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@Prince of Seraphs

You make some good points there, certainly food for thought. I want to point out that most of the game, you are told to stop meddling and go home, and your (Link's) stubbornness led to the events that you described. I see it as giving an otherwise flawless hero some flaws. I like stories where the protagonist's meddling actually makes things worse.

I, personally, enjoyed it enough to overlook its flaws (except for that Tentaclus fight, seriously that boss battle was awful and anti climatic in every respect...and it still bothers me to this day) but no game is perfect. That one was good enough to devote 50+ hours to, and I'm moderately satisfied. My only hope is that developers learned from their mistakes and it seem they did.

--> A Link Between Worlds and --> Breath of The Wild


I don't really agree but I can understand. Personally I prefer OoT for that as the second half of the game was more or less the result of Link and Zelda's arrogance but I don't think it really flowed as well in SS. That's really another argument though. I'm glad you enjoyed it even if I wasn't altogether thrilled with it. Was rather a fan of the Silent Realms even if they did closely resemble the Phantom areas from PH and ST. Still Breath of the Wild does look pretty cool, even if Link is saving the world with his Sheikah iPhone.
Can't disagree with most of that, but sometimes clichès are good if handled well. There is a reason they became cliche in the first place. Also, it is hard to avoid them, especially when you are talking about a great evil that wants to destroy the world (or conquer it).


Well that's true but they could have gone for a little nuance. Demise was quite literally The Bad Guy. There is no reason, there is no motivation, and in all honesty there wasn't really much personality behind "I am intimidating, you should be scared of me!" Like Ganondorf was a person. His speech in Wind Waker had me rethinking if Link should have been opposing him in that game.

As for the boss fights, my opinion is the reverse, I found Ghirahim pretty easy (and load of fun!) His attack patters and attacks were predictable, and exploitable. His weakness as obvious as ever. However, to me, Demise was much harder once he broke out the lightning. ANY normal or misplaced attack and ZZAP! -2 hearts (-4 for hero mode) in my hero mode run, I got so frustrated, I broke out guardian potion and potion medal for 8 min of invincibility and wailed on him.


Yeah by the end I was so fed up that I didn't even bother booting up the hero mode file. The game was alright at best, it had some very interesting parts but they were all completely disconnected from the game. Most of the areas felt so foreign to each other that they could have been from separate games and the amount of reskinning they did over those three areas, forcing you to go back to them over and over and over again with slight twists on the environment was simply infuriating.

It basically felt like a defacto Zelda game. It hit all of the correct points to qualify as a Zelda game, Zelda, Link, the Master's Sword, most of the conventions but once all those points were checked off it was like the game designers forgot there was anything they could do after that. Most of the Zelda games, the great ones are a result of something being done differently or new despite hitting certain series cliches. This one I got the impression the designers barely understood what a video game was. I mean if you liked it okay, I hope you enjoy yourself but the only ones in the series worse than it were the DS Zelda games. And there is actually an argument that Phantom Hourglass goes above this one despite its many many flaws. To be honest, if it didn't carry the Zelda name I'm guessing no one would remember this game existed. Which is really sad.

About the boss battle: If you raise your sword to do a Skyward Strike in the second part you'll get the same lightning powers as Demise. They knock him over and you can pummel him. I literally beat that phase in about forty five seconds. It was really anti climatic when there wasn't a third stage. I think my reaction was "What he's dead? Already?" Like I literally said that.

That is all to say, it was epic, not because of the combat, but the story and setting. It was cliché, but I found that it delivered the cliché well.


It was epic in the same way the Hobbit movies were epic, not that it was great, just that it was really big and impressive looking. More accurately it delivered the cliche as a cliche. Not that it was delivered bad but they served it to you straight up. There wasn't anything more to it. There were just so many better and more interesting stories in that game that they absolutely failed to capitalize on. Not to mention how caustic Fi was to the entire experience.

Pshh, technically he got a lot more then that, as you fight him at least 3 times before that, and he is alluded to almost the whole game.


Yeah but that was almost detrimental to the entire plot of the game. Firstly if you have to have every NPC telling your main character how evil someone is you obviously don't have faith that point can be made by the guy actually being on screen. Secondly if the world would end were The Imprisoned to escape the pit in the Sealed Ground then everything Ghirahim was doing and by extension you were doing to stop him became pretty much meaningless. Zelda gets into the past to the point of creating the seal without any intervention from you. Ghirahim fails to stop her. The Imprisoned seal is growing weak so basically the whole game would have ended in the same manner if Zelda had thought to leave you the message "The Power of the Gods is in a dungeon underneath Skyloft. when you assemble it make this wish: "I wish the being Imprisoned on the surface was destroyed."

Everything else you did in the game was meaningless and in regard to the later half detrimental as opening the time portal allowed Ghirahim to revive Demise. It just left a bitter taste in my mouth afterwards.

That's sort of all over the place but the basic point is that Skyward Sword had a lot of interesting ideas that entirely failed to come together to become a cohesive and enjoyable game.
Great game, if you git past the slightly (okay, who am I kidding?) VERY sketchy controls.

Also, Demise is to date, one of the most epic final bosses I have ever fought in my gaming career.


Well we all know who the trouble maker is now, youse just tryin' to start a fight.

Serious though Demise was cool, he was epic, he was well designed and quite possibly the most generic and cliche final boss in the history of ever, not to mention easy.

Ghirahim Final Fight: Four forms, each averaging ten to fifteen minutes to beat (sometimes a little more, specially on the last one), requiring full health restoratives to finish without death

Demise Final Fight: Two forms (if you can really call it that cause his second was the same thing plus lightning attacks from his sword), five minutes for each form tops, no health restoratives necessary.

His design was interesting and his final fight had an intense atmosphere to it but there was very little to him past that. I would have been much happier if a power charged version of Ghirahim were the final boss, much like what Vaati did at the end of Minish Cap.

Nah, never played the game and never really kept up with the Zelda series. I was mostly just making shit up. Great minds think alike though amiright?


Given he was on screen for five minutes and died right after that with a passably epic death speech I wouldn't be equating myself too closely with the guys who came up with him.
... How long have we been RPing in this RP together Lucius? Two years? And only now have I figured out that Lucius Cypher is supposed to be Lucifer. God I'm such an idiot. Just absolutely flew over my head.


Given what the trope is I think that's trope-ception. Sort of unnerves me. Also think he was quoting Demise' death speech from Skyward Sword.
@Prince of Seraphs

Do you really need to ask? Do you remember who I am?

IT WAS ALL PART OF MY PLAN! TO CHANGE YOU INTO MY TOOL, TO FULFILL MY PURPOSES, OR DESTROY YOU! BUWA HA HA HA HA!

And once you're become either my thrall or a pile of dust, none can stop me...


THIS CANNOT BE!

With my final breath I shall seal you away. If this is the end for me you will fall to!
That's because you've always been fueled by salt. But now we're cooperating and agreeing with each other! Now you've had a taste of something sweet. You might want to find a napkin.


SWEETNESS NOOOOOOOOO!!!!!! WHY WOULD YOU POISON ME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
You heard it from the mouth of babe @NarayanK, give us dem linkz!


I feel mildly insulted and I'm not sure why. That's a really weird feeling.
@Lucius Cypher Thanks! If my art is worthwhile to others I feel really happy xD


We all love your art Narayan, you're really talented.
I'm fine with him not liking the idea with Priscilla- it was not the brightest idea Luci had.

But he went oddly personal with his insults, such as "fat slob". Like... bro.

It just seems he's trying to get a rise/kneejerk reaction out of people, but whateva. I guess that's just his style.


Yeah that's sort of the impression I got a couple times when we bumped heads, you sort of learn to read the facts and opinions in what he's saying and ignore the personally stylized insults.
Do you always like causing shit? Cuz you try and instigate a lot more drama than there should be tbh not just in this instance


He kind of does, you learn to ignore it.

@Lucius Cypher To be honest the idea of having her as an NPC was a poor one unless someone was playing on utilizing her full time. It was in the beginning I believe because we lost PrinceofHearts and Lug didn't want to invite anyone as replacements at the time. Now that that has been moved around it would make far more sense to simply write her out of the story altogether, as @Krayzikk suggests, she was traumatized, having her opt to leave Beacon would be perfectly fitting. And if we insist on adding to the Robert always gets the shaft meme a teary eyed and heart breaking farewell could easily be written up.

I don't know if you ever actually had planned to use her like you were talking about but after the second or third mention of it when it crossed from "this would be funny" and into "here are the exact logistics of how this would work out" whether it was still a joke or not it came across as something you intended to pursue. Priscilla for however briefly she was here was a part of the Heroes of Beacon family and likely beloved of her creator given that they opted to return to play her even if they couldn't stay. I'm not asking that you stop making jokes or using lewd humor because that is basically impossible, but it is not too much to ask that you be respectful of other's character whether they are still here to defend them or not. Just because Priscilla has achieved the NPC status does not make her a object in the RP to be maneuvered. Please keep that in mind.
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