Just one last note, I switched some of the mission assignments, for instance Midori is now on Mad World, and Wrath too, while Mary has been placed into Ifrit, since you're going back to Fortuna for this.
Kyle until I hear of him again is off-duty, but when he returns will probably be dispatched to Ifrit or Soul Sacrifice, as the Mad World group is intended to be close-knit, one-allegiance and a PvE experience, and is already pretty crowded.
Look at that, I think all three half demons are trying to grab Ifrit now.
@comentor4 Welcome aboard. Your character seems okay, but you'll want to put a / in the second [center]. Like this; [/center]. That should fix the hider. You also didn't mention which side Faren was on, or why he is regarded as a prince.
I really ought to put a "Allegiance" Or "Side" indicator in the CS. Let me do that right now.
@BCTheEntity Originally they were causing trouble, messing with travelers and murdering them. Eventually, a group of peasants and a few knights fought them. The Tengu won, but a powerful wizard cursed them so that they would die if they incurred the wrath of another creature. Now they're a bit shorter and fatter since killing stuff is less of a viable option.
I've also created a sample character. I may or may not play him, so his main purpose is to give you a little inspiration.
Hiro Sura
Gender: Male Age: 17 Race: Mountain Tengu
Equipment
Scarf - An enchanted scarf with small chunks of Lapi embedded throughout that allow Hiro to control his explosive nature.
Pack - A small hip-mounted satchel that can contain numerous useful items.
Machete - Dual serrated machete useful for chopping up plants and people.
Abilities
Levitation - Using their tiny wings, mountain tengu can levitate about 2-3 feet off the ground for about a minute before a quick rest.
Explosive Nature Control - Though most Mountain Tengu are magically bound to explode upon too rough an impact, Hiro's scarf not only allows him freedom from this curse, but also allows him to generate these explosions at will.
Communication - Blessing of the gods? Inherited trait? Who knows, but every member of the Sura tree is able to talk to and understand every race with little effort.
Talents
Excellent at bringing together a team.
Above average stamina and speed.
Good fighter.
Personality: Like most tengu, he's quite lazy and unintelligent, but only relative to other races. For a tengu, he's actually quite motivated and smart, seemingly because of his mother's excursions to towns and villages near the mountains. He also doesn't seem to share his race's love of mischief, though he doesn't take things seriously all the time either. In fact, he seems to be completely unaffected by pressure, always confident and scatterbrained. Still, this joyfulness doesn't come with empathy. He rarely considers how people other than his tribe feel and can be naive. Overall, he's just an average person, and he seems to accept the fact without any pretenses. Seems to always end his sentences with "chum" for some reason.
Biography: Born from a long line of different races starting with his great grandfather, a human turned monster. Hiro had a regular Tengu mother Nana, chief of the tribe actually, and satyr who had inhabited the mountain, the inheritor of the Sura title. Keeping inline with his nature, the satyr was quick to leave Nana once Hiro was born, leaving naught but a loose family history. Nana named Hiro after the progenitor of the line. This fascination with her lover's family history lead her and Hiro to visit many human settlements to ask about a human named Hero. Though not many remembered him, those who did seemed to disagree. Some say he was one of the best chefs in the land, often serving the king. Others say he used to be a knight in the King's Guard before trekking towards the mountain with his wife and never returning. Of course, this didn't matter to the young Hiro. He was much more interested in the human gadgets. Frequently he would be caught absentmindedly holding onto said objects, though his cute nature was enough to escape without much more than a scolding from most.
As Hiro came a bit closer to succeeding his mother, she taught him the two most important facets of being a Tengu chief. Being strong enough to defend the tribe, and the ability to rally the normally docile Tengu. Both skills would prove invaluable to the future, and he thanks his mother every day for the training. Though most Tengu wielded a polearm or a similar easily craftable and long weapon, Hiro trained frequently with his machete instead, both of which his mother had traded for. He was also given the "Chief Scarf," a relic that was passed down to the village chief, and then their subordinates in the likely event of death. Said scarf allowed tengu to control their regularly explosive form. Training was relatively regular, supplemented with a Tengu's natural combat intuition it was enough to make him a good fighter.
Drawing ever closer to the day Hiro would become chief, tengu started disappearing. First it was happening to other tribes, some members mysteriously never came back. Then whole tribes were disappearing, and eventually Hiro's people had been targeted. Some of his friends had taken leave, only to never come back. Nana began limiting her visits to nearby towns, eventually cutting herself off completely when she returned with "Prin Leather," a mysterious substance that felt suspiciously like tengu skin. It seemed that the mountain tengu who disappeared were being poached, something Hiro absolutely would not stand for. He vowed, on that day, to give the tengu a voice, and to stop the murder.
Hiro journeyed first to the capital, only to be denied an audience with the king. He was a simple tengu, and no claims that he was a tribe leader would dissuade them. He would have to gain notoriety, and to do so he joined the [FACTION] Army, rising through the ranks by indicting his own squad into the ranks. Eventually, he would even gain a spot in the [MAIN FORCE]
Other:
Mountain Tengu
Origin Originally a more mischievous offshoot of demons, the mountain tengu staked their turf upon Mt. Lux. They would frequently pick on and harass travelers, occasionally even killing them. Eventually, a squadron of peasants congregated against them, but the peasants were easily defeated. A local wizard, seeing this, cursed the to death if they ever incurred the wrath of another. As the tengu population decreased, only those who didn't fight travelers were left, and as time passed the tengus body became more rounded. After a certain time, they split off into tribes to explore the mountains, and now decently sized groups of tengu feed off the mountain, occasionally playing tricks on those who enter, but overall being quite unimportant. Recurring Traits
"Good can't help but do a little evil, and evil can't help but do a little good."
In Character Info
An old man sits at the tavern's bar, weary and worn down by life. His eye catches yours, and he beckons you over. "Come, sit down, these times have been trying on us all." He says. You take a seat next to him, and he begins recalling something. "This war's been going on for so long. Since I was just a child. It's so sad, children now they'll grow up to this. This fighting, these battles, leaving villages destroyed, and homes fatherless. Doesn't matter which side of the fight you're on. The kingdom's real ruler, Perinne or those Glanz folks tryin' to uproot everything. Even that little upstart thief has a say in the fate of Tenebria.” He pauses to take a drink. Before he's able to continue, a drunk a seat away mumbles “Damn Glanz...” Another takes offense at his statement, remarking that the Glanz Empire is much better than the Perinne rule they're under now. The argument seems to start getting quite heated. Looking over to the old man, he seems to have disappeared. As you look around for him, another drunk calls you over, intent on settling a bet or argument of some kind. “You're with the Thieves right? Neither the Glanz nor the Perinne are righteous rulers!” He asks. The man next to him cuts in. “The Perinne are doing a fine job ruling. You agree, yes?” It seems they won't leave you alone until you reveal your allegiance.
Well? Do you fight for the kingdom? For revolution? Or for yourself?
TL;DR Summary
- This is a story about the three sides of a war that's been going on for almost a century. The current ruling family who were born into royalty, the Perinne family, the Glanz Empire, the almost corrupt rebels aiming to instate a new kingdom atop the old, or the Thieves Guild, a group of bandits turned good (well, mostly good.) They serve neither the King nor the Rebel Crown, instead aiming to end the war by any means necessary, even banditry and assassination of the King's own men.
- I will need a King, a Rebel Leader, and a Bandit Prince/Princess. If you want to apply for the role, speak to me, present your concept, and we'll workshop it. If two people want to attempt the same role, then generally, first come first serve but if one fits the role better, I will choose them.
- Any who are not Leaders may be either part of each group's "main force," Or be someone else generally close to a position of power. (each faction has a council of members who are the second-in-command to their respective leaders and advise them. This is the main force. There are 7 on the King's Council, 6 on the Glanz Legion, and 4 on the Fiendish Four.)
- Communication is key. If you want to plan something with me and the others? Do so! Collab? Generally, I'm up for it.
- Subject to my discretion obviously, but you can have some pretty outrageous character concepts. A slime, spirit, or lich isn't out of the ballpark, and neither is a mutant, a dragonkin, or a werewolf. Just keep it relatively human sized.
Magic is generally only used through small crystalline rocks called "Lapi." Said stones hold magic power, and by stimulating it with a fraction of your own energy, you can use its effects. These range from healing, to manipulation or generation of certain elements, to temporary alterations of your physical form. Some effects can even last for up to an hour, and some almost unheard of ones are even stranger. Lapi are both amazing and odd, and scientists, scholars and alchemists alike can't figure out what makes them produce such outlandish affects, only that they form from even larger crystals deep underground. This makes Lapis production a challenge to all but the most high ranking of the Khint Alchemist Clan, who have excavated a crystal of their own and have found a way to force it to create Lapis at an accelerated rate, though even they aren't sure how to manipulate any other factors of production like strength or ability.
One can recreate a Lapis's ability naturally, but without much practice, familiarity, and experience, it's a dangerous game. Only the most skilled of Magi have even a few Lapi mastered, and even fewer have learned how to manipulate said ability once learned. Another unfortunate side of Lapi is it's effect on humans. If one is around or uses Lapi a lot during pregnancy, a human child can "absorb" its effect, coming out deformed or with uncontrollable magical abilities. Occasionally, one may escape physical alteration and self destructive magics, leaving only useful abilities. Why this happens only to humans, no one seems to know, though studies have been done and this may be linked to humans' propensity to mastering Lapi. It also seems to be happening more often, as more Lapi is used in war time, and the Khint have upped production, putting more Lapi into the hands of commoners.
Though only humans may be mutated by Lapi, other races are blessed with abilities, though this phenomena decidedly different to Lapi magic and is regarded as "Extranatural Talent" by scholars, ET for short. These are generally given to most if not all members of a race, and allow them a leg up on the competition. Demons seem to be the only exception of this rule, who seem to have completely random ETs. They also are unable to master Lapi, though they can use it just fine.
Although I reserve the right to reject Lapi, you really shouldn't even think about putting these on your character.
Finally read through all the stuff and man, you guys have some good ideas. I like the elf thing a lot, that would give the humans and dwarves (mainly humans) a more tangible reason to join the Glanz. As for both of the new characters, they're looking good, though, living for 2000 years has made Sardiel a bit ahead of everyone, I'm confident things won't get out of hand with @BCTheEntity playing him.
As for the racial breakdown of the kingdom; 30% Humans 20% Dwarves 20% Elves 10% Halflings 20% Assorted Mythical Races
Anywho, I'll create that thread and message the pervious members.
@BCTheEntity I'll create the thread tomorrow, once I get up, probably. I may also send a message out to the original players of the RP this was based on. Couldn't hurt, right? Anywho, I'll be taking my regulated 10 hour nap soon so ciao for now.