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    1. IncredibleBee 11 yrs ago

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@IncredibleBee
Name, personality, upbringing, belief, faction... Aside from the weapons (and the lack of regeneration), this character is as close to a carbon copy of Alexander Anderson from Hellsing Ultimate as they come. I don't mean to criticize, but I think a level of originality makes for a more entertaining experience, both for you and everyone else.


You got a problem with paladins?
We need more anime Catholocism

Theme Song: https://www.youtube.com/watch?v=eVB8lM-oCSk

Name: Antonio Hasta
Gender: Male
Age: 28
Race: Human

Appearance: Anderson's work attire consists of a suit of metal armor, sleek and stout looking. Over it is an ornate white surcoat with a scarlet cross emblazoned across the chest. A large red cape covers the knight's shoulders, and his head is concealed by a great helm. From his belt hangs a silver crucifix, several bottles of holy water, and similar items. He is the very image of a wandering crusader.
Underneath the helmet lies a young man with medium length black hair, brushed back and revealing a shock of white. His face is clean shaved and his green eyes are focused and steely. His body sports the odd scar or nick, notably one going diagonally over his eyebrows.

Faction: The Catholic Church

Personality: Andrew, on his surface, resembles the quintessential crusader. Frighteningly zealous and possessed of an incredibly devout faith, he does not hesitate to smite any demons and heretics he sees. Paladin Anderson is a tool of divine retribution.
With his helmet off, metaphorically speaking, he's relatively down to earth. He's an avid reader, and when he's not fighting demons he often helps run the orphanage he grew up in. He holds moral values in high esteem, and puts a high value on human life. In fact, this trait is often what fuels his fire. In his own words, he's been blessed to meet many kind people, and should do his all to defend good. That is why he fights. That is why he delights in punishing demons.

Bio: Anderson was born an orphan in Europe. Raised in a Catholic-run orphanage, he was soon found to have a spark of devotion setting him apart from the other children. Carefully, he was guided to study, train, and pray harder than one would ever expect, and was ordained at a very young age. From there, he was drafted into the ranks of the Vatican's foremost Exorcists. Its secret legions consist of highly trained demon hunters equipped with blessed weapons. Anderson specifically was a young prodigy, and his single-minded devotion combined with constant demon-slaying and regular contact with divine artifacts even granted him a powerful blessing.
Now, with the balance of the world thrown out of order, he fights to bring peace to humanity, by eliminating demonic threats with extreme prejudice. God wills it.

[Combat]

Powers and Abilities:
Deus Vult - The obligatory DT equivalent. Invokes the wrath of Heaven's mightiest warriors for a short time. A giant, spectral warrior angel appears behind the paladin, mimicking his moves. During this time, the Paladin himself takes on a golden aura, his weapons go ablaze, and he gains wings of light.

Style:
Crusader - The "default" set of moves, covering techniques used on foot.
Godspeed - Summons a holy motorcycle, allowing the Paladin to become a modern day cavalier. Changes the properties of certain moves and allows high speed.

Equipment: Anderson wields a variety of blessed weapons, passed down for centuries.

Michael - A set consisting of a gleaming longsword and sturdy shield. The former has an ornate crossguard and scripture etched onto the blade. The latter is adorned with a large crucifix, across which is inscribed "Quis ut Deus" and around which are paintings of various saints and martyrs.

Gabriel - A long, powerful lance with a shining white blade. It's enchanted that, when thrown, it and its wielder will be reunited.

Raphael - A longbow carved from an ancient tree used to lynch a martyr. It launches a storm of magically generated arrows.

Uriel - A frightening mace, with a head resembling a brazier that can extend on a long chain. Its sheer mass can pulverize sinners.

Techniques:

Michael
Cavalier - LVL 1 - Charges forward with a powerful thrust, skewering evil.
Stonewall - LVL 1 - Bashes an enemy with a powerful shield strike, knocking them away.
Castle - LVL 1 - A barrier of holy energy extends from the shield, protecting allies from harm.
Smite - LVL 1 - The shield combines with the sword and magically form a gigantic claymore, trading defense in exchange for the ability to punish evil without mercy.

Gabriel
Longinus - LVL 1 - Throws the lance at a high velocity, sticking into an enemy. Can be followed up by teleporting to the spear's location. (Gabriel is unusable until the secondary step is used)
War Dance - LVL 1 - Spins the spear in a wide arc around the body. Even surrounded, a paladin will not surrender.

Raphael
Artemis - LVL 1 - Fires three arrows in a wedge pattern. A technique developed to fend off armies.
Crescent Moon - LVL 1 - Fires a group of arrows upwards, landing down in a small area. Hunts down those that may hide their sins.

Uriel
Flagellation - LVL 1 - Twists the chain around an enemy, then yanks them closer. Evil cannot escape.
Immolation - LVL 1 - Shoots the head out at an enemy on a chain, then causes a fiery explosion before retracting. Lets sinners taste the Lord's wrath.
I'd just like to know what the 'stats' are and how you plan on handling them.


We're not using an actual system, so I would say we don't really need numerical stats. Of course we'd have things like "Oh, my character can juggle and is a master glassblower", what they're good and bad at, but it's general, relative stuff. Hard numbers are only really useful for dice.
Start in the middle. If players lean one way or the other, let it develop naturally.
Do it.
Vita you shouldn't have expected a lot to go on because there was very little for us to investigate in the first room. Even if there wasn't, we'd clear out enemies before anything else.
Who left over PM?
So did we kill the rats?
Well perhaps it would be easier to make a character if I had more lore to work with.
<Snipped quote by IncredibleBee>

I mean...I assume it would be for the scientists. Probably not for the subject but then...what subjects ever have fun in labs. Maybe the mice if they get cheese.


Well yeah, but look at it this way. Say you discovered a feral child, and you wanted to make them a functional member of society. Would you lock them away and only see men in white lab coats? Or would you want them to meet more people and get a variety of experiences and conversations?
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