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Username: Ipsie
Name: Eris Froideur
Age: 20
Gender: Female
Country: Other, simply because she is not of a particular side, although she resides in Luria lands
Weapon:
Throwing knives, though she is more skillful fighting in her feral form
Feral Form:
Moveset - Blizzard, Ice Beam, Shadow Ball, Wake-Up Slap
Appearance:
She often wears simple, plainly colored dresses along with a matching flowing cloak, which hides pockets of knives. She also adores flowers, which is always woven into her hair. Her pale eyes are slightly unnervingly cold compared to the rest of her deposition, not unlike her feral form.
Personality:
Eris appears at first glance as a sweet, but shy girl. She maintains a practiced, pretty smile on her face every day. She speaks politely to anyone, no matter if she knows them or not, and acts very courteous and charming. She seems a little aloof, though, rarely attending social events and never speaking to anyone unless they speak to her first.
Most of her image is a perfectly sculpted mask - she lives in constant fear of humans despite her appearance, and is extremely cautious in her decisions in any situation. She instinctively looks over her shoulder far too often. She rarely puts her trust in anyone, and is often suspicious and wary of others who try to get to know her
too well - but never lets that show. Eris despises many of her neighbors, hearing them preach about the 'demonic Morphs' far too often, but still tells them good morning with a smile every day. She is a skilled lier and actor, and does so without even a single flinch or thought, easily fooling even the most observant. There is paranoia within that lovely and calm exterior, often over thinking scenarios where the extreme worst could happen as a result of any little mistake (for good reason). Eris often puts herself down easily, and has low self-esteem and confidence overall, often blaming herself even on things she could not control.
When she sheds her 'mask', she is blunt and surprisingly cynical and negative in contrast to her everyday facade. She often casually expects things to go wrong, somehow, no matter what and cannot understand how some people can be so genuinely positive. She brims with hate and rage for humans, and bottles it up inside for the sake of her life. Having played a role for so long, she often forgets that she is a Morph, and finds the most exhilarating freedom when she gets a rare chance to be in her feral form. She spends a portion of her nights exploring the Nightshade Forest in her intangible ghost-type feral form, and that is where she is happiest. But always, always afraid.
She has never met another Morph - and she is unsure of how she would react to meeting one.
Biography:
Eris was the only daughter of her family, growing up in a modest dwelling by Glassfield, rather isolated and located directly at the edge of the Nightshade Forest. To the public eye, they were a simple, lower-class household who scraped a living selling ice sculptures with the help of their Froslass. However, the reality was that both her mother and father were Froslass Morphs - and she was, too. For years, the family had carefully crafted their image to fit into society without suspicion of being associated the ever loathed Morphs. Thanks to living in the northern region of Luria, her father had befriended a wild Froslass, who became the 'family pet' for lack of a better term. However, the very existence of said Pokemon was the integral part of their lives that allowed them to live, as safe as a family of Morphs could be living alongside those that hunted them. If they ever accidentally crossed paths with a human in their feral form - and it was very rare, anyways - they could simply use the actual Froslass living in their house as an explanation, along with ever-practiced lies. And, to their luck, their isolated location of residence wasn't home to many villagers with Pokemon, further lowering their chance of being recognized. It was, in essence, the perfect location.
Her whole life, Eris was trained, taught, and educated constantly by her parents on how to survive as a Morph among humans. How to lie, how to distract, how to control her temper, how to remove attention away from herself with every action of her life, and how to forge in the wild if an emergency would prompt her to flee elsewhere. Eris became adept at these tactics, along with training herself with knives for self-defense as they were easy to conceal in her clothes and to sling on a belt. However, she became very withdrawn to her childhood friends over time as a result, and became known as 'the shy girl.'
When Eris became twenty, her father passed away, leaving the hunting duties to her mother. Her mother had gone into the Nightshade one day, saying that she would return by nightfall. And never did. A confused Eris was left in the possession of the house and the business, with only a silent Froslass at her side now. Falling into a depression from the loss of both of the parental figures in her life, she decided to take up their responsibilities, because who would? One day, she overheard a loud and rambunctious individual passing through, bragging about successfully hunting down a Froslass morph in the forest some time ago. It was no mystery what the fate of her mother was now. Eris was horrified, and became forever terrified from then on, becoming a shut-in and only leaving the house just enough to not arouse suspicion. She recited a made-up story of how her mother had left to care for an elderly relative at Ocean Point to anyone who would ask. The Froslass companion grew distant ever since, having been strongly bonded to her dead father, and only ever shows up to sculpt with Eris, and would disappear for the rest of the day. He never speaks to Eris even in her feral form, despite being the only familiar comfort she had left.
Meanwhile, her hatred of humans grew by the day, but there are still conflicted feelings whenever she greets her human friends. She retreats to the forest more than ever now, one reason being so she would not have to see their faces as often.
Other:
"If only the snow would never stop falling, then perhaps it could bury all the humans for me."