Avatar of IncredibleBee
  • Last Seen: 7 yrs ago
  • Joined: 11 yrs ago
  • Posts: 1347 (0.35 / day)
  • VMs: 0
  • Username history
    1. IncredibleBee 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

I just posted. Antonio still needs to accept/reject the branding.


Accept?

As if an agent of God would lay with a miserable lot of Antichrists.
The loud scrape of metal sounded as Michael slid along the barren rock the paladin stood on. Antonio leveled the sword with the Council's disgusting, heretical forms. A tone of enmity was apparent as his booming voice echoed around the chamber.

"I'd say go to Hell, but you've made yourself quite at home. Perhaps these fools may take up your offer, but you truly are miserable old idiots if you think I'd just turn tail on my Lord and Savior, Jesus Christ. Any scar I gain in His service is a mark of pride, demon. Now get on with it! You're wasting valuable time I could be spending making those demons and heathens above suffer. And pray we don't cross paths again. The next we meet, I'll bring a pickaxe, and we'll see if your insides are softer than those rocky faces."
How does the Council assign Watchers to people who aren't contracted with them? If they can do that, why don't they just give Watchers to the super strong guys who are in charge of the armies and have them fix it? Why don't they just give a Watcher to Sevrin and tell him to stop making the apocalypse happen?
Why are they asking our group to help at all when they have the four horsemen to fix things? Or barring those guys, they can just give a Watcher to Nero, who's more than proved himself as capable after DMC4.

What's our group's incentive to fix things, beyond 'several of you failed once and it's all your fault because of it'? Several of us weren't even there; therefore it couldn't be our fault. Furthermore, how can you motivate players or characters without loot? Keep in mind half the players are mercenaries of some kind.

Isn't there a more fluid and natural way to give your players than literally telling them "Do what we say or die"?
Name - Kodor
Age - 25
Gender - Male
Race - Human
Personality - Kodor is a noble savage with a fiery temper and a penchant for extreme violence. In battle, he is liable to be possessed by an extreme bloodlust, entering a berserker state.
Despite this, he has a primitive sense of community. To him, the protection of his tribe is more important than anything else. The tribe protects each other and helps each other, and in the outlands, this is essential for living another day.
He's gone from living as a hunter-gatherer to being in places where food and drink are bountiful. As such he's fond of food, drink, and other simple pleasures, though he also derives a form of joy from violence.
Kodor, given his life, also believes that might makes right.
Appearance -


Abilities - Kodor is second to none in terms of strength and constitution, raised in the harshest climates and fighting dangerous monsters. Likewise, he's skilled with melee weapons, overwhelming enemies with sheer strength.
Moreover, he's fit to bouts of berserker rage. When he enters such a state, he grows frighteningly violent, able to ignore pain, fear, and fatigue until he bleeds out or the enemy is destroyed. Even allies are recommended to stand back until he calms down.
Equipment - A heavy sword and a greataxe, both slung across his back.

Backstory - Kodor hails from the farthest reaches of society, wherein dangerous beasts and the harshest climates make survival an everyday concern. There, Kodor and his clan grew as savages, living off the land and eating the monsters that sought to destroy them.
Kodor's role in the old village was as a hunter. He, especially, would venture from the safety of the huts and fires and spend long periods tracking dangerous beasts in the snow. This was necessary. It provided meat and bone and fur. Kodor spent many years doing this. However, one year, he went out during an especially harsh blizzard. During this time, he was beset by many hungry bears. For him, this meant much meat. When he returned, however, the village was abandoned, the huts empty. The tundra was vast, and if they weren't dead, it was likely Kodor would never see them again.

Without a clan, he began to wander.
He left the tundra and wandered the deserts. There, he killed.
He left the desert and wandered the plains. There, he killed.
He left the plains and wandered the jungles. There, he killed.

But no matter where he wandered or who he killed, he never found his village. This brings him to today. He now lives his life only as a sellsword, mercenary, and treasure hunter.
I have an adventure idea lying around. I'll post it later.
"Yes, your Holiness. The city was abandoned almost immediately.... No. The unbelievers here surrendered almost immediately. Only I and one other remain." Antonio spoke into a payphone, helmet removed. A reaper-like figure loomed behind him, raising its scythe as it let out a ghastly howl. Antonio pointed Uriel behind him, and the head rocketed off on its chain, decapitating the Hell.
"There are many demons here.... No, I believe we should fortify the Vatican for now. I will handle the situation concerning Barlour. Furthermore, I believe the battle to be localized here. I don't understand why.... Yes, it does seem rather arbitrary these demons would confine themselves to such a small area." he continued, whipping the flail forward. The long chain wrapped around another demon's neck, before he yanked it to his feet. As the demon slid on the ground towards him, he raised his foot, and stomped down on its head. No monster could resist a curb stomp from the heavens.

"No. Unfortunately, all armed forces evacuated immediately, even the so-called saviors of humanity. Because of this, the civilian casualty is rather high; as quickly as these monsters emerged, the people were caught by surprise. Even now, I see bodies. Some look like police who tried to fight back, but there are also women. I see a few children have also fallen victim..... of course, your Holiness. I shall say a prayer for them. No innocent deserves to be harmed in our Holy War. We must at least see to their safe passage to Paradise."

The knight rested his mace on his shoulder, and thought for a moment.
"If I had to say... It would be best to utilize the time to rally the forces and prepare a line in the sand, but I'm no strategist. A brash man would call for an assault, but we remember how well the Battle of London turned out. For now, I'll perform reconnaissance. If there are innocents left, it is my duty to save them. Afterwards, I'll locate the source of this demonic scourge."

The knight nodded at the words through the speaker, and motioned a cross across his head and chest.
"Thy will be done. Deus vult."

Hanging up the phone, Antonio turned to his newfound friend. "I don't know your origins, but you proved yourself against these heathens and demons alike. In my eyes, that proves you are a good person, and hopefully a Catholic. If you'd grant me a favor, I ask your help in this matter. We must rescue any innocents left in the city, and slay as much evil as possible on the way."
Oh, what I meant is that he can't be simply broken like any old bone you may find. He's got the physical resilience of a warrior, not a frail skeleton, if that makes sense. I am pretty sure Kodor could obliterate him if he isn't careful. :-)

And as for the magic killing him, I had something like this on my mind: If you crush him physically, let's say snap his spine or decapitate him -- or anything of the sort, really -- he remains alive, just useless and pretty much dead in the sense that he can no longer continue the RP, but his soul is still trapped in his broken skeleton and is doomed to remain like that forever. He would remain alive in that, should I say poetic sense, which doesn't make him invincible or overpowered. A powerful spell can destroy him in both senses -- obliterate his body and cast out his soul from it, killing him for good.

Is that better?


I'm gonna throw out a suggestion in case you want to use it; it's how I like to do sentient zombies but it'll work better if you wanna make him fleshy instead of a skeleton.
Typically undead can't feel pain, which is actually a huge advantage in combat. It's why when Kodor goes berserk, that's one of his boons; he just ignores pain and fatigue and injuries and fights until he can't even move. As an undead, you're probably also resistant or immune to disease, poison, and hunger.

Another thing you could do instead of mere durability is, not regeneration exactly, but something similar. Wolverine style regeneration is hard to keep track of without a system, and also relatively easy to abuse to where you inevitably have a guy who can get stabbed in the chest and say "lol i heal", thus negating any semblance of danger.
What you could do is have him get hacked to pieces, but then sew his body back together later. This gives him a certain form of regeneration that gives him a very unique advantage over a living warrior, but is still limited in that you don't have time to pull out a needle and cord during a fight.
Limbs can also be mangled to the point of uselessness, like if his arm got crushed, burned to ash, or chewed up by a large beast. So what do you do? Go find a fresh corpse, lop off his arm, and stick it on your stump.

And on top of this, you still have ways of being disabled or killed. If all your limbs are disabled or your head gets chopped off, then you'd be helpless until someone patches you up. And you can still have a method to get perma-killed, which with undead is typically destroying the head or heart.

I've been mulling this sort of thing in my head for a while, but I always forget to play a ghoul when I have the chance.

Also ImportantNobody, I'm probably gonna throw out some lore ideas in a short while, specifically about the actual culture and tech, and probably a bit on magic. That way the setting is a bit more cohesive and clear, but we can still leave room for adventuring. I'll make a post about that in a short while.
Name - Kodor
Age - 25
Gender - Male
Race - Human
Personality - Kodor is a noble savage with a fiery temper and a penchant for extreme violence. In battle, he is liable to be possessed by an extreme bloodlust, entering a berserker state.
Despite this, he has a primitive sense of community. To him, the protection of his tribe is more important than anything else. The tribe protects each other and helps each other, and in the outlands, this is essential for living another day.
He's gone from living as a hunter-gatherer to being in places where food and drink are bountiful. As such he's fond of food, drink, and other simple pleasures, though he also derives a form of joy from violence.
Kodor, given his life, also believes that might makes right.
Appearance -


Abilities - Kodor is second to none in terms of strength and constitution, raised in the harshest climates and fighting dangerous monsters. Likewise, he's skilled with melee weapons, overwhelming enemies with sheer strength.
Moreover, he's fit to bouts of berserker rage. When he enters such a state, he grows frighteningly violent, able to ignore pain, fear, and fatigue until he bleeds out or the enemy is destroyed. Even allies are recommended to stand back until he calms down.
Equipment - A heavy sword and a greataxe, both slung across his back.

Backstory - Kodor hails from the farthest reaches of society, wherein dangerous beasts and the harshest climates make survival an everyday concern. There, Kodor and his clan grew as savages, living off the land and eating the monsters that sought to destroy them.
Kodor's role in the old village was as a hunter. He, especially, would venture from the safety of the huts and fires and spend long periods tracking dangerous beasts in the snow. This was necessary. It provided meat and bone and fur. Kodor spent many years doing this. However, one year, he went out during an especially harsh blizzard. During this time, he was beset by many hungry bears. For him, this meant much meat. When he returned, however, the village was abandoned, the huts empty. The tundra was vast, and if they weren't dead, it was likely Kodor would never see them again.

Without a clan, he began to wander.
He left the tundra and wandered the deserts. There, he killed.
He left the desert and wandered the plains. There, he killed.
He left the plains and wandered the jungles. There, he killed.

But no matter where he wandered or who he killed, he never found his village. This brings him to today. He now lives his life only as a sellsword, mercenary, and treasure hunter.
The swordsman dashed forward, attacking the paladin head on without so much as a sneak attack. He was one of those dual sword fighters; Antonio knew their type. Broadly, they were in two categories. One had the experience, reflexes, and upper body strength to use a large sword in each hand. The other kind didn't.
And as he began swinging at Antonio, using sword and shield to parry the devil arm's blows, it became quickly obvious he was the latter. If his physical ability was quantified into statistics, they'd be... middling, he'd have to say.

But beyond that, he had an annoying manner of dress, with a fedora covered in large feathers. It was typical, really.
"Flock off, feather face!" he said, using his Stonewall skill. The shield bash was invulnerable from the front and excellent for knocking opponents away, but its real usage lay as a setup; knocking your opponents back left them with a huge opening as he immediately used his other skill. Michael flashed with a glowing light, and the paladin rocketed forward, thrusting the sword in front of him like an angry lance headed towards the blasphemer's heart.
OK, I'll say it. I feel like that while what's happening at Gilgamesh is interesting, it kinda defeats the purpose of the Prologue and every one being made aware of the threat posed by the loss of the seals and what not. I mean, just my two sense, but the idea was everyone was sent to Barlour to investigate rising demonic influence, not launch an assault on the men and women commissioned to protect humanity. I mean, wouldn't that fit better under Chapter One material?


I wouldn't worry too much about the seals. In Darksiders, it took six broken seals and a full hundred years before humanity was wiped out. And even then, the humans in Darksiders didn't have highly advanced technology or an untold number of magical demon hunters running about, so they're a lot better off here.
© 2007-2024
BBCode Cheatsheet