Jazen Grimspound Dyrki
Character Summary
Name: Jazen Grimspound Dyrki
Darke Name: Nezaj
Age: 24
Birthday: November 4
Birthplace: Land of Long Nights - The Dyrki Clan
Residence: Temporary Quarters on the Aricie
Gender: Male
Culture: The Land of Long Nights
Education: Self-taught Mage, Scholar
Position: Rogue Adventure
Alignment: Chaotic Good
Appearance
Height: 6 foot 2 inches
Weight: 175~ pounds
Build: Lean and athletic
Eyes: Emerald Green
Hair: Dark Auburn that is turning black
Skin Tone: Slightly tanned
Tattoos/Scars/Piercings: He has several scars from the missteps of his youth. Scratches and bites of various animals. A rather large burn wrapping around his side when he accidentally blew a hole in the side of his mother's home. This is covered by a array of tattoos. Depicting the various stages of his life in small pictures within the banner work. From his birth to his accomplishments. He can make it disappear at will, per his gifts from his father, but he makes the effort to keep it while in his actual form. Goodness knows what his cousin would do if she had to fix it again.
Personal Style: Lavish, yet practical. An odd combination for the Land of Long Night. In his youth he wore the leathers and furs similar to many of his people, yet as he travelled about mainly to different cities outside of the Land he took to the less fuzzy clothing. Sleeker and more respectable. Grimspound has a eye for comfort, but he will get down and dirty if he needs to and he expects those clothes he wears daily (and not for comfort) to be able to handle his traveling life style. Study boots, thight pants and a comfortable shirt under a vest and coat/cloak. He generally wears whatever color and isn't too picky. Though he had a love of silver, amber, crimson and greeen. Tending to stay away from brighter colors. If he's going to be in a possible fight he generally wears leathers. He does however have a thick cloak he wears sometimes, made of wolf and lynx fur.
Psychology
Friendly * Presistent * Intelligent * Willfull * Cunning * Trickster
Sexuality: Polyamorous
Relationship Status: Single
Personality: What is there to say of Grimspound? He is a trickster through and through, though he is also a scholar at heart. Books fascinate him and he keeps collecting and shipping more back to his home among the women of the Dyrki clan. A restless wanderer, he seeks ground to slake his thirst for knowledge and the constant need to understand things. A lonely, loving traveler. He enjoys the company of others and the simple joys of life- as well as those incidents he happens to leave behind him. Nothing serious, things anyone would get a good laugh out of after a bit. After all, he does realize he is going to need to pass through again probably.
Cheerful and friendly, Grimspound is the sort to start fiddling and dancing on the table to get the folk laughing. But that is not to say he is without his temper. A cold and dangerous thing that can sleep for years only to stir awake in defense of his friends or kin. Rarely does it wake for Grimspound himself as he generally laughs off the curses life throws at him, choosing to work his way through them rather than complain. A lesson he learned from his mother's folk. But it is known among the Dyrki that his temper is honed by his intelligence. A cold mind that when made to turn to the machinations of the defender- or the attacker- he can be ruthless and brutal in his towering rage. It is then he acts without empathy or remorse. A dagger to defend his mother's people and his father's honor as he sees fit.
Habits: Playing about with his magic idly, catching cat-naps, and telling tall tales. He also enjoys spinning lies to confuse his name and his origins.
Hobbies: He enjoys reading, working out problems, hunting, fishing and wandering about listening to people gossip.
Fears:
- Not being able to return to the Dyrki
- Doing something unforgivable in one of his cold rages.
- Centipedes
Likes:
- Books and knowledge in general
- Hunting/fishing
- Eavesdropping
- Entertaining people
- Rainy days
- Good company
Dislikes:
- Those who dismiss knowledge
- Those who insult him
- Bugs in general
- Having to repeat himself
- Those who can't lighten up and smile.
- Being cheated (Though he enjoys cheating others)
Cards On The Table
General Skills:
- Slight of Hand - User is skilled in fine motor skills when used by performing artists in different art forms to entertain or manipulate. It is closely associated with close-up magic, card magic, card flourishing and stealing.
- Charisma - User has compelling attractiveness or charm that can inspire devotion in others.
- Shapeshifting - Any gender and any form the size of a human.
- Translation - The ability to translate between various modern languages. Users are proficient in all languages commonly spoken at the Castle. This does not include more uncommon languages, such as Serbian.
- Sense Magyk - The ability to detect Magykal auras and See enchantments. This is a passive skill.
- Asgardian Magyk - The innate talent to utilize the Magyk of the Norse gods; best results come after practice and study yet the raw power is always there.
- Intuition - the ability to understand something immediately, without the need for conscious reasoning.
Cultural Skills:
- Country Knowledge (the Lands of Long Nights) - The knowledge of the general geography of the Lands of Long Nights. This includes the ability to find a path from one location to another, as well as a knowledge of the culture and customs of that country.
- New Nordic - The user has complete fluency, able to read, write, and communicate in the language of the Land of Long Nights. This skill can be used as a makeshift oral storytelling skill, as most of the traditions of the Land of Long Nights are told through stories.
- Olde Tongue - The user has complete fluency, able to read, write, and communicate in the Olde Tongue of the Land of Long Nights. This skill can be used as a makeshift mythos skill, as the user will be familiar with famous texts written in the Olde Tongue, such as the Prose Edda.
Occupational Skills:
- Persuasion - The ability to convince someone of something, whether it is true or false.
- Cartography - The study and practice of making maps. Users are proficient in communicating spatial information, as well as knowledgeable of minor restorative techniques for damaged maps.
- Rooftop running/climbing - Parkour! The user has proficiency in scaling vertical objects, as well as keeping footing on elevated and uneven terrain.
- Perception - The ability to notice things that others may overlook. This does not include items and beings of Magykal origin. For that, see Sense Magyk.
- Blend - The ability to blend into a large group of people and effectively disappear, becoming one of many.
- Climbing - The ability to scale a steep object without falling to an early death (most likely, anyways...)
- Sneaking - The ability to gain access to secure locations without detection.
What Is On Your Person:
- Bow
- A set of knives (Boot, wrist, waist)
- A small kit for first aid
- The book he's currently reading
- A journal and writing untensil
- A hidden pouch with money
- A fiddle
Residence:
- A large pack with various basic travelling equiptment
- A large crate of books ready to be shipped back to the Dyrki.
- Several maps
- A sword
- Several private journals about his travels
- Trinkets from his travels
- A trunk of clothing, lavish and furs and leathers.
History
Your Path: This is the path his feet and heart too him. The wind calls and he beckons. Leaving his home was the only logical choice as he had learned all he could there. There was nothing else to keep him, so Grimspound left and set out on his own. Despite his very self-relying mother's worrying. Apparently it's not wise to point such out as he had to skip away from the irate woman.
General History: Born to Tersa Dyrki, Jazen Grimspound Dyrki was named and set in his mother's arms by his grandmother. The Dyrki were a matrilineal family, their name passed from mother to daughter and from mother to son. Or so that was claimed. His people were his many cousins and mother, aunts and grandmother. The latter being the matriarch of the small clan. Grimspound never knew his name as anything other than Grimspound, and no one called him otherwise. 'Grim' was his name and he accepted it. Just as the boy accepted the strange man who appeared every year for only one night before leaving. As he accepted his mother calling him Jazen. Odd little things that the boy paid no mind to as he studied the games of the other children and outwitted them. For he was a child and innocent in the matters of grown ups. He was four when he decided to decipher the book his mother read to him from. Needless to say, he managed it to his mother's shock.
From then on, he knew he was different. It wasn't obvious- yet- but he knew other children would have given up and gone to play. But not Grimspound. He was young and thirsting for this knowledge that others seemed to find boring. During the rainy days and winter months while he learned how to spin wool, he listened to his grandmother tell him tales and lessons on the world. He watched the smith work their forges and the fishers bring in their haul. Those fleeting days of being four and playing games behind him as he was five- then six- and learning to cast a line and hook a snare. The other children taunted and laughed, thought him odd. Yet Grimspound laughed with them and agreed. He was odd. He enjoyed this 'work'. There was so much around him and he could not grasp it all fast enough. Tersa watched with cunning eyes as her child grew and she took him into the wilds at seven. There she taught him how to hunt and kill, how to wield a knife and bow. He was young still but Grimspound strove to learn what he could. To master what was offered to him. The boy learned the words that would hurt someone and the words that would heal as he watched his kin go about their lives. The stranger- his father his mother told him- still came on that one day every year and Grimspound never pried past polite questions. Though there were dozens of questions brimming behind his green eyes, yet to speak wrong would hurt or make the man leave as he had seen others do in the village.
He did aim these questions to his mother and grandmother when nothing but an answer would sate him. They, to their credit, answered honestly. Why did the man not stay as other fathers did? Their answer was simple, where would he? He had no cabin and he was of the Dyrki. It was not that they would not have him, but like the other men this one would come and go. Was it truly so strange? Grimspound was puzzled but did see the sense of it. So the years passed, so the seasons turned. Grimspound grew from child to youth and magic and shapeshifting came to him. His relatives buried him with books, and whatever else could be of use. Eyes that had by passed him as 'Grimspound' now found interest in the lithe form of a boy that was becoming a man. Though few advances were made outside of playful flirtations. No, for Grimspound's nose was firmly in his book as he mastered his magick and shapeshifting. Relentlessly he practiced and studied, his friends and family nearly have to break down his door to get him to stop to enjoy the day in those early days. It was during of his experiences Grimspound found he needed to study near water as when he accidentally exploded his mother's wall and badly injured himself. He learned to be careful and he learned to relax for a miscalculation from lack of sleep had been the cause. Not that anyone let him forget that. He learned the sword from a cousin and how to play the fiddle from an aunt. From his older sister he learned to slip through shadows unseen and the art of sleight of hand.
He was sixteen, just having become a man, when he first felt that towering rage. He had gone with a group of aunts and cousins on a trip to another village for trade and they were attacked by bandits. The first arrows surprised them and his lost an aunt and two cousins. Another was cut down by a sword before Grimspound felt that towering rage of cold fury. Oh, it was just fine if they wanted to shoot him. But his family? The Dyrki? They would learn their mistake. Grimspound rose from the wagon and unleashed a slaughter along side the other fighters. He had learned to hunt as a shapeshifter and killing men hadn't been all that difficult with fangs or with magic. Albeit these men were badly equipt bandits. Forcing that cold rage back, Grimspound wanted to weep for what he had done, yet the fury for those who had died because of those men stopped his tears from falling. His mother and grandmother wrapped him in their love and acceptance and Grimspound learned over the course of a year to accept that power brought such horrors about- and that sometimes it was necessary. "When there is trouble, pound on Grim's door." So was the saying of his village and with good reason.
He was twenty when he took to the road, having learned everything he could from his family and friends. Having felt the need to wander. The pull to travel. He could not deny it and he did not. The years spent on the road honed his silver tongue and his sharp mind. Sword, bow, knife and magic were honed as well as Grimspound ruthlessly practiced. His purse filled and emptied as he fiddled for his supper and sang tales to the audience. As he bought books and shipped them home. As he studied the workings of the world and took pleasure in it.
Thoughts on Sickenesse: He's not sure what to think of it other than the fact that he does not care for it. It worries him, but he also understands it's a plague like any other. While he would normally avoid the town he is drawn to it. Hoping it will not be his doom. He does want to find a cure in case it pops up among his mother's folk.
Extras
Character Quote: "My darling, and dashing gents. I am Grimspound. I am gifted to have met you."
Theme Song:
Anything Else: Gandalf : Posts
*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy. I acknowledge that I can and will be removed from the RP without warning if I break a rule or cause problems with my fellow Rpers or the GM.
The Scroll
Jazen Grimspound Dyrki
"It is good to see that you are well, I hope."
⟢ 🎆Respects ⟡ 🌓Neutral ⟡ 👋Acquaintance ⟡ 🙇It's Complicated ⟣
⟢ 💛Friend ⟡ 💙Good Friends ⟡ 💜Best Friends ⟡ ❣️Ex-Friends ⟡ 😈Frienemy ⟣
⟢ 💘Infatuation ⟡ 💓Loves ⟡ 💗Couple ⟡ 💕Basically Family ⟡ 💞Family ⟡ 💔Ex-Lovers ⟣
⟢ ♨️Tense ⟡ 💀Dislikes ⟡ 😡Hates ⟡ 👿Enemy ⟡ 👹Absolutely Loathes ⟣
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🌓Neutral Queen Valda 🌓Neutral
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🌓Neutral [color=F0OAE2]Myth the Muse[/color] 🌓Neutral
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