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Alright I'm on my phone so instead if arguing further ill throw the ball in your court what would you have me do to present limits without hamstringing curse elemental and other traditional mages? No sarcasm all on you.


I'll admit I don't really know too much about Fate outside of the few anime I've watched, but I'm not sure there needs to be any limits other than "don't go too over the top/make anything too crazy". Fate is never going to be balanced, you can stop people creating God tier characters like Gilgamesh but some Servants are always going to be stronger/better in some areas and the same goes for the Magus. Someone is going to make an elemental Magus that throws around wind spells and is strong in combat, while someone else is going to make a Magus that focuses on creating Bounded Fields and performing large rituals who decides to play defensively; the former is going to win any fight between the two but the latter is well hidden and is working towards something bigger. It's all about your strategy and preparation and how you play to your strengths.

Honestly, I wouldn't worry about putting a system in place for Magus. Maybe put a ban on anything you can think of that is too strong, like you have for Servants, and stamp down on any profiles that go overboard and you should be fine. Fights between Magus are likely to be rare (unless we're in Fate/Zero) and decisive when they happen; they're all weaker than Servants anyway so it's unlikely someone is going to break the RP with their Magus alone.

In other news, I'm going to try my hand at creating my own Servant and I'm officially claiming the Lancer spot.
Benkei isn't allowed be side his phantasm steals phatasms gg lancer you have no lance and no luck to fight it.


I understood it as sealing all NP's, i.e. turning the fight into a purely physical one. Same as what Achilles spear does in Apocrypha.

I won't fight that decision though, it's up to you ultimately.

Alchemy is judged on a case by case basis and is limited by how much stuff you carry and can be based on that also rin and kayneth are high tier mages run gas all affinities and kayneth has years of training.


Kayneth and Rin are geniuses, but that's beside my point. Most Magus we see don't really use a standard set of spells, which is what your system seems to imply.
@vancexentan so the Lancer's I was looking at are Romulus, who I'm going to go ahead and guess is going to be too powerful, and Benkei, who has an instant kill Noble Phantasm but not one that auto-hits.

My issue with the DnD system is that it seems to be based on the idea that all of the Masters are going to be using fairly standard magecraft, like Gandr or element manipulation, when most of the Magus we see don't use that. Rin uses magecraft stored in jewels, jewels that take time to make and are expensive; her magecraft is powerful but is already limited by the fact she had a limited supply she can't easily replenish. Kayneth has a giant metal blob he controls, Kiritsugu has Magus killing bullets, the Matou's control bugs and Waver doesn't fight ever. None of these really fit into the idea of having a set number of casts of each spell per day.
I'm tentatively interested in this; I'm trying to learn more about Fate so why not throw myself into this.

What would you consider to be an over-powered Servant in this case, i.e. what kind of Servants are you banning? It is ones that have high stats/powerful NPs, NPs that are instant-kill or unfair or just ones that can potentially derail the RP? Because the first two seem like they can just be written around pretty easily. I'm thinking about taking the Caster class but both of the Servants I am interested in are likely to be banned, the first for being too powerful the second for having a sort of instant-kill NP. Maybe I'll make my own.

Also, how exactly are Masters going to work in this RP? In the FAQ you mention a DnD style system where you can only use spells are certain number of times a day which doesn't seem to fit what little I know about Type-Moon style Magus' at all.

@vancexentan
You have used a Mana Crystal. MP is fully restored.
1 Mana Crystal remaining.
System:Oberon


Crushing one of the mana crystals he held to restore his mana, Oberon let himself drift down from the ceiling as he watched a small group of Goblin’s head in his direction, their progress clearly visible from the torches two of their number held. This was not the group whom Mourningstar had fired upon, nor the group who had killed the other Wisp, but judging from the speed at which they moved and the way that they were heading straight in his direction it seemed clear that they knew someone was over here.

There was a commotion of some kind off in the direction of the entrance that suggested that someone else had also had a run in with the Goblins, but a look towards that area showed him nothing; nonetheless Digbie ran off towards the source of the noise and Mourningstar went after him, leaving Oberon by himself to face the oncoming Goblin’s. The small party didn’t change direction to follow them which meant the Goblin’s either didn’t see the two leave or they had seen and where targeting him specifically.

He should probably assume it was the latter, if only because it was the worst case scenario and it paid to be prepared for the worst. So, what could he do? If they had really seen him then he couldn’t hide; they would find him eventually. He could try and run, but unless they lost sight of him they would likely just continue to chase him and without knowing where everyone else was he didn’t want to accidentally lead the Goblin’s to one of his allies.

Although, if done intelligently that probably wasn’t a bad idea honestly; leading the Goblin’s towards his allies so that they could face them together was probably the smart decision right now. Even so he didn’t think he could do it. If they had planned for something like this beforehand then maybe but they hadn’t. Leading these enemies into an ambush was one thing but when the supposed ambushers didn’t know they were supposed to be ambushing someone then he would just be putting people in danger. Fighting them by himself seemed like a bad idea but Oberon didn’t want to be responsible for anyone else getting hurt; at least he knew he could shield and heal himself if anything went wrong, not to mention fly away.

The torches were closer now, close enough that Oberon could see more about the Goblin party heading his way. There were only three of them, two with torches and one without, and they were all armed. It didn’t appear that any of them were carrying shields however, so firing at them from a distance was a viable tactic; even if they did have shields he was sure his Mana Dart would have made short work of any makeshift shield anyway given what he had seen it do to that rock earlier.

It seemed his course of action was set.

Taking a bracing breath, Oberon dropped even lower and began to fly towards the Goblin party, casting Shield III on himself as he did so. He approached cautiously, maintaining a distance from the ground that should keep him out of the range of their spears, unless they decided to throw them, but making no effort to try and hide his approach; not that it would matter much anyway if they already knew where he was to begin with.

When he was almost on top of them he stopped, hovering above them and raising both hands in front of him. Concentrating on the image of a small and narrow projectile Oberon cast a Mana Dart at the first torch wielding Goblin before turning and firing a second at the other torch bearer.

Clicking the lock into place Sora stepped away from the bike rack and admired his handiwork, giving the bike a quick pull to make sure it was secure. Walking through the front gate of the park and following the path he was soon able to find and catch-up to the others, arriving just in time to catch the last of what Saito said about ink and Suzue being in charge.

“I can breathe smoke.” At least that was all he knew he could do right now. In all honesty it wasn’t the most useful ability unless he was trying to pacify a bee hive or summon the fire department; in his opinion, none of their powers were particularly useful when it came to tracking down a Yokai in the middle of the woods, though a few of them might be useful once it came to subduing whatever it was. If nothing else they could just throw Akira at it and have the boy wrestle the thing to the ground.

Aside from the issue of finding the creature however, there was another factor about this whole exercise that came to mind that might make things more difficult. “One thing we need to keep in mind; whatever this thing is knows we’re coming. It was brought here specifically so we could try to capture it. We’re not going to be able to sneak up on it.”

Sora turned to their club captain. He couldn’t help but wonder what Saito’s motivation was in setting up this little exercise; it was too early to call this training, when they had only just gotten their abilities and most of them were still trying to come to grips with all of this. So was this a test to see how well they could perform under pressure and without guidance? Why did it feel like they were being thrown into the fire?

Maybe he was just being paranoid, but something told him that they weren’t expected to actually succeed here today.

It could be that Sora was just overreacting though. Truth was he was still angry about the method by which their captain had brought them here and the letter than had shaken up his life unnecessarily; things would have been a lot less tense and nerve wracking over the past few weeks had Saito been a little more upfront in approaching him. It might be unfair but the whole ordeal had given Sora a bad impression of their captain and he couldn’t help but mistrust him.

“This thing knows the area better than we do. I wouldn’t be surprised if there were a few surprises waiting for us.”



Charisma in general is a pretty simple skill, it just means people like you more. For Gawain specifically, knights and lower ranked soldiers like him more. Gawain is approved by the way.


Rank E charisma is described as increasing leadership skills but lowering troop morale, generally. Gawain's seemed to be different so I wasn't sure if that applied to him or if it just meant he was generally well liked.
So all of this information is available on the wiki, but here is my profile for Gawain. If someone could explain to me exactly what Gawain's charisma skill means or does I would be grateful.


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