Avatar of Jig
  • Last Seen: 8 yrs ago
  • Joined: 10 yrs ago
  • Posts: 1286 (0.34 / day)
  • VMs: 0
  • Username history
    1. Jig 10 yrs ago
  • Latest 10 profile visitors:

Status

User has no status, yet

Bio

Section #1: Jig Being Right


It has come to my attention, that I am primarily right and drunk.

Jig is completely right.


Jig is right.


[11.01.50] Gowi:

Jig is right. Feel free to send that along.


[Jig is] 100% correct.


Jig was right 8 months ago, and is still right.


I love you, Jig. It's because you're Always Right™.


Once again, Jig is absolutely right about this.


Where is Jig when I need to vent about politics?
Drunk.


The mighty Jig is of course right.


Section #2: Jig's RP's


I'm not post-dating RP's I've been in that died out of nowhere and I've basically forgotten about, so here are my present ones.

Current:

Previous:

Wolf Manor (GM)

Wink Murder (GM)

Project Rehab (Player)

The Kidnapping (Player)

Wink murder: Who Killed Mr. Jig? (GM)

Finite Incantatem (Co-GM)

New Dawn Rising (Player)

Most Recent Posts

The Galgorian Channel: Western Jodesia


Water, water, everywhere. Agata Jodan was rather sick of it by now.

Her journey had taken the best part of the week, and this last leg had simply swapped the ocean for a long, straight canal. At least the liner from the Westerijk, now behind her on the other side of the Atlantic, had been large enough to stretch one’s legs and, crucially, in the direction away from the engines. This new vessel, which skated almost haphazardly along the canal, spluttering out great plumes of thick smoke as it did so, willingly sacrificed the dignity of hearing oneself think for speed. She looked out of the window at the flickering scenery with a mixture of nostalgia and resentment; Jodesia would always be home to her, but the marshy, flaccid surroundings had, in her time abroad in the Westerijk, become little more than anathema to her. It was, of course, a Jodesian mark of pride that they had conquered their bland, flat, wet landscape and built a nation from it, and that pride burned in her heart as much as in the next man, but you couldn’t build modern rails on pride. You needed solid earth for that; not endless mud.

As much as she had hated the crossing from the Westerijk, Agata now realised that she had taken the ability to stand on the sweeping deck for granted. While the view at sea wasn’t vastly superior (glittering blue as far as the eye could see as opposed to an opaque green-brown), the canal sprinter in which she was sitting, while luxurious for its kind, contained only three, cramped rooms: an office and private chamber for herself, and a glorified waiting room for her guard and attendant. The bedclothes in her chamber had remained undisturbed since she climbed on-board; she had merely sat behind the desk in her office and twitched, a letter addressed to her brother, no less than Keizer Maximor himself, lying before her, still sealed. It had been entrusted to her for safe-keeping, an honour no greater than that of delivery boy.

Her valet rapped on the door, and entered discretely upon her curt acquiescence.

“Excuse me ma’am,” he said, diffidently, “The pilot has just informed me that we will be arriving at Galgoria in four hours.”
Agata gave out a noise that was indecipherable as either ‘gah’ or ‘good’.
“Are you well?”
“Quite well.”

This, they both knew, was a lie. She had had a face like thunder upon receipt of the blasted letter that lay before her, and though the valet did not share her confidence in the same way that ladies’ maids patiently cowed to their every humour, he was quite capable of connecting cause and effect.

“I have prepared your bedroom, should you wish to rest,” in addition to competent, the valet was also discreet. Agata had not slept for the final part of the journey, perhaps naively hoping that time itself would accelerate if stared at angrily enough, and now her valet was indicating that her restlessness had become literal, and now showed. She stood up, and pocketed the letter, an irrelevant defence against the trustworthy and the humble, but an instinctive precaution nonetheless.

“Very well. Thank you, Willem.”

Lying up in bed, a small four-poster that sacrificed grandness for efficiency, she accepted a small glass of brandy from the valet, and released her hair from its sharp bun. He, in turn, wished her a good rest and asked if she was pleased to return to Jodesia, to which her reply consisted of just one syllable.
@MyCatGinger
Holy crap, hun. I hope you're okay.
Reserved
Reserved
Lore


This isn't Lore-based. I don't expect you or your characters to be able to wax lyrical about the metaphysics of this universe (or though, of course, you may!). I simply want to set context so that you know what you are working with. The Lore will come in the form of Excerpts from the Book of Trouble, which may or may not itself actually feature in the IC. If you have any questions, because you're keen to know more or legit don't understand this pseudo-philosophical twaddle I'm generating, by all means ask: although, of course, if you punch a hole in the logic, I'm not gonna re-write the whole thing, but just suggest your puny mortal brain couldn't possibly ever understand the revelations in the Book of Trouble, but it was really cute of you to try.







Setting:


I'll work on this bit last, because it's actually kinda the least important bit from my perspective. Just to give you something to work with, imagine a modern metropolis full of burger joints and computer stores and stupid teenagers taking selfies. If enough people indicate they want it, I could actually set it within an equally decadent period, such as the '20s, but I'm assuming modern day is more like it.

Characters:


So: here's the sheet. It's a bit unconventional and might ask a bit more from you than other sheets, particularly under relationships. Please take this thing seriously, and for the love of god please use the formatting I've laid out. It really really really does make it easier to compare sheets - which I'm expecting everybody to do. There's an explanation hider so you know what each heading means. You know, please read it. :P

Qualities:

Name:
Character:
Flaws:

Appearance:
Essence:
Emblem:
Relationships:
God:

Literally every other goddamn character:


Stats:

Ambition:
Combat:
Essence:
Cunning:
Reputation:





Rules:

  • Talk to each other. This game will be driven by your characters' plotting and scheming and betraying and such, and that'll work best with lots of inter-player communication and collaborative posts. If you're not up for that, this isn't the game for you.
  • I shouldn't have to say this, but talk to each other politely and with respect.
  • Advanced-standard posts. This is mostly a bit of fun, but basic spelling and grammar are a key component of fun. I don't mind short posts that add content, but you ought to consider a collab for back-and-forth conversations or interactions.
  • GM is God. In this case, literally. :D
  • Have fun - no, really. Ham up and let your inner megalomaniac free!



"I think it's time for something... different."


TL;DR Summary

A modern city operates on a day-to-day basis completely unaware of the metaphysical forces that keep it running. God exists, but nobody says his angels like him. It's only a matter of time before they revolt, and one of them gets the top job - after all, it's been done before; but who can they trust? The lore of this is not based on any world religion and is still in development.


  • Lots and lots of player-interaction
  • Expect to be writing collabs
  • Self-interested player characters scrambling against/with each other for top position
  • Loads of opportunities for creativity and designing
  • A slow, measured RP
  • Hammy, badass, beautiful characters with uncanny powers



Proper Description:

"When mortals discuss God, they just don't get it. God is not an individual, but an idea. God is the embodiment of those forces which underpin existence and subsequently writes the rulebook for reality. Reality must exist, and 'God' is subservient to that truth - and not vice versa. Should God be deposed, the vacuum would therefore simply form a new God, typically within and from whoever had the power to overthrow their predecessor. Since my own creation, I have witnessed this cycle enough times to know, and watched physics itself be reshaped based on little more than caprice.

Of course, this misconception about God is perfectly understandable; mortals cannot perceive that which exists at a higher plane of existence than themselves. Even God is internally constrained by the duality of existing as an individual and as the highest power that there is, simultaneously finite and infinite in a world of his own design and yet whose metaphysics remain beyond him.

With great power comes great responsibility, but also, typically, great arrogance."

Excerpt From The Book of Trouble: Deconstructing the Divine


OoC


A certain amount of lore is coming, but this isn't going to be lore-based - by which I mean, you don't really need to know that shit, just don't contradict it. Essentially, the players will play Hosts, most of whom will think it's time for a new God. Of course, one doesn't simply stab God in the face. Without the support of the others, no one Host will have the power to defeat God - but, since the Hosts are all squabbling amongst themselves, and many of them might rather like to play God, a position which they cannot share. Allegiances, rivalries, egos and betrayals will all come to the fore.

This isn't a game where I want you the players to compete, even though your characters may well. I'd like people to work together when writing posts and be prepared for lots and lots of collaborations; rather than leaving the plot to chance and hope that you like where it goes, I'd encourage you to work out ongoing character relationships from right off the bat and be open and up-front about where you want to go with your characters - it doesn't mean you can't keep secrets if you know where you're going and what you're doing, but does hopefully mean that you won't feel lost. If this kinda way of doing things isn't for you, nor is this game: everybody in this should be happy and comfortable to talk about what they'd like to get up to and to support one another to do it.

The fun part: characters. 'Hosts' are based on humans, but with metaphysical powers. They're not god, but let's say they can work miracles. Their power is an expression of their own individuality: if crazy-lasers suit your character, then crazy-lasers you may have. You know those characters that nobody likes in most other games: the ones that are too cool for school, too OP, unrealistically beautiful? Bring them here. Get your ham on and start chewing scenery, because you're literally only a few steps down from actual goddamn god. Clearly, there'll be many more details about exactly what a Host is in terms of the lore, but it's going to be something along the lines of mortals that refused to die or simply ascended from life on account of being so intense and enlightened.

Since the Interest Check, well, got Interest, I'm throwing up an OoC now. In the next post down, I'll outline Setting, Lore, and Characters.
It seems we have enough interest for me to put time into working this out properly!
Expect an OoC this evening (GMT) or tomorrow. :D

The notion that I gained was that in Exalted the player characters are something like miniature gods, mortals imbued with a fragment of divinity. One of the first events in the chronology of the setting is the previous incarnations of the player characters banding together and overthrowing the primordial titans that created the world they live in.

So you probably see where I'm coming from, now.


I definitely get you now. While there's wiggle-room, I'm probably going to build it so that Hosts are integrated into 'mortal culture' somewhat, so that does seem similar.

This seems pretty awesome to be honest. You have my interest! :D


Ben je nederlands? Het was leuk om mijn nederlands te kunnen oefenen :)
Interested! I know you've stated you're interested in more bombastic characters, but in order to avoid crossing any lines, I'm curious: where are you drawing the line? What kinds of guidelines are you going to impose on any prospective characters?


Honestly, I was going broadly to just trust people; If it's excessive, I'll ask people to tone it down at the sheet stage. In terms of lore, the Hosts are kind of physical manifestations of their own individuality, if that makes sense: realism isn't really a factor.

In terms of actual skill/power etcetera, I was going to put together a very basic stat-sheet (in addition to a comprehensive proper-sheet) for people to rate themselves/10 in each field, with no real rules and only with intervention from me if it seems excessive. We're talking fields like combat, cunning, reputation, etc. While I won't micromanage, I want to encourage people right from the start to support each other in telling the stories they want to tell, and if people buy into that, there isn't any need for balancing; people will scale their strengths and weaknesses according to what sheets are already around, so if they want to play a super-powerful Host, they can do that, while similarly-powered Hosts may find themselves rivals, or valuable allies. Equally, somebody may wish to play a weaker Host who has to use their cunning to either betray or bribe or brown-nose their way as high in the food chain as they can, knowing they'll have to use the strengths of others to do so. Or, you could well be stupid AND weak, in which case you might enjoy being a lackey to somebody smarter or stronger or both.

I take the sheet section kinda seriously and hopefully you can see why: I want to trust people with the freedom to build their character in a way that they'll enjoy in a way that harmonises with everybody else doing the same thing. I do read the sheets carefully and I'll definitely want to at least discuss any aspect that I'm not sure about; this might make me seem like a total bitch, but I like to think people understand what I mean here.

If/when we get to sheets, and, when I write the skeleton (need to work out some lore first), then I'll have a much clearer idea of what information I'm asking for and what information I should expect. Sorry if this didn't really answer your question, but the upshot is: if you can make it cool in a way you like and doesn't trample anybody else, it'll be just fine by me. In order to give youse freedom, though, I have to play things by ear, and will therefore adopt a strict policy of, in addition to playing god IC, being god OoC. :P
Lovely to see some interest! :)

This gives me vibes of Exalted. Familiar with it?


I'm afraid not. Wikipedia says it's High Fantasy, and therefore I won't have come across it but the notion of arcane lore and the notion of a deity that doesn't resemble either classical pantheons or the judeo-christian god are definitely common threads between this and Exalted. Hardly Divine definitely isn't high fantasy, though; it'll be set firmly in the context of a modern city, because the notions of decay and people being just awful can manifest very easily in the vacuity of modern life.

This is super-duper mega-based on The World Ends With You, a cult classic in which people who die in a given city get a second chance at life, if you play the Reaper's Game (a kinda tournament in which you have to battle the embodiments of the negative emotions of the city) and you just think you're fighting for your life except there's actually a whole goddamn celestial battle going on around you that nobody ever quite has the courtesy to tell you about. When you unlock the New Game Plus, it actually kinda says that you'd better play the whole damn game again and find some unlocks that explain just what the fuck's going on. But nobody has ever heard of TWEWY, so there's no point in trying a TWEWY game - but, equally, it means I can plagiarise be super-inspired by it. :P



"I think it's time for something... different."


TL;DR Summary

A modern city operates on a day-to-day basis completely unaware of the metaphysical forces that keep it running. God exists, but nobody says his angels like him. It's only a matter of time before they revolt, and one of them gets the top job - after all, it's been done before; but who can they trust? The lore of this is not based on any world religion and is still in development.

  • Lots and lots of player-interaction
  • Expect to be writing collabs
  • Loads of opportunities for creativity and designing
  • A slow, measured RP
  • Hammy, badass, beautiful characters with uncanny powers



Proper Description:

"When people talk about 'God', they just don't get it. 'God' is not an individual, but an idea. 'God' is the embodiment of those forces which underpin existence and subsequently writes the rulebook for reality. Reality must exist, and 'God' is subservient to that truth - and not vice versa. Should God be deposed, the vacuum would therefore simply form a new God, typically within and from whoever had the power to overthrow their predecessor. Since my own creation, I have witnessed this cycle enough times to know, and watched physics itself be reshaped based on little more than caprice.

Of course, this misconception about God is perfectly understandable; individuals cannot perceive that which exists at a higher plane of existence than themselves. Even God is internally constrained by the duality of existing as an individual and as the highest power that there is, simultaneously finite and infinite. God is therefore physically indistinguishable from the Hosts (sometimes called 'Angels') underneath him and neither are distinguishable from plain old mortals underneath them.

With great power comes great responsibility, but also, typically, great arrogance."

Excerpt From The Book of Trouble


OoC


A certain amount of lore is coming, but this isn't going to be lore-based. Essentially, the players will play Hosts, most of whom will think it's time for a new God. Of course, one doesn't simply stab God in the face. Without the support of the others, no one Host will have the power to defeat God - but, since the Hosts are all squabbling amongst themselves, and many of them might rather like to play God, a position which they cannot share. Allegiances, rivalries, egos and betrayals will all come to the fore.

This isn't a game where I want you the players to compete, even though your characters may well. I'd like people to work together when writing posts and be prepared for lots and lots of collaborations; rather than leaving the plot to chance and hope that you like where it goes, I'd encourage you to work out ongoing character relationships from right off the bat and be open and up-front about where you want to go with your characters - it doesn't mean you can't keep secrets if you know where you're going and what you're doing, but does hopefully mean that you won't feel lost. If this kinda way of doing things isn't for you, nor is this game: everybody in this should be happy and comfortable to talk about what they'd like to get up to and to support one another to do it.

The fun part: characters. 'Hosts' are based on humans, but with metaphysical powers. They're not god, but let's say they can work miracles. Their power is an expression of their own individuality: if crazy-lasers suit your character, then crazy-lasers you may have. You know those characters that nobody likes in most other games: the ones that are too cool for school, too OP, unrealistically beautiful? Bring them here. Get your ham on and start chewing scenery, because you're literally only a few steps down from actual goddamn god. Clearly, there'll be many more details about exactly what a Host is in terms of the lore, but it's going to be something along the lines of mortals that refused to die or simply ascended from life on account of being so intense and enlightened.

Should this get interest, I'll put together a proper setting, but expect a vacuous metropolis full of stores and fast food and pop music and bright young (mortal) things all splashing about in self-interest and decadence. If you ever played The World Ends With You, think Shibuya, and you're there.
© 2007-2024
BBCode Cheatsheet