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    1. Klomster 10 yrs ago

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10 yrs ago
Current I am Klomster, i have no status.

Bio

Known primarily as Klomster, both on the net and on real life.

I really enjoy roleplaying and do so every weak, preferably twice in two different campaigns. Sometimes even more.

From time to time i've done some forum roleplaying with mixed success. I've tried GM-ing with even more mixed success and all in all, i find forum rp's enjoyable. Hence why i joined, hoping to play some forum rp's and OWN at it. (Or something.)

I have an erratic thought pattern so my posts can appear as incoherent, if you notice you can just mention it if i should clarify anything.
Other than that, hey there fellas.

Most Recent Posts

@Necroes Actually, i think the reason Zuriel might know is that Zuriel remembers how orks should be like, what sort of presence they have in the warp.
Not that he has met orks himself, but that's not important.
So knowing that orks should have a distinctively orky presence and sensing Urgrugg, Zuriel will find that Urgrugg is more akin to a chaos sorcerer. Which could have Zuriel speculating, but not actually knowing if he's cut off from the gestalt field or not.

And i've never claimed we cannot travel through the warp.
I just don't want to be a piece of cake in the annual meeting of the society of people with severe over-eating disorder and comfort eating compulsive disorder.

Grey knights have MASSIVE protection against deamons, and could stay stranded in the warp for years without their protection failing.
Warp spiders are just stupid, "Chance to get horribly eaten by deamons and my soul damned for eternity? Meh, sounds alright. I'll do it."

I don't feel stupid, hence why i want to have a ship with already finished protective systems. Be they rune shielding or a gellar field or a wraithbone hull (which actually does the same job, among others).
Since we do not have time to fix such systems, inscribing runes is just that. Painstakingly marking the ship surface with runes. The smallest ones are over a kilometer long so we're talking weeks to scribe it.
And we could probably fake it with a ritual, but that is so sketchy i don't want to do it. And we'd need to feed the ritual somehow.

Not to mention opening a rift into the warp, warp engines are a thing and require massive amounts of energy.
Luckily we could hope for a warp generator implosion and run into the ensuing rift, no problem. Well, apart from all the problems the warp mean.

Also, pop in for a minute means very little in the warp.
Sure, we could get out of the system, we'll probably just travel to the other side of the battle. Being the warp we could be stuck for millennia for that minute, or we could as well end up at Sol.
The most probable outcome though is that we will pop into the warp, with no navigator to guide us we will be lost and while an ork faking navigational duty is better than nothing, i wouldn't bet on this plan.
Don't actually know, i'd have to recheck the posts.
But i don't recall him growing, i recall him sewing on an arm stump so it became shorter and lost some sense in it. Also he's an arm short, mostly.

But yeah, Zuriel won't enter a non-gellar field ship knowing it would enter the warp.
@BCTheEntity Gained a few sizes?

@Necroes True, one can write runes to ward off the warp. There are even ships in the imperium done this way. However when checking through some rogue trader stuff i couldn't find this.
Only one which had hexagrammic wards to boost a gellar field, giving bonuses.

And one VERY important thing.
Sure, we are few.
And then two of us are PSYKERS! Aka ice-cream for deamons. It's even their favorite flavor, and it's even delivered to their doorstep! How fortunate! :D
I don't want to go there. The warp is a nasty place.

I'd rather go with the ship. Humans are easy. Deamons are dangerous.

Lol, there's a section on how weirdboyz work in space in rogue trader.

Which wouldn't work for Urgrugg, since he has lost touch with his most orky of instincts i'd say.

As for "It's not my fault that the space marines are more interested than fighting each other than the ork.".
It's a fascinating question, why is no one fighting the ork?
Zuriel has a reason not to, at least for the moment. Don't fight unless you have to right?
And by fight i mean dishonorably shoot him in the back, Zuriel can't defeat Urgrugg in a proper fight, even in Urgruggs wounded stage.
Understandable, i'm worrying that everyone is considering this dead.

Since i want to keep running around with my little ancient.

@Luna_Maria if ya want someone else can GM or co-Gm, if you are having problem coming up with fun ideas. :)
These come to mind.
i943.photobucket.com/albums/ad272/Skr…

Deamonhunters codex, 3rd edition.

So while it's not a specific section of lore, it is professional artwork from a published codex. So it should have some merit to it.

As for Urgrugg guiding us through the warp without a gellar field? Well, deamons are nice, especially if they are eating your brains.
Ork vessels don't have gellar fields, true, they instead have the ork psychic field protect the ship. And "Big pointy teef which scares da demons away." quoted from battlefleet gothic.

So yes, we could go into the warp, and travel through it. However we don't have the means of protecting ourselves from the warp itself.
For even chaos space marines use gellar fields, they are nifty devices you know.

We might be able to bodge some large ritual performed by Zuriel and sacrificing a large portion of mortals to perhaps protect a ship from the deamons of the warp. The key word being perhaps. Also it would take a lot of time, time we don't really have at the moment.

I say we go for a cruiser, one with a nova cannon :D

Also @Necroes, while your idea and vision of Urgrugg is a glass-cannon, we haven't really seen that aspect of him.
So we should perhaps think of that.
I should think of that, how powerful does my character appear to be?
I dunno, i'm far to cryptic.....
I need to get a dragonscale power armour, otherwise i'll probably go down from like one bolt shell, unless i get hold of some sort of warp or non-warp protective field.
Displacement fields are my favorite, by i'm not getting one of those :/
It seems we are once again in a position where lore and rp clashes and people are angry.

Mostly since Necroes has loads of crazy ideas. (Not against crazy ideas, but they are crazy.)

First of all.
Voila.
wh40k.lexicanum.com/wiki/Guncutter
wh40k-de.lexicanum.com/mediawiki/imag…
Not a combat ship, but probably what we're in. Or there will be one around parked somewhere.

About the size of a thunderhawk, void capable, fast.

But that won't do for warp.
So here.
Viper-class scout sloop.
warhammer40k.wikia.com/wiki/Viper-cla…

Doesn't get much smaller than that.

Secondly.
Taking over an eldar vessel.
Eldar tech is strangely attuned to eldar, no, we won't be able to form the wraithbone, not even all eldar can do it. One needs a bonesinger to form wraithbone.
No, none of us is a bonesinger.

So the idea with taking over the eldar ship, eventually turning everyone into spawns/servitors is fun. But not really plausible.
And driving an eldar vessel is gonna be heck of hard, and that's with an eldar pilot.
Wrathbone connects naturally to ELDAR. If the dark eldar whom was in the rp a while would have been here, there would've been a chance.
But without an allied eldar, nope.

Thirdly.
The machine spirits are hard to contact, even harder to control. That's why the adeptus mechanicus specializes in training people who can easily work with the machine spirits and control their functions. These people are called tech priests.
And i happen to be one.
Infused with knowledge from Tzeetzch. Whom can corrupt machines and their spirits with a ritual, i think i can hack it, if that does not work i can probably "hack" it.
So getting past imperial tech obstacles, i can do that. Unless it is hermetically sealed and without access ports and with no UI. But if a device is so protected, what's the point of it?
I will probably be able to get to any imperial tech device and work with it. I'm however not saying they won't be protected.

Fourthly.
The ship problem again. Sure there are loads of crew on imperial vessels.
But we can probably fake it til we make it.
As in, on many imperial vessels, a lot of the crew don't know or don't care who the captain is. They are here to pull this chain. That's why there's so many crew to begin with. Since the imperium has poor automation on most of their ships.

So the number "about half" would be armsmen. Think again. Every 10k, probs only 1k is armsmen. Which is a problem for our group, i admit.
Unless those have already been committed to a boarding action that is.

So i say Cobra or Firestorm. Firestorm is more fun because lance cannon.
wh40k.lexicanum.com/wiki/Cobra_Destroyer
wh40k.lexicanum.com/wiki/Firestorm_Fr…

Also @Sophrus, a bomber?
You know how teeny and shitty those are in 40k? Sure they rip in the tabletop, but that's because they are massive in that scale. Almost like a thunderhawk.
But in space? We might as well try our luck in an arvus.
We're just as warp capable.
But i digress, i have nerded into the lore of things far too much and take for granted things that others don't know.
Smallest

So when we go into the ship, we head directly for the bridge. My character knows the way and can open any doors. There will be some defences but that shouldn't be too much of a problem.
We basically got a whole squad of space marines after all.

Then when we get to the bridge, we kill off the captain, take his hat, put said hat on a charismatic and authoritative person (not me or the ork) and claim that the ship has been forced to field promote a new captain.
We can fake an accident that kills their captain that is roughly believable.

And voila, we have a new escort vessel!
Warranty void if afflicted with chaos.

This plan can have more effect even if we choose a cruiser, since the crew will be more out of touch and care less for their captain.
But a cruiser will have bigger long term problems. Like when they realize that their command section is an ork and a squadron of heretics.
However that will be a problem regardless.

Fifthly.
We should stop arguing over lore when the real problem is how on earth are the dark angels and vedius gonna join the party?
Since i know lore, it's just the new stuff and some of the more obscure i don't know properly.
But i don't know how to get them to fit in.
It would suck if we had to kill them off or have them escape, effectively killing them off in a playability sense.

Sixthly.
What's so unclear about my capabilities?
I am a techpriest. Clearly stated in my sheet.
I am a ritual psyker. Again in the sheet. I can do weird shit like summoning deamons and corrupting shit if given time and resources.
I have been given knowledge by Tzeentch. Which i basically play like if i know it myself from lore, my character usually know it, or have a vague sense about it.
I have a pistol, which has been infused with warp energy. So it basically corrupts and have a chance of ripping through the veil when fired. It basically creates a psychic phenomena on the target every time it is fired.

So i don't get what is so lore-breaking with him?
He's been corrupted by Tzeentch, which can make the person into a psyker.
He knows a lot. And can get visions and memories from the warp. Fully normal for psykers.
He drips oil and shit. Classic corruption signs.

And about the group breaking lore.
The ork is the only one who is bordering lore breaking. But orks can be warp corrupted and the warp can do strange things.
So sure, it's bordering on plausible. But still plausible.
I still have issues with the ork, but that's another point.

All of the others are on point with the lore as far as i am concerned.

And the ork is just as implausible as the emperors children getting hold of a whole shipment of eldar waystones.
Sure, it can happen. There are multiple ways it could have happened.
But just like with the ork one goes "The what now?"
But i say it's still in lore.

This whole rp is actually mostly on point with the lore.
No marauder bombers in space, no random null zones in peoples rooms, no black ship to take us where we are going.
No drop podding everywhere, no finding the emperors hot rod project from the golden age of technology which is a warp capable golden warship with foldout lance arrays controlled by an AI.
All fine.

Yes, those are examples i've encountered in rp-ing. Or just watching people discussing lore.
Some people simply don't know lore.

And it still isn't fine to give the psyker a hexagrammic warded room, just to make him "feel better" for a single transit between worlds.
The psyker won't appreciate it, and it makes no frickin sense.
But i'm not bitter.... not bitter at all....... I'M DAMN BITTER!!!

So again, this rp is perfectly in lore.
This is fine.
I'm for torturing space elves, silly bastards think they can run about any way they want!
We'll show them!

Or die horribly while trying.
Well, if it's going to be left up to me, I think I've got a plan.

However, for it to work, I'll need some help. @Klomster, my friend; how would you feel about performing a dark-mechanicum ritual on a couple hundred eldar? Of course, we'd need someone to perform some light surgery to get them ready. Someone versed in preparing mortal vessels for subjugation to the ruinous powers.

Anyone here heard of death-masques?


While it is a fun concept, i cannot help but think that the Hemlock is so crap as a single ship in BFG and Rogue trader. It's not even fun :P
However, we're not playing one of those games here, and the skeleton crew might prove to be an advantage.

I wasn't planning on making such massive rituals as taking over the crew of an entire ship, not to mention eldar.
So for the moment i have no idea how i would write such an event to make it plausible.
I'd need help, in game.

A more pressing question is, how on earth would we catch an eldar boat? Not to mention board it?

As for taking over a ship with thousands of crew?
Most of those will be menials, whom have no interest in fighting. And how will we defeat the navy armsmen?
We'll just have to be crafty, since we can't take them in an open fight.
However, we have the warp on our side.
I would suggest an escort-class Imperial Navy vessel, but it's up to you.


@Necroes BATTLESHIP BATTLESHIP BATTLESHIP BATTLESHIP!!!!
<Snipped quote by Klomster>

Where would that be?


The warp! >:D
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