@Phobos My CS is pretty much done. I've just gotta finish up writing her history and her eventual Bankai but that's all.
Artwork belongs to Marico San
Age: Gender:
21 Female
Height: Weight:
5'6" 66kg
Hair Colour: Eye Colour:
Black Blue
Birthday: Race:
3rd July Soul
Rank:
5th Division Lieutenant
Spiritual Energy Colour:
Crimson
Personality:
Fiery - Karma can be usually seen as excitable or hot-headed, which contrasts with her Captain's far more laid-back attitude. She is generally more eager to challenge someone to a fight and much quicker to anger, though she is never truly mad at anyone. Along with her excitement comes immaturity and a slight desire for attention, hence her loud outbursts and flamboyant behavior. Despite this, she knows when and how to remain calm during serious or stressful situations, though it is a side that's not often seen from her.
Loyal - Karma is loyal to a fault. This devout loyalty mainly lies with Captain Yuka Mogami, though she is also known to show the same respect toward her squad mates and a select few outside of her Division. Her loyalty also gives Karma a great deal of zealousness, which is reflected in how fiery she can be, especially when she feels the need to protect or defend those she is loyal to.
Tsubamedansu: Ichihikō | Swallow Dance: First Flight - Karma gains an affinity to fire, which makes her all but impervious to fire-based attacks. However, this only means that she cannot be burnt. The force from an explosion could still harm her or very well kill her, despite her affinity. This skill is used continuously and requires a low upkeep of reiatsu. Due to this, it is often mistaken that her fire affinity is a part of her Shikai's Special Ability.
Tsubamedansu: Nihikō | Swallow Dance: Second Flight - Karma is able to fire off up to five basketball-sized fireballs by swinging her Zanpakuto. The fireballs will travel in a linear fashion towards her target and can be easily dodged. Once dodged, however, Karma may activate their homing abilities, which will cause the fireballs to arc back around towards their target's new position before exploding simultaneously. This secondary attack can be dodged again, however. Although the resulting explosion is rather large and has a tendency to catch Karma's opponents unawares.
Tsubamedansu: Sanhikō | Swallow Dance: Third Flight - Karma can summon a flock of 30 flaming Swallows from her Zanpakuto that fly toward anything she aims at, before hitting the target as a barrage of micro-explosions. These explosions are not entirely dangerous, the flames themselves are not particularly hot at all, though they do have enough force to knock around an opponent as if they had been violently shoved. She cannot aim at anything that is beyond her eye-sight and the flock cannot move that fast due to Karma's need to control each Swallow separately.
Tsubamedansu: Yonhikō | Swallow Dance: Fourth Flight - Karma casts a bunch of paper talismans, with the Kanji for Tsubame (燕) drawn on them. She then closes them in sphere around her opponent, entrapping them whilst activating the talismans which are transformed into medium-sized flaming Swallows. The Swallows do not move, however, they are extremely volatile. Setting one off, by either touching or destroying them, will cause the remaining Swallows to explode in a chain reaction, resulting in a huge explosion that will cause considerable damage to most opponents. Whilst the sphere is almost impossible to escape from unscathed, the largest flaw in this attack is the talismans themselves. Destroying even one before Karma can move them into place and activate them, will cause the move to fail entirely, wasting the high amount of reiatsu needed to perform this skill.
Tsubamedansu: Saigohikō | Swallow Dance: Final Flight - Karma summons a pair of flaming wings, followed by a large, horse-sized, flaming Swallow. After confirming her target, Karma launches herself directly toward her opponent at a blinding speed, with the Swallow following merely seconds behind her. Once she reaches her target, Karma slices her opponent once continuing on in the direction she is travelling. This singular attack causes a minor explosion, stunning her opponent momentarily before the Swallow impacts with her target. The resulting explosion is the biggest she able to create and certainly the most damaging. The force of the explosion is so great that if she did not continue onward at that speed, she would easily be caught within its' blast. This skill has an extremely high reiatsu cost and as such, Karma may only use it if she has received no damage beforehand. The initial attack is entirely linear, meaning Karma cannot alter her direction once she has committed to her target. The speed of the first attack, however, makes it difficult to dodge even for experienced Shunpo Masters, though not impossible.
Karma Rhapsodos
Artwork belongs to Marico San
Age: Gender:
21 Female
Height: Weight:
5'6" 66kg
Hair Colour: Eye Colour:
Black Blue
Birthday: Race:
3rd July Soul
Rank:
5th Division Lieutenant
Spiritual Energy Colour:
Crimson
Personality:
Fiery - Karma can be usually seen as excitable or hot-headed, which contrasts with her Captain's far more laid-back attitude. She is generally more eager to challenge someone to a fight and much quicker to anger, though she is never truly mad at anyone. Along with her excitement comes immaturity and a slight desire for attention, hence her loud outbursts and flamboyant behavior. Despite this, she knows when and how to remain calm during serious or stressful situations, though it is a side that's not often seen from her.
Loyal - Karma is loyal to a fault. This devout loyalty mainly lies with Captain Yuka Mogami, though she is also known to show the same respect toward her squad mates and a select few outside of her Division. Her loyalty also gives Karma a great deal of zealousness, which is reflected in how fiery she can be, especially when she feels the need to protect or defend those she is loyal to.
History:
(Would like to be done but can be done later)
Relationships/Friendships/Rivalries/Siblings:
Yuka Mogami - Captain | Mentor
Other:
Somewhat strangely, Karma keeps a gourd of water on her at all times.
Type:
Fire-Type Zanpakuto
Zanpakuto Shikai Release Command:
Hanei! | Flourish!
Sealed Appearance:
See Above
Shikai Special Ability:
Nesshabyō | Heatstroke | 熱射病
When Karma activates her Zanpakuto’s Shikai, the temperature surrounding her in a 30m radius rises to 62°C. This is hot enough to cause early signs of heatstroke & dehydration in anyone who stays within this radius for longer than 10 minutes. This is due to the fiery nature of her reiatsu. Opponents who possess a larger amount or denser reiatsu will easily be able to overcome these effects. However, they will still feel the heat that surrounds her.
Shikai Skills:
(Would like to be done but can be done later)
Relationships/Friendships/Rivalries/Siblings:
Yuka Mogami - Captain | Mentor
Other:
Somewhat strangely, Karma keeps a gourd of water on her at all times.
Shinku Tsubame | Crimson Swallow | 深紅ツバメ
Type:
Fire-Type Zanpakuto
Zanpakuto Shikai Release Command:
Hanei! | Flourish!
Sealed Appearance:
See Above
Shikai Special Ability:
Nesshabyō | Heatstroke | 熱射病
When Karma activates her Zanpakuto’s Shikai, the temperature surrounding her in a 30m radius rises to 62°C. This is hot enough to cause early signs of heatstroke & dehydration in anyone who stays within this radius for longer than 10 minutes. This is due to the fiery nature of her reiatsu. Opponents who possess a larger amount or denser reiatsu will easily be able to overcome these effects. However, they will still feel the heat that surrounds her.
Shikai Skills:
Tsubamedansu: Ichihikō | Swallow Dance: First Flight - Karma gains an affinity to fire, which makes her all but impervious to fire-based attacks. However, this only means that she cannot be burnt. The force from an explosion could still harm her or very well kill her, despite her affinity. This skill is used continuously and requires a low upkeep of reiatsu. Due to this, it is often mistaken that her fire affinity is a part of her Shikai's Special Ability.
Tsubamedansu: Nihikō | Swallow Dance: Second Flight - Karma is able to fire off up to five basketball-sized fireballs by swinging her Zanpakuto. The fireballs will travel in a linear fashion towards her target and can be easily dodged. Once dodged, however, Karma may activate their homing abilities, which will cause the fireballs to arc back around towards their target's new position before exploding simultaneously. This secondary attack can be dodged again, however. Although the resulting explosion is rather large and has a tendency to catch Karma's opponents unawares.
Tsubamedansu: Sanhikō | Swallow Dance: Third Flight - Karma can summon a flock of 30 flaming Swallows from her Zanpakuto that fly toward anything she aims at, before hitting the target as a barrage of micro-explosions. These explosions are not entirely dangerous, the flames themselves are not particularly hot at all, though they do have enough force to knock around an opponent as if they had been violently shoved. She cannot aim at anything that is beyond her eye-sight and the flock cannot move that fast due to Karma's need to control each Swallow separately.
Tsubamedansu: Yonhikō | Swallow Dance: Fourth Flight - Karma casts a bunch of paper talismans, with the Kanji for Tsubame (燕) drawn on them. She then closes them in sphere around her opponent, entrapping them whilst activating the talismans which are transformed into medium-sized flaming Swallows. The Swallows do not move, however, they are extremely volatile. Setting one off, by either touching or destroying them, will cause the remaining Swallows to explode in a chain reaction, resulting in a huge explosion that will cause considerable damage to most opponents. Whilst the sphere is almost impossible to escape from unscathed, the largest flaw in this attack is the talismans themselves. Destroying even one before Karma can move them into place and activate them, will cause the move to fail entirely, wasting the high amount of reiatsu needed to perform this skill.
Tsubamedansu: Saigohikō | Swallow Dance: Final Flight - Karma summons a pair of flaming wings, followed by a large, horse-sized, flaming Swallow. After confirming her target, Karma launches herself directly toward her opponent at a blinding speed, with the Swallow following merely seconds behind her. Once she reaches her target, Karma slices her opponent once continuing on in the direction she is travelling. This singular attack causes a minor explosion, stunning her opponent momentarily before the Swallow impacts with her target. The resulting explosion is the biggest she able to create and certainly the most damaging. The force of the explosion is so great that if she did not continue onward at that speed, she would easily be caught within its' blast. This skill has an extremely high reiatsu cost and as such, Karma may only use it if she has received no damage beforehand. The initial attack is entirely linear, meaning Karma cannot alter her direction once she has committed to her target. The speed of the first attack, however, makes it difficult to dodge even for experienced Shunpo Masters, though not impossible.
Non-Lethal Zanpakuto Skills:
Tsubamedansu: Ichihikō | Swallow Dance: First Flight
Not Yet Achieved
Zanpakuto Bankai Release Command:
Hanei! | Flourish!
Bankai Special Ability:
Skills & Masteries
Zanjutsu - Master
Kido - Expert
Hakuda - Proficient
Hoho - Expert
Tsubamedansu: Ichihikō | Swallow Dance: First Flight
Not Yet Achieved
Nenshou Iiguru Joō | Flaming Eagle Queen | 燃焼イーグル女王
Zanpakuto Bankai Release Command:
Hanei! | Flourish!
Bankai Special Ability:
Skills & Masteries
Zanjutsu - Master
Kido - Expert
Hakuda - Proficient
Hoho - Expert