G4M3R
Name: Kirb Siegel
Alias: G4M3R
Age: 19
Alignment: Anti-hero, deep down. Probably would like to be referred to as Hero though.
Loyalty: Minutemen
Appearance: Standing in at a short 5'4" and 110 lbs. Kirb is a surprisingly attractive young man, blessed with a smooth complexion, sharp features, and charmingly messy hair. He's got just the tiniest traces of a gut and a few callouses and cuts on his hands, but that's about the extent of his physical imperfections. Casually, he simply wears hoodies and jeans most days, occasionally dropping the sweater for a long sleeve button-up. His most bizarre feature is obviously the receivers on the side of his head, replacing his ears. To hide this he often wears a beanie in public.
Kirb plans to change his hero costume often, though currently it is a simple cosplay of
Heat, from SMT DDS. It's made of simple cloth and bronze, as well as worked in kneepads, elbow pads, and a bulletproof vest. He has also added two holsters, one on each hip. The one on his left houses his reflector shield, and the one on his right is home to the OmniWrench.
History: Kirb was the first born and oldest child in his family. Though growing up he had a strained relationship with his siblings, his peers certainly didn't mind him and he was quite intelligent. He displayed, at a young age, a fascination with fantasy and games. He could admittedly be a bit of a space cadet, but not enough to spur any worry. Kirb breezed through life, careful to not seriously try his hand at anything besides his academics, before discovering video games. Once he discovered them, he became obsessed. They were his only hobby, essentially, and although a few of his relationships began to slip, he was still pulling in good grades and having fun.
He began getting into the competitive gaming scene near the end of his Sophomore year. His game of choice was Super Smash Bros Melee, one of his favorite games that had a tournament scene, from what he had saw online and locally. For months he practiced combos, important techniques, and against his friends. He thrashed them easily, and was confident in his ability all the way until thje day of the tourney. Admittedly once there, he had gotten a bit of cold feet, but his friend Pete helped him get over himself. He had put in the time, he had proven himself, and he would win.
Kirb climbed the brackets. It started off easy, some thirteen year old who was a big fan of Pikachu was easily taken down by Kirb's Roy. Quickly though, the challenge ramped up. Every opponent got a bit stronger, a bit more skilled, a bit more precise, and a bit faster. But he always came out on top, and Pete was cheering for him. Finally, he was facing off against the last person in the finale. The winner of the loser's bracket, a young man named Nathan. Kirb won the first round easy, but something didn't feel right. How could he ascend the brackets playing so poorly? His suspicions turned out to be true, as during round two, Nathan began playing miles better, using techniques Kirb had never even seen. He desperately tried to fight back but after even a round he unplugged his controller and left the vender, fuming, as Nate called out to him smugly. He left Pete behind and walked home.
Days later, Kirb was still absolutely pissed. He hadn't even bothered to try and talk to any of his friends and sat, stewing in his room for days. Eventually he had managed to return to school but his grades plummeted. His thoughts were crowded with how to find this person, show him up, and destroy him. Every day and every night, as he was training, as he was eating, as he was sleeping. But he had no idea how to do any of that. He read through phone books, put out ads, searched the internet. As the end of his senior year approached, Kirb received a letter with no return address. It simply stated "Leaving town soon, have fun ;] -Nathan"
Kirb was completely stunned. For almost a year he had been looking for this man and had come up with nothing. No trace of that person even existing beyond their encounter. He hadn't even told anyone about him! And yet still Nathan was a million steps ahead, able to figure out Kirb's address and send him a direct letter! Instantly Kirb ripped up the letter, ran into his house and grabbed a blade and some tools. Smashing a radio open, he gutted it for parts and began building. Kirb wasn't even sure what was going on frankly, everything was such a blur, even cutting off his own ears. After a few hours and a lot of pain, Kirb's ears were now replaced with Quote's Receivers. Tuning in, Kirb began flipping through channels, listening for Nate's smarmy voice. Flipping through, obviously, didn't amount to much though. For hours he sat in his room intercepting phone signals fruitlessly, until one of his siblings came in. They asked what was on his ears and he told her to piss off. Eventually his parents came in and realized he had engineered an advanced communications device and managed to replace his ears with it.
They were certainly concerned, but also happy that their son was a parahuman. In fact they mentioned how proud of him they were, and wanted to get him into the Protectorate, since he was almost of age. Kirb insisted against it, instead wanting to form his own organization. His family was all for him making something of himself considering he wasn't passing school and he wasn't going to become good at videogames. For a few months Kirb began setting everything up, trying to put Nate out of his mind for the foreseeable future. He'd see Kirb, or at least his alias G4M3R's exploits and realize that playing some dumb game well was worthless when one could bring stuff from those games out to fight crime.
Kirb formed his group, called the Minutemen, took out a loan to get a small office, and called an old friend to help out. Recently the group has introduced another member into the fold, Kyoshi, and Kirb plans on bringing another person into their group.
Motivations: Kirb want's to prove to the world that he has skill, that he's not your average gamer and that that stupid competition didn't mean shit and that he's BETTER THAN YOU NATHAN, DO YOU HEAR ME?
Sexuality:Bisexual, preference for effeminate men or transgendered women.
Likes: - Videogames
- Videogames!
- VIDEO GAMES!!!
- Mashup Albums
- Money
- Females (Males)
Dislikes: - Nathan
- Cheapskates
- Braggarts
- Internet Animations
Derangement: Oddly enough Kirb's derangement affects his powers. Kirb is currently incapable from taking ideas from forms of media other than videogames. He's also extremely vindictive and will hold grudges for obscene amounts of time.
Skills: Kirb used to be fairly decent at SSBM. His skills have fallen off though, even if he still displays an encyclopedic knowledge of almost all videogames. He is also a decent shot, and runs a letsplay site endorsing his crime fighting group.
Classification: Tinker
Details: Kirb is a Free Tinker, with no specific specialization. Guns, blades, armors or tools, he can build it all. Unfortunately, there is one very hard rule to what he builds; He can't have thought of it himself. All ideas he thinks of he inevitably can not build. Instead, he has to take ideas from elsewhere to build them. To get around this limitation, G4M3R takes his ideas from videogames, taking the weapons he's used in the virtual world and transforming them into real live pieces of machinery.
Limitations: Like all Tinkers, Kirb needs space, time, and resources to make his inventions. He also, as stated, needs to have gotten the idea from somewhere else. His derangement also limits him exclusively to taking inspiration from video games, and those he hasn't played he can't make anything from. He is also pretty weak in the bioengineering quadrant, though cybernetics aren't an issue.
Equipment
- Cybernetic Receiver - His ears have been replaced with Quote's receiver, allowing him to listen to and even magnify or deafen regular sound, as well as intercept radio waves.
- Reflector - An electromagnetic shield that envelops Kirb's whole body, designed to reflect any projectiles thrown at it back to sender. It works on both physical projectiles and plasmas, but gases or liquids pass through it just fine. It can also only be activated for a full second before needing to be activated again.
- OmniWrench 12000 - A large wrench, useful for tightening bolts but more useful in combat. It's a pretty powerful striking weapon, and can be thrown to far off places and return to the user's grip. It's also magnetically charged.