Current
Ma! The sex roleplayers are being weird in the advanced tab again, Ma!
4
likes
4 yrs ago
Stack sats, print gats, distill vats, feed cats
1
like
4 yrs ago
We here at Cyberdine Systems have heard your demands and we answer your cries with "BullyBot". With the push of a button you can now automate all of your cyberbullying. The future is here. Embrace it.
5
likes
4 yrs ago
>using the phrase "normie" unironically
3
likes
4 yrs ago
They always ask me, "What the fuck are you doing!?" but never, "How the fuck you doing?"
She looks like she wore a choker in middle school because she got hot and bothered after reading a wattpad fanfic about her favorite anime characters playing 2 man couch hockey and now thinks hair pulling is BDSM.
Damn y'all work fast. Current working ideas is a medium mech specializing in exoatmospheric boarding actions, atmospheric boarding actions, CQB, and MAS-to-MAS CQC in the form of melee MAS martial arts known as Jäeger Kunst. Will start drafting later tonight
Maréngo looked up when the door opened, a hand moving half way to his cutlass out of habit. The hand dropped back down when he took the measure of the woman who walked through the door and what a woman she was. Her beauty was unquestionable but what got his attention was the mention of her being Lord Vargas' business partner. Even in his short time in Gullian, the pirate heard tell of who he assumed was their benefactor for this job. Such a pedigree attached to the job gave Maréngo a great degree of confidence beyond his need for coin. A small twinge of sympathy for that Percival man crossed his mind seeing as he was technically, partly involved in why he was getting verbally lashed but the thought passed quickly. There was nothing he could do a anyway and it was best not to dwell on the woes of every stranger who crossed his path.
He had meant to greet the newcomer right away but saw his fellow low life (he'd been around the type long enough to know them) trip over herself at the sight of Ms. Belgrad. His eyes moved from Solange, to the thief, to Solange and back again and made no effort to suppress a mischievous chuckle. The mention of coin, however, proved more than sufficient to distract him and bring his attention back to task, but not to forget what he saw. Maréngo grinned, squaring his shoulders and straightening his posture as he smiled and tapped his own chest. "Find me a ship and I'll get her where we need to go. As for the favor of the gods," He reached into his shirt to display a wooden amulet roughly depicting a bearded man with furrowed brown and stern expression. "Remind me to tell you how I got to this city in the first place."
Greed can make even the most reasonable man do extraordinarily unreasonable things. It can make him act against his own self interest and regard his peers as nothing more than tools and steps to use and step on in pursuit of his desires. And if he's not careful, he might be swept away in the tide of his obsession, such was the case with Captain John Redgale and the crew of the Devil's Providence. All signs pointed to a monster hurricane moving into their path but they refused to lose an entire week of sailing. They had heard rumors of slow and fat merchant ships passing through the North Sea and wanted a cut. Attempting to outrun the storm was a fool's errand but they tried anyway for the promise of riches. The winds alone threatened to capsize the ship and tore the sails to shreds before the crew could tie them down. One rogue wave took five men overboard in a single swipe. The next wave reached for the heavens and Maréngo fell to his knees, his palm to the sky as he cried out to Leathe for salvation, for mercy in the wake of his captain's deadly sin. He begged for his life and clutched the amulet around his neck, a symbol of the god he beseech carved from driftwood and strung on a leather cord. In the next instant the towering wave swept the whole galleon away like a child's toy as it crashed down on doomed sailors below.
Darkness engulfed Maréngo for a moment and he was sure he'd died until he opened his eyes and found himself floating below a carpet of splintered wood and cargo. With burning lungs he made for the surface and gasped for air as another wave swept him away. The waves slammed into a section of mast and didn't think twice about clinging to it for dear life hour after hour as the storm raged around him. Just as he began to make peace with his looming death, the waves carried him into the eye of the storm over a small archipelago. By chance or by the will of his god, Maréngo didn't waste time pondering. He moved like a man possessed and steered his poor excuse for a life raft toward the island chain.
Within an hour of his landing on the beach, the storm descended once more and battered the island, ripping tree branches clean off, throwing sand all about, all the while the wind howled like a demon as the rain pelted the half drowned sailor. He prayed once more for his salvation and eventually fell unconscious with the amulet clutched tightly to his chest. He awoke to a late morning sun and devastation all around. Entire trees uprooted, branches and leaves scattered all around, and no other land but the archipelago in sight. Maréngo searched the island but found no one else. He alone had survived the sinking ship, but that didn't mean he was safe in the slightest.
==========
Maréngo - City of Gullian, The Faded Lantern
It was almost two weeks before a passing ship happened to pass by and the man in the crow's nest spotted him waving his arms on the beach. The ship was headed for the city of Gullian and so that's where Maréngo decided to celebrate his miraculous survival. He had planned to make his coin last a bit until he could find a proper job but that plan lasted a whole three days. Women and wine took the lion's share of his coin before he even stepped foot in the Faded Lantern. He passed a brawl in his way in and smiled to himself. Something told him this was going to be an interesting night. Low on coin, he thought to try his hand at a gambling table.After all, he'd cheated death twice already before the full moon. Perhaps his luck would hold.
He spotted an empty seat around a card table and made himself known by clearing his throat with a friendly smile. "Mind if I join you lads for a few hands?" One of them looked up and chuckled with a thumb gesturing to the front door. "Only if you don't try to stiff us like the last one." Maréngo laughed and made a point of shaking out his sleeves. "You won't find a more honorable man in all the 9," he replied, lying through his teeth. Satisfied, the man gestured for him to sit down and dealed the pirate in. Cards were always a favorite of Maréngo's or the blend of luck and skill. More often than not he even played fair, not out of any moral obligation, but for the thrill of a fair game. In this case he made off with a good bit of coin which he immediately took to the bar after shaking hands with the other men at the table, wishing them good fortune in the future. "Bartender!" Maréngo called with merriment in his tone, "A glass of your best for one of Leathe's favored." The boast seemed to get the man's attention and they exchanged words. Maréngo sipped his drink and told the man his story between customers. Once he was done, Percy as the bartender introduced himself, directed the pirate upstairs to who was apparently a friend of his.
Finding her wasn't hard given the bartenders description of her. He put on his best smile as he approached the table, leaning on an empty chair but not yet taking the seat. "Evenin' to you. Your friend at the bar said you'll be needin' a crew for a job, a big one at that. My sword and the skills of a sailor are yours if my pay is mine." He grinned and patted the cutlass on his hip for emphasis.
Gender: Male Age: 26 Race: Human (Bretonian) Origin: A no name village no one remembers if they don't live there Relgion(s): Devote worshipper of Leathe Attire: Linen shirt with rough spun pants and an aging leather belt Demeanor: Jovial, Devious, Devil May Care
Attributes
Awareness - )2( - Keeping one's head on the swivel is vital for sailing far from shore. Changing weather patterns, sailing direction, wind conditions, and many more factors must all be closely monitored at all times of day and night. Intelligence - )1( - Maréngo may be clever, but he is far from a learned man even if he does have a good head for numbers. His literacy hobbles along carried only by his need to read maps and other various navigation charts. He much prefers the passion of intuition to the cold calculus of the impartial mind. Strength - )3( - Years of toiling away aboard ships has given Maréngo the strength expected of a seasoned tradesman. Wet rigging isn't especially light. Wit - )3( - His reading comprehension may be sorely lacking, but he is quite the clever monkey. Cunning and cutthroat attitude has carried him far in life. Dexterity - )3( - Balance and quick reflexes save crew and ship alike. Storms and rogue waves don't give second chances and the bite of a sword makes for an excellent teacher. Maréngo has paid for many of his lessons in swordplay with blood. Willpower - )2( - A weak soul makes for a poor sailor when seas are rough and the wind howls. Even the most mundane tasks require a great deal of willpower after weeks at sea. Charisma - )2( - Friendly enough, but has trouble with pretending to enjoy the company of those he dislikes. He's actually very easy to get along with provided you don't mind hearing exactly what he thinks of you. Luck - )1( - Clearly he possess a sliver of luck seeing as he made it to Guillan alive, but not enough luck to stay above water.
Skillsets
Scaling - )2( - Losing grip on rigging in a storm has been the death of many a poor sailor. This skill is a matter of survival as much as it is utility. Sailing - )3( - Every man aboard a pirate ship is a sailor to some degree. Some more so than others. Maréngo's sailing expertise is the culmination of years spent as a seafaring bandit. Navigation - )3( - When not being an intimidating presence or running would be heros through with his sword, Maréngo's principal responsibility on the crews he's been with has been navigation. The use of star charts, compass, maps, quadrants, all these tools and more become as mundane as walking when given to him. Swordplay - )3( - A simple matter of life and death and an exciting way to pass the time a board a ship of killers and cutthroats. Gift of Gab - )0( - Getting along with fellow crew members, even just professionally, is an often over looked skill and necessity to effective sailing.
Flaws
Some may call it a virtue, but to a thief honesty can be a great detriment. Maréngo's candor often slices to the bone and he ends up speaking truths that make him few friends despite how much he enjoys the company of others. In addition to this, he is wholly incapable of backing down from a challenge. No matter how absurd the odds or how obvious the ploy, he'll wade right into the thick of it just to prove he's no coward. And lastly, as many sailors do, Maréngo spills almost all his coin whenever his feet touch dry land. Women, wine, gambling, food, and more drain his pockets to lint any time they gain the slightest weight. His reasoning is that no one can promise tomorrow so why should he prepare for a future that could disappear in an instant?
Background
Maréngo, born by a name he no longer cares to remember, was the eldest of seven born to a farming family and as such many responsibilities fell on him from a young age. He was made to toil away on the farm day after day and look after his many younger siblings. The young boy quickly grew to resent his father for the burdens he was shackled to and dreamed of leaving his drab life for adventure and excitement, but most importantly freedom. He wanted to be rid of his siblings, of the fields, of the stench of manure, of the same view day in and day out. His chance came during one of his father's regular trips to the city to sell the crops. A country boy, even one on the cusp of manhood, can easily get lost in the big city, especially when he's trying to be. Sticky fingers snatched his father's coin purse while his back was turned and he made for the docks. The farmer's boy had heard stories in the market; stories of brave sailors who traveled the world. He wanted nothing more than to write his own story of adventure and intrigue.
Young Maréngo was amazed by the hussle and bussle of the docks, so many people and goods moving all about. Having no concept of life off the farm, he strolled right up to a man who seemed to be in charge of something as he was shouting and pointing as men loaded crates onto their ship. Maréngo smiled and asked for a job just like that. As luck would have it, he'd found the ship's quarter master who made him a deal. One of the crewmen was a drunkard, even by a sailor's measure, and he told Maréngo if the sailor was still missing by first light they would take him instead. The farmer's son rented a room at a local inn but got no sleep that night between his excitement, the whores who saw an easy sell when it walk in the door. As can be guessed, the drunkard did not show in time so Maréngo took his place the next day and the name off a bottle of wine from the previous night for his own. He hasn't looked back even once since.
The farmer's boy became a sailing man over the next several months and became an important member of the crew as they made shipping runs crisscrossing the globe. He even learned some about finding his way after befriending the navigator. Everything was going perfectly until pirates ran down their heavy laden vessel full of sugar and spices. The pirates relieved the crew of their cargo and some of the crew at the point of a sword. "You can swim or join our crew me boys, make your choice!" the captain laughed and so the choice became a rather simple one. Maréngo played along with seafaring bandits for a time just to save his own skin, but quickly found the life of a pirate to his liking. Every man had just as much say in affairs as the next. Every man did his part for his brothers lest they all die at sea or by the hangman's noose. Over the next several years Maréngo would switch crews only once and still calls his kidnappers some of the best friends he's ever had.
Personal Effects
Cutlass - DMG: 1d6 CRIT: 18-20 (X2, chance of decapitation or dismemberment) RANGE: 5ft
Maréngo Level: 1 Class: Pirate Currency: Spent Ammunition: Lost at Sea Armor: +0 Sailor's Clothes (Soggy) Vitality: 8/10 Status: Water Logged
Gender: Male Age: 26 Race: Human (Bretonian) Origin: A no name village no one remembers if they don't live there Relgion(s): Devote worshipper of Leathe Attire: Linen shirt with rough spun pants and an aging leather belt Demeanor: Jovial, Devious, Devil May Care
Attributes
Awareness - )2( - Keeping one's head on the swivel is vital for sailing far from shore. Changing weather patterns, sailing direction, wind conditions, and many more factors must all be closely monitored at all times of day and night. Intelligence - )1( - Maréngo may be clever, but he is far from a learned man even if he does have a good head for numbers. His literacy hobbles along carried only by his need to read maps and other various navigation charts. He much prefers the passion of intuition to the cold calculus of the impartial mind. Strength - )3( - Years of toiling away aboard ships has given Maréngo the strength expected of a seasoned tradesman. Wet rigging isn't especially light. Wit - )3( - His reading comprehension may be sorely lacking, but he is quite the clever monkey. Cunning and cutthroat attitude has carried him far in life. Dexterity - )3( - Balance and quick reflexes save crew and ship alike. Storms and rogue waves don't give second chances and the bite of a sword makes for an excellent teacher. Maréngo has paid for many of his lessons in swordplay with blood. Willpower - )2( - A weak soul makes for a poor sailor when seas are rough and the wind howls. Even the most mundane tasks require a great deal of willpower after weeks at sea. Charisma - )1( - Friendly enough, but has trouble with pretending to enjoy the company of those he dislikes. He's actually very easy to get along with provided you don't mind hearing exactly what he thinks of you. Luck - )1( - Clearly he possess a sliver of luck seeing as he made it to Guillan alive, but not enough luck to stay above water.
Skillsets
Scaling - )2( - Losing grip on rigging in a storm has been the death of many a poor sailor. This skill is a matter of survival as much as it is utility. Sailing - )3( - Every man aboard a pirate ship is a sailor to some degree. Some more so than others. Maréngo's sailing expertise is the culmination of years spent as a seafaring bandit. Navigation - )3( - When not being an intimidating presence or running would be heros through with his sword, Maréngo's principal responsibility on the crews he's been with has been navigation. The use of star charts, compass, maps, quadrants, all these tools and more become as mundane as walking when given to him. Swordplay - )3( - A simple matter of life and death and an exciting way to pass the time a board a ship of killers and cutthroats.
Flaws
Some may call it a virtue, but to a thief honesty can be a great detriment. Maréngo's candor often slices to the bone and he ends up speaking truths that make him few friends despite how much he enjoys the company of others. In addition to this, he is wholly incapable of backing down from a challenge. No matter how absurd the odds or how obvious the ploy, he'll wade right into the thick of it just to prove he's no coward. And lastly, as many sailors do, Maréngo spills almost all his coin whenever his feet touch dry land. Women, wine, gambling, food, and more drain his pockets to lint any time they gain the slightest weight. His reasoning is that no one can promise tomorrow so why should he prepare for a future that could disappear in an instant?
Background
Maréngo, born by a name he no longer cares to remember, was the eldest of seven born to a farming family and as such many responsibilities fell on him from a young age. He was made to toil away on the farm day after day and look after his many younger siblings. The young boy quickly grew to resent his father for the burdens he was shackled to and dreamed of leaving his drab life for adventure and excitement, but most importantly freedom. He wanted to be rid of his siblings, of the fields, of the stench of manure, of the same view day in and day out. His chance came during one of his father's regular trips to the city to sell the crops. A country boy, even one on the cusp of manhood can easily get lost in the big city, especially when he's trying to be. Sticky fingers snatched his father's coin purse while his back was turned and he made for the docks. The farmer's boy had heard stories in the market; stories of brave sailors who traveled the world. He wanted nothing more than to write his own story of adventure and intrigue.
Young Maréngo was amazed by the hussle and bussle of the docks, so many people and goods moving all about. Having no concept of life off the farm, he strolled right up to a man who seemed to be in charge of something as he was shouting and pointing as men loaded crates onto their ship. Maréngo smiled and asked for a job just like that. As luck would have it, he'd found the ship's quarter master who made him a deal. One of the crewmen was a drunkard, even by a sailor's measure, and he told Maréngo if the sailor was still missing by first light they would take him instead. The farmer's son rented a room at a local inn but got no sleep that night between his excitement, the whores who saw an easy sell when it walk in the door. As can be guessed, the drunkard did not show in time so Maréngo took his place the next day and the name off a bottle of wine from the previous night for his own. He hasn't looked back even once since.
The farmer's boy became a sailing man over the next several months and became an important member of the crew as they made shipping runs crisscrossing the globe. He even learned some about finding his way after befriending the navigator. Everything was going perfectly until pirates ran down their heavy laden vessel full of sugar and spices. The pirates relieved the crew of their cargo and some of the crew at the point of a sword. "You can swim or join our crew me boys, make your choice!" the captain laughed and so the choice became a rather simple one. Maréngo played along with seafaring bandits for a time just to save his own skin, but quickly found the life of a pirate to his liking. Every man had just as much say in affairs as the next. Every man did his part for his brothers lest they all die at sea or by the hangman's noose. Over the next several years Maréngo would switch crews only once and still calls his kidnappers some of the best friends he's ever had.
Personal Effects
Cutlass, Scabbard, and Belt Coin Pouch Marlin Spike and Rigging Knife Spyglass Sailor's Clothes Dice Set Leathe Amulet on Leather Cord