Current
New semester, new office, side jobs, so busy QAQ
9 yrs ago
Busy with flight...no muse...ugh....send halpz~
2
likes
9 yrs ago
I remember... those days when I used to cry like a child, you always gave me a talk. Because you were by my side, now I can die with a smile on my face. It has been happy days, I don't regret anything
9 yrs ago
Sorry, real busy these past few weeks, with the end of semester around the corner!
9 yrs ago
So...uh...a bit of...hard times, so to speak....going to be busy somewhat....or might just disappear from the face of the earth....uh..yeah....may be around, may not be.....
A cute but delightful laughter could be heard, as Sasha stepped forward from the wall. She had kept to herself, merely watching the unfolding chaos, from when the Head Director played her little game, until the situation at hand. It was almost surreal, with people acting in the most absurd of manners. A girl with a scythe, holding a frail coward who by all means doesn't appear to be an assassin, and two others holding weapons that would've gotten them arrested if they were outside.
Then again, she was in no place to criticize them. Those were her thoughts as she glanced downwards, noting her dress, before shifting her eyes to the side, leaking note of her parasol that was still opened and above her, the handle leaning slightly against her shoulder.
Sighing, she walked over to the hostage situation with the hostage, with a gentle yet mysterious smile still on her face. "My, my. It's only the first day, and we are getting along rather smoothly."
Without a trace of fear, Sasha walked closer to the scythe wielding girl. No, more accurately, she was walking towards the girl being held hostage. Crouching down, Sasha tilted her head, with a perplexed expression, as she asked, "If I may ask, how did you end up in this predicament? Did you insult her, or do you owe her a debt?"
Jk. The incident with the auditorium has just ended, you can just say that Sasha came out of it right now. In this case she would see Addie on the floor (crying with her clothes covered in paint), Rei pointing a gun at Minako, Sayaka point flamethrowers at Minako, Katie being your typical dumb cheerleader a little behind them and finally Minako holding Addie hostage.
Pretty much that.
That's...quite different compared to the initiation/hazing I remember during high-school.
Got it, probably have her leave the wall where she appeared to be just spectating.
Nickname: Fallen Angel, although her organization refers to her as Calamity Princess
Age: 17
School Year: Third Year Transfer Student
Gender: Female
Appearance: Pale skin, heavily contrasted by her black hair, akin to a liquid void running down her back, and deep, purple eyes that seemed to stare into one's soul. With dainty limbs and a bust not too small nor large, one would have the image of a pretty and delicate doll. This is accented by the ribbon tied in a bow on the left side of her head, and the dark purple clothing that she generally prefers, which adds a mysterious aura around her.
Nationality: Russian
Personality: It is actually extremely hard to perfectly categorize someone as unusual as Sasha herself. If you knew her past, you would call her a psychopath. If you only just met her, a mysterious girl. And if you know her personally, a mischievous trickster. Although her body language and expression seems to be normal, and acting like a high-class girl, at least of the time it's fake. The other half is when she's feeling eccentric, and decides to act as is. Always keeping her true thoughts and plans behind closed doors, while dancing around any topics that has to do with her, her past, or her owners.
Those who know her personally, and know of her plans, would tell you that she is extremely meticulous. Having one back-up plan is not enough. Planning for every possible outcome is something that Sasha strives for, event including a target(s) reaction and/or thoughts, while pretending to be a delicate, philosophical yet air headed idiot. Manipulating others from behind the scene is also something common with her, as well as watching and commenting on someone else's plans as they enact it.
Bio: Sasha was born in the slums of Russia, where she was forced to fight for survival. While living in such terrible conditions, she had incidentally attempt to steal from someone who, no matter how hard you try, would never be found in any database. Not even the government had him on file. He, seeing potential in the girl, took her under his wing...on one condition. Needing to see the girl's resolve, he told her that he would support her, only if she could murder her parents. Immediately, Sasha led the man to her so called home -nothing more than a rundown apartment amongst the other rundown apartments- where she requested the man to pin down her parents. Glancing around, she found a sharp enough tool -a rusted knife- before making her way to her parents. Before committing the act, she did not break down, nor did she stiffen up. What she did, was something quite bizarre. Whispering quiet words, she brought the knife down, once, twice, before throwing the knife away. She had not only shown her resolve, but also talent in another way. She took her first lives. However, that was not the frightening part. What would've chilled any normal person, was that, right before she killed, she had a gentle smile. She had whispered the words, "Thank you~" to her parents' horrified faces. And she had killed without hesitation.
Passing the test, the man had brought her into his organization, a criminal network that spanned all of Russia, and was now aiming for the world. He had, alongside others, searched for those with talent. Talent, which could be used to further their goals. With a smile and a nod, Sasha agreed to help them, despite being told that she would be trained to kill, studying to assist integration closer to her targets. Her only spoken response was "I'll be your weapon." Several years of training, she had gone straight to one of the higher-ups, before making a request. "I'm bored of this training. Give me something new." Completely absurd request, as most of the requests that normally received were complaints, booze, women, or raises. No one requested more training. Hell, no one thinks that the training they got was boring.
To this odd request, the higher-ups debated, before sending her to Gakuen Academy, where they heard about the institution. Before she left, she was given a few words. No, orders were a better word for it. "Even while outside of Russia, you still belong to us. You are a weapon of ours. We will give you contracts ever so often. As usual, you have no right to refuse."
Weapon: An unusual parasol. While appearing to be a simple yet decorative black laced parasol, it's actually a multi-use tool/weapon. The handle and bar of the parasol is actually a gun, capable of chambering shotgun shells, whether slugs, flechettes, or the like, while the 'rainproof' part of the parasol is actually made of carbon fiber, making it an effective shield. And if all else fails, it can be swung as a bat.
Equipment: Multiple Card Decks: She carries several different decks on her, for different purposes. While some are the more usual kinds one could find, and even buy in a store, there are a few others that are somewhat unique. Cards that have a thin sliver of C4 inside, sharpened metal edges, etc. of course, one of them is a simple rigged deck for magic tricks.
Skills: Body Control: With a lot of practice, she can control and utilize her body to its fullest, making sudden burst of speed, or having extreme reaction times. Of course, doing this for a period of time is draining on both mind and body, and her limit is a whole day. Magic Tricks: Extremely skilled in 'sleight of hand' and the like. Although meant for distractions, it is quite handy when it comes to small weapon concealment. Piano: She is surprisingly capable at playing the piano. Subterfuge: She has a way with words and trickery, leading people around without them realizing it.
Other: Body control is really just balancing the fine line between pushing your limits and breaking yourself. Personally, longest I've risked is half a day. The standing to high-speed jump is part of it(although I can't time the stop right without colliding with something >.>)
While she doesn't have an ability, she pretends that she does, calling it 'Lucid Dreams', describing it as combining fantasy with the real world. Really, she's only using her skills in subtle ways.
You could probably surprise her if you call her by Calamity Princess or talking of her past or organization, as only her organization is suppose to be the only ones calling her that. Although that be unlikely, unless your character has a way of find out such information.
Something very, very surprising may be discovered, although this is a hidden secret that only Sasha herself knows. While capable of taking painful hits without too much of a problem, she seems to be extremely sensitive or over-reacts to groping and gentle touches.
Nickname: Fallen Angel, although her organization refers to her as Calamity Princess
Age: 17
School Year: Third Year Transfer Student
Gender: Female
Appearance: Pale skin, heavily contrasted by her black hair, akin to a liquid void running down her back, and deep, purple eyes that seemed to stare into one's soul. With dainty limbs and a bust not too small nor large, one would have the image of a pretty and delicate doll. This is accented by the ribbon tied in a bow on the left side of her head, and the dark purple clothing that she generally prefers, which adds a mysterious aura around her.
Nationality: Russian
Personality: It is actually extremely hard to perfectly categorize someone as unusual as Sasha herself. If you knew her past, you would call her a psychopath. If you only just met her, a mysterious girl. And if you know her personally, a mischievous trickster. Although her body language and expression seems to be normal, and acting like a high-class girl, at least of the time it's fake. The other half is when she's feeling eccentric, and decides to act as is. Always keeping her true thoughts and plans behind closed doors, while dancing around any topics that has to do with her, her past, or her owners.
Those who know her personally, and know of her plans, would tell you that she is extremely meticulous. Having one back-up plan is not enough. Planning for every possible outcome is something that Sasha strives for, event including a target(s) reaction and/or thoughts, while pretending to be a delicate, philosophical yet air headed idiot. Manipulating others from behind the scene is also something common with her, as well as watching and commenting on someone else's plans as they enact it.
Bio: Sasha was born in the slums of Russia, where she was forced to fight for survival. While living in such terrible conditions, she had incidentally attempt to steal from someone who, no matter how hard you try, would never be found in any database. Not even the government had him on file. He, seeing potential in the girl, took her under his wing...on one condition. Needing to see the girl's resolve, he told her that he would support her, only if she could murder her parents. Immediately, Sasha led the man to her so called home -nothing more than a rundown apartment amongst the other rundown apartments- where she requested the man to pin down her parents. Glancing around, she found a sharp enough tool -a rusted knife- before making her way to her parents. Before committing the act, she did not break down, nor did she stiffen up. What she did, was something quite bizarre. Whispering quiet words, she brought the knife down, once, twice, before throwing the knife away. She had not only shown her resolve, but also talent in another way. She took her first lives. However, that was not the frightening part. What would've chilled any normal person, was that, right before she killed, she had a gentle smile. She had whispered the words, "Thank you~" to her parents' horrified faces. And she had killed without hesitation.
Passing the test, the man had brought her into his organization, a criminal network that spanned all of Russia, and was now aiming for the world. He had, alongside others, searched for those with talent. Talent, which could be used to further their goals. With a smile and a nod, Sasha agreed to help them, despite being told that she would be trained to kill, studying to assist integration closer to her targets. Her only spoken response was "I'll be your weapon." Several years of training, she had gone straight to one of the higher-ups, before making a request. "I'm bored of this training. Give me something new." Completely absurd request, as most of the requests that normally received were complaints, booze, women, or raises. No one requested more training. Hell, no one thinks that the training they got was boring.
To this odd request, the higher-ups debated, before sending her to Gakuen Academy, where they heard about the institution. Before she left, she was given a few words. No, orders were a better word for it. "Even while outside of Russia, you still belong to us. You are a weapon of ours. We will give you contracts ever so often. As usual, you have no right to refuse."
Weapon: An unusual parasol. While appearing to be a simple yet decorative black laced parasol, it's actually a multi-use tool/weapon. The handle and bar of the parasol is actually a gun, capable of chambering shotgun shells, whether slugs, flechettes, or the like, while the 'rainproof' part of the parasol is actually made of carbon fiber, making it an effective shield. And if all else fails, it can be swung as a bat.
Equipment: Multiple Card Decks: She carries several different decks on her, for different purposes. While some are the more usual kinds one could find, and even buy in a store, there are a few others that are somewhat unique. Cards that have a thin sliver of C4 inside, sharpened metal edges, etc. of course, one of them is a simple rigged deck for magic tricks.
Skills: Body Control: With a lot of practice, she can control and utilize her body to its fullest, making sudden burst of speed, or having extreme reaction times. Of course, doing this for a period of time is draining on both mind and body, and her limit is a whole day. Magic Tricks: Extremely skilled in 'sleight of hand' and the like. Although meant for distractions, it is quite handy when it comes to small weapon concealment. Piano: She is surprisingly capable at playing the piano. Subterfuge: She has a way with words and trickery, leading people around without them realizing it.
Other: Body control is really just balancing the fine line between pushing your limits and breaking yourself. Personally, longest I've risked is half a day. The standing to high-speed jump is part of it(although I can't time the stop right without colliding with something >.>)
While she doesn't have an ability, she pretends that she does, calling it 'Lucid Dreams', describing it as combining fantasy with the real world. Really, she's only using her skills in subtle ways.
You could probably surprise her if you call her by Calamity Princess or talking of her past or organization, as only her organization is suppose to be the only ones calling her that. Although that be unlikely, unless your character has a way of find out such information.
Something very, very surprising may be discovered, although this is a hidden secret that only Sasha herself knows. While capable of taking painful hits without too much of a problem, she seems to be extremely sensitive or over-reacts to groping and gentle touches.
It's 1:41am. I probably do something wrong. I'll edit in morning if there's something wrong.
Seat Number: It`s suppose to be 24, but she`s known to hop/change seats
Nationality: Japanese
Age: 15
Gender: Female
Blood Type: O
Biography: Surprisngly, Kurenai had an unusually calm and normal past. Nobody died, no one was abused.
Being brought up in a high-class family, she was always taught proper etiquette and mannerism, and how those who were above the rest still needed equals to stand with, and had those words drilled daily into her mind. A normal routine of living her life, that was broken when she first accidentally used her power. She had fell and scrapped her knees once, and seeing the blood run down, she did not want to cause a mess. To her surprise, the blood accumulated in the air, not contacting anything else.
Keeping her power a secret, she tried practice with it as much as possible behind her family's back. Although when they finally found out, they had said she was above the rest, above the family. Sending her to Academy city, as try heard there was a place where people like Kurenai were, where she had equals to stand with.
However, the moment she was free from the constraints of the family, she immediately became extremely energetic, finally not required to keep herself in check and bundled down. She continued to practice using her power, along with the need to do something, to act whenever she finished a task at hand.
Personality: A usually cheerful and hyper girl, who enjoy to tease others ever so often. A somewhat social person, Kurenai has a habit of ignoring personal space and the like, causing many a boy(and a few girls) to become flustered as she incidentally pushes her ample chest against them. Of course, she does it deliberately.
Surprisingly, she's quite the gamer. It isn't unusual to see her sitting at an Internet cafe drinking coffee with one hand while mashing buttons on a portable device or the computer with the other. Mostly only seen whenever there isn't anyone to socialize with nearby. By her own explanation, it seems that she's always busy 'communicating', whether through online games, or with other people directly. No, this means she is not a hikkimori, she just needs to do something, as she doesn't do well with sitting still doing nothing.
Talking, listening, sleeping, eating, gaming, even work. She always needs to do something, anything. If not able to do anything, she will become really finicky, and start causing trouble.
Most likely due to her own power, she isn't fazed when seeing blood. Dissection? No problems. Although quite unusual, despite teasing others, when on the receiving end, she's quite vulnerable. She eats someone to play the Pocky game with her, it's perfectly fine. However, someone else initiating it on her, she's going to be flustered.
Likes: -Teasing -Playing -Video Games -Socializing -Flirting -Being occupied by any kind of task. -Sweet snacks/drinks Dislikes: -Having nothing to do("So bored! Buuuuuh!") -Dropping rank("What?! I'be been dropped to rank 7?!") -Nothing to do -Battery dying mid-battle("Noooooooooooo!") -Absolutely nothing to do
Skills: Video Games, she's actually on the leaderboards for just about every game possible. Her room is packed with multiple consoles. Fast reflexes, built up from playing waaaaay to many fast paced games. Creativity, which coincides with how she uses her ability. Multitasking. Socializing, gaming, sleeping, fooling around, doing homework, she's extremely good at juggling tasks, and more often than not doing them simultaneously. Biology, considering her ability, it's almost a given that she would study it.
Ability: Level 4 Hemomancy, physical manipulation of blood, this is where she can utilize blood, as weapons, tools, or even hardening her blood inside her body to deal with blunt attacks, or keeping her blood flowing, seemingly floating through cuts as if the blood vessels were intact. As long as it is her blood, it can be used.
Special Ability: Bloody Domination - Even her opponent's blood can be used, as long as a drop of her own blood was mixed into it.
Signature Move: Reverse Vampirism - Bypassing the need to spill her opponent's blood to induce a drop of her own blood, she can make a small cut inside her mouth by stabbing with a blood needle from inside herself, creating fangs of blood. Afterwards, she simply bites someone, and injects the blood that form the fangs into her target. Now, she is able to use the blood inside her victim.
Disadvantages: To use her abilities on the offensive, she has to spill her blood. Even if going with the most conservative of uses requires her to still bleed even a drop. Self-injury is a must. Also, 'Reverse Vampirism' requires her to basically latch onto someone, vulnerable for the duration of her injecting her blood.
Using her blood has the risk of anemia, which rises in severity to the amount of blood lost. If she loses consciousness, the blood is no longer in control, and flows/moves normally. Which would be fatal if there was a large open wound.
Also, any abilities that affects someone through touch, can work by touching blood that is in contact with her. If she is standing in a puddle of blood, just touching the edge of that puddle is enough.
Image Appearance Details: Her left eye is actually a Cybernetic Eye, due to an accident that had destroyed it. It allows her to uplink into her MAS only. Generally only the right eye is open, the left is kept closed unless needed.
Psychological Analysis: Yuuyami, and extremely odd of a person. In most cases, she would be easily labelled as an eccentric individual, both in and out off battle. Known to be a metal-head, or someone who fawns over the MAS, many an officer had to physically pry her from performing maintenance on other pilots' suits.
When in battle, she becomes an asset to the team, guarding the rear while still capable of providing fire support for the vanguards. Keeping her cool even when under sustained fire, choosing her targets carefully, before firing. This is especially true with the Calamity Artillery, as she only fires it at targets designated by the leader, or whenever given the order to fire at any targets.
Although unusual, she communicates through text while inside a MAS, using her cybernetic eye to 'type' out the words on a virtual keyboard, before sending the message to appear in the corner of the receiver's HUD.
When not around MAS or in battles, one will find Yuuyami to be a very...whimsical. Sometimes you may find her deeply focused on battle records, and creating her database for the progress of her MAS. Other times she can be associating with others, a somewhat calm yet happy demeanor. And then there are those times when she takes a nap in the most inopportune situations. Due to we habits of doing whatever her whim leads her to do, she doesn't have a sleeping schedule. The only times when she will never sleep, is during a battle, as the adrenaline rush keeps her awake.
Something that might be interesting, is that while she's fine with her call sign or her nickname, if any refers to her as Calamity Queen, she becomes red faced and embarrassed.
Military Record: Yuuyami was a special case even amongst the exceptions within the academy. She wasn't an elite by natural born talent, nor was she the utmost genius. It was due to her father's profession, that Yuuyami would be as capable as he could be. Her father, was the head of a research team for MAS development, with the focus on long range fire support. Whenever she had a holiday or a period of time where he wasn't occupied by training, she would go to her father's lab, where she would peer with curiosity at the designing and planning process for a MAS. Learning the basics of how a MAS would be built, she then used it for training, either by targeting weak points, guarding her own, or utilizing the movement of the training MAS to its limits without breaking it(she did damage the suspension multiple times), she earn praise and envy from her fellow peers.
After graduating from the academy, instead of being thrown into a MAS unit like everyone else, Yuuyami was 'drafted' in as a MAS tester. Meaning, she became the pilot for the prototypes being built, mostly from her own father's lab. Though this may sound like a once in a lifetime, lottery level task, it was one that not many veteran MAS pilots would do. Prototypes are known for generally being volatile and prone to unexpected accidents, which can result in the loss of one's life. Being as the war was brewing, even the prototypes were being thrown into live combat, with the battle logs and records being used as data for improvements. More often than not, the MAS would always be returned heavily damaged. At one point, a metal fragment dislodged by an explosion had flung into her left eye, destroying it, and forcing the woman to obtain a cybernetic eye in replacement.
One of the newer prototypes, in an attempt to upgrade the current Centurion MAS, was outfitted with an 'upgrade' to the Warhammer, the Calamity. It was here, that the brass took note of Yuuyami, as she laid waste to swaths of enemies from the rear of the attacks, while shrugging off minor attacks. Having the MAS refitted, this time adding the missile swarms, the Type 2 was a force to be reckoned with. Being at the back of the assaults, traditional weaponry could not target past the vanguard, nor could missiles touch her due to the swarm missiles. By the time Yuuyami was operating the second refit, allies and enemies alike have started referring to her as Echo, in regards to the thunderous echo of the Calamity firing. Although for a short time, she was actually referred to as 'Calamity Queen', since no one expected a frail looking woman to be piloting a monstrosity like the Type 2.
It was recently after piloting the Type 3, that a recruiter invited her to join the 101st Legion, where the prototype could see battles that one normally wouldn't have seen, allowing for a large, unrivaled database to be formed on the current progress of the Type 3. It has now been two months since she joined the Legion, but her skills along with her MAS fit nicely.
Equipment: A battle rifle and a very odd yet exotic weaponized pen. Appearing as a large silver fountain pen with golden trims, it is actually a single shot pistol loaded with a .32 pistol round. The pen's tip also doubles back as a rather sharp stake. What seems to be interesting is that the pen is usable for writing, although just a single page's worth requires two refills. Ink capacity is low due to the chambered round. The battle rifle is a basic marksman handed weapon, with a 4x scope.
Appearance:
Designation: P-SOC-OBU Thunder Type 3, christened "Sovereign's Thunder", shortened to "Sovereign".
Role: Long Range Artillery Support, Weapons Platform, Missile-Denial Chassis: Heavy Engine: Improved Hexa-Core Engine 35 PWR
Operating Time: 8 Hours
Description: The prototype MAS Type 3 is a recent refit to the Type 2, which in turn was a refit of the Type one, with emphasis on long range combat, firepower, and durability. With all the systems and weaponry onboard the MAS, it is a miracle that it has a running time of eight hours, something that has disputed the request for the mini-nuke experimental reactor to be built into it. The Type 3 was meant to be an extensive upgrade to the PTX-088 Centurion, although so far, only one prototype has been built. Currently still under testing phase.
Systems: Calamity 150mm Autoloaded Artillery System. 3 WT 2 PWR. - A massive cannon built into the back of the Sovereign, this artillery piece was designed as an upgrade to the Warhammer Artillery System, although many have said that it is a variant instead of an upgrade, as only the loader has changed, the cannon stayed the same. The Calamity features an Autoloader, with the cannon capable of firing a 'clip' of three rounds in under two seconds. While the burst fire rate is high, the time it takes to reload the clip is five times longer than the Warhammer. Carries the same amount as the Warhammer, hence 50 150mm shells.
AIO Saviors 30mm Auto-Flak 5 WT 2 PWR - The Saviors is a multi-purpose direct fire cannon, capable of firing different rounds suitable for different situations, ranging from HEAT to APCR to even Flak. However, to switch rounds, you need someone outside to externally load them, or be loaded in a carrier(which means someone loading them manually anyways). Carries 200 rounds.
FB Trinity Laser Cannon 2 WT 4 PWR - A versatile laser cannon, designed for moderate ranged combat. Generally used only when the Saviors aren't an option.
(2x)LC Aegis Heavy Machinegun (2x)1 WT 0 PWR - Anti-personnel and the anti-missile defense once the Hellfire missiles have been depleted. Holds 500 rounds, fires at 2 rounds a second, somewhat on the slow side for a MG.
Hellfire Swarm Missile System 3 WT 2 PWR - Instead of the usual missile systems designed for a sure-kill attack, the Hellfire Swarm Missiles are meant to take down other missiles. Extremely small(think water bottle size), and jammed with explosives, the missiles are fired, and destroys large, singular missiles with direct impact, or multiple small missiles with a proximity detonation. These missile can be used for bombardment on unarmored targets, with the small and nimble size making it difficult to knock down. However, due to their original purpose, the missile is rather fragile, and will be destroyed from concentrated point-defense, while armor basically shrugs off these small missiles(although unarmored weak spots are a different story). Built into both shoulders, each side can fire sixteen(4x4), totaling at thirty-two missiles.
Class 4 Energy Shield 5 WT 10 PWR - Having lower maneuverability than lighter MAS, the Sovereign was built with an Energy Shield designed to take hits.
Large Alloy Shield 4 WT 0 PWR - In addition to the energy shield, the Sovereign also wields a large alloy shield in the off-hand, capable of covering two thirds of the MAS from the front.
Heavy Alloy Plating 7 WT 0 PWR - As if the alloy and energy shield weren't enough, there is also the external plating that adds protection onto the Sovereign.
Sonar Stakes 1 WT 2 PWR - A system with more than one use, this has seen a lot more use on the Sovereign than any other system asides from the Calamity Artillery. On the ground, the Sonar Stakes allows the MAS to lock itself on the ground, while providing detection capabilities against ground units. Most importantly, this lowers the movement of the MAS from the recoil of the 150mm cannon when anchored.
Smart Target AI 0 WT 3 PWR - By allowing the Sovereign to track up to 40 targets instead of the usual 5, the Hellfire Swarm Missiles are now capable of being a formidable anti-missile system, in conjuction with the Aegis MG.
Enhanced Internal Radar Suite 0 WT 3 PWR - A very useful system, especially for a MAS with the range capability such as the Sovereign, the radar system is a powerful tool to locate possible targets from long range.
Advanced Internal Targeting Suite 0 WT 3 PWR - Yet another powerful tool, this system is almost mandatory for utilizing the Calamity Artillery, most prominently in-atmosphere.
Improved Reactor Output 3 WT +5 PWR - A high end customization used by pilots. Using efficient parts and techniques, this upgrade allows MAS's to add an additional +5 PWR to their generator output.
[url=https://a.disquscdn.com/uploads/mediaembed/images/2644/7014/original.jpg]My bed holds me hostage[/url], so here's a short bio. I'm Kimi. That's it, goodnight.
[url=http://zippy.gfycat.com/SociableCheerfulIbizanhound.webm]*gets punched*[/url]
Okay, okay, I'll get around to making a proper bio soon!
[url=https://www.youtube.com/watch?v=EUp4D_nLl9k]I wanna try singing this one~[/url]
[url=https://drive.google.com/file/d/0B-H0KuOwKFYwZTJxbXg0SG5CTEE/view]RWBY is officially, no longer the same RWBY[/url]
<div style="white-space:pre-wrap;"><a target="_blank" rel="nofollow noopener" href="https://a.disquscdn.com/uploads/mediaembed/images/2644/7014/original.jpg">My bed holds me hostage</a>, so here's a short bio. I'm Kimi. That's it, goodnight.<br><a target="_blank" rel="nofollow noopener" href="http://zippy.gfycat.com/SociableCheerfulIbizanhound.webm">*gets punched*</a><br>Okay, okay, I'll get around to making a proper bio soon!<br><a target="_blank" rel="nofollow noopener" href="https://www.youtube.com/watch?v=EUp4D_nLl9k">I wanna try singing this one~</a><br><br><a target="_blank" rel="nofollow noopener" href="https://drive.google.com/file/d/0B-H0KuOwKFYwZTJxbXg0SG5CTEE/view">RWBY is officially, no longer the same RWBY</a></div>