HumansHumans are much like their real life counterparts. The biggest difference is that humans tend to be more muscular. They make up the majority of Carnatia’s populace due to their inherent ability to be adaptable. Humans have a diverse set of cultures that vary wildly depending on their environment. Regardless of where they are, though, humans tend to be boisterous and artful.
Human nobles are often well educated, though the same cannot be said for human peasantry. Humans tend to be the most accepting of other cultures because of their adaptability. More cultural perspectives tends to mean a greater ability to build and grow. Because of their acceptance of others, small towns near the border of Carnatia tend to be the home of Phospholite refugees.
Common Lifespan: 70-80 Years, Adulthood at 18
Average Height: 5’6”-5’8”
Important Humans:
King Rosmund (Art from Warhammer)
(Art from Final Fantasy)
ElvesThe elves are a small, but powerful society. They live for an extended period of time and mate for life. Due to their anatomy, gender tends to be a social choice rather than a physical distinction. They are tall, lithe people with pointed ears and sharp features. They tend to spend much of their life in training, only considered to be functional members of society at the age of 100. Most cities within Phospholite contain a small force of elves, but few elves leave their capital city.
The elves are very well educated.
Queen Saphros ensures that all elves are sent to school for their early years, where they are taught about the barbaric nature of humans, the history of their land, how to work metal, and the basics of combat. They tend to think of themselves as better than the races that make up Carnatia, though this does result in discrimination against the halflings within Phospholite.
Lifespan: 500-700 years, Adult: 24, though socially, they are not respected until at least 100
Average Height: 5’10”-6’1”
Important Elves:
Queen SaphrosHigh Priestess Dula: The elven high priestess of the island temple housing the dragon eggs.
(Art by TrisketTheBisket)
(Art by greenbeedrill888)
DwarvesThe dwarves are a short, squatty people who have great interest in gemstones. Their skin is dark, usually gray or black to blend in with their environment. However, there are rare dwarven families born in areas made up of mostly gemstones, that have colorful skin. They’re friendly, love to drink, and love to party. They are an artistic group, crafting fine jewelry and art from the gemstones they mine. Their cities are carved into massive crystal pillars.
The dwarves do their best to avoid the war. They sell the metal found within their mountains to whoever buys it, often keeping very little of it for themselves. This uncaring sale is a big reason why the illegal metal trade to Carnatia happens. Dwarven cities are often where Carnatian refugees live. Dwarves have large families, often adopting friends. Blood means less than the bond of brotherhood to the dwarven people. Due to their similarly long life, Dwarves are of the few people that elves befriend.
Lifespan: 400–600 years, Adulthood: 20, socially adults at 100.
Average Height: 3’9”--4’0”
Important Dwarves:
Razmus, Lord of Tapza: The elected mayor of Tapza, Razmus is a well liked leader. He is close friends with the Queen and has been since childhood. They are known to have monthly dinners in Tapza, which usually spurs a “Small” party within the city. Small is a relative term, as the entire city creates a massive potluck with song and dance.
(Art by Albinopfirsichsaft)
OreadThe Oread are a species of people made of stone. Their hair is made of metal strands and their eyes are made of crystal. It is said that they were crafted of stone during the beginning of the world. They are one of the few people to worship gods overtly. They worship Dalium, Goddess of the moon, stone, metal, and blood. The Oread take the militaristic nature of the Queen. Their cities are fortresses and they are extremely strict about following tradition and the rule of the Queen.
The Oread are often seen as rude or cruel. Their family structures are well documented and following the parents rule is integral to how their society functions. They are put into education as well, though their teachings are less detailed than the elves due to their more limited time. The Oread are extremely prejudiced against anyone that isn’t an elf or one of their own kind.
Lifespan: 100-150 Years, Adulthood: 20
Average height: 4’3”--4’6”
Important Oreads:
Gavus, Lady of Perodith: The mayor of Perodith, Gavus is part of a long family line that has ruled for generations. She keeps strict rule over the metal trade, only allowing it to be sent to regions within Phospholite.
(Art from Pathfinder 2E)
(Art from Pathfinder 2E)
RedcapsTucked deep into the frigid mountainsides of the far north of Phospholite is a colony of mischievous Red Caps. Their clever trickery and natural ease with disguising themselves means that only those of the noble class are aware of them. Speaking their name is considered bad luck.
Queen Saphros has helped hide these people in exchange for their work as spies and assassins. The Redcaps hide away in the mountains due to an attempt made by the Oreads two thousand years ago to wipe them out for going against the Queen.
Redcaps are named as such for their mushroom-like nature. Through clever alchemy, lengthy study, and skillful makeup, the Redcaps are capable of copying most small races. They are not, however, capable of copying exact people. The Redcaps are an incredibly playful race. Natural born tricksters, these vegetarians enjoy pranks and practical jokes. It is usually their biggest weakness, as a joke gone wrong can cause them to break their cover. It is easy to spot a Redcap when you know that it is difficult for them to disguise the red mushroom bulb on their head. Most cover it with hats or even use fabric to disguise it as one. However, this knowledge is even more rare than the knowledge of the Redcaps existence.
Lifespan: 200-300 years. Considered adults at 25.
Average height: 3’10”-4’0”
Important Redcaps:
Lady Citrine: The mother of the Redcaps (literally, as they reproduce through spores which she fertilizes in a special greenhouse), Lady Citrine has made a deal with
Queen Saphros to send one of her kind to the hatching. She has lived for over 600 years and is preparing to pass on to her next successor.
(Art by Pretty Pixels)
(Art by marrygomesart)
HalflingsThe Halflings are, perhaps, the largest group of people. They live in both countries and are often looked down on for being criminals or scammers. Halflings dress colorfully and have pointed ears. Their skin tones lean towards darker, though Halflings born in northern Phospholite are usually white as snow.
Halflings are extremely social people. They tend to facilitate illegal trade between the countries and are responsible for both metal and people crossing borders. Most halflings are merchants, though they can also work as spies and informants. Sometimes, they are hired as scouts. Family is important to halflings, as family is usually the only group they can trust.
Lifespan: 80-100 Years, Adulthood: 20
Average Height: 4’0”-4’3”
Important Halflings:
Mother Mavrik: Said to be the secret Queen of Halflings, Mother Mavrik has not been seen in many years. However, she is part of the massive Halfling family responsible for the illegal metal trade.
(Art from Pathfinder)
(Art from D&D)
Undine The Undine are a semi-aquatic race that populate the coasts of Carnatia. They take on many fish traits, such as fins on their arms and gills on their neck. The Undine are fully capable of breathing on land, though they tend to prefer the water. They are hunters and fishers. A small group of Undine live within the swamp waters and are often referred to as Crocolites. Many of the humans that live in the swamps fear them.
The Undine are a kind race, but tend to struggle with the disconnect between them and those that live on land. Many make friends with humans near the coast but cannot bring them into the underwater cities they make within coral reefs. Most Undine join the navy at the age of 20 and stay within it for ten years or more. The Undine are the only people that trade with pearls rather than gold. They will often still use gold on the land, but the ocean water tends to damage the coins. As such, most Undine gold is stored within a place called the Ocean Bank, a branch of banks dedicated to keeping Undine gold safe in port cities.
Lifespan: 500-600 years. Adulthood: 20, Socially adults at 60.
Average height: 5’5”-5’7”
Important Undines:
Mili, Three Pearls: Mili is the elderly monk tucked away in the temple island. They are the eldest monk there and keep the records of history within their library.
(Art from Pathfinder)
(Art by ShadowInkWarrior)
OthersThere are very few other races within Elysium. If a player has a request for another race, I will likely add it. Please feel free to take liberties with the people of Elysium and their cities. Add towns, important locations, and important people. I would rather reel a player in than push them to add more world information.