* Bruce Wayne is funding the team but also on the verge of dying. With Paxton Powers in jail the ownership of Wayne/Powers falls on the stockholders and Terry McGinnis' shoulders, as Bruce Wayne gave Terry his remaining shares of the company.
I take it that means the Titans have never met Bruce Wayne?
Also would it be possible for you to make CSes for Matt and Terry, essentially for any and all information that diverges from the cartoon's continuity cause a chunk of that seems to be lumped into the Wonder Twins CS.
Two weeks later when Matt McGinnis was killed the boys were back to square one. That was until Batman returned and said he was putting the team back together. He told the twins Matt was his brother, and how he had to do it to honor him.
Out of curiosity why would Terry tell the Wonder Twins his identity but not the rest of the Titans?
And the layout of the HQ and the resources it has would be nice too. I think the only things we know about it so far are that it's underneath (or maybe just inside) a retro arcade, it has a statue of Matt as Robin and Melanie Walker's Ten of Clubs player card is displayed somewhere inside.
I think the first order of business should be to figure out what our starting point is. As has already been laid down we joined Matt's proposition of a new Titans hero team, two weeks later he died and we fell under the mentorship of his older brother the second Batman.
That's all set in stone in addition to a few details about our HQ. However what we don't have laid out is the character based stuff. Having known each other for around two and a half months what do we know about each of the other Titans, love/hate/indifference relationships etc. Then the more logistical stuff like where do we live and what do we do as part of our civilian identities.
For instance Gloria has been living in one of the under districts of Neo Gotham that more resembles the old city which the land of skyscrapers was build on top of. She's been bunking in an abandoned gym. Now given the accessibility and efficiency of public transit in Neo Gotham combined with the fact that our HQ is in a 19th century building she could conceivably keep living there, alternatively she could be living in the HQ or be set up with some sort of apartment owned by the Wayne-Powers.
That's just an example. Our CSes focused very heavily on the important events of our past and our activity as heroes. They sort of skip over the day to day functionings of our character's lives, do we have jobs, are we in school. That sort of thing. I think that's more or less what we need to figure out before we begin. Just so we have a solid foundation for the starting point of the RP.
As far as knowledge shared between Gloria and the rest of the team about her past. They believe her name is Catherine Walker and if anyone bothered to inquire in the last two months she would have told them that her parents weren't tolerant of meta humans whatever the cause of their power and that she lost her home when her abilities developed. Her time after that she's a little evasive about but anyone could pretty much gather that she lived fairly rough on the streets of Gotham and did what she had to to keep breathing.
@Member 00492 If you want my mention on the character roster in the OP to work you have to put spaces between the words of my username.
To the team Gloria goes by the name Catherine "Katty" Walker. Matt knew her true identity but respected her decision to keep it from the rest of the team. With him dead no one is aware of her real name.
To go with her false name Gloria has an identicard of such quality that it would be impossible to distinguish it from those distributed by the government. Attached to the card is a paper trail that seemingly dates back nineteen years. This includes a social security number consistent with the year and month of birth listed, previous addresses, elementary and high school transcripts, driving lessons and a license as well as all the other hallmarks of a normal life.
The identicard is one of the highest grade available on the market and Gloria paid a serious price to obtain hers. Though the card is flawless the cyber history that goes with it cannot stand up to the same level of scrutiny. It was designed to be passable to all but the most serious checks. Each piece of information can be verified at all levels in cyberspace however as it is a fiction it cannot be verified in reality. The name on the identicard appears in the roster of the schools that it claims "Catherine Walker" attended but while their system indicates a full academic career no photos of her appear in their records including graduation and yearbook. Likewise the smallest details of the history are suspect if the investigator knows what to look for. Things like DUIs, speeding tickets, or even just running a red light are missing. As are club entrees, checkpoint scans, and other such every day tasks required of the card beyond two months previous. Similarly no photos exist in the record beyond two months ago except for those so generic they are not necessarily the actual person, such as baby photos in the hospital records.
On top of that the card is effectively meant to pass the scrutiny of officials who have no personal connection or inside knowledge about the card's holder. Those who are in regular contact with the owner of the card could spot discrepancies between the history it claims for them and their normal manner. Though none of that is definitive proof of anything it is grounds for serious suspicion.
Appearance
Physical Appearance:
Extreme over extension of Gloria's abilities several years ago has resulted in a mild but consequential skin burn over most of her right arm and shoulder and her left hand a forearm. Though not debilitating it left the skin completely smooth, obliterated both her fingerprints and the harm follicles of the affected areas.
She has a tattoo on her shoulder from her time with the Jokerz that marks her as a member of the ruthless all female Joker gang, The Harlequins. It's four diamonds, three black with one red on the right and below the formation the word "Ace" and a heart symbol.
Aesthetic:
Titan's Uniform:
Her original costume was fairly simple. It consisted of a long black cloak with a large hood that shadowed her face, black steel toed boots designed for running, black leggings and a tank top. The only point of real flare was a studded belt emblazoned with a skull.
The Titan's Uniform is flashier and more practical but only specific elements were provided by Batman.
She kept the shoes from her previous set, the steel toe gives her an extra kick in combat, they have good grip and they're excellent for running and jumping.
She wears a pair of motorcycle pants, stark black and form fitting but not restrictive any more than other clothing. They provide a modest amount of padding to blows and falls as they're designed to protect the wearer to a certain degree in motorcycle accidents.
Her belt is outfitted with smoke pellets for use in scare tactics and escapes. It retains the silver skull from her previous costume.
The shirt she wears is black with sleeves that extend to the elbows, a neckline descending about an inch below the collar bone and two white strips on either side terminating at the shoulder.
She wears a black choker around her neck with a simple silver locket that hangs in the hollow of her throat.
The last two pieces of her costume were designed and provided by Batman. These include a modified version of her original cloak, this edition is made out of a material meant for harsh environments. It is heat and cold resistant, water proof, non conductive, provides radiation shielding to a degree and is somewhat effective at impact negation. The back of the cloak is emblazoned with white wings as seen below.
The other piece of equipment Batman provided is a set of black reflective motorcycle goggles. These are designed with a number of visual settings including night vision, infrared, as well as a camera which records onto a chip set into the side. The tint of the glass can also be altered, mostly for style.
Personal Possessions:
- An ornate silver butterfly knife engraved with the letter X. - A silver locket that no one ever sees her open.
Powers and Abilities
Powers:
Gloria has the ability to shift the quantum frequency at which her molecules vibrate in order to pass through solid matter. All matter on our plane of existence vibrates at a specific quantum frequency. It's like a signal that all matter operates on. By altering her own quantum frequency ever so slightly Gloria can pass through matter.
Weaknesses:
The biggest exception to this is electricity. Strong electrical currents are capable of jumping quantum frequencies. This means that attempting to phase through something that carries an electric charge effectively expose Gloria to that electricity. Depending on the voltage the effects of this exposure will vary. Anything with a high charge will effectively stop Gloria from being able to phase through the material. Any exposure to electricity in this state will result in intense pain but if the charge is low enough she may be able to push through. This kind of stress of her powers will leave behind something akin to a severe friction burn on any exposed skin that went through the process, effects on clothing may vary by circumstance.
Organic matter carries a discernible electric charge which while not deadly in any sense will result in acute pain if she passes through a living thing such as a person or animal. Passing through vegetation is not a problem as the charge it carries is almost unnoticeable compared to other living things.
Application:
When passing through electronics she is able to fry circuitry, such as security systems or computers by alter her quantum frequency in quick succession while inside the device.
Though density does not effect Gloria's ability to move through a substance it does require greater concentration as if Gloria were to dephase while inside something a denser material would break her apart at the subatomic level while inside a less dense materials her own molecular structure would do the same to the substance.
History
Experience:
Three months
Hometown:
Neo Gotham
Brief Bio:
Gloria was the adoptive daughter of Rose and Peter Latham of Latham and Co Law Offices. There busy jobs defending the elite of Gotham left them little time to spend with their daughters. Whatever time they did have was usually spent with Gloria's little sister Cassandra who was the Latham's only biological child. This lead to a resentful and conflict driven relationship between Gloria and her parents. Further stress developed between them when Gloria's meta gene became active at the age of fourteen. Rose and Peter had a very strict intolerance of superpowered individuals whether it was caused by accident, exposure, design or in Gloria's case nature. They pulled her out of school to keep her out of the public eye and from that day forward she was raised primarily by tutors and servants of the household.
Two years later scandal and tragedy struck the Latham household. Cassandra was found dead on the walkway three stories down from the Latham family penthouse, apparently murdered. Gloria was held responsible by her own parents testimony, which stated that they'd seen Gloria push her sister to her death. Other circumstantial evidence corroborated this theory, however it was far too late to charge Gloria for it. She'd not stuck around long enough to see what the courts would determine. She ran for it, disappearing into the bowels of Neo Gotham.
For a little less than three years Gloria drifted from place to place taking what she needed as much as she had to. At one point she even feel in with a group of Jokerz. Three months previously however something changed, a chance encounter saw Gloria prevent the mugging of a convenience store. This simple act filled a small part of the gaping hole inside her that had opened after she'd run away from home. Desperate to feel as though she wasn't a complete failure, as though she did (even in a small way) matter Gloria set up shop in an abandoned gym. What she didn't know of self defense and combat she taught herself via the web. This began a unique hero career as whenever she saved someone she took something of value from them. Not much, just enough to survive, to keep going. This earned her the name "The Reaper" in the district she inhabited as her favors never came without a price.
Ha! You thought I'd reveal everything? FOOL!
Reason for joining Robin?:
To everyone else she says she joined because she had no place else to go and nothing better to do but really she agreed to Matt's proposal because of a desire to set right those things in her past that haunt her still and to make sure it never happens to anyone else.
Above all else Gloria is clever and calculating. She approaches every situation from a logical standpoint and very rarely lets her emotions cloud her judgement. This applies to not just to her exploits as a super hero but to her personal interactions as well. She trusts no one any more than she can verify their allegiance and always double checks everything wherever possible. She keeps extensive notes on each of her teammates. That's not to say that's she's cold when dealing with others. She's quite friendly but in the kind of way that someone who's got their prey cornered would be friendly. She gives off an aura of sizing up the people that she talks to, like she's already figured out the easiest way to take them down. Buried deeply is Gloria's dangerous sense of reckless abandon and her anger management problems. Both of these she keeps rigidly controlled under her mask of calm logic. She channels this energy into an aura of cynicism. As a result much of the time Gloria is sarcastic and doesn't seem to take things very seriously. She's blunt about mistakes made but she doesn't exaggerate, if she tells someone what they did wrong they can usually trust it to be accurate if unkind.
Innate Motivations:
Due to a number of unfortunate incidents in her past Gloria has suffered a great deal. Because of the nature of those incidents on some level Gloria believes that she deserves that suffering, that it's atonement for every mistake she's ever made. As a result on any given mission Gloria doesn't shy away from pain or injury. She's not stupid, she doesn't seek to get hurt in the field but in any of her plans her own safety is always the lowest priority. She always takes the role that garners the most risk, partly to protect her teammates but mostly because she doesn't care about her own discomfort. On a very deep level that she's not consciously aware of Gloria believes she lost the right to live a long time ago and her continued existence is due only to circumstance. She's looking for a way to die that has some meaning and some purpose so she can rest knowing she at least did something right.
Notes:
Gloria segregates many of her behavioral tendencies and habits into different personas that she's held over the course of her life. For instance "Katty" embodies her search for redemption, her pursuit of justice and her willingness to put the needs and well being of others before her own. In contrast "Ace", the name she went by as a member of the Jokerz represents her vicious tendencies, a reckless devil may care attitude and impulse control issues.
Gloria was raised for several years almost exclusively by private tutors and other such professional help. While she doesn't have any formal degree representing an education she is versed on many subjects as her parents never gave her teachers a curriculum and being curious as she was asked for lessons about subjects that interested her at the time. These range from how her powers actually work to American Sign Language to notable superheroes of the 21st century. She had many different and changing interests as she grew up which often result in her knowing odd or very specific information about seemingly random topics.
| Terrence "Terry" McGinnis | Batman |
| Mentor | Relationship Status |
Short description of Gloria's relationship with this character.
| Mathew "Matt" McGinnis | Robin |
| Leader | Deceased |
Gloria felt a kinship with Matt who she only knew as Robin. Though she knew very little about him, far less than he knew about her Gloria trusted him. She considered him to be good and kind and possessed of the best intentions. All traits that she valued and did her best to emulate. Gloria respected him as in their first encounter he engaged her in a one on one combat and emerged victorious before making his offer. However she also believed him to be too headstrong and reckless. His death impacted her greatly (though she does not show it) but it did not come as a shock.
| Jeremy "J" Winston | Animal/Wonder Twin #1 |
| Teammate | Relationship Status |
Short description of Gloria's relationship with this character.
| Zack "Z" Winston | Taiga/Wonder Twin #2 |
| Teammate | Relationship Status |
Short description of Gloria's relationship with this character.
| Jonathan Oliver Queen | Red Arrow |
| Teammate | Wary but Amusing |
Red Arrow carries the strange dichotomy of being the team member that Gloria has the most faith in and the one she trusts the least. Through some casual conversation she is aware that he is a legacy hero, either the son or the grandson of one of the vigilante's from the Golden Age of superheroes. As a result she respects both his talent, his skill, his equipment and his engineering abilities though she'd be the first to point out that he could apply all four more effectively. In any combat situation she leans on him the most out of anyone because she has absolute faith that he will do what is necessary for the greater good. The flip side of though sees him as the teammate the she keeps at arms length at all times. Though she'd trust him with her life she would never confide anything remotely personal to him. His insistence on keeping his identity a secret is a sign to her that while he can be trusted a hero he can't be trusted as friend or as a person. She enjoys witty banter and conversation with him but it never strays within a mile of her life or her past.
| Carmelita Garcia | Accel |
| Teammate | Pitiable |
Gloria values Carmelita as an asset to the team and respects her as someone who without agenda or ulterior motive wishes to improve the city. However Gloria regards Carmelita's powers as a serious security risk. She sympathizes and pities the state that Carmelita's incomplete connection to the Speed Force has left her in and in addition to Gloria's other research has as best she can been looking for a solution to the problem. Gloria has heard Carmelita describe her state as a living hell and has come to the conclusion that for the chance to become a full fledged speedster and thus be freed from her prison Carmelita would do anything. To Gloria that includes the very real chance of betrayal. Though Gloria values Accel as part of the team she is on constant guard for the day that Carmelita will betray the Titans for her own sake.
| Calvin Lennard | G-Man |
| Teammate | Contemptible |
Gloria doesn't like or trust Calvin. Nothing she has discovered about him has inspired any confidence that he has the makings of a hero. She regards him a poor choice on the part of Robin as he is the only member of the Titans who wasn't engaged in a hero career prior to joining the team. She believes he is only their because of Batman's wish to honor Robin. She considers him a nuisance at the best of times and a liability at the worst. She makes no attempt to hide this though her words are mitigated somewhat by the fact that she uses the same mocking tone and harsh language with every member of the team. She believes Calvin is only invested as long as his tenure with the Titans is "fun" and that the moment they hit a significant roadblock in which a sacrifice is required on his part he will desert them. She often refers to him as "playing hero".
I'm typing up the OOC now, working on some edits to the Wonder Twins, and thinking pretty long and hard who's taking the fourth slot. There's only three silhouettes in my signature but I'm actually gonna accept four characters. Should have everything finished and posted between now and 9:30 am EST.
@Member 00492 Brevity is seriously not my strong suit but I did the best I could. All the really important stuff is in there though I do have significant elaborations on most of it.
Phantom Girl
Basic Information
Name:
Gloria Latham
Alias:
Phantom Girl
Gender:
Female
Age:
19
Text Color:
Black 000000
Powers and Abilities
Powers:
Gloria has the ability to shift the quantum frequency at which her molecules vibrate in order to pass through solid matter. Essentially all matter on our plane of existence vibrates at a specific quantum frequency. It's like a signal that all matter operates on. By altering her own quantum frequency ever so slightly Gloria can pass through matter.
Weaknesses:
The biggest exception to this is electricity. Strong electrical currents are capable of jumping quantum frequencies. This means that attempting to phase through something that carries an electric charge effectively expose Gloria to that electricity. Depending on the voltage the effects of this exposure will vary. Anything with a high charge will effectively stop Gloria from being able to phase through the material. Any exposure to electricity in this state will result in intense pain but if the charge is low enough she may be able to push through. This kind of stress of her powers will leave behind something akin to a severe friction burn on any exposed skin that went through the process, effects on clothing may vary by circumstance.
Organic matter carries a discernible electric charge which while not deadly in any sense will result in acute pain if she passes through a living thing such as a person or animal. Passing through vegetation is not a problem as the charge it carries is almost unnoticeable compared to other living things.
When passing through something with a low level charge she is able to fry circuitry, such as security systems or computers by alter her quantum frequency in quick succession while inside the device.
The denser a substance is the more difficult for Gloria to move through it. Something like glass would be fairly simple but a dense material like lead or osmium would be much more difficult and possibly even dangerous depending on how much of it she is phasing through.
Personal Possessions:
An ornate silver butterfly knife engraved with the letter A and a heart. A silver locket that no one ever sees her open.
History
Experience:
Three months
Hometown:
Neo Gotham
Brief Bio:
Gloria was the adoptive daughter of Rose and Peter Latham of Latham and Co Law Offices. There busy jobs defending the elite of Gotham left them little time to spend with their daughters. Whatever time they did have was usually spent with Gloria's little sister Cassandra who was the Latham's only biological child. This lead to a resentful and conflict driven relationship between Gloria and her parents. Further stress developed between them when Gloria's meta gene became active at the age of fourteen. Rose and Peter had a very strict intolerance of superpowered individuals whether it was caused by accident, exposure, design or in Gloria's case nature. They pulled her out of school to keep her out of the public eye and from that day forward she was raised primarily by tutors and servants of the household.
Two years later scandal and tragedy struck the Latham household. Cassandra was found dead on the walkway three stories down from the Latham family penthouse, apparently murdered. Gloria was held responsible by her own parents testimony, which stated that they'd seen Gloria push her sister to her death. Other circumstantial evidence corroborated this theory, however it was far too late to charge Gloria for it. She'd not stuck around long enough to see what the courts would determine. She ran for it, disappearing into the bowels of Neo Gotham.
For a little less than three years Gloria drifted from place to place taking what she needed as much as she had to. At one point she even feel in with a group of Jokerz. Three months previously however something changed, a chance encounter saw Gloria prevent the mugging of a convenience store. This simple act filled a small part of the gaping hole inside her that had opened after she run away from home. Desperate to feel as though she wasn't a complete failure, as though she did (even in a small way) make a difference Gloria set up shop in an abandoned gym. What she didn't know of self defense and combat she taught herself via the web. This began a unique hero career as whenever she saved someone she took something of value from them. Not much, just enough to survive, to keep going. This earned her the name "The Reaper" in the district she inhabited as her favors never came without a price.
Reason for joining Robin?:
To everyone else she says she joined because she had no place else to go and nothing better to do but really she agreed to Matt's proposal because of a desire to set right those things in her past that haunt her still and to make sure it never happens to anyone else.
Notes:
- To the team Gloria goes by the name Catherine "Katty" Walker. Matt knew her true identity but respected her decision to keep it from the rest of the team. With him dead no one is aware of her real name. - Though her face has changed quite a bit from when she was sixteen Gloria wears a hood most of the time casting shadow over her face to make sure no one recognizes her. - She has a tattoo on her shoulder from her time with the Jokerz that marks her as a member of one of the more well known gangs. It's three black diamonds with one red on the right and below the formation the word "Ace" and a heart symbol. - Her costume is fairly simple. It consists of a long black cloak with a large hood that shadows her face, black steel toed boots designed for running, black shorts and a tank top. The only points of real flare are her fishnet stockings and the studded belt she wears which is emblazoned with a skull.
Under my notes for all the CS's I have for your girl... "needs edits in Exp and BRIEF Bio"
Maximum experience in the RP is 90 days, and a month of that's been with Batman, and at least two weeks before that was with Matt before he was killed. As far as BRIEF Bio, I know people can get passionate about a character and I get it. However for a Casual level RP no more than three paragraphs. I've got five other CS's to go over again before taking another look at yours if you wanna make those couple of edits. Other than that I really liked the character.
-00492
If you want it that brief I can certainly oblige. Though I must ask does that mean you want it cut down to three paragraphs of important events or you just want three paragraphs encompassing the most important moments and I can still include some lesser but still relevant past stuff as part of her character which goes unmentioned till the RP calls for it in IC?