Star Trek Roleplay Ideas
Colonization: Shiran System
USS Sekigahara – Galaxy Class Starship, has been outfitted for the task of establishing a colony in the Shiran system, a star system beyond Deep Space 3, and the black cluster, into the unexplored regions of space. The colony is supposed to serve as a remote outpost for staging given Starfleet’s return to a more exploratory mission, with the turmoil of the most recent years falling behind them now. Exploration of the system’s second planet, Shiran II, reveals remains of an ancient and advanced people, but the findings are archeological, with no modern or recent manifestations of this civilizations. This provides a puzzle the ship’s captain just cannot seem to let go of, and it starts the crew of the Sekigahara down a dark and dangerous path.
To Boldly Go:
USS Ishtar – Galaxy Class MK III (yes, I know.. I’ve seen ALL Good Things too. )
A particularly interesting reading captain’s logs tend to make from time to time… A Dreadnaught class Galaxy, phaser canon, and a warp drive that far exceeds conventional methods of travel. Transwarp prototypes deserve something of a fitting platform to be introduced onto, something well designed, well used, yet different. The Galaxy Class MK III was designed to be just such a platform. The ship was built, the crew assigned, and the maiden voyage is scheduled to commence. Starfleet Admirals small and large are all a buzz with the news, and when Admrial’s talk, Q listens. Voyager meets universe building in a structured Star Trek realm: as the maiden voyage of the USS Ishtar will be tragically eventful. Q has taken the drive, replaced it with a standard Federation warp drive, and stranded the Ishtar a long way from home. Unlike Voyager, there is no option of simply setting a course back home… nobody would survive the trip.
I was thinking of doing either of these with a small group or via 1x1.
Advanced Level.
Small Group.