Avatar of Krein
  • Last Seen: 1 yr ago
  • Old Guild Username: Krein
  • Joined: 11 yrs ago
  • Posts: 1705 (0.43 / day)
  • VMs: 0
  • Username history
    1. Krein 11 yrs ago

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@StarInaBoxYour new CS is approved. I'll hopefully have a post up sometime today.
I don't know if I'll be able to post some time soon since I'm currently not on my computer and need to get some reading done when I get home. Everyone can go ahead and start making their posts and interacting with characters regardless, Dread has set the scene with his first post anyway.
Don't want to make any calls I'm not supposed to, but if I were to guess I'd say we can and should start posting before we or others lose interest. Not like the majority of us weren't accepted before or aren't now anyway. What do you think, PKMNB0Y? Your CS is good to go by the way.
@StarInaBox Cool character and interesting reason for being in the tournament. CS is fine by my standards :). Oh yes, in case any one was wondering, Dread appointed me as a second Co-GMs via PM.
All character sheets look good so far. There only needs to be one minor edit to Kenta's deck though, and that's to swap out Solemn Judgment for Warning since the former is currently banned.
I know, I'm only saying that for future reference.
lol. You guys think Ultimaya Tzolk'in should be allowed?
My only concern with that card is that it's a special card within the anime, just like an Egyptian God Card or Earthbound Immortal would be. For a character to just have it in his deck at the start without being some sort of prophesied hero or something wouldn't make much sense. Now, if the plot does happen to have Underworld gods and a bunch of other apocalyptic stuff going on, then maybe, but there would still need to be some damn good explanation for how the character got the card instead of just, "HEY LOOK AT THIS COOL CARD I FOUND ON THE GROUND THAT JUST SO HAPPENS TO BE THE ANSWER TO ALL OUR PROBLEMS!" Edit: Oh, and on that note, maybe those kinds of legendary cards I mentioned shouldn't be allowed to be in a character's deck.
Lyall Castellan
Appearance:
Gender: Male Age: 18 Personality: Contrary to what you'd expect to see in most people who use a deck like his, Lyall typically doesn't go for the whole dark and brooding type of behavior. Although actually possessing a rather chill demeanor, the way he carries himself is one filled with authority and confidence, usually managing to turn a few heads in his direction whenever he's making himself known. His is a commanding presence of course, and being around him will either make you feel reassured or intimidated. Lyall attempts to be respectful to everyone he meets, but if he encounters someone who he doesn't like or whom he feels needs to be dealt with differently, he'll act in such a way so as to make the individual(s) feel inferior and ashamed. Now, to say that Lyall is a completely noble and proper guy wouldn't exactly be telling the truth (well, except for maybe the latter part of that). Whenever serious situations arise, he can be quite ruthless and fearsome, going to morally questionable lengths to get something that needs to be done, done. Being involved in a duel with him in this state of behavior is far from desirable because win or lose, he'll make sure that the other is left with either a humiliating defeat or a pyrrhic victory. Manipulation is also something he's capable of doing, and with pleasure at that. Behind the appearance of the (mostly) likeable young man, it's likely that this side of him is his most genuine side... Bio: Lyall comes from a place known as Aria City, a large and rather famous city well known for its luxuries and dueling tournaments. Behind this splendor however, was the obviously more despicable and decaying area of the city where life sucked and gangs ran rampant. And Lyall... Lyall actually did NOT live in this part of the city. Yeah no, his family was actually part of the elite class involved with the city's dealings and projects, so he actually had it pretty good and rarely had anything to complain about. He picked up the game of Duel Monsters at an early age from his father and older brother who was already making a name for himself with it AND their aspirations to remake the squalid part of Aria City. Lyall took up after this much to his family's pleasure, except he decided to go more after the security and law enforcement part of "business" instead of the whole social reform and restructuring stuff the other two engaged in. Along with dueling, he became well versed in his chosen path and even acquired the (minimal) authority to handle factions of the security within the Squalid Sector (which had at this point become to spread and grow more dangerous due to a rising gang that was actually absorbing the lesser gangs). He handled it as best as he could which wasn't bad by any means, but was in the end only able to hold back the tide with the rest of his associates. ^ Fun fact: Being a hands on guy, Lyall would actually venture into the Squalid Sector to experience it for himself and to ensure that Aria Security was actually doing what they were supposed to. This was reckless in its own right of course, as many of the thugs here would have loved to take a shot at one of the City's big shots. And they did, but despite some close calls, Lyall managed to come out on top and was largely responsible for making sure that the criminals would stay confined to the area, and also that they would not even attempt to start anything. It was during his expeditions here that Lyall began to come across... new and interesting cards. The Lswarms. The first card he took up was Evilswarm Kerykeion, and not long after this he began to feel influenced by something that would literally whisper in his head to give advice, and moreover, to seek out the rest of the Lswarm cards that it had hidden within the area. Of course, this was because the spirit knew Lyall sought change, but... a different kind of change than he had usually wanted. He would need cards of a more special type than the deck he had currently been using. One fateful tournament saw the disappearance of Lyall's father and brother, kidnapped and essentially held for ransom by the briefly mentioned criminal group that had been rising within the Squalid Sector. Apparently, they and the rest of the people there were tired of being confined to the area and especially tired of all the "empty promises" made by Lyall's family and their associates. Some weird, how-does-this-even-make-sense revolution thing was in the air, and Lyall's family was going to be the first to go if something wasn't done. Although the associates suggested things be resolved on a more defensive, cautionary manner, Lyall decided it'd be better to do so more forcefully this time, a surprising choice of action considering he usually suggested the same course of action. He claim he would go in and settle the matter directly, which was pretty bold if not stupid considering the situation. He didn't care though. Ever since he began to assemble his new deck in secret, his thinking had begun to change. He felt more emboldened, even cruel, and instead of seeing the crime group in the Squalid Sector as just another group faced with misfortune that needed help, he saw it as something that needed to be eliminated completely. And so he went there, undisturbed by any of the thugs there due to the recent reputation he had gotten for himself, and after some hard fought duels with members of the gang, finally completed his Lswarm deck and switched into it. It was at this point where the Lswarm crest burned itself onto his left hand, as well as the point where his spirit partner made itself known to him as the "voice" that would whisper in his ear. Long (seriously, why is this so long) story short, with the newfound power Lyall pretty much crushed the gang and it's leader, something he found he actually enjoyed doing. He recovered his kidnapped family members, asked the poor beaten guys how the HELL this even happened, and returned home once the criminals were taken into custody. BUT WAIT THERE'S MORE. Turns out gang leader's father was an associate of the Castellan family who did all this to try and get all the Aria City power for himself, so he got defeated and locked up as well. Why would you even do that bruh? This ain't a kingdom! It's a city with... a surprising amount of wealth and status.... I dunno anymore. But anyway, after all the trouble Lyall managed to increase and tighten security around the Squalid Sector, but this security was slowly spread elsewhere in the city by the efforts of his family since they had been convinced by Lyall it needed to be done. Yeah. Oh yeah and he got an invitation to the Regno Ricco Tournament, so he went to it. Why? Because he is still technically a kid despite all the stuff that happened and wanted to have fun (and maybe get this Khan guy to affiliate himself with Aria City). But nah, mostly to have fun, this guy who somehow became some behind-the-scenes "ruler" of a depraved and messed up city that apparently had more stuff wrong in it than just the Squalid Sector, but that's a different story. Signature Feature: Lyall bears the crest of the Lswarm on the backside of his left hand. Acquired after fully assembling his deck, the mark will glow a rusted, crimson color when he is warping a duel with the power of the mysterious Shadow Games or when he is in a duel that has already been turned into a Shadow Game by somebody else. The crest (or rather, the power behind the crest) also seems to be capable of "infecting" people, corrupting their natures into something determined by the darkness already inside them and the "Lswarm Virus". Deck: Lswarm Terror
Favorite Card: Evilswarm Ophion, Steelswarm Moth, Steelswarm Girastag Other: Lyall's spirit partner is Evilswarm Kerykeion, and it's fitting considering the two have one major parallel. According to Kerykeion's history, he was originally Constellar Rasalhague before absorbing the powers of the three infected Ice Barrier Dragons (Ophion, Bahamut, Ouroboros) in order to seal away the Lswarm Virus and to gain the power to defeat Sophia. Although Kerykeion and Lyall both wield a powerful and corrupting power, they still retain control of themselves and do not lose themselves completely to it.
Remarks: > Ritual Beasts will be put on hold for now. > UnendingEmpire would like me to remind you of his offer to be one of the Co-GMs. He has also mentioned that he might join the reboot. ^ Wait no saw his post apparently he I'll be joining lol :p. > For Bujins, Crane and Sinyou should be limited to 1, and Quilin to 2.
Uh... Lightning Chidori and E-Tele shot through the roof because of them topping. I dunno about you, but that's a pretty big indicator of something big with them even without me saying it. Then there's also the issue with power creep and all that. All the Secret Forces archetypes are pretty powerful in their own right. Yosenju bounce like there's no tomorrow, Ritual Beasts dodge effects like they're in the Matrix, and Nekroz... Well, they're Nekroz. Edit: OH MY GOD I COMPLETELY FORGOT ABOUT PLAYING SYLVANS.
If you're concerned about it, then I'll keep an eye on them and go back to do some duels against them again.
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