1st Generation Custom Mobile Suit
Unique || Dannie Rae Czajkowski
Unit Appearance
In a word, beastly. Recompense is a monstrously heavy suit no ifs, ands, or buts and resembles a humanoid tank. Thick plating abounds and agility was clearly a secondary consideration in this design. It doesn’t look particularly aesthetic with its sloped armor and bulky design, but every last piece of hardware has a purpose and a reason for its appearance from the janky armor to the massive torso. The head has a rounded profile with the likeness of a cackling devil emblazoned across the front much in the style of airplane nose art common on Old Earth fighter craft. The general paint job for the rest of the mobile suit is blood red with black accents and trim.
Technical Details
Accommodation: Upper Torso, Pilot Only
Dimensions: 20 meters
Powerplant: High-Output Wilberforce Reactor
Equipment and Design Features:•Franken Reactor A suit this dense needs an immensely powerful reactor to match and standard designs just didn’t cut it. In response, Dannie cobbled together 6 small-output reactors into one enormous monstrosity capable of powering Recompense without drop off. Plundering Martian fleets provided ample materials for Dannie to assemble this affront to engineering and others like it attached to her mobile suit.
•Hyper Reactive Joints All kinds of fun things can be done when you have a Franken Reactor to work with. These specially engineered joints have replaced the standard Redcoat variety and are able to take full advantage of the ludicrous power output of Recompense’s unorthodox reactor. This mobile suit might not but agile, but it is frighteningly quick for something of its bulk thanks to these joints; like a hippo with the same omnicidal rage that defines the species, but made of metal.
•Sloped Armor It may be ugly as sin, but it works. This angled armor is designed to simply redirect incoming fire rather than trying to stop them. It can’t reflect shots back at enemies, it just convinces those shots to go somewhere else. This armor shines against solid projectiles, even MAG weapons, but energy weapons largely bypass this advantage.
•Rush Down System Tired of all those mobile suits with their fancy smart guns? Hate taking so much damage before you can get in close? Then we have a product for you! Slap this set of jury rigged thrusters onto your mobile suit and wire them all up to a big red button in the cockpit. Just one press and you’ll close those pesky gaps in seconds! But whatever you do, don’t forget to service those all important inertia dampeners or you might end up with you eyeballs dangling behind your brain stem.
•Orienting ThrustersDannie is used to fighting in 0G environments and knows how easily a large mass can get flipped around. This can be a death sentence against more agile mobile suits. In response, she installed a network of fine tuned thrusters across the surface of Recompense that allow it quickly orient itself and keep its front toward the enemy. It works to a certain degree in atmosphere but becomes useless on the ground.
Weapons and Combat Capabilities
Handheld Armaments
•Shock Spear "Lightning Rod"This weapon consists of the guts from an untold number of MAG weapon mounted to an 18 meter pole of litan hardwired into Recompense's reactor. On a bad day this weapon produces bolts of electricity in the 4-5 gigawatt range. Of course these are undirected and the feature is best used as an enhancement to the spear. This sort of power is enough to liquefy metal and scramble even the hardest of mobile suit systems. There is a catch, however. The weapon is surprisingly fragile and is prone to bending if used as a bludgeon or stuck anywhere along the shaft. In addition, if the power cable is severed, it becomes little more than a pointed metal rod.
•Nanocarbon Chainsword “The Maw”The result of a kinky night between a broadsword and a chainsaw. This Jigsaw wet dream was originally intended for tearing apart ship hulls and processing wreckage for scrap, but it also makes short work of mobile suits.
The Maw features twin chains that alternate their 0.5 meter long nanocarbon teeth which are designed to hook into, then tear chunks out of anything the weapon touches at very high speed. Even glancing blows tear right through armor and leave extensive damage.
•Layered Shield This sturdy little number replies on asymmetric layers of varying density and composition to make a shield that can stop most any conventional weapon either ranged or melee. The outermost layer is composed entirely of litan and features the same sloped armor design as the rest of the suit giving it the appearance of poorly rendered digital terrain. Below this layer are dozens more layers of verogel, plastisteel, and litan haphazardly sandwiched together to create the answer to an unstoppable force. The shield is roughly 9 meters in diameter and easily covers the entire torso and head if the suit hunches just a bit.
Fixed Armaments
•Electromagnet Bolas What’s easier to hit than an 18 meter tall robot? An 18 meter tall robot with one arm tied behind its back. These weapons are small, but can cripple even the mightiest of mobile suits and armors if applied correctly. Each consists of a pair of extremely powerful electromagnets connected by a few meters of nanocarbon cord. Once launched, the magnets’ self contained power supplies activate and change the moderately strong magnets into forces of nature that can only be removed by disabling the power supply. The most common use of these weapons is to pin an enemy mobile suit’s limbs, typically the arms, drastically reducing the combat capability of that unit. No more than 4 can be carried per battle and are stored in a panel on the back.
•Mounted Shotgun Revolver "The Executioner" Small but mighty. It may have the range of a toddler throwing his toys but it was designed to be used very, very intimately. The idea of this weapon was to simply place it right up against an enemy cockpit and empty all 4 shells full of armor-piercing flechettes directly into that smug prick's face. A quick and dirty execution. It's mounted on the underside of the left forearm and extends out when in use and carries 1 spare cylinder for a total of 2 salvos.
•Thermite Rocket PodA shoulder mounted rocket pod that fires unguided, squash head projectiles. In practice, these warheads smash into a target and splash white hot thermite all over some poor bastard. Every rocket is filled to bursting with high density thermite charges that have almost no chance of actually disabling an enemy mobile suit, but go a long way to soften up the outer layers of armor and expose the squishy bits behind them. Recompense can equip 9 rockets at a time.
•Harpoon BarrageGet over here! A system of 6 linked harpoon guns rigged up to heavy duty winches that deploy from the right forearm meant to ensnare enemy mobile suits. It works equally well in preventing enemy units from fleeing or reeling in a pesky ranged fighter. All working together, the 6 harpoons can tow an entire mobile suit rather quickly and allow Recompense to outright eliminate distance. The system is meant to be reusable but each launcher has 1 extra, emergency harpoon in the event of line breakage.
Strengths and Weaknesses
StrengthsRecompense is a walking fortress capable of shrugging of an entire barrage of fire with only scratches and chipped paint. Its shield and sloped armor allow it to wade through countless rounds as it rushes down its foes for quick, brutal kills. What it lacks in ranged attacks it makes up for with melee supremacy and overwhelming speed. On top of this, its menagerie of fixed weaponry and equipment keep ranged opponents on their toes. Almost nothing gets away from Recompense without a scratch.
WeaknessesThough it may be lightning quick moving in a straight line or swinging a weapon, its lateral agility is abysmal both in atmosphere or 0G. The orienting thrusters help, but they're only strong enough to rotate the suit. Its second major weakness is the inability to inflict true ranged damage. Though it has plenty of gadgets to hinder opponents, dealing real damage can only be done within 20 meters.
Technical History
Originally stolen from shipboard security after she learned to pilot on repurposed mobile worker units. She learned over the years what worked and what didn't. Many of the design choices were made with the idea of fighting in 0G and or in close quarters aboard cargo holds. Hence why she favors melee weapons such as The Maw
One of her first modifications was to improve the unit's survivability with angled armor made from scrap she picked out of wreckages. as the years went by, she was able to replace all of the plates with higher quality material.
As the mobile suit's weight grew, she quickly realized it would need a better reactor to supply the necessary power and so she gathered smaller reactors to combine.
More agile mobile suits were able to fly circles around her and so she worked on improving the ranged abilities of her suit. She also set about giving it the ability to rush foes who were close, but not in melee range.
Eventually she would encounter mobile suits with melee capabilities that matched hers and this caused a number of close calls. She reacted by creating a melee weapon she could use to grievously wound other units while keeping them outside of striking distance.
The more combat she experienced, the more ideas she had for fixed weaponry and consumable weapons.
Her shield was a relatively recent addition and she got the idea from next generation Zern Empire body armor. The sandwiched layers gave her an idea for extra protection and she decided to make her own version.