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Harry Timms -- Flight Attendant (now the most senior surviving crew member)

Physical Description:
  • Image
  • 34 years old
  • 6'2", 185#; a well built, muscular, slim structure
  • Hazel eyes, brown hair (neatly cut), beard (also neat)


Personality:
  • Confident, intelligent, compassionate.
  • Very capable; quick to learn new things; never gives up.
  • Educated: Bachelor's Degree in Education, Master's Degree in Social Services Administration.
  • Heterosexual; lover back home (whether that matters now or not).


Pre-RP History:
  • Grew up in a small town where he excelled in sports.
  • Attended the University of Oregon on a basketball scholarship.
  • Wanted to be a public school teacher, then a social worker; went to work for the State of Oregon.
  • After an accusation of sleeping with a 17 year old client, he quietly left the field. (This will be further explained in an IC post at some point, showing that he is not a "perv".)
  • Became a flight attendant to "see the world".
  • Began dating a woman (Tammie) just 3 months before the start of the RP.


RP History:
  • Senior-most of two surviving Flight Attendants, the other being Connie Flanagan.
  • He immediately took control of the rescue situation, finding no resistance from the others.
"Lost In Time: 10,000 B.C.E."


Introducing Flight Attendant Harry Timms:

The airliner traveling northward from Los Angeles, California, had been making good time with a fortunate tailwind. It looked as though the flight would reach Seattle, Washington, a good 10 minutes before its advertised arrival time of 11:52pm, which pleased not just the 215 passengers but the 2 pilots and 3 flight attendants as well.

Then, without any prior signs of issues, the jet's electrical power simply went out: no explosions, no sparks, no clanking or grinding or cracking to be heard. In an instant, the interior of the plane was darker than the outside of it, which was lightly illuminated by the stars and moon here above the clouds.

The pilots found themselves further hampered by the unexplainable failure of anything and everything that might provide them alternative light: headset and handheld flashlights, emergency lamps on the bulkheads, and even cell phones and tablets were dead. It was suddenly as if artificial light had never been invented ... which, of course, the crew and passengers would later find out was far truer than they could have imagined.

As the engines failed, the crew found themselves lucky to be in this particular model of aircraft in two respects: first, the flight controls had been designed to take a default position in the event of a total power loss that would maintain the slowest rate of descent; and second, the steering controls could be operated via manual hydraulics from the cockpit. Sure, they were sluggish and without delicate adjustments, but the result was that the flight crew was able to use the natural light on this cloudless night to direct the craft enough to prevent a total disaster.

In the end, the pilots avoided a forested ridge that would have meant total disaster and brought their plane down on a relatively flat piece of land. Here, there was mostly tall grasses, low shrubbery, shallow wetlands, and only a few tall trees. A lone member of that latter type of flora was the cause of the first serious damage to the plane as a lone tree on the left side violently severed that side's wing from the fuselage. The craft pulled to the left and rolled downward on the right enough to dig the tip of the right wing into a shallow bog, ripping that wing off as well.

The body of the jet continued forward as the right wing exploded, thankfully far enough behind it as to not burn the passengers in their seats. As the fuselage continued sliding across the soft earth, it came to a violent and deadly stop when the nose directly struck the trunk of a centuries old tree. The cockpit was crushed against the immovable object, killing both pilots and the senior flight attendant, who had been in the cockpit at the beginning of the disaster chatting up the man and woman flying the plane.

Harry Timms was one of two surviving flight attendants and had been sitting on the starboard side of the plane, which was now of course the floor of the aircraft. He had come out of the wreck relatively unscathed, with only minor cuts and scratches from debris that had flown through the air, striking him about the skull, face, and legs. He unbuckled from his seat and immediately went to check on the flight crew. Both the pilot and co-pilot had been horrifically crushed and his supervisor on the attendant crew had had her head nearly cut off.

Harry didn't waste time in sorrow there, instead heading aft to check on his second team mate and the passengers. He found himself rather shocked -- thankfully -- to find most of the passengers still alive and only minorly injured. He looked about for fire and saw none; he checked the dangerous/flammable fume indicators -- which didn't require electricity or batteries -- and again found no signs of danger.

"Okay, listen up!" he called out over the mayhem of cries, sobs, and other signs of fear and hurt. "We need to get everyone out of the aircraft. If you are not injured, please help those who are. If you are injured, let your neighbors know."

There were a couple of dozen people at least who were still buckled in their seats and -- if on the craft's port side -- were dangling in the air. Harry organized some of the stronger and/or taller passengers to aid them in getting safely out of their seats. The other survivors began making their way to the aft of the jet where the tail had been ripped off and offered a large gap to allow escape.

It took almost an hour to get all of the survivors out of the plane. Someone with some outdoor survival skills had used the nearby fuel fire to create a trio of fire torches to illuminate the wreckage's interior. With them, Harry and his flight attendant teammate, Connie Flanagan, along with a handful of volunteers searched through the plane for blankets, pillows, coats and other cold weather clothing, food, and water. They tried to be respectful of the privacy of the passengers' carryon luggage, but privacy rated a distant second to ensuring the survivors were warm, dry, and relatively comfortable.

In addition to the torches, the fuel fire led to the building of not just one but three fires nearer to the plane, fueled by gathered wood, brush, and grass. As the survivors settled in on the ground -- some of them using cushions from the plane's seats -- food, water, and a plastic container of little bottles of alcohol was distributed to keep minds off the tragedy just a little bit.

"I need everyone to find a place around one of the fires and sit and stay where they are," Harry told the group once everyone was out of the wreckage. "I found the passenger manifest, and I want to check the lot of you against it."

He and Connie set about circling the fires, asking names, and checking them off. In the cases of injured or incoherent passengers, they checked for IDs. They asked about injuries and -- with the great fortune of having a medical doctor, a registered nurse, and a retired Navy corpsman amongst the survivors -- began tending to the physical results of the crash as best they could. More than two dozen passengers and three crew had been killed during the crash itself, and an equal number would die of their injuries over the next 48 hours.

In the end, 150 people would survive the crash.

Premise:
  • An airliner traveling from Los Angeles to Seattle goes down somewhere in Western Oregon.
  • There are 150 survivors (passengers and crew).
  • There are absolutely no signs of human habitation within sight of the crash site, as if human kind has never been here.
  • Ultimately, it will be discovered that the plane has traveled back in time to ~10,000 B.C.E.
  • The survivors must learn to live and work together if they want to survive, let alone thrive.


Story versus roleplay:
  • This is more storytelling than roleplaying, and the RP will move quickly.
  • Ultimately, the RP calendar will match the real world calendar.
  • This means that you need to say all you want to say for a particular roleplay time period in very few replies.
  • You are telling the story of your character(s) as opposed to roleplaying them interactively.


Characters and the interactions between them:
  • Writers are encouraged to write more than 1 character.
  • Characters don't have to be "super" types: SEALs, ninjas, supermodels, spies.
  • They can be regular ol' simple, boring, ugly, lazy, criminal types.
  • If you use an image, use a photograph (not animation) that does not include any copyright information.
  • Writers do not necessarily have interact with other writers:
    • Do you want to write but not roleplay per se?
    • Write loner characters or multiple characters in the same reply.
    • Or, if you want something in between, the Host will team up with you.
    • The important part is to involve your character in the larger story somehow.


Replies: length, frequency, proofreading, and more:
  • There is no minimum reply length.
  • Just move your character's storyline forward.
  • At the same time, do not post more than 3 replies a day (unless given permission by the Host).
  • Do not write a novel either.
  • Readers have a tendency of skipping Bible-length replies.
  • Put characters names at the top of replies to make finding them later easier.
  • Proofread! No one reads or roleplays with a lazy writer (or, at the least, I don't.)


Time management of the roleplay:
  • I will give 1-2 weeks for writers to establish their characters (Day 1).
  • After that, I will advance the story as seems appropriate.
  • My goal is to move the story at real life pace:
    • Each role play day will equal 2-3 real world days.
    • At least once a month, we will perform a Time Jump to keep the roleplay calendar near the real world one.


Writers who do not post consistently:
  • This role play is not designed for a writer who only posts 1 or 2 times a week.
  • However, if your character is not vital to other interactive situations, you can get away with a low number of replies.
  • If you don't post for a specific roleplay day, it will be assumed that your character simply didn't do anything of note.
  • If your character's actions are vital and you do not post, the Host will likely post for your character.
  • And if this becomes an issue, the Host will either take over your character permanently or feed it to a saber tooth tiger.
  • If you don't like this, the solution is to post a reply. ;)


How to join and play:
  • Writers will use the Character Profile Sheet I will soon post.
  • "Flawed" characters are invited, even encouraged.
  • Please be reasonable regarding the length of your replies and the number of them.


Updates to this introduction:
  • I'm sure I will add more to this introduction in the future.
  • When I do, I will add NEW to the front of it for a few days.
Premise:

  • A United Airlines flight from Los Angeles to Seattle goes down. Most of the passengers survive due to the professionalism of the flight crew.
  • There is no sign of human activity anywhere in sight, and ultimately it is discovered that they have somehow traveled to the distant past, possibly before the arrival of humans in this region. (The title gives away the time, duh.)
  • The survivors must learn to live together if they want to survive, let alone thrive.


Some important notes:

  • This story will move at half real time: every two real world days will equal one roleplay day.
  • If you can't keep up with a post that advances your character's story every other day, the Host will presume that your character simply did nothing of importance that day. No problem.
  • Replies do not have to be 5,000 words! A short little post to tell us all what your character(s) is/are doing is enough.
  • I don't like lazy writers: if you aren't going to proofread to make your reply worth reading, don't join.
  • I'm sure I will add more here later, and when I do, I will add the word NEW in front of it.


How to join and play:

  • Writers can create one or more characters using the CPS (Character Profile Sheet) I will soon post.
  • Writers should keep in mind that it is okay to create characters who are flawed, vulnerable, dislikeable, etc. Not every character needs to be a super model or SEAL or ninja warrior.
  • Post at least once every other day for each character. A couple of lines are all that's needed, so long as you are moving your character along.
  • Please do not post more than twice a day per character. I would prefer that all of your characters are spoken for in the same post, though, exceptions are allowed for those whose characters are interacting with other writers' characters.
  • Again, I'm sure I will add more here later with NEW in front of it.
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