I shall get my CS up either tonight or tomorrow, though I am waiting for some groovy new art for Jean so it might be a little while-crocodile (unless I use the old one as a placeholder)
War is the most peculiar of human achievements. Never in any other point of history does the rapid technological development of mankind muster the same drive as it does when it's under the pretences of slaughter, defence, defiance and conquest. Intelligent pools of thought are put together to best figure out how to annihilate the opposition. And it all seems so easy to deny its virtuous place in the world, yet it crawls back over and over, lusting off of the banquets of suffering and hate that so easily fuels its fires. Someday, however, an impasse may arise, where humanity pushes itself so far to brutality that only then will it spend all it has to offer on reversing the carnage it has indulged in for thousands of years.
In 1911EC, the most formidable Empire in history launches the swift invasion of the Eastern fringes of unconquered Europan soil, breaching an unsteady status quo held up by twigs and paper. The reasons behind were mainly driven by the lust for ragnite, the ever-so precious material of Ragnite, a natural resource capable of fulfilling the needs of the fuelling the new age of industrialisation, alongside its only-recent manipulation for medicinal and wartime practices. Only a year before, the Atlantic Federation had been birthed out of a taped-together defensive pact, opposing the ideology of the Eastern Autocratic Europan Empire. Whilst the first troops swept through its border nations, such as Assen and Wesel, the mass mobilisation began for the largest military conflict mankind had seen. Many feared for what the war would bring, but the most optimistic of politicians, commentators, generals and citizens slated a year long engagement that would see a rise and fall of one or more great powers. What followed, however, was soon to be known as the Great Europan War.
It is now December 30th, 1914. Four long, gruelling years of violence has seen the greatest loss of life in any existing conflict. The harsh realities of trench-based warfare has set the world continent into chaos. Things have improved little. On one side, the Imperials were halted before their advance could overwhelm the Federation - and over time, the attrition has slowly begun to whittle down the lonesome giant that persists in claiming the valuable resources and expanding its continental ambitions. However, as the Federation's offensive to liberate Assen and Wesel has progressed at an aching pace, the winter has once again settled in. Now, the frontline sits static once more. The Empire holds heavily entrenched ground with the Federation forced to dig in out of fear of losing its gains. And now, with the long-awaited arrival of Vinland soldiers, it's unsure if the coming days will see any victories for the foreseeable future, or if the war will forever persist until it perpetuates humanity's very destruction.
Hello all, and welcome to Valkyria Chronicles: Changing of the Guard, a lite-fantasy-esq historical war drama focusing on the narratives of characters forced to endure its horrendous conflicts. Now, first thing to put out there, yes this is derived from the universe of the same game name, SEGA's Valkyria Chronicles, however I will immediately say that prior knowledge of the series is nothing much of a bonus rather than a requirement. Returning group members range from long-time fans to those who've never even touched or had heard of the source material anytime before what we did, and we don't so much follow the canonical events. For example, the games follow the Second Europan War in 1935, whereas we're currently exploring EW1 in its closing years, before transitioning over to EW2's inception when we eventually conclude its former self, showcasing the chance of technology, ideologies, character development and more.
For those unaware, CotG was a long-running roleplay that started in 2018 and lasted until early 2020. It achieved over 410+ posts and to this day stands as the most successful thing I've ever miraculously ran on this website. You can find the old thread HERE. With this in mind, it should be a clear that this is a continuation from where we left off, yet jumped ahead to the next arc to openly welcome and accommodate new players that wish to partake in this gritty and downtrodden world. Though, do be aware that there is a bit of an anime aesthetic to the RP, as to catch the visual identity of the original series. Below is a small summary of the events leading up to the war and those which have taken place in-RP so far.
So, the cast are all members of - within the EW1 half of the story - the Federation's 15th Atlantic Rifles, an infantry regiment utilised along the centre frontline for the Assen Offensive. However, our characters originate from an array of nationalities under the Federation's umbrella, neutral volunteer forces, colonial dominions and more. The war itself has been a ruthless bloodbath for most of the years, with the arrival of trench warfare devastating the glorious image of combat. Whether failed poets, nationalists uplifting the spirit of their fallen nation, misguided volunteers, terrified conscripts or members of an upper-class fulfilling their duty, the scale of personalities, opinions, inputs and outputs set within the conflict have seen a great pool of personalities live and die in the hands of brutalist fighting.
We don't want this RP to remain a closed club, however, for just returning members, and are actively seeking an ever growing number of roleplayers who want to throw their character into the midst. If at any point you're interested in joining, please tag me on the thread and I'll be happy to welcome you!
Key: - BLUE - Atlantic Federation Nations - RED - Eastern Autocratic Europan Empire, including puppets and allies - PURPLE - EW1 Participants, non-Federation - WHITE - Neutral Nations
Though there were many attributing factors to the war's outbreak, such as ethnic tensions and desires of conquest, the most cited reason for the conflict was a higher demand of the all-important Ragnite. The industrial age was reaching its end and the new century demanded that the precious mineral fall into the hands of the dominant powers. Imperial economies stagnated as early as 1903EC. Of course, it wasn't the only factor, and remains only a common headline as to the greed of man.
1911EC - The Great Europan War begins with the Imperial invasion of Assen and Wesel bordering its nation. In turn, the declaration of war sends all of the Federation to rush for their help, though they are slow to mobilise their forces to match or outnumber the initial Imperial storm. The First Battle of the Maren River becomes the Federations greatest defeat of the year, with immense casualties on both sides.
- A smaller yet incredibly well-trained army is sent to the Empire's southern borders to expand into its weakest neighbours. Kortrijk and Hazebrouck fall within a month, however Ostaria, Erneutzia and Drivja put up heavy resistance and halt the advance. Meppen joins the 'Southern Alliance' shortly after and sends forces across the frontline.
- Wesel falls in September 1911, whilst Assen is fully occupied by the end of the year. Federation forces have mobilised by that rate, and the frontline becomes stagnant when the winter sets in. What is thought to be only a temporary halt to the conflict turns in to the next four years of trench warfare.
1912EC - The Federation Standardisation Programme is drawn up, with rampant production going into a streamlined arms deployment. Weapons like the Edinburgh SM-Longfield Mk. 3 and Valois Service Dagger are incorporated into the 'common soldiers gear' in an effort to further solidify the Federation's unified alliance.
- The United States of Vinland begins to send the Federation financial and logistical support, lend-leasing them equipment, workers and food to help sustain the war effort. However, they refuse to enter the war.
- The Southern Alliance crumbles during the Hildebrumme Offensive in April, where just under a million Imperial soldiers utilise strong artillery-based assaults to break the relatively thin but strong defensive lines. Though outnumbered at first, the tides favour the aggressors and one by one the nations surrender as their capitals are occupied by Imperial soldiers. Arras declares neutrality and brokers a non-aggression pact with the Empire under the promise of embargoing the Federation, which it upholds out of fear.
- Gallian border skirmishes begin as the Empire uses fear tactics to try and pressure the monarchy into giving its much needed ragnite resources. They refuse time and time again, leading to five incidents of skirmishes.
- The Imperial push into Zwolle picks up momentum and drives the Federation forces down to the Southern Peninsular, though not quite off the mainland itself. In their push, the 21st Atlantic Fusiliers are almost completely wiped out and become the first disbanded-through-defeat regiment of the war.
1913EC - A coalitionary expedition army is put together under the command of General Charleston, and Operation Breached Gates is initiated. It's the first recorded 'Titled Operation' in Europan history and is an utter failure. Forces compromised of mainly Edinburgh, Oceanic and Roeselare forces navally invade the Gulf of Arras, though a blockade from the neutral nation squeezes their landing force into Drvija. In 4 months, only 91 miles was gained and subsequently lost, with 47,000 soldiers killed, 10,000 injured and a further 1,200 captured.
- Gallia is finally invaded by the Empire, however the optimistic Imperial generals are swiftly put on hold when the Gallian Militia was pre-emptively formed three months earlier. Combat boils down to slow frontline movement across the trenches, though the Empire does slowly make its way towards the Capital over the year.
1914EC - The beginning of the year sees the Federation plan its next great attack, the Assen Offensive. Unlike any other, months upon months of planning is utilised to ensure its indefinite success. It began with several days of bombardment across the Garnian Salient. Among several targets, the 15th Atlantic Rifles were sent to Hill 58, where two companies assault around and up the strategic position. Though casualties were smaller than most offensives, much of the company's forces were killed or injured, with half of its predicted assets reaching the peak of the hill. There, they repelled a counter attack by the Empire, and pressed on the following day. The 15th were reassigned up the frontline as it progressively moved closer to the border of Assen.
- September, 1914, saw the third stage of the offensive begin. Like the gateways to a fortress, the border of Assen was entrenched with thick frontlines. However, Federation forces honed in on the city of Amone, a once religious centrepiece for the less-than-stellar Cruxian faith: a symbol of pride for Assen's population. Subsequently, the city was placed under Siege for several weeks, with frontlines devolving into pockets rather than straight lines across Amone. Many members became trapped inside, though civilian-held neutrality zones were set up by surviving locals to nurture soldiers of both Imperial and Federation origin. Unfortunately, the Siege of Amone also saw the first deployed use of gas by the liberators, who knew their underprepared adversaries had no counter or protection against it. The South-Western parts of the city were engulfed with poisonous air for just under an hour. Two days later, the Imperials retaliated with an experimental mechanised artillery piece firing ragnite-infused ammunition, devastating two streets at once. And shortly after, the final offensive of the Federation came, and the city was reclaimed as the first liberated hotspot in Assen, at huge costs.
- The United States of Vinland, after having more than 30 vessels sunk by the Empire and with a prominent naval base being attacked under darkness, joins the war on its allies side. Its troops are slated to arrive in December, where the full scale of their newly reinforced bodies hopes to quell the stagnation in early spring.
Our characters will be, as previously stated, under the command of the 15th Atlantic Rifles. This continuation is set to begin during the Winter of 1914, in the final days of the year, with new introductions of technological prowess, conflicts and spouts of character interaction to happen across its time. These characters are split into 5 infantry roles - Rifleman, Shocktrooper, Gunner, Sapper and Marksman; these serve more as identities and lore guidelines for equipment, potential skills and all that jazz, nothing too gamey.
An image of the character could go here. Though advised you get a faceclaim, ones without are required to have heavier detail in their appearance section as a result.
Name Should be simple enough
Gender Ditto
Age Years and date of birth. Though most beginning characters tend to lie between 16 and 19, characters in their 20s and over are allowed. However, seeing as many are expected to return in EW2 (20 years after), it's best to keep those sort of characters on the low.
Sexuality Self-explanatory
Race Either select of Darcsen or any of the Federation descents. Name a town of origination, own-created towns are available. If you are unsure as to what a 'Darcsen' is, then by all means ask away - especially if new to the franchise.
Appearance Description of how they look physically, as well as their uniform. There are differentiations in the army's clothing when it comes to both their role and personality, meaning that some are easily identifiable based upon their additional adjustments to their uniform. If any, crack on.
Height Easy enough.
Personality What kind of person are they usually, both on duty and off duty?
Rank This will be their rank during the start of the First Europan War. When we eventually go into the Second, the options will open up more. However, unless previously obtained, all characters should start at the Private rank. Open to discussion if you have specific ideas though.
Role What is their role within the Atlantic Federation army? If your character does get a role progression, then list it here later on in the RP.
Equipment Whilst their equipment is going to be mostly similar to that of those below, there are specific melee alternatives, explosives and tools that vary within each role. Personal belongings can also be thrown in here too, if there are any in particular.
Potentials These directly correspond to how they are in their personality, listing their traits and potential upsides/downsides to their combat. See these more as quick-to-identify parts of the character that can progress overtime. Doesn't trigger like in the game, and acts more as a character narration tool.
Biography The account who they were before the war, their life growing up and how they came to be who they are now. Involve their eventual inclusion into the military, including the vital reasons why.
Affiliations Who are they families, major friends or life-impacting individuals with prior to the war's beginning?
Relationships Optional, but a fun way to document how they see other characters they regularly interact with.
Character Theme Not necessary, but can be used if wished.
This sheet is more or less just a skeleton frame that you can rearrange the bones for. Decorate it as you wish, format it as you like and have the freedom to add additional information as you see fit. As long as the necessary parts are included, then it should be all good. I'll let you know in the sheet review if anything major is missing or if there's anything up for debate/change within it. Any questions about suggested characters that don't quite "fit" the mould are open but not always to be accepted, dependent on a case-by-case basis.
Finally, there's the roles that are permitted within the Atlantic Federation Army. Though I'm leaving out the Second Europan War roles for now, they will be added once we arrive there far down the line. Guidelines for said roles showcase their place within the platoon, as well as decide on their main weaponry and specialist role. However, whilst it advantages them in some areas and disadvantages them in others, characters strengths and weaknesses play more into their character + situation. Mostly common sense, narratively speaking, but that's not so much a grand issue to talk about here.
The bulk of any military force, standardised riflemen are the common soldiery that make up the Federation's armed services. Almost exclusively armed with the SM-Longfield Mk. 3 Rifle, one or two shrapnel grenades, melee weaponry and dressed to be effective on their own. Alternatively, most Vinland riflemen have access to the M1912 Fielder, with lower ammo capacity than its Edinburgh counterpart. Riflemen are most effective when put in pairs or groups, allowing for subsequent suppressive bolt-action fire, a favoured tactic by the Federation Infantry whenever a gunner is not present. Some riflemen differentiate themselves by acting as an 'Assistant Gunner', who's primary role mirrors that of the traditional rifleman, however their are burdened to carry additional ammunition whenever topside on the battlefield, and are more likely to be posted with a gunner if they require such help.
Machine Gunners have proven themselves to be the dominant defensive force of any infantryman. As the war broke past its first year, the first renditions of light machine guns popped into the hands of its troops and portable, though heavy, automatic weapons became a limited yet prized addition to platoons. The Federation's service machine gun is the Typhoon Mk. II Machine Gun, a somewhat bulky yet reliable piece of weaponry, only seeing small improvements over its original design in an attempt to lower its weight. Alternatively, the Vinland forces also deploy the newer Robinson Automatic Rifle, or RAR, with its more portable frame yet less reliable construction, also containing a lower bullet count per magazine. Gunners are usually equipped with slightly bulkier gear, such as their detachable bipods, melee weaponry and occasionally a sidearm.
A Sapper does what a Sapper does. Traditionally tunnellers in the early days of the war, sappers have adapted to become more flexible riflemen with a greater emphasis on maintaining defences and bringing down the oppositions. Featuring a carbined rifle counterpart to the rifleman's, these soldiers are greatly known for committing to demolition tasks, carrying the occasional satchel charge if need be, constructing tunnel systems and deeper trench bunkers, as well as acting as the platoon wire cutter at its most basic function. With the carbine, they are also granted standard supplies of newer ragnite grenades, though are usually stockpiled elsewhere until needed so as to not detonate pre-emptively.
The Shocktrooper is a relatively new addition to the standard military rank and files. Soldiers proficient in, or simply ordered to, assault positions with a greater emphasis on aggression. At least, that's the foundation of their role, with a large imbalance resting on the confidence and effectiveness of the soldiers themselves. Whilst at the beginning of the war they were hand picked from recruitment drives, specifically of those who showed far greater courage in the face of death, the full mobilisation of Federation forces has left them with a larger margin of error, meaning not all soldiers act as heroically and brave as expected. Shocktrooper companies were once a separate thing, however they resulted in extreme casualty losses over the course of 1912, and were integrated as a plentiful role within platoons instead. Their weaponry is equal to that of a rifleman, however they far commonly sport carbine variants over the standard rifle variants of Longfields and Fielder rifles. They are far likely to carry more damaging handheld melee weapons and are permitted to more fragmentation grenades than the average rifleman. On top of this, a little additional padding of armour is given to help bolster their effectiveness at frontal assaults, however its effectiveness is nowhere near invulnerable.
Marksmen aren't a common breed, yet their place in companies and platoons are welcomed most of the time. These soldiers are usually the better shots of the group, though the awful terrain of trench warfare hadn't exactly allowed them to thrive at their greatest capacity. These soldiers are permitted 7 or 9 times optical scopes and can be seen sitting in the trenches with their eyes on dangerous targets, such as enemy gunners and officers. However, they aren't useless in standard infantry combat. Beneath their optics are still their iron sights, albeit with the added baggage of a rounded box obstructing their field of view. Equally these soldiers have been able to thrive in varied terrain, such as forests, hills, mountain ranges and cities, such as their widespread deployment in the Siege of Amone. Their rifle may be the same as the standard rifleman, but their effectivity and assignments usually differ when detached from a standard infantry rabble.
Other than that, I think I've covered pretty much everything there is to cover. If there's anything I haven't cleared up, do feel free to ask in the thread and I'll try my best to answer it! One thing to note is that during wartime sections like the Winter Stalemate and any upcoming battles in the final months of the war, there will be a bit more of an emphasis on player agency, with less restrictive events. Players, within lore reasons and all that, can orchestrate a number of small things for their characters to do, such as raids, small defences, interactions with POWs, being stuck in no man's land, heading to the reserve lines and even relaxing in the towns behind the frontline. A big emphasis on character interaction is hopeful in my eyes, with their developments and relationships forming/breaking the further we get into it. I know how much of you guys love your relationships and rivalries, so go at it my children.
Thanks for reading this! If you've left your interest on the OOC and are still interested, please join the discord here as we have a separate channel for the RP's OOC, just to make it easier to communicate, chat and banter about all things relevant and unrelated to the RP! See you out there!
Honestly, as much as we'd get. A platoon goes up to 60, which is like 60 characters max. It's pretty much an open RP throughout, and I doubt we'd get up to 20 at a max, or even more than 10
out of curiosity, how many people do you think works for a squad number? @LetMeDoStuff
In this case, we're kinda upping our classification to a "Platoon", as we've exceeded the Squad size.
I know in VC that Squads kind of are platoons in EW2, but for EW1 there's some slight differentiation, as squad-based autonomy hasn't fully been realised and exploited during trench based warfare
▼ E X T R A I N F O R M A T I O N ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► DOB - 25/09/1895 ► Height - 5'11" / 181cm ► Weight - 165 lbs / 74.8kg ► Hair Color - Peacock / Black ► Eye Color - Dark Green ► Classification - Rifleman ► Rank - Corporal by circumstance ► Sexuality - Heterosexual
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D E T A I L E D A P P E A R A N C E
Jean began his service as a sort of well-catered individual who made an effort to appear pleasant for his peers, and whilst maintaining that neat and tidy aesthetic proved difficult he carried it with him all the way to the trenches, right up until the conclusion of the Assault on Hill 58. The best way to describe the 5'11 Darcsen is raggedy - when on the frontlines - partnered with the faded shade of his skin and dying emerald glimmer in his eyes. His hair has grown in length but remains swept back and over his ears to keep it beneath his head-dressing. Notably, he's gained a stock to his body mass, having grown out of his meagre frame from before. That's not to say he doesn't take care of himself; he cleans when he can and puts the effort in to maintain his uniform, if possible. An additional coating of an unshaven stubble has also taken form around his jaw and mouth. In the early years of the war, he'd have been chastised for not shaving, but that far into the apocalypse, no one really seemed to care all that much anymore. Though rare to crack a smile to those unknown, and seeming to hold a persistent alertness, the dreariness in his gaze has created a vapid shell of who he once was.
When speaking of apparel, the development of the Federation's infantry gear has shown wear and tear until it became more of a tool of practicality than prestige. Jean's own is no different. A mishmash of drab greens and browns, even a dark beige cloth helmet cover handed over from campaigns in far away lands. On each shoulder, the stitch marks of two flags sit on either shoulder. The left houses the Atlantic Federation's military insignia, adopted during the standardisation of 1913. On the right should be the flag of Valois, however Jean's own one has been ripped off, with only the seams still being left.
---P E R S O N A L I T Y
Who is Jean but the broken stare of a lost generation, whose innocence was ripped out with the spines of the deceased. A once optimistic yet careful, well-mannered individual, Jean's wartime experience has worn him down. Pessimistic, as a catch-all term. Though not devoid of hope, his circumstances both on the frontline and news of familial tragedy have made for a somewhat quiet and nervous individual. The last few months, however, have allowed him to build a mould for his role as a Corporal. He isn't without merit and tries to maintain his role for the sake of those in his platoon, only exposing his greater weaknesses when out of combat. Able to at least hold conversation if prompted, Jean's nature of bottling up problems had nearly proven fatal once, yet still finds discomfort in sharing details of his misfortunes simply in disregard to his importance as an individual. Still, if the mood is right, he'll put on a little smile and will do what's needed to please the crowd, even if a little unorthodox from his usual practices.
Above all, Jean's once empty hobby of poetry and writing has exploded into a quiet passion. Most silent hours he spends alone are done transforming his struggles, experiences, sightings and visions of the future into text. Literature is his drive, and so he tends to be far more conversational about anything that aligns with the creative output.
Alternatively, a somewhat cynical and lightly nihilistic side has come out from the war. Whilst he cares about those around him and their wellbeing, sprinkles of light upon the worst that humanity has had to offer fails to resonate with him. What he's seen and done to survive face to face engagements with the Imperials, other humans no less, has shown how painfully brutal life can flip to in an instant. He simply hopes others don't have to ever go through the experiences he and many worse off have, but never will he ever try to stop it; for the fabrics of human nature is built upon the deaths of millions. Any Darcsen, he felt, should have known this better after the pains of their history.
---B I O G R A P H Y
Helen Robin and Herman Charpentier were of two different social standings. One one hand, Helen was from a family of upper-middle class wealth, and after studying archaeology she garnered local fame among North Valois Darcsens as an expeditionary explorer, heading through older regions of forgotten civilisations for the thrill of discovery. Herman, on the other hand, was a man of little success. On the fringes of middle class and lower class, the ex-businessman was driven out of his hometown and was left wandering among Darcsen communities, eventually meeting Helen, and sparking the relationship that led to the birth of Jean.
By the time Jean was born, sharing both their surnames, neither of his parents were married. They'd settled down in the city of Liege a few months. Additionally, he had an older sister. One Olivia Robin-Charpentier. It seemed that the introduction of children to the family had ground all high-end income to a close. Helen became homebound and lost the time to find infamy across the globe, falling short of her goals, whilst Herman spent many thousand hours pumping his life and energy into a failing welfare industry set up for struggling Darcsens of the early 1900s. Everything ground to a halt, and their life stagnated. And so, a co-dependency was spawned out of the siblings, who grew very reliant on one another's dynamic to bypass their childhood days, to stand up for each other (albeit poorly) against other schoolyard kids and to occasionally work around the local community for scraps of money. By the time Helen had returned to archaeology, she made one fatal error on her returning trip, badly injuring herself.
With Valois' hospital bills piled on to their already feigned status, the Robin-Charpentier family descended further down the social ranking. Helen's determination to not take life sat down usually caused more issues for the family as a whole, but it was that admiration that thrived in Olivia's commitment. In November, 1910, she enlisted for a career in the Valois Army, securing a stable and, at the time, well paid income. Unfortunately, it preceded the worst event human history had seen. March, 1911EC - the newly formed Atlantic Federation was attacked, and war was upon the continent. Olivia was sent straight off to the frontline, partaking in many of the early skirmishes across the ever-moving frontline, until the Imperials reached the first bloodied campaign of the war: The First Crossing of the Maren River. Olivia's life ended there. All that was sent back to the mourning family was a greyscale photo of her, drabbed proudly in serving attire, and a medal in her name.
Jean was initially broken by her death, and still to this day mourns the loss of his greatest friend and closest family member. At aged 15, he could barely make any sense of the loss, and neither could his father. Greater social pressures and the closing of Liege's welfare organisation hammered the final nail in the coffin, and the family became jobless. They sold their home and settled in a far smaller shelter. And, as the years of struggle passed, Jean became the target of a radicalised loyalist movement - The White Feather Callout.
Hundreds of disenfranchised mothers, wounded fathers and emboldened children roamed the streets at night, with extensive Darcsen community targeting, and planted symbolic feathers around the city. Cowards, it stood for, and the world wouldn't repay their fear. Even those afflicted by the horrors were still committed to the larger scale, pressuring thousands of men into accepting the conscription where resistance had begun to grow. Jean became the target of such, and even the name of Olivia was used by neighbours and shoppers to further drive him to it. And when his name was called by the authorities, he held out his palms and they took him out to become a soldier.
August, 1914EC. At 18 years of age, Jean was trained alongside a newer platoon of recruits. Driven by the shame his own neighbours had bestowed upon him, he forced himself to excel in training. Without the real war to hold him back, he made hand of leadership exercises and kept physically well; such commitment landed him a 'Lance Corporal' in-house promotion specifically for the platoon, as a few other standout recruits were given elevated start-ups. Come deployment, all soldiers were scrambled, and a newly given Darcsen Lance Corporal was sent to the 15th Atlantic Rifles to join them at the Garnian Salient. Jean, only having experienced a few weeks of the war's stagnation in the trenches, partook in his first major battle, a charge up Hill 58, which saw him survive and fill the boots of a dead Corporal. Greater, undeserved responsibility was placed on his shoulders, and he was left with the traumatic news of his parents' tragic deaths during a Liege Darcsen protest turned violent. With nothing to go back home to, Jean degraded as an individual.
He integrated poorly within his newfound platoon but eased into a few friendships. His stain of a declined mental state and confidence in life, without the assurance of anything back in Valois, took a toll on his ability to lead and garner the trust of his fellow soldiers, more so in his mind than anywhere else. Amalgamating to the Siege of Amone, his second great deployment, Jean saw fierce fighting in the open streets of a crumbling city. Brutal close-quarters engagements, the first deployment of gas and lightly armoured technical warfare sent him further down the rabbit hole, concluding in an attempt on his own life squandered by missing ammunition. Yet when he left the battle, victorious with his regiment, he tried to vow improvement upon himself. For a while, he distanced himself from his friends, only keeping in touch whenever necessary or provoked, and watched many of them take leave as the autumn came to an end. Jean refused the R&R, and remained on the frontline until it slowly began to numb his nerves.
---P O T E N T I A L S
Weathered Soldier: Jean may not have served for the longest period of time - in fact his official military service started at the start of 1914 with extensive and gruelling training - yet the 15th Atlantic Regiment have been on the forefront of 1914's most brutal fighting. Hill 58 and Amone, and between the city siege and the winter of 1914, he's seen endless hours sat in sunken trenches, on sentry duty, and withstanding Imperial gas attacks across the frontier. All in all, Jean has allowed his somewhat grim worldview to solidify.
"The Darcsen Plight": As easily identifiable as any, Jean is a Darcsen. And though that lineage ties all the way back to their Gallian and Europan days of conquest, the world will never let him forget their disdain for his people. Whilst many sympathise, many others let their discontent be known. Thus, Jean is far more at ease around Darcsens like him than those around him - lest it damns his mind, he still maintains a balanced approach toward other walks of life.
The Writer against His Nation: Jean has grown to despise Valois and thus rejects the concepts of nationalistic values. His nation has done quite enough to stamp out his family's legacy, and now it holds his hands in bindings to fight for both survival and pride (with only one reflective in him). This is reflective in his most recent writing pieces, one of which had him temporarily punished. One day, he hopes to not make fame of his writing, but an audience in which to hear his pen.
Details of a Warman: One thing that hasn't disappeared is Jean's keen eye for the finest of changes around him. A few times has seen his eye catch the movement in the dirt, the creeping of an Imperial raiding party and the glint of a marksman's scope, sometimes giving him the best warning a man could get. Though it does assist the paranoia of endless war, it's kept him on his toes and quick-thinking when it was his neck in the noose.