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6 yrs ago
Current Hey all, I’m in some complicated times atm, will try to reply this week.
2 likes
6 yrs ago
Pardon my absence friends.
7 yrs ago
Fam visit over weekend, I’ll reply asap
7 yrs ago
Woo-owh where half way there woo owh livin on a prayer - 4 of 8 major college assessments done!
4 likes
7 yrs ago
Hey all, I’ve got quite a bit in next few weeks, excuse my absences :-)

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Characters can have up to three Level 1 skill/perks to start, an additional skill/perks can be chosen every 3rd level up.
No progress today, I'm at a monthly workshop far from my normal campus, and forgot my laptop, tomorrow's workshop will likely be busier, but I'll bring laptop anyway in case I get a chance.

I'm aiming to get it worth beta testing by mid weekend.
Haha good to have a fan onboard :-) I guess you're right, perhaps part of my bias is that I haven't done enough trying out other character types. in fact only recently I made a bad melee oriented character for new vegas, to try out the other side of the dam.

I still honestly have a lot of exploring to do in that regard. I'm thinking when I get my of fixed I might buy the expansions to new vegas and give them a run instead of buying fallout 4.

Anyway I've been working in the skill perks, for the purpose of lightening I've basically combined the concepts, and I'm confident this will play well.
Keep in mind npc may become available to fulfil certain niches, but don't count on it...
Absolutely agree with your thoughts, it definitely pays to have a broad range of abilities within a party, more fun that way too, like a little A-team, everyone has their niche.
i recommend you play the character you want to play, as you would in freeform, because there are no 'ultimate character builds' in this, as it's moderated by the overseer. Not suggesting that's what either of you want to do here. Really this game could be a playground for builds that typically don't do so well in the games, particularly the later fps dominant games.

hopefully this arvo i'll get the skills section done and we'll be almost ready to beta test this system.
very much a WIP, you lucky guys will be playing a beta run :-)

OBJECTIVE: to develop a simple rule set to roleplay in the fallout wasteland, without excess percentages and formulas to complicate the experience. Equipment will be pre-configured however there will be room for The Overseer (TO) and Player Characters (PCs) to craft all manner of things.

SUMMARY:
Every challenge action is a roll against a combination of the two relevant SPECIAL stats, or the single stat x 2.
SPECIAL and Skills have an effect on relevant stat rolls and what equipment the PC can use or craft.
SPECIAL dictates what Skills can be learned by a PC.
If a hit is scored TO will determine damage based on the weapons damage rating.
Armour absorbs a certain amount of damage dealt to the individual wearing it and some types may protect against crippling of extremities (may revise this line).

CHALLENGE ROLLS:
If a challenging action is attempted, the TO on behalf of the PC, will roll a D20, a successful roll is equal or under the value on the following table:

Shoot Small guns A + P
Shoot Energy weapons A + P
Shoot Big Guns S + P
Hit Melee S + A
Hit Unarmed S + A
Throwing S + P

Apply First Aid I + P
Doctor I + P
Lockpick P + A
Repair I + P
Apply Science I + P
Sneak P + A
Steal A + L
Arm/Disarm Traps P + A
Speech / Barter C x 2
Gambling L x 2
Outdoors / Survival E + I
Prospect P + L


SKILLS: (WIP, here for example)

Small guns: Dictates the ability to use small guns: (Minimum intelligence 3)
L1: .32 pistol, 10mm pistol.
L2: 10mm SMG, Hunting Rifle
L3: Sniper Rifle, Assault Rifle

Science: Dictates the ability to hack terminals, use laboratories etc
L1: Easy terminals, Basic laboratory crafting
L2: Normal terminals, Intermediate laboratory crafting
L2: Hard terminals, Complex laboratory crafting

to be continued
G'day all, I'm posting here to get some interest over to my thread in the tabletop section. Since this rp idea is very barely tabletop oriented, it may appeal to average, casual-high casual, players that appreciate a bit of oversight by a GM (the overseer).

roleplayerguild.com/topics/160708-fall..
All fallout games use a base stat of 5 on each SPECIAL, and 5 extra to distribute, you may lower the base stat to increase another, minimum 1 maximum 10. Typically you would weaken yourself in one area to strengthen one or two main areas.

If you are uninspired and want to randomise it, you could use say a d10 and do that, as long as the end result is obtainable by the above method. I would chance a guess that such a character would be odd.

Better to stick with proven concepts, ie a brawler (melee focused tough guy) would have higher strength and endurance, and might drop down intelligence or charisma. If you have a character idea in mind, message me and I could give you further guidance on appropriate stats.
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