. You're not thinking like an explorer. Or a thief. Or anyone who doesn't use the front door. It's alright; you'll get used to it." Al said, rubbing the back of his neck.

"See, you gotta think in terms of... you know. This." he tried to explain by waving his arms around. "Look. The top bit crumbled down to where it ain't nothing. So if the front door's trapped from the inside, we'll send someone to the other end, disarm the traps, and kindly unlock the door for us."
He pointed up. "I can totally throw someone light up to that ledge there. Or, y'know, smash the door and hope the trap breaks."
Well, it's more for lore reasons. Hundi are meant to be a less common sight in Velt, so more then two seems a bit too heavily weighted in their direction.

That being said, I'm a bit on the fence about it since I did really like Haruka and I suppose it's not impossible to have more.


They're most common in Ithillin, and that's right on Velt's eastern border, right? Seeing wanderers, merchants, and mercenaries in times of conflict would be fairly normal (especially traveling merchants), and I think all ours fall in one category or another. And it says Ithillin and Velt have good trade relations, so there's definitely a flow of goods and services, and that means people as well.

They could be rare in the sense that they don't settle down outside their home country very often. It's also the case that a foreigner is more likely to pass through a bustling trade hub than the average farming village, and there will certainly be fewer of the former overall, especially if we assume Velt's focused on agriculture.
I'd like to have you again, but my main concern now is we have two hundi already.

That being said, we're still trying to work one of the hundi(the bard) out. There's been a lot of confusion and the character might get reworked, so... hm.

I liked her so.. hm.


Not wanting extensive class overlap makes sense, but is it a big deal if we have multiple of the same race?
I mean, we already have four humans.
"Tch." Vincent grimaced, brushing away the tea. He'd barely learned anything at all.
"So all you're saying is that I just gotta kill all his clones at once? I think I can manage. Maybe prepare some cryogenic weapons." he growled.
"And I don't know shit about that Yostsuba place. But if what you say is true, maybe I ought to pay them a visit later."

"Now, if you ain't got anything else to say, I'm gonna take my leave. Next time I won't let that monster run away." he said, turning towards the door.
Name: Al Valkanos

Age: 21
Gender: Male
Race: Human
Class: Warrior

Appearance: Al's taller than average, with decent muscle tone, but his long body makes him look leaner. His hair is a messy, unkempt mop of muddy brown hair, and his facial features are surprisingly soft. Albeit, he's usually got a bruise or bandage marring them.
His dress style is pretty comfy; he mostly wears loose fitting traveler pants and untied boots, with a cotton shirt and dingy longcoat up top, with the sleeves rolled to his elbows for a can-do look. His right hand and lower arm is wrapped in bandages for better wrist support and also so he doesn't lose his grip. On his back he typically keeps one or more large greatswords, of varied make, kept in a sling. He made a necklace out of a a beast's fang, and wears it as a lucky charm.

Personality: Al is by all means a kind, well-meaning person, with an understanding of the importance of friendship. He just happens to have a wild streak, and that streak just happens to be rather good at hitting stuff really hard.
He's not so much caught up in a balance between right and wrong as he is between right and fun. This poor impulse control, combined with a poor danger sense, inevitably means he's often the first to dive into a dangerous area or do something stupid for fun. It's great in a dangerous line of work, though.

Brief Backstory: It's not precise to say Al's forgotten his past due to amnesia. It is, however, accurate to say he's forgotten where it is. However, when growing up, he was always considered a strong boy, even in a rural community where the pastime was wrestling wild animals. Al, however, couldn't be content living a life of mostly farming and whiling away the hours on the porch. He was the sort of child who liked to wander. One day, the year he became a man, he wandered a bit too far, and ever since then has gotten increasingly lost. Determined not to let that get him down, the then fifteen year old began a new life, the life of an adventurer, sellsword, and treasure hunter.

Equipment: Al's weapon of choice is the greatsword, and he's currently carrying six of them. If one breaks or gets tossed, he has a handy backup. These particular ones are made of steel, but he's not picky when it comes to replacements.

Additionally, he hauls a handy array of equipment for traveling
-A backpack
-A large blanket
-A lantern
-Flint and Steel
-A torch
-Salty beef jerky
-A waterskin
-A bottle of liquor
-Rope
-A bear trap

Abilities: Al is strong - much stronger than his frame would even suggest; he can crumple metal with his fists, throw heavy objects, and lift big things. He's durable to boot- It's pretty common for enemies to take a sledgehammer to his face, because anything less probably won't phase him.
Naturally, his self-taught fighting style takes advantage of this, and focuses on Al throwing his momentum around to deliver maximum impact haymakers. Drop kicks are common, as are wild punches, suplexes, and throwing whatever's handy, up to and including the enemy. Additionally, Al carries around several greatswords, since he finds their length and mass are good for slinging around. Also he thinks they're cool.

Perhaps the biggest downside is that his muscle mass isn't proportional to his strength. A fighter with the same strength levels but more muscle mass, for example, has an easier time throwing Al than the other way around, and naturally has an easier time putting more force behind blows.
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