『 D E T R O I T S P I N N E R 』
"Rubberband Man"Detroit Spinner's ability allows its own body and select targets to take on the properties of a supernaturally enhanced rubber substance. When pushed, compressed, struck, or pulled, the rubber reacts by deforming appropriately, then snapping back to its original shape with incredible force and speed. The Stand itself is always in a rubberized state, and its user can also become so at will if the Stand ceases independent function. In order for other targets to be rubberized, they must be touched by the Stand and consciously willed by the user. Only one target at a time, including the user, can be rubberized. After being affected by this ability, the target will change back after 5 minutes have passed, after the Stand has moved more than 2 meters away, or after another target is chosen. If any one of these limits is reached while the object is in a compressed or stretched out state, it may suffer damage from the "snapback" depending on how durable its original form was. A human being whose arm is stretched, for instance, may suffer dislocations, torn muscles, or even amputation depending on how far the limb was pulled. After a target has been rubberized and returned to normal, with the exception of the Stand's user, it cannot be rubberized again for another 5 minutes. When attacking, it often shouts "GOMU GOMU GOMU!"
StatsPower: C > AUnder normal circumstances, Detroit Spinner's physical strength, lifting capacity, punches, etc. is only in the above-average/athletic range compared to a normal human being. However, if it has been stretched out or compressed, the force produced by releasing its elasticity is tremendous depending on the degree. A knockout punch that was pulled back a few feet and then released could smash through a brick wall. With that said, Detroit Spinner's high speed makes even amateur boxer's punches extremely dangerous in large numbers.
Speed: ADetroit Spinner's reactions, explosiveness, and general movements are incredibly fast. Every action has a reaction, but its rubber body allows it to conserve momentum and quite literally bounce back. The Stand will take action on its own to protect Curt or those important to him, but this ability is limited to Curt's own senses. The Stand might react to something Curt is only subconsciously aware of, like movement in his peripheral vision or a subtle sound, but it is not an absolute or fully automatic defense. Nonetheless, at this speed the Stand could even intercept bullets under the right circumstances.
Range: C > BDetroit Spinner's optimal operation range--the range at which it fights most effectively and has the most control over its rubber abilities--is 2 meters around Curt's body. However, from within this area, it can stretch its body or a rubberized object much much further. Its own limbs or body can stretch up to a little over 80 feet (25 meters) in total, with Curt's self-rubberized ability being about half that. The distance that other objects can stretch depends on their makeup before rubberization--generally, the more durable they were, the more stress can be put on them.
Durability: CThe Stand's rubber qualities do not allow it to bounce back attacks the way one might think. Blunt force is certainly far less effective, but most blades and piercing forces will still be highly damaging, especially if the rubberized object is under tension. The object does not gain the insulative properties commonly associated with rubber, if it did not already have them, so electricity and temperatures are still just as damaging as they were before. The Stand is more durable than a normal person of its build, but in many cases the objects it affects are just as easy to destroy as they would be normally. If a rubberized object is split in half, torn, or otherwise separated, the part that is closest to the Stand will remain rubberized and the other piece will immediately "snapback." Sometimes, this could be used to Curt's advantage...
Precision: ADetroit Spinner's eyesight, accuracy, focus, and general precision are much, much greater than even the sharpest human's. In part due to its own speed, it can track incredibly fast moving objects and--if they won't cause it much harm--easily catch them or predict their path. Perhaps as a reflection of Curt's intelligence, it also shows the capability of rapid and precise calculation and pattern recognition. Curt is by no means a fighter, but Detroit Spinner becomes more of an expert the longer it fights a given opponent.
Development Potential: AMany of the Stand's abilities discussed here are still unknown to Curt, and there are still many ways of applying these powers that he has yet to try or even understand. The Stand is also extremely young, and as Curt grows and develops himself as a person, it is very possible that the Stand could also change in some ways.