NAME::
SGT. Paris Beurra
SPECIES:
Human - Male
AGE:
32
FACTION ALIGNMENT:
GES former ZSRP SGT
HEIGHT/WEIGHT (OPTIONAL):
6'0
200 lbs
PHYSICAL DESCRIPTION:
A relatively large military man, broad shoulders hairy chest noncom style. White skin tones with various farmer tan lines, thick muscles that aren't really visible because it looks like he is just a fucking tree trunk of a human man. Square jaw faces brown hair, with a stubble covering his face. His eyes are a dark blue/green color.
BACKGROUND PRIOR TO BEING SELECTED FOR THE MISSION:
Long ago, maybe sixteen years back, a man enlisted into some rebellions army, mainly as a militiaman, to fight against those attacking his people. Lying about his age and managing to get past technology by the fact that his people just needed raw recruits for defense, he was able to join in the ranks. Not much is known about his people, but this is how he was brought into the ZSRP's army later in his life, where he distinguished himself and was able to excel in his ability as a leader and engineer.
Bravery and saving those around him were his top priorities. The lives of his comrades were key to his mission, and he followed through almost every time. Thankfully his career was simpler and easier than most; he was focused on engineering building things, demolishing those that weren't safe and up to standard. He did play combat roles though, such as building bridges in combat zones or demolishing undetonated ordinance. He has even been with nuclear devices before.
But this lead to the one stain on his record, which was the destruction of a habitation block in a city, it was partially occupied by civilians, himself, and several members of his unit. Out of six hundred, he was one of twelve alive. Six months later, his last deployment was over and he was asked to retire instead of reenlisting. He sadly took to this but found himself working for various mercenary companies finding jobs similar to what he did originally, with a local militia. He did get an offer one day, which he took, it was a role for a demolition specialist to travel to sites and keep them out of various entities' hands.
REASON FOR MISSION RECRUITMENT:
Last resort operative, if during the risk of being overrun, this individual is meant to destroy all artifacts to prevent capture from enemy forces. Also useful for getting into areas, fixing various machines, and safe passage of various terrains. Easy to manipulate into working, and good track records help as well.
WEAKNESSES:
- Xenophobia/Untrusting - those around him either have to be good friends or a human from his culture group. It is extremely hard for him to trust individuals outside of his comfort zone. In hindsight, he is an amazing individual physically and strategically in an army where he knew almost everyone. Still, in an environment surrounded by others, he is out of his league.
- Visually impaired - Early in his military career, he was hit off his ass. He wasn't hurt much, but it raddled his eyes a bit and caused him to lose focus. If it wasn't for his suit and optical aids in combat, his maximum sight for a person would be 25m before they began blurring in completely with their surroundings.
- PTSD/Black-out rage - One of the reasons he was asked to leave the military once his contract ran out, they wanted to give honor to him before they would be forced to discharge him. In the heat of the main battle, he gets into it, and it may lead to those who are not looking like the soldiers he used to fight with getting shot in the back. It is on his record as having a form of PTSD, but he has not had a major public attack.
- White Knight Mentality - this is either a weakness or a strength depending on who you talk to; he is a champion of those around him and a stalwart defender of his allies and the weak. (mainly humans) He will risk his own life to defend an individual in need of help, for as long as they survive, his job is finished.
- Etherless - His soul and body are not fit for Ether, it has some inherent ether in it, but it can't be used effectively, so he is afraid of it and works against it.
SKILLS AND TRAINING:
Leadership at a squad level
Demolitions and Engineering training
Subdermal Network Layer - Infecting with heavy equipment.
Basic flight school (dropped out)
Heavy Machinery/vehicle training
Heavy Assault training
Basic military training (Survival, first aid, basic martial arts, rifleman training, basic entrenching/camo)
LOADOUT:
Heavy Assault Power-armor - Modified with extra plates and materials that block ether abilities that come into contact with it. It's meant to take a lot of damage, and as long as there are plates to replace damaged ones, then it could last pretty much forever. The mechanics may need to be tuned up and oiled, but they are shock resistant for the most part and able to take blows. Small bits are added on, such as a slot for the brace of large armored riot shields on the left arm—a magnetic belt for sidearms, ammunition, grenades, and a knife. The back has another magnetic slot for a backpack/canisters.
Magnetic Shield - A thick shield that is meant for breaching heavily armed individuals locked inside an enclosed area. Six and a half feet tall, two feet wide, and six inches thick of corrosive resistant metal. The lower side of the shield has shock-absorbing wheels for debris and easier movements. It has a mount for a heavy weapon its the tt, and a small holster for a close-quarters weapon.
Heavy Assault Rifle - A large-caliber assault rifle with a 30 round magazine side, can feed belts as well. 18-inch barrel, and a mounting lug for various attachments on the undercarriage of the barrel.
x6 20 round magazines
x2 160 round belts
5 shot shotgun- A 12 gauge short barrel shotgun that comes with the shield.
x15 buck-shot
x5 breeching slugs
x15 flechette rounds
Broken Blaster pistol - A pistol based around energizing particles of the air and propelling it forward. It had shattered upon impact under the weight of his armor.
x 5 power packs
Knife - A thick bladed multipurpose item, fit for him compared to his armor, it is a standard length knife with a locking lug to become a bayonet if needed.
Frag Grenade x 5 - standard grenades
Stun/Flash Grenade x 3 - Standard stun grenade
Incendiary grenade x 2 - Similar to thermite, meant for destroying weapons.
Backpack - A metal box with various compartments and magnetic locking lugs on the side to hold various equipment
Toolset - A standard toolset, with a shovel and a portable welder/cutter
Explosive set x8 - Salvageable explosives blocks and detonators. Similar to C4 explosives.
Most equipment is lost in transit, unable to find a portable crate.
Portable crate x2
Explosive sets x 30
Armor Plate replacements x 50
Replacement parts for armor
Food, hygiene equipment, extra clothing
Medical Pack
Ammunition for rifle
x 8 20 round Magazines
x 4 160-Belts worth of belt lugs
x rounds 6,000
Ammunition for Shotgun
x 400 buckshot
x 400 Flechette
x 50 breeching rounds
x 500 slugs
x 120 incendiary rounds
Pistol Ammunition
x 20 power packs
x1 power pack recharging set w/ micro solar panels and hand-crank
AUGMENTATIONS:
Subdermal Network Layer - This is mainly to interface with equipment and better transportation modes.
ETHEREOLOGY:
NA
PERKS:
Anti-Ether armor - A set of armor wrapped in a material that is resistant to most Ether types, able to cut off teleportation behind him and most attacks from in front of him.
Future Tank Destroyer - Tactics based on tank destroyers of ancient times, frontal armor meant to take any attack with great offensive ability in one direction in front of him. Getting on his sides or behind him is the best way to end the fight.
Engineer - To build, you must clear the land. A demolition expert and fortifications expert, he can destroy any fortification given he can get close to it or has artillery/air support. Then proceed to build something better, or a bridge over the crater. Mcgyver would be proud of the solutions to his problems.
SGT. Paris Beurra
SPECIES:
Human - Male
AGE:
32
FACTION ALIGNMENT:
GES former ZSRP SGT
HEIGHT/WEIGHT (OPTIONAL):
6'0
200 lbs
PHYSICAL DESCRIPTION:
A relatively large military man, broad shoulders hairy chest noncom style. White skin tones with various farmer tan lines, thick muscles that aren't really visible because it looks like he is just a fucking tree trunk of a human man. Square jaw faces brown hair, with a stubble covering his face. His eyes are a dark blue/green color.
BACKGROUND PRIOR TO BEING SELECTED FOR THE MISSION:
Long ago, maybe sixteen years back, a man enlisted into some rebellions army, mainly as a militiaman, to fight against those attacking his people. Lying about his age and managing to get past technology by the fact that his people just needed raw recruits for defense, he was able to join in the ranks. Not much is known about his people, but this is how he was brought into the ZSRP's army later in his life, where he distinguished himself and was able to excel in his ability as a leader and engineer.
Bravery and saving those around him were his top priorities. The lives of his comrades were key to his mission, and he followed through almost every time. Thankfully his career was simpler and easier than most; he was focused on engineering building things, demolishing those that weren't safe and up to standard. He did play combat roles though, such as building bridges in combat zones or demolishing undetonated ordinance. He has even been with nuclear devices before.
But this lead to the one stain on his record, which was the destruction of a habitation block in a city, it was partially occupied by civilians, himself, and several members of his unit. Out of six hundred, he was one of twelve alive. Six months later, his last deployment was over and he was asked to retire instead of reenlisting. He sadly took to this but found himself working for various mercenary companies finding jobs similar to what he did originally, with a local militia. He did get an offer one day, which he took, it was a role for a demolition specialist to travel to sites and keep them out of various entities' hands.
REASON FOR MISSION RECRUITMENT:
Last resort operative, if during the risk of being overrun, this individual is meant to destroy all artifacts to prevent capture from enemy forces. Also useful for getting into areas, fixing various machines, and safe passage of various terrains. Easy to manipulate into working, and good track records help as well.
WEAKNESSES:
- Xenophobia/Untrusting - those around him either have to be good friends or a human from his culture group. It is extremely hard for him to trust individuals outside of his comfort zone. In hindsight, he is an amazing individual physically and strategically in an army where he knew almost everyone. Still, in an environment surrounded by others, he is out of his league.
- Visually impaired - Early in his military career, he was hit off his ass. He wasn't hurt much, but it raddled his eyes a bit and caused him to lose focus. If it wasn't for his suit and optical aids in combat, his maximum sight for a person would be 25m before they began blurring in completely with their surroundings.
- PTSD/Black-out rage - One of the reasons he was asked to leave the military once his contract ran out, they wanted to give honor to him before they would be forced to discharge him. In the heat of the main battle, he gets into it, and it may lead to those who are not looking like the soldiers he used to fight with getting shot in the back. It is on his record as having a form of PTSD, but he has not had a major public attack.
- White Knight Mentality - this is either a weakness or a strength depending on who you talk to; he is a champion of those around him and a stalwart defender of his allies and the weak. (mainly humans) He will risk his own life to defend an individual in need of help, for as long as they survive, his job is finished.
- Etherless - His soul and body are not fit for Ether, it has some inherent ether in it, but it can't be used effectively, so he is afraid of it and works against it.
SKILLS AND TRAINING:
Leadership at a squad level
Demolitions and Engineering training
Subdermal Network Layer - Infecting with heavy equipment.
Basic flight school (dropped out)
Heavy Machinery/vehicle training
Heavy Assault training
Basic military training (Survival, first aid, basic martial arts, rifleman training, basic entrenching/camo)
LOADOUT:
Heavy Assault Power-armor - Modified with extra plates and materials that block ether abilities that come into contact with it. It's meant to take a lot of damage, and as long as there are plates to replace damaged ones, then it could last pretty much forever. The mechanics may need to be tuned up and oiled, but they are shock resistant for the most part and able to take blows. Small bits are added on, such as a slot for the brace of large armored riot shields on the left arm—a magnetic belt for sidearms, ammunition, grenades, and a knife. The back has another magnetic slot for a backpack/canisters.
Magnetic Shield - A thick shield that is meant for breaching heavily armed individuals locked inside an enclosed area. Six and a half feet tall, two feet wide, and six inches thick of corrosive resistant metal. The lower side of the shield has shock-absorbing wheels for debris and easier movements. It has a mount for a heavy weapon its the tt, and a small holster for a close-quarters weapon.
Heavy Assault Rifle - A large-caliber assault rifle with a 30 round magazine side, can feed belts as well. 18-inch barrel, and a mounting lug for various attachments on the undercarriage of the barrel.
x6 20 round magazines
x2 160 round belts
5 shot shotgun- A 12 gauge short barrel shotgun that comes with the shield.
x15 buck-shot
x5 breeching slugs
x15 flechette rounds
Broken Blaster pistol - A pistol based around energizing particles of the air and propelling it forward. It had shattered upon impact under the weight of his armor.
x 5 power packs
Knife - A thick bladed multipurpose item, fit for him compared to his armor, it is a standard length knife with a locking lug to become a bayonet if needed.
Frag Grenade x 5 - standard grenades
Stun/Flash Grenade x 3 - Standard stun grenade
Incendiary grenade x 2 - Similar to thermite, meant for destroying weapons.
Backpack - A metal box with various compartments and magnetic locking lugs on the side to hold various equipment
Toolset - A standard toolset, with a shovel and a portable welder/cutter
Explosive set x8 - Salvageable explosives blocks and detonators. Similar to C4 explosives.
Most equipment is lost in transit, unable to find a portable crate.
Portable crate x2
Explosive sets x 30
Armor Plate replacements x 50
Replacement parts for armor
Food, hygiene equipment, extra clothing
Medical Pack
Ammunition for rifle
x 8 20 round Magazines
x 4 160-Belts worth of belt lugs
x rounds 6,000
Ammunition for Shotgun
x 400 buckshot
x 400 Flechette
x 50 breeching rounds
x 500 slugs
x 120 incendiary rounds
Pistol Ammunition
x 20 power packs
x1 power pack recharging set w/ micro solar panels and hand-crank
AUGMENTATIONS:
Subdermal Network Layer - This is mainly to interface with equipment and better transportation modes.
ETHEREOLOGY:
NA
PERKS:
Anti-Ether armor - A set of armor wrapped in a material that is resistant to most Ether types, able to cut off teleportation behind him and most attacks from in front of him.
Future Tank Destroyer - Tactics based on tank destroyers of ancient times, frontal armor meant to take any attack with great offensive ability in one direction in front of him. Getting on his sides or behind him is the best way to end the fight.
Engineer - To build, you must clear the land. A demolition expert and fortifications expert, he can destroy any fortification given he can get close to it or has artillery/air support. Then proceed to build something better, or a bridge over the crater. Mcgyver would be proud of the solutions to his problems.