Current
What lies in the hearts of the drae if not madness? - Ma'doc
5 yrs ago
Replies will be coming out in a few days. Been down sick.
5 yrs ago
"Fly you fools!"
3
likes
6 yrs ago
To everyone waiting on replies. They most likely will be out tomorrow or Saterday. I need to get a part for my computer!
1
like
6 yrs ago
Sorry if replies are a bit slow. Dealing with a headache.
4
likes
Bio
Hello! I'm LadyRunic! But you knew that...
I love most types of Role Play, but by far my favorites are those that are well thought out and worked with. Especially when you can find a group you can work well with. I love books- So many books. It's a running bet that I will become buried under a pile of said objects one day... I'm a tad busy, and when an Rp really catches my interest I'm inpatient for posts. It's like reading a good book and getting stuck on a cliff hanger.
You can generally expect posts regularly once a week if not more.
I've RP'd for the better part of fourteen years, so I can honestly say I have some experience and I've developed the understanding of what I expect of a partner in a one-on-one or a group. I'm also the sort who will speak up and point out something if it looks off or forms a problem to me. I spent most of a year once stuck in a Voice Chat Rp that was hell on Earth, so I'm straight forward when I need to say something. I expect this in return from my Rpers and DMs. I want to improve my writing and love constructive criticism.
Locked doors were never a good sign, though she would call them a interesting one in the option of being generous. Though being so was the furthest thing from Athanasia's mind as she turned on graceful feet to face Roman and his posse. So they were locked out here with these louts? It seem to be the day of interesting things, and to think she had been worried about the horrid teacher! While she wasn't one to admit it, Athanasia was always in envy of her mother's tall figure and hoped to catch the growth spurt that would allow her to match Ryssa Theroux one day. With her matching pale hair and far paler skin than her mother, she would be counter point to Ryssa's tanner complexion from her time in ruins and those startling blue eyes. If only she had those instead of her soulless black eyes that made folk shiver and question about her.
Quirking a brow, Athanasia sniffed in disdain. "You paid them off... I never you for more than a lout, leaving me in wonder at how you managed to get such money? Unless you have a rich daddy to pay it off for you? You're shield against us four poor paupers?" Utter ice filled the young girl's voice as she descended the steps to the ground again, her dark eyes flashing. While Athanasia herself came from money, it had never been openly at her disposal. But then again, she had never really wanted for anything. Channeling the cool scorn her mother held for those who were trespassing upon ancient ruins without respect for them, Athanasia smirked a little. "Oh la, Roman. You could have merely asked. I might have obliged. Ah, well... Kiss kiss." The ten year old crooned in a tone of sheer venom, the words being sweet and adorable if they hadn't the undertone meaning that Roman might as well go shove the flagpole up his butt.
Location: Terrielle (for now) Time Frame: Renaissance-esque with some modern technology. (Namely they have no synthetic material and they do have plumping and such) Rp Tags: Fantasy, Medieval, Magic, Slice of Life, Romance, Adventure, High-Casual, Advance, Character Developement, Lore, Politics Type Of RP: A high fantasy adventure roleplay based around creating a revolution against a evil woman and restoring the Blood to what they should be. As a warning character death may happen as we have dice mechanics, though the chances are very low. Goal of the RP: The players needs to get out of Terrielle but they also need to get the Queen of the only Black Jeweled Warlord Prince out of Terrielle unless Dorothea uses her to control the Prince. Character Requirements: 16 years of age or older, in need of males
Premise
Evil Queens, Ruined land, and the laws of the Blood being forgotten. This Plot centers around Dorothea, a Priestess and Queen of Hyall. She has her fingers stretched across the realm of Terreille and is slowly sinking in her fingers with delight as the Queens under her control reap the benefits they have worked centuries for. They did this by placing Queens who were eager for Dorothea’s favor in power, and by killing off competition, and casting out lies and rumors against the Black Widows who did not work in the court of the Queens. Essentially making it dangerous for the Widows to practice their craft with many looking at them with distrust- some even hauling them before Queens or Warlord Princes for ‘justice’ before their murder, while others just outright kill them with the old ‘get them before they get us’ mentality. For the lies told of their abilities to corrupt the mind at will, how they kill rivals with poison and that half of them are mad with the so called ‘visions’ they recieve. Warlord Princes and those males of the dark Jewels are being forced to wear the Band of Compliance and yield themselves to being little more than slaves in anything but name, if they don’t comply with the Queens. Dorothea has also brought back slavery to the Blood.
However, the Gates to Kaeleer remain open as Kaeleer remains the darker of the two living realms. Ambassadors from various realms there come and go in the courts. Carefully guided by their hosts, as to not bear witness to the horrors that the Queens are slowly moving into place. Should one see? Those generally go missing, Often to resurface in another court months or years later, swearing loyalty to the nearest Queen once there. The official reply is a more of a resignation, dishonorable or not, and the disappearance of the problematic individual so that the Territory in Terreille can say they do not know where he is and be honest about it. Leaving Kaeleer’s Territories with tied hands on the matter. This has left the remaining ambassadors from Kaeleer wary of Terreille and many Territory Queens of Kaeleer cutting their ties with the Territories of Terreille.
Dorothea’s plan is to fully gain control of Terreille then form friendships with Kaeleer’s territories again. Luring them open only to begin her little game all over again. Though she’s going to play and enjoy Terreille for a bit before she does that to Kaeleer.
The plot centers around the players discovering this atrocious acts, possibly the plan of Dorothea, and escaping Terreille to Kaeleer through the heavily guarded Gates. As the only remaining safe place in Terreille is Dene Nehele and it’s not all that safe. The Queen there is weak and wears a Yellow Jewel. She has been slowly losing power for years and Dorothea has several ‘pet Queens’ ready to tear the weakening Queen from her circle of Warlords and Warlord Princes. Each growing weaker as ‘accidents’, out right attacks, and assassination slowly weakens the circle.
Characters
Active:
Saetan SaDiablo - Black Jeweled Warlord Prince-Black Widow (LadyRunic)
Faeril Ashkevron - Red Jeweled Healer-Black Widow (LadyRunic)
Gennar 'Gen' - Green Jeweled Warlord Escort of Faeril Ashkevron
Denvar Saroth - Tiger-eye Jeweled Warlord Prince, Older Brother to Gen
Bellinar Saroth - Tiger-eye Jeweled Warlord Prince, Twin to Denvar
Dorothea Kattalakis - Grey Jeweled Priestess and Queen of Hyall
Our World
Landen:
Non-Blood. They have no ability to perform craft. Generally they live in their own communities outside of Blood communities.
Half-Blood:
Too much Blood to be Landen, but not enough to be Blood. This exists in Kindred as well. They generally are looked at as outcasts, bastards. Though a sire may take the child in to raise as a servant or a overseer for a landen village if they think the child shows potential. Often they suffer cruel fates in Terrielle. They do not have enough power for a jewel though they may have some psychic powers, due to the fact if they do have a jewel they are considered Blood.
Blood:
The Blood are a Cast of people that span over many different races and allow members to utilize Craft through the possession of a Jewel - though this is not always the case as some members of the Blood are known not to possess a jewel as their power is not great enough to require one. They follow a set of rules known as Protocol and are a highly matriarchal system ruled by Queens.
Kindred:
The Kindred are non-human Blood. They follow the same rules and castes as the rest of the Blood for all they can be horses, at least one breed of dog, wolves, spiders, dragons (though only two known ones remain), and unicorns. They even rule in Territories that are considered ‘closed’ territories without human influence.
Jewels:
They are the channel through which the Blood use their power. Though they can use their power without the jewel it is not as powerful and a jewel is far easier to use. As children can use the Craft before their Birthright Ceremony where they receive their first jewel. The darker the jewel the more powerful it is. When the child is ready to make the Offering to the Darkness they may receive their second jewel which can be up to three ranks from their Birthright jewel. A person’s Offering jewel can be shattered which forces them back to their Birthright jewel. If that too is broken, the person is left with only basic Craft.
In order from Lightest to Darkest:
White Yellow Tiger-eye Rose Summer-Sky Purple Dusk Opal* (Blood Opal) Green Sapphire Red Gray Ebon-Gray Black
*Opal is the dividing line between lighter and darker jewels. As it can also can darken to Blood Opal.
Clear jewels exist but these are used in landing webs as beacons to those that travel the Winds.
Blood Society Technology:
The Time period is such that more modern plumbing exists (Showers, toliets, sinks, and such). Electricity is not a thing, though the Blood can use their power to create witchlights and crystals in place of it. But it takes a good amount of power to maintain these spells over an entirely household. Horse pulled carriages and carriages powered by a Blood’s power. Clothes are more modern though not of any plastic or anything machine made material.
The Darkness:
Essentially the religion and way of life. the use of Darkness as the centerpiece of Blood Society is not meant to represent evil, terror, or anything bad. Instead it is used in the same honored way most modern religions view light. The Blood realms acknowledge the use of Light, but are more prominant is their acknowledgement of The Darkness. It is believed that from the Darkness everything was born and too the Darkness everything will eventually fade when the time comes. The Dark Altars are Gates between realms and places of worship to the Darkness.
Caste:
The Blood are separated into different rankings. One is based on strength (or Jewels) while another ranking is based on caste. There are different Caste system for male and female and one is born into one’s caste (which cannot be changed as you are born into it), though caste does not determine the job one can or cannot do nor the jewel they wear. Females can dual caste though it is not overly common.
Below they in order from lowest to highest.
Male: Blood male: A general term for any male of the Blood. Also refers to any Blood male that doesn't wear jewels. Warlord: A Jeweled male that is equal in status to a witch. Often addressed as ‘Lord’ Prince: A Jeweled male that is equal in status to a Preistess or Healer. Warlord Prince: Arguable the most dangerous of the Blood males. Predatory is a good word for practically any ‘Prince’, as they are commonly addressed. Their instincts are stronger and far more easily brought to the fore regarding protection, attraction, and aggression. They rise quite easily to the killing edge, a state of mind which places the Prince on a battlefield. Protocol has a large section that is dedicated to helping Princes curtail their instincts and move in poliet society. As well as how other Blood (or landen, should they know Protocol) can handle a Warlord Prince(s). A Warlord Prince despite his power will always be second to a Queen as they seek to serve by nature. There is a ‘right’ Queen for every Blood male (for better or worse). This pull to the right Queen centers the Warlord Prince, and helps them to not damage the Court itself and puts a leash on their temper. This pull to a Queen will make the Warlord Prince submit his power, and temper. Putting the Queen’s Will before anything else. From lovers, to the Prince’s life.Though a Prince may leave a Queen, choosing honor over a Queen who asks too much of them. Warlord Princes also are the only caste to experience the rut, though others may feel it but this is extremely rare. (See The Rut) Warlord Princes are violently passionate and passionately violent.
Female: Blood female: a general term for any female of the Blood, though it is mostly reserved for those that don’t wear jewels. Witch: a Blood female who wears jewels, and not one of the other hierarchical levels. Though any female can be referred to as a witch. Healer: A witch who heals physical wounds and illnesses; equal in status to a Prince or Preistess. Having a inborn knowledge of the methods and theories they should be using. Though addition training is required to be considered fully trained. They are drawn to heal people often with a single minded tendency to think their own life is less important than all those around them. Because of this Protocol dictates that any unmarried Healer needs an escort to accompany her. SO she doesn’t harm herself while she performs her Craft. It would be too easy for a Healer to completely drain herself in seeking a healing, as their self-preservation instinct suffers. Priestess: A witch who care for altars. Sanctuaries and Dark Altars. They witness handfasts and marriage. Preform Offerings. Equal in status to Prince and Healer. Black Widow: A witch who heals the mind. They can also weave the tangled webs of dreams and visions through which they can see symbolic and actual images of a future they must interpret. Proficient with poisons and illusions. They possess a snake tooth beneath the fingernail of the ring finger of their right hand which is poisonous. The power of the venom is in proportion to the power the witch wields and it must be milked once a month or the venom will crystallize and cause pain and potential death if left uncared for. The snake tooth may be natural (relatively uncommon), or unnatural and thus made by another of the Hourglass. Unnatural snake tooths must be filled with poison and, just as with any bearer of a snake tooth, the poison must be leaked into the body once a month to keep immunity. Usually this is done around the time of milking. (See Hourglass Coven for more) Queen: The witch which rules the Blood. They are the land’s heart and Blood’s moral center. They are the focal point of their society. They generally form a Court to rule a village(s), district, province or territory. They are protected and honored, and their connection to the land is essential for the health of the land.
*Hearth Witch:On the same level of a basic witch is a Hearth witch. It’s both a caste and job description. They have a neat streak that runs to the bone. Making them excellent carers of homes and kitchens.Though their job isn’t a inherent like a Healer or Black Widow as it’s more of a matter of temperament. They are often practical and tidy.
Courts
A Court is the way a Queen holds power and consists of at least a Queen and 12 Jeweled males who make up her First Circle. There are four named offices in the first Circle. Steward, Master of the Guard, First Escort and a Consort. Though some Courts may not contain the last two at the same time as many of their duties overlap. A Queen may also have other Queens sworn to her in a first female circle. Which those Queens will have Courts of their own. A second, third circle may be created along with however many more circles will be needed to maintain the Court. Guards, servants, couriers, and such. The higher the number of the Circle, the less directly that person serves the Queen and arguably the less trusted they are. A Dark Court is the most powerful Court of all, few claim this for their court and with the weight it bears with it. Queens may pit their Courts against others in order to deal with challengers and protect their lands. Taking out rivals and such. Though Protocol is to go before a Tribunal of Queens for a ruling on the matter (Especially in Kaeleer) rather than to send a Court to the battlefield.
Steward: They look after the fiances and logistic of the Court. Dealing with a good amount of the paperwork. Master of the Guard: They head the protections of the Queen. First Escort: They are the Queen’s escort, much like a Healer’s, and often the Queen’s aide. Consort: The Queen’s lover. They may take the place of the First Escort or they not depending on the relationship.
Territory Queens rule over Province Queens. Province Queens rule over District Queens District Queens rule over villages Landen and Blood alike.
Coven
Generally the coven refers to a group of women who are close. Often referring to the female side of the court should there be a first female circle. It also can refer to the Hourglass of the Black Widows.
Hourglass Coven
The network through which all Black Widows are connected. The hourglass was the Black Widows' symbol, both a declaration and a warning about the witch who wore it. An apprentice wore a pendant with the gold dust sealed in the top half of the glass. A journey maid’s pendant had the gold dust evenly divided between top and bottom. A fully trained Black Widow wore an hourglass with all the gold dust in the bottom chamber. Often sending reports about the different Territories and realms to each other. Though in Terreille the actual knowledge has waned of this fact, they are lead by the High Priest of the Hourglass, who is in fact the only male Black Widow in existence.
Protocol
The manners of the Blood. It's the common laws and practices that are taught to a Blood child and second nature to a Blood adult. Basically it defines which jewel is darker, which rank is higher and who has the better social standing, though the last bit may have no relevance if one had the appropriate caste and jewel, or respect. It determines how every rank is to be addressed (Prince being Warlord Prince, Lord being Warlord, Lady being anyone of the female Caste), how to handle guests, both welcome and unwelcome, and most importantly how to keep members of the Warlord Prince caste from potentially harming those around him.
Protocol is what helps the Queens keep control of their courts and is the delicate system of checks and balances that keep the Blood the ruling but respected caste. A Queen may order/request things from her Court but if the First Circle stands against her in the best interest of land and Queen the Queen may be forced to stand down. Generally it boils down to three rules for Blood males. Though in Kaeleer the males will sometimes sidestep or ignore the third rule if it hinders unfulfilling the first two rules. In Terrielle, obey is the first rule and protect is the last. This makes the distrust between people all the more prevalent.
It should also be noted that there is no penalty for murder among the Blood. Essentially it’s the subtle manners of the Blood and their laws.
Moon’s Ebb & Pregnancy
Yes, this is a thing and something that is slightly relevant. Once a month- during a certain time- a witch suffers for the power of their jewel. For three days they cannot use their jewel without a massive amount of pain (Which even then the Craft may not work right) which leaves the Blood female vulnerable and very irritated. Males can detect any witch who is on her Moon’s Ebb and it greatly heightens the need to defend in male family members and close male friends of the witch. A Queen’s Court will draw close about her and often Warlord Princes ride the killing edge during this time. Viewing anyone, and often everyone, as a potential threat to their Queen. Once the first three days are over the Queen may use her Birthright jewel for the next several days. During a pregnancy a witch may not use either of her jewels at all without risking a potential miscarriage and losing the babe. Often they will have their jewels drained of psychic power, leaving them defenseless by a more darker and trusted male. Black Widows must also drain their snake tooths unless the babe be at risk to the poison. During this time fathers, family members, and close male friends are extremely protective.
The Rut
This is the desire to mate that Blood males sometimes go through, which comes upon the Prince at sudden times. Essentially it is the time when the rugged nature slips through their human mask and the Protocol that keeps that mask in place and allows the Warlord Princes to interact with the rest of the Blood. Though Warlord Princes are notorious for it, other castes may go through it though the occurrence of such is rare. During this time a Warlord Prince in rut has enough sexual drive to service an entire coven and still want more. However, they become focused on only one woman and would not tolerate the presence of any other. Any male would be seen as a potential rival and thus killed. Warlord Princes in the rut push past their normal passionately violent and violently passionate nature. They are not held responsible for anything that happens during the Rut as for them it’s a mass of confused memories. It is incredibly dangerous for a woman to bed a man during the Rut.
Rituals, Holidays, Death Birthright Ceremony
The ceremony which a Blood child goes through around the age of seven or eight in order to potentially receive their Birthright Jewel. However, not all children of the Blood may be strong enough for a jewel and should this happen they will not come away with one. Something that is not common. The Birthright jewel is the first Jewel a child receives until their Offering to the Darkness. After the ceremony in which the child receives (or does not) their Birthright Jewel, is a public ceremony in which the mother will either confirm the father’s paternal rights to the child or deny him. If denied it does not matter what the father may have raised, loved and nurtured this child, he has no rights to them.
Offering to the Darkness
This is the ceremony in which the young adult receives their Offering jewel. Their second jewel, every jewel has a possibility of descending to a darker jewel by three leves. Red to Black for example. Though this is not always the case. For example, one may not be mature enough mentally or be afraid of the power and thus shy away from it. Once this Offering is made it cannot be attempted again.
Virgin Night
The Virgin Night is a coming-of-age ceremony for young witches. This ceremony determines a woman's ability to practice Craft as well as the integrity of her Jewels. A witch, prior to her virgin night, is in greater danger to be broken through torture than after. However, once completing the virgin night she is not safe from being broken in the future, only extremely less likely to be. In most cases an experienced Consort or close friend is asked to help the witch. However, in some cases this night has been used to cause the mutilation and death of a witch either through the trauma to her body or mind through the shattering of her Jewels. It can be twisted to stop a potentially strong rival from coming to power.
Handfasting & Marriage
Handfasting is a engagement ceremony that may or may not be done before marriage. Marriage, however, is typically a way for males and females of the Blood to stand on equal footing. However, should a man forsake the vows of the marriage bed it is a huge blight upon his honor. Thus males are very cold when a woman flirts with them to tempt them away should they be married. Warlord Princes are even more so.
Wintersol
The Winter Solace. Essentially Christmas. It’s twelve nights of parties and festivities, on the last night people stay up and pair off to share a glass of the blood wine. And dance to the Glory of Witch. Witch who is the Song in the Darkness and the deeper power that lies behind the Blood.
Spring Festival
This is the Festival before the Spring planting begins. Queens generally reaffirm their bond to the land during this time of year by pouring a cup of their blood onto the soils of the fields. This gives the land prosperity. However, if a neglectful Queen is in rule and fails to do this act of giving to the land. Then the land will slowly grow less prosperous. A land that has not had the connect with a ‘good’ Queen for a while will feel dry to the Queen and desire to take more than the Queen might be willing or able to give.
Death, Demon dead, and Whisper in the Darkness
When someone is killed, or dies, if their spirit is strong enough the person may make the transition to become demon dead. Where the spirit inhabits the body, but cannot go beyond the flesh. The power of their jewels sustaining them until they pass on by will or running out of power becoming a Whisper in the Darkness. To further sustain themselves, they may drink the blood of the living but it’s a disgusting act even when proper Protocol is followed. When one becomes demon dead they tend to seek out the Dark Altars and make their way to the Realm of Hell. Some, however, remain if the need is great enough. If one wishes to make sure a person is dead and does not come back their jewel must be drained and shattered as well as their body is dead.
The dead do not leave Hell to walk among the living in part because they are corpses complete with the wounds they received in death. The dead and the living do not generally mix due to the command (and enforcement) of the High Lord of Hell. Another reason is the demon dead’s drinking of blood, thus this protects the living from the dead. Though some of the dead remain outside of Hell, which the High Lord sends out others or goes himself to deal with them if they are a nuisance.
Craft
Basic Craft:
Craft is the ability that sets the Blood apart from Landens. It is in essentially the psychic power, or magic, of the Blood. A person's strength in the Craft is dependent on the Jewels they received upon their Birthright and Offering Ceremonies. The darker the Jewel the more powerful the person is and the more they can do with the Craft. Basic Craft consists of several abilities. One is telekinesis (moving things with one's thoughts). While another variant of the same ability is the ability to 'vanish' items into a another space that is only reachable by the person who vanished them in the first place. If the Blood dies with the item vanished however, the item is destroyed. The Blood can also weave spells using the Craft; such as soothing or calming spells, heating or cooling spells, illusions, witchfire (Fire fueled by one's craft), creating crystals of jewel bits that can be used to link minds in a telepathic connection, or record images or voices.
Craft can also be used to make shields of solid air around someone or thing. It can also be use to strengthen things. When used by fighters on the killing field, Craft is a deadly force that threatens to burn the loser's mind out and turn them into a Whisper in the Darkness. It can be blasted at a foe or such. Though the general rule of thumb, though this is not always true depending on the person, is that a darker jewel is the more powerful.
Healer's Craft: Healers can use their Craft to phase through flesh and heal people. Break and mend bone, heal wounds and, depending on their jewel's strength, bring someone back from the brink of death. Black Widow's Craft: These witches can weave tangled webs of spider silk in special wooden frames to see the future and the true intentions of people. As well as to view the memories of wood and stone. They can also use their craft to heal the minds of people and bring them back from the brink of madness, or cause it. Priestess Craft: They can use their Craft to lead ceremonies, and are the most adept and traveling through the Dark Gates. Queen's Craft: Queens can use their power to influence the land for good or ill. This is why a Queen often is found enjoying gardening as it is the link to the land they need.
The Winds:
The winds are the way many of the Blood travel. Across all three Realms there is something of a spider web of power that runs with a different wind for each jewel. The darker the jewel the faster that particular person can travel upon the winds, with white being the slowest of the winds and black being the quickest of the winds. If someone tries to to ride a wind darker than their jewel they will be torn to shreds if not shielded, or within a carriage driven, by someone who can ride those winds. This allows the Blood to get from place to place relatively quickly, however there are some places where the winds will not reach. Often there are Landing Webs that are noted by their clear Jewels which act like beacons to those who travel the Winds. These are tended by Priestesses and generally the ideal places for people to drop out of the Wind.
Races (by Realm)
*To note that all races that are not Kindred, or a mythical creature, are referred to as humans (And they all appear human unless otherwise stated). Some of the shorter lived races are more akin to nationalities.
Terreille
Hyllian - One of the three long lived races, they commonly have tanned skin with dark hair. Usually black with yellow or golden eyes. Being a long lived race means they can live for thousands of years. They are skilled with the Craft and are skilled courtiers. Eyrien - One of the three long lived races, they have tanned skin with straight, black hair and yellow or golden eyes generally. They are the warrior race of Terreille with large bat-like wings. Their females generally know how to use weapons to defend themselves. The Eyrien race live in stone homes called eryies that are built into mountain sides. Many of their males live in war and hunting camps. Dhemlan - One of the three long lived races, they commonly have tanned skin and dark hair. They exist in both Terreille and Kaeleer. Dena Nehelean - They live generally 100 to 120 years of age. Shaladorian - They live generally 100 to 120 years and a have brown hair with tanned skin. Every so often a child will be born with green eyes, the more vibrant the rarer it is. Jhinka - Winged scavengers (Not playable) Pruulish - Desert folk they live 100-120 years. Challiot - Living on the Island of Challiot they average the typical lifespan of the shorter lived races. (100 to 120 years) Often having blue eyes and blonde hair.
Kaeleer
Dhemlan - One of the three long lived races, they commonly have tanned skin and dark hair. They exist in both Terreille and Kaeleer. Jhinka Eyrien - The same as in Terrille though in Kaeleer they are not a native species and far fewer in number. Lacking the ability to bully about what a Terreille Eryien would consider a lesser race as they are the ‘guest’ in Ebon Askavi’s territory. Dea al Mon - “Children of the Woods” they are likened to elves. One of the shorter lived races they are the native warrior race of Kaeleer . Much like the Eryiens but with pointed ears, no wings and making their homes in the forests. They live in seclusion from the other territories and races and are thought to be born knowing what to do with a knife and bow. They are highly respected and feared. They often have green or blue eyes and silvery hair. A willowy build that deceives about their actual strength. Dharonian - A short lived race. They are known for their good weaving. Glacian - One of the short lived races. They are used to colder temperatures. Often with pale eyes and hair. Below are the more secluded races of Kaeleer, which do not act much outside of their own borders. Centuar - Half horse, half human. They live in Centauran. Philian - With fragil iridescent wings and pixies faces. They are a small and delicate race from one of the Paw islands. Satyrs - The upper half of a human with deer like ears and the bottom half of furred legs with hooves and a deer like tail. Tigrelan - Dark stripped bodies with clawed hands. They have tawny skin and cat like speed and ferocity.
Hell
*Demon dead are not playable as of yet Demon dead: (See Demon Dead) Harpies: Witches that were brutally killed. They have a territory in Hell they rule themselves, though they still yield to the High Lord of Hell. Vicious and known to hunt down intruders with packs of Hell Hounds few dare to enter their territory. Cildru dyathe: Demon dead children who were strong enough to pass to Hell. They live on their own island away from all others.
Kindred
*Often refered to a Little/Big Brother/Sister. The Kindred are extremely rare in Terreille, while merely rare in the other realms, and a anyone who can claim friendship with a kindred is shown to be a good person or in good standing. Arcerian - Giant white tiger like cats. They hunt using sight shields. Scelties - Herding dogs from the island of Scelt namely. Unicorns Dragons - Not the great Dragons of the past. But lesser dragons. They live on the Fyreborn islands. (Not Playable) Wolves Horses Tigers Spiders - The Weaver of Dreams is Queen among them. They live on the island of Arachnal and ensnare the mind of any who stray too close to their homes. (Not Playable)
Places (by Realm)
Terreille
- The lightest of the three Realms Askavi - A mountainous region filled with lush valleys. Home to the eryien race and their mortal enemies the jhinka. It also houses the Runs. A series of canyons that are used for training and challenges which exists throughout all Realms. Chaillot - An island territory. The Capital is Beldon Mor. Houses an altar on a small island off it’s shore called Tacea. Dhemlan - Bordering Askavi and Hyall, Dhemlan houses one of the three long lived races. It’s seat of power is generally SaDiablo Hall which had fallen into ruin. Ebon Askavi - The Black Mountain, or Keep, as it is known. It exists in all three Realms and is the home of Lorn. Many documents and artifacts are kept here to record the Blood’s History. Hayll - Unlike the other lands, this territory is extremely drained. The people and land are worn thin. The captial is Draega. A city of high stone buildings and filled with things for the long-lived Hayllian race to spend their time. Theatres, cafes, music halls, galleries and such. Pruul - A desert wasteland, it gains it’s wealth through it’s mines. Dena Nehele - The mountain valley territory shares a border with Shalador. Capital is Grayhaven Shalador - A place of rolling hills and grassland with mountains in the northern reaches. Known for the rich soil and traditions. Borders Dena Nehele to the north.
Kaeleer
- The second darkest of the three Realms Arachna - An island off the shore of the main continent of Kaeleer. Home to the Weaver of Dreams and the Arachni Kindred. Few dare come here and none ever leave. Arceria - North of Glacia and high in the mountains it is home to the Arcerians. Askavi - Home to the Rihlanders. Ebon Rih is a valley in Askavi that is home to the main home of the Eyriens in Kaeleer. Centauran - Home to the Centuars. Humans do not often travel to this territory as it is closed to them. Dea al Mon - Home to the ‘Children of the Woods’, the warrior race of Kaeleer. It is a massive land of forests. It’s people generally live in clans in the trees. Dharo - Known for it’s fine textile procutions, carpets and weavings. Dhemlan - The capital in Kaeleer is Amdarh and it houses the Sa Diablo hall. It is also the only territory ruled by a Warlord Prince. Ebon Askavi - See Terreille. Is the same in all realms. Fyrborn Islands - Home to the dragon kindred and known for the sour pickleberries. Glacia - A land of tall mountains and frozen lakes. It borders Arceria on it’s Northern border. Little Terreille - A small diplomatic set of land that Terreille and Kaeleer agreed on for trade and immigration. Nharkhava - It’s capital is Tajrana. Pandar - Home to the saytrs. It is generally closed to humans. Philian - Home to the pixie like race. It is generally closed to humans. Scelt - Where the Scelties of the Kindred orginated. It is often the home to Scelties and Kindred horses, as well as humans. The people there are known for their fine horsemanship. It’s Capital is Tuatha. Sceval - Humans do not come as it is a Kindred Territory and inhabited by unicorns. Tigrelean - Home to the Tigrelean race. It is a warm and jungle like enviroment. it’s borders are generally closed to humans.
Hell
- The darkest of the three Realms, it is a colourless place existing in a forever twilight. Sa Diablo Hall - Home to the High Lord of Hell. Harpy Territory - Home to the Harpies, Men do not enter here without expecting death. Harpies rarely leave. Cildru Dyathe's Island - Home to demon dead children. It is a barren place, and holds little to tell lies.
Maps
Terreille:
Kaeleer:
Hell:
Rules
Gm controls this world. Weather, NPCs, what you see, hear, ect.
Gm does check on posting and log in habits
If you are holding the Rp and joining other Rp's you will be called on it
Must use the CS sheet provided.
PM the CS to the GM
Do not post CS in OOC tab
Only finished CS allowed in CS tab
Only finished CS will be accepted.
No poking holes into others' CS. They've been accepted.
Put thought into your CS and please ask questions if you have them!
CS must contain well thought out paragraphs numbering 2 at least.
Language - Allowed, this is a harsh place with a potential war on the horizon.
Gore - It will get violent and gross.
Taboo subjects will be crossed, will Fade to Black as needed.
Posting
Minimal of 2 well developed paragraphs per posts
This also means 2 well developed paragraphs per character. Be warned.
Must IC post once every 7 days from Gm post. (I will send a warning day 5 , and once I hit day 7 you will be removed by the GM.)
If you had a reason as to why you could not post, please inform me. I may be able to make a allowance. Lack of inspiration is not one of them.
If you are held up because someone has disappeared you will have a extra two days. But the sooner the post the better.
If you are stuck because of another person, you will have extra time of 2 to 3 days because of it. Do NOT abuse this.
Keep up with all posts!
No spamming OOC
Just because you are collab does not mean you cannot have it done in time. Advice? Don't start late.
If your collab partner vanishes, you need to make the Gm aware (so it does not count against you)
If your collab partner vanishes, you will be given extra time to finish.
If you collab partner vanishes, you will be able to withing minimal amount move their character to finish collab.
If you are going to be gone, inform the Gm! I get life comes first, but it's also on you to not hold up the RP and keep up. I'll work around you're disappearance so long as I know what's going on. (You can say it's private, I just need to know it's life.) You'll get extra time, or set on the sidelines if it's extended.
Do not abuse the grant of extra time.
No Black Jewels will be premitted to players for Lore reasons.
It will not be First finished CS, first served. Submit a CS and GM will reveiw it and tell tou if it is accepted or not.
Character Deaths will happen. If your character dies, you will not be out of the Rp! Feel free to send a Back Up Character at any time and hold it in reserve.
Post your favorite color in the Answer portion to prove you've read the rules.
Rules and CS are subject to change.
Keep CS up to date.
Link to a previous post you have done in the past in Extra tab. (To those new to RPGuild, PM me)
Looking for Dedicated Rpers, essentially. Know your limits on posting.
Also, I bumped this up to 18+ for the potential language and such. If you want to go do something more mature *Ahem* Go do that in PM. Not here.
Character and Relations Sheets
[color=] Name [/color]
[color=]"Quote"[/color]
Character Summary:
[color=]Name: [/color] [color=]Aliases: [/color] [color=]Age: [/color] [color=]Birthday: [/color] [color=]Race/Species: [/color] [color=]Gender: [/color] [color=]Birhtplace: [/color] [color=]Jewel Color (Birthright and Offering): [/color] [color=]Class/Caste: [/color] (Pick from the Castes listed above. [color=]Languages: [/color] [color=]Occupation: [/color]
Sexuality: Bisexual, though she prefers men Relationship Status: Single Personality: No nonsense, sharp and to the point. Faeril will beat about the bush should she be unsure of something or unwilling to reveal something. Generally in these cases she's trying to avoid lying. But she is very capable of it. Lying to herself, to patients, to everyone she sees regularly about many things. She expects her word to be done when attending to her patients or wounds. Mental or otherwise. This also reflects in her refusal to accept excuses and her quickness to punish failure in those about her and herself. All brought about by her job as a Healer. To Faeril failure results in death and that is unacceptable and inexcusable. The eyes of the dead she failed to save and brought the death to haunt her. Not that she will admit it. Shielding herself in a wall of mental ice.
This is not to say that Fae is without feeling. She feels very deeply, but due to her abilities and profession she buries this side of her deeply. Under sharp wit, tongue and a devil-may-care attitude for everyone. Subordinates, and authority alike is beneath her when she is working. Everyone is expendable, but she will often try to save everyone she can. Pushing herself hard to do as much as she can without harming her beloved jewels. Something she is very careful of, aware she can save more with them being whole them either being shattered or drained. But she desires more. A place were she will not fear if any find out of her Black Widow status. With a dark humor, and a hand for politics she has ambition to claim enough power to increase her own. For those who get in her way, she will render them into madness and their body to meat unfit for Hell. Habits:
Pacing when in the height of emotion or thinking hard
Biting at her crooked forefinger when thinking
Always wearing gloves
Dressing immaculately and abhorring wrinkles
Speaking with her hands
Hobbies:
Bossing people about
Making Potions/Poisons
Shopping for/Acquiring clothes, accessories
Verbally berating people
Messing with people's outlooks
Fears:
Dying and facing the patients she lost
Healing and loosing a friend or kin
The nightmares of the dead
Being exposed as a Black Widow
Likes:
Bossing people about/Verbally berating people/Messing with people's outlooks
Potions/Poisons
Clothes, accessories
Healing someone successfully
Torturing/Killing a threat
Dislikes:
Being bossed about, berated, or messed with
Losing a patient
Messy Clothes
Failure/excuses
Dogs
Skills
General Skills:
Diplomacy/Lecturing
Dancing
Flying
Cooking
Making potions/poisons
Combat Skills:
Knife/Dagger
Limited Hand to Hand
Snaketooth poisoning
Magical Skills:
Healing
Mental
Making Poisons/Potions
Histoy
Background: The Ashkevrons... An old and powerful Eyrien family though most would not think of them as such. Their power is in a bloodline rich in Black Widows. The ancestral eyrie had been carved from the mountain about them from countless generations of fathers, lovers, and brothers. The distaff line holding the key to the place and the name they possess. Faeril was born to Nivarian, a Queen and Black Widow of the Grey jewel, and her consort at the time. A Warlord named Falkar who wore the red. She grew up watching the workings of the court from a young age and learned the basic skills of a Black Widow from her very cradle. For her mother was not so busy as to deny her daughter the family teachings whether she would turn out to be a Widow or no. But it was shortly after her Birthright ceremony when Faeril was given the Blood Opal that her mother was slain by assassination. Nivarian had sensed something coming and sent her daughter to live in the family home that was held by her sister, Lumerian, who had no children of her own. Black widows were already being whispered about as 'unnatural women', and Nivarian's death only confirm this in many eyes.
When Faeril's snaketooth grew in over her years of puberty, Lumerian taught her niece far more of their shared craft. So the young woman split her time with her aunt in secret teachings of the craft that was becoming more and more dangerous to practice and her more open and readily admitted Healer training. Faeril wasted no time with her no nonsense attitude, nor did Lumerian waste anytime teaching her quickly raising her sister's child to a journeyman in the Hourglass Coven. It was when she was a hundred and fifty two that Faeril achieved Master status among her Craft as a Widow and two hundred by the time she became a full fledged healer. Well respected if disliked for her harsh tongue. But the Healer came too late as her aunt failed to notice the days and died of her snake tooth's venom.
Distraught though she was over her aunt's death, Faeril did not abandon the village she lived in nor family home. Sending out a plea for aid from a close friend and her escort. For as a Black Widow herself, Faeril suspected her aunt had been drugged by someone into forgetting and did not feel as though a early grave would suit her. Gen Saroth and his twin brothers Denar and Belor answered her call and all three were ready for a fight. Their mother was a sweet woman, but her mind had been shattered thanks to the boys' father a Hyallian male. Gen had sought aid from Nivarian when he was old enough to challenge his father and gotten it readily. The Hyall male was sent off and their mother's mind was healed as much as Lumerian and Nivarian could heal the woman. She still was a good deal lost in the madness and her ability with the Craft was next to nothing, but the twins and Gen both swore a debt to the Ashkevron family. After Lumerian's death the four Eyrien Blood sought out the males' father and Faeril ripped the knowledge from his mind. Leaving him for the wolves of the mountain. His body nothing more than a sack of meat, the bones all being dislocated and crushed to gravel with Faeril's skill and might.
Over her nine and a half centuries of existence, Faeril has known many. Enjoy the company of friends and rivals alike. But while has had her 'little Healer's cadre' there are few she has taken into her embrace as a lover. She has confided in each that she fears losing them while trying to heal them. Though her sharp tongue and frosty demeanor tend to scare most off. Much to her constant friend Saroth's, a fellow Eryian, amusement and exasperation. While he is of her circle and was one of her first guards as a Healer. Their relationship was more one of quick wit, unwavering friendship and benefits on the side. Neither believe themselves 'correct' for the other. Which would be completely right in the fact that Saroth preferred men to women just as much as Fae does. But it was Saroth who held Faeril together when she lost her first, and thus far, only child. Born stillborn, the child was not only Faeril's but Saroth's as well. Faeril had decided to make the attempt to be a mother and Saroth had been happy to be a donor of sorts. But Saroth had pulled himself together and Faeril as well, dragging her back from the brink of willing herself to death. Since that day 150 years ago, Faeril has refused to take another lover or even consider children. Stating she would not be a good mother. Even if Saroth is exempt from the first rule, if merely for his ability to be one of the few who can brave through her harsh tongue.
Additional Information
Other: Her and Gen Saroth's stillborn son is something neither talk about. Theme Song:
Soundtrack
Put in your Addition Information what is your favorite magic user and link to a prior post you have done to assure you have read all of this
Location: Terrielle (for now) Time Frame: Renaissance-esque with some modern technology. (Namely they have no synthetic material and they do have plumping and such) Rp Tags: Fantasy, Medieval, Magic, Slice of Life, Romance, Adventure, High-Casual, Advance, Character Developement, Lore, Politics Type Of RP: A high fantasy adventure roleplay based around creating a revolution against a evil woman and restoring the Blood to what they should be. As a warning character death may happen as we have dice mechanics, though the chances are very low. Goal of the RP: The players needs to get out of Terrielle but they also need to get the Queen of the only Black Jeweled Warlord Prince out of Terrielle unless Dorothea uses her to control the Prince. Character Requirements: 16 years of age or older, in need of males
Premise
Evil Queens, Ruined land, and the laws of the Blood being forgotten. This Plot centers around Dorothea, a Priestess and Queen of Hyall. She has her fingers stretched across the realm of Terreille and is slowly sinking in her fingers with delight as the Queens under her control reap the benefits they have worked centuries for. They did this by placing Queens who were eager for Dorothea’s favor in power, and by killing off competition, and casting out lies and rumors against the Black Widows who did not work in the court of the Queens. Essentially making it dangerous for the Widows to practice their craft with many looking at them with distrust- some even hauling them before Queens or Warlord Princes for ‘justice’ before their murder, while others just outright kill them with the old ‘get them before they get us’ mentality. For the lies told of their abilities to corrupt the mind at will, how they kill rivals with poison and that half of them are mad with the so called ‘visions’ they recieve. Warlord Princes and those males of the dark Jewels are being forced to wear the Band of Compliance and yield themselves to being little more than slaves in anything but name, if they don’t comply with the Queens. Dorothea has also brought back slavery to the Blood.
However, the Gates to Kaeleer remain open as Kaeleer remains the darker of the two living realms. Ambassadors from various realms there come and go in the courts. Carefully guided by their hosts, as to not bear witness to the horrors that the Queens are slowly moving into place. Should one see? Those generally go missing, Often to resurface in another court months or years later, swearing loyalty to the nearest Queen once there. The official reply is a more of a resignation, dishonorable or not, and the disappearance of the problematic individual so that the Territory in Terreille can say they do not know where he is and be honest about it. Leaving Kaeleer’s Territories with tied hands on the matter. This has left the remaining ambassadors from Kaeleer wary of Terreille and many Territory Queens of Kaeleer cutting their ties with the Territories of Terreille.
Dorothea’s plan is to fully gain control of Terreille then form friendships with Kaeleer’s territories again. Luring them open only to begin her little game all over again. Though she’s going to play and enjoy Terreille for a bit before she does that to Kaeleer.
The plot centers around the players discovering this atrocious acts, possibly the plan of Dorothea, and escaping Terreille to Kaeleer through the heavily guarded Gates. As the only remaining safe place in Terreille is Dene Nehele and it’s not all that safe. The Queen there is weak and wears a Yellow Jewel. She has been slowly losing power for years and Dorothea has several ‘pet Queens’ ready to tear the weakening Queen from her circle of Warlords and Warlord Princes. Each growing weaker as ‘accidents’, out right attacks, and assassination slowly weakens the circle.
Characters
Active:
Saetan SaDiablo - Black Jeweled Warlord Prince-Black Widow (LadyRunic)
Faeril Ashkevron - Red Jeweled Healer-Black Widow (LadyRunic)
Gennar 'Gen' - Green Jeweled Warlord Escort of Faeril Ashkevron
Denvar Saroth - Tiger-eye Jeweled Warlord Prince, Older Brother to Gen
Bellinar Saroth - Tiger-eye Jeweled Warlord Prince, Twin to Denvar
Dorothea Kattalakis - Grey Jeweled Priestess and Queen of Hyall
Our World
Landen:
Non-Blood. They have no ability to perform craft. Generally they live in their own communities outside of Blood communities.
Half-Blood:
Too much Blood to be Landen, but not enough to be Blood. This exists in Kindred as well. They generally are looked at as outcasts, bastards. Though a sire may take the child in to raise as a servant or a overseer for a landen village if they think the child shows potential. Often they suffer cruel fates in Terrielle. They do not have enough power for a jewel though they may have some psychic powers, due to the fact if they do have a jewel they are considered Blood.
Blood:
The Blood are a Cast of people that span over many different races and allow members to utilize Craft through the possession of a Jewel - though this is not always the case as some members of the Blood are known not to possess a jewel as their power is not great enough to require one. They follow a set of rules known as Protocol and are a highly matriarchal system ruled by Queens.
Kindred:
The Kindred are non-human Blood. They follow the same rules and castes as the rest of the Blood for all they can be horses, at least one breed of dog, wolves, spiders, dragons (though only two known ones remain), and unicorns. They even rule in Territories that are considered ‘closed’ territories without human influence.
Jewels:
They are the channel through which the Blood use their power. Though they can use their power without the jewel it is not as powerful and a jewel is far easier to use. As children can use the Craft before their Birthright Ceremony where they receive their first jewel. The darker the jewel the more powerful it is. When the child is ready to make the Offering to the Darkness they may receive their second jewel which can be up to three ranks from their Birthright jewel. A person’s Offering jewel can be shattered which forces them back to their Birthright jewel. If that too is broken, the person is left with only basic Craft.
In order from Lightest to Darkest:
White Yellow Tiger-eye Rose Summer-Sky Purple Dusk Opal* (Blood Opal) Green Sapphire Red Gray Ebon-Gray Black
*Opal is the dividing line between lighter and darker jewels. As it can also can darken to Blood Opal.
Clear jewels exist but these are used in landing webs as beacons to those that travel the Winds.
Blood Society Technology:
The Time period is such that more modern plumbing exists (Showers, toliets, sinks, and such). Electricity is not a thing, though the Blood can use their power to create witchlights and crystals in place of it. But it takes a good amount of power to maintain these spells over an entirely household. Horse pulled carriages and carriages powered by a Blood’s power. Clothes are more modern though not of any plastic or anything machine made material.
The Darkness:
Essentially the religion and way of life. the use of Darkness as the centerpiece of Blood Society is not meant to represent evil, terror, or anything bad. Instead it is used in the same honored way most modern religions view light. The Blood realms acknowledge the use of Light, but are more prominant is their acknowledgement of The Darkness. It is believed that from the Darkness everything was born and too the Darkness everything will eventually fade when the time comes. The Dark Altars are Gates between realms and places of worship to the Darkness.
Caste:
The Blood are separated into different rankings. One is based on strength (or Jewels) while another ranking is based on caste. There are different Caste system for male and female and one is born into one’s caste (which cannot be changed as you are born into it), though caste does not determine the job one can or cannot do nor the jewel they wear. Females can dual caste though it is not overly common.
Below they in order from lowest to highest.
Male: Blood male: A general term for any male of the Blood. Also refers to any Blood male that doesn't wear jewels. Warlord: A Jeweled male that is equal in status to a witch. Often addressed as ‘Lord’ Prince: A Jeweled male that is equal in status to a Preistess or Healer. Warlord Prince: Arguable the most dangerous of the Blood males. Predatory is a good word for practically any ‘Prince’, as they are commonly addressed. Their instincts are stronger and far more easily brought to the fore regarding protection, attraction, and aggression. They rise quite easily to the killing edge, a state of mind which places the Prince on a battlefield. Protocol has a large section that is dedicated to helping Princes curtail their instincts and move in poliet society. As well as how other Blood (or landen, should they know Protocol) can handle a Warlord Prince(s). A Warlord Prince despite his power will always be second to a Queen as they seek to serve by nature. There is a ‘right’ Queen for every Blood male (for better or worse). This pull to the right Queen centers the Warlord Prince, and helps them to not damage the Court itself and puts a leash on their temper. This pull to a Queen will make the Warlord Prince submit his power, and temper. Putting the Queen’s Will before anything else. From lovers, to the Prince’s life.Though a Prince may leave a Queen, choosing honor over a Queen who asks too much of them. Warlord Princes also are the only caste to experience the rut, though others may feel it but this is extremely rare. (See The Rut) Warlord Princes are violently passionate and passionately violent.
Female: Blood female: a general term for any female of the Blood, though it is mostly reserved for those that don’t wear jewels. Witch: a Blood female who wears jewels, and not one of the other hierarchical levels. Though any female can be referred to as a witch. Healer: A witch who heals physical wounds and illnesses; equal in status to a Prince or Preistess. Having a inborn knowledge of the methods and theories they should be using. Though addition training is required to be considered fully trained. They are drawn to heal people often with a single minded tendency to think their own life is less important than all those around them. Because of this Protocol dictates that any unmarried Healer needs an escort to accompany her. SO she doesn’t harm herself while she performs her Craft. It would be too easy for a Healer to completely drain herself in seeking a healing, as their self-preservation instinct suffers. Priestess: A witch who care for altars. Sanctuaries and Dark Altars. They witness handfasts and marriage. Preform Offerings. Equal in status to Prince and Healer. Black Widow: A witch who heals the mind. They can also weave the tangled webs of dreams and visions through which they can see symbolic and actual images of a future they must interpret. Proficient with poisons and illusions. They possess a snake tooth beneath the fingernail of the ring finger of their right hand which is poisonous. The power of the venom is in proportion to the power the witch wields and it must be milked once a month or the venom will crystallize and cause pain and potential death if left uncared for. The snake tooth may be natural (relatively uncommon), or unnatural and thus made by another of the Hourglass. Unnatural snake tooths must be filled with poison and, just as with any bearer of a snake tooth, the poison must be leaked into the body once a month to keep immunity. Usually this is done around the time of milking. (See Hourglass Coven for more) Queen: The witch which rules the Blood. They are the land’s heart and Blood’s moral center. They are the focal point of their society. They generally form a Court to rule a village(s), district, province or territory. They are protected and honored, and their connection to the land is essential for the health of the land.
*Hearth Witch:On the same level of a basic witch is a Hearth witch. It’s both a caste and job description. They have a neat streak that runs to the bone. Making them excellent carers of homes and kitchens.Though their job isn’t a inherent like a Healer or Black Widow as it’s more of a matter of temperament. They are often practical and tidy.
Courts
A Court is the way a Queen holds power and consists of at least a Queen and 12 Jeweled males who make up her First Circle. There are four named offices in the first Circle. Steward, Master of the Guard, First Escort and a Consort. Though some Courts may not contain the last two at the same time as many of their duties overlap. A Queen may also have other Queens sworn to her in a first female circle. Which those Queens will have Courts of their own. A second, third circle may be created along with however many more circles will be needed to maintain the Court. Guards, servants, couriers, and such. The higher the number of the Circle, the less directly that person serves the Queen and arguably the less trusted they are. A Dark Court is the most powerful Court of all, few claim this for their court and with the weight it bears with it. Queens may pit their Courts against others in order to deal with challengers and protect their lands. Taking out rivals and such. Though Protocol is to go before a Tribunal of Queens for a ruling on the matter (Especially in Kaeleer) rather than to send a Court to the battlefield.
Steward: They look after the fiances and logistic of the Court. Dealing with a good amount of the paperwork. Master of the Guard: They head the protections of the Queen. First Escort: They are the Queen’s escort, much like a Healer’s, and often the Queen’s aide. Consort: The Queen’s lover. They may take the place of the First Escort or they not depending on the relationship.
Territory Queens rule over Province Queens. Province Queens rule over District Queens District Queens rule over villages Landen and Blood alike.
Coven
Generally the coven refers to a group of women who are close. Often referring to the female side of the court should there be a first female circle. It also can refer to the Hourglass of the Black Widows.
Hourglass Coven
The network through which all Black Widows are connected. The hourglass was the Black Widows' symbol, both a declaration and a warning about the witch who wore it. An apprentice wore a pendant with the gold dust sealed in the top half of the glass. A journey maid’s pendant had the gold dust evenly divided between top and bottom. A fully trained Black Widow wore an hourglass with all the gold dust in the bottom chamber. Often sending reports about the different Territories and realms to each other. Though in Terreille the actual knowledge has waned of this fact, they are lead by the High Priest of the Hourglass, who is in fact the only male Black Widow in existence.
Protocol
The manners of the Blood. It's the common laws and practices that are taught to a Blood child and second nature to a Blood adult. Basically it defines which jewel is darker, which rank is higher and who has the better social standing, though the last bit may have no relevance if one had the appropriate caste and jewel, or respect. It determines how every rank is to be addressed (Prince being Warlord Prince, Lord being Warlord, Lady being anyone of the female Caste), how to handle guests, both welcome and unwelcome, and most importantly how to keep members of the Warlord Prince caste from potentially harming those around him.
Protocol is what helps the Queens keep control of their courts and is the delicate system of checks and balances that keep the Blood the ruling but respected caste. A Queen may order/request things from her Court but if the First Circle stands against her in the best interest of land and Queen the Queen may be forced to stand down. Generally it boils down to three rules for Blood males. Though in Kaeleer the males will sometimes sidestep or ignore the third rule if it hinders unfulfilling the first two rules. In Terrielle, obey is the first rule and protect is the last. This makes the distrust between people all the more prevalent.
It should also be noted that there is no penalty for murder among the Blood. Essentially it’s the subtle manners of the Blood and their laws.
Moon’s Ebb & Pregnancy
Yes, this is a thing and something that is slightly relevant. Once a month- during a certain time- a witch suffers for the power of their jewel. For three days they cannot use their jewel without a massive amount of pain (Which even then the Craft may not work right) which leaves the Blood female vulnerable and very irritated. Males can detect any witch who is on her Moon’s Ebb and it greatly heightens the need to defend in male family members and close male friends of the witch. A Queen’s Court will draw close about her and often Warlord Princes ride the killing edge during this time. Viewing anyone, and often everyone, as a potential threat to their Queen. Once the first three days are over the Queen may use her Birthright jewel for the next several days. During a pregnancy a witch may not use either of her jewels at all without risking a potential miscarriage and losing the babe. Often they will have their jewels drained of psychic power, leaving them defenseless by a more darker and trusted male. Black Widows must also drain their snake tooths unless the babe be at risk to the poison. During this time fathers, family members, and close male friends are extremely protective.
The Rut
This is the desire to mate that Blood males sometimes go through, which comes upon the Prince at sudden times. Essentially it is the time when the rugged nature slips through their human mask and the Protocol that keeps that mask in place and allows the Warlord Princes to interact with the rest of the Blood. Though Warlord Princes are notorious for it, other castes may go through it though the occurrence of such is rare. During this time a Warlord Prince in rut has enough sexual drive to service an entire coven and still want more. However, they become focused on only one woman and would not tolerate the presence of any other. Any male would be seen as a potential rival and thus killed. Warlord Princes in the rut push past their normal passionately violent and violently passionate nature. They are not held responsible for anything that happens during the Rut as for them it’s a mass of confused memories. It is incredibly dangerous for a woman to bed a man during the Rut.
Rituals, Holidays, Death Birthright Ceremony
The ceremony which a Blood child goes through around the age of seven or eight in order to potentially receive their Birthright Jewel. However, not all children of the Blood may be strong enough for a jewel and should this happen they will not come away with one. Something that is not common. The Birthright jewel is the first Jewel a child receives until their Offering to the Darkness. After the ceremony in which the child receives (or does not) their Birthright Jewel, is a public ceremony in which the mother will either confirm the father’s paternal rights to the child or deny him. If denied it does not matter what the father may have raised, loved and nurtured this child, he has no rights to them.
Offering to the Darkness
This is the ceremony in which the young adult receives their Offering jewel. Their second jewel, every jewel has a possibility of descending to a darker jewel by three leves. Red to Black for example. Though this is not always the case. For example, one may not be mature enough mentally or be afraid of the power and thus shy away from it. Once this Offering is made it cannot be attempted again.
Virgin Night
The Virgin Night is a coming-of-age ceremony for young witches. This ceremony determines a woman's ability to practice Craft as well as the integrity of her Jewels. A witch, prior to her virgin night, is in greater danger to be broken through torture than after. However, once completing the virgin night she is not safe from being broken in the future, only extremely less likely to be. In most cases an experienced Consort or close friend is asked to help the witch. However, in some cases this night has been used to cause the mutilation and death of a witch either through the trauma to her body or mind through the shattering of her Jewels. It can be twisted to stop a potentially strong rival from coming to power.
Handfasting & Marriage
Handfasting is a engagement ceremony that may or may not be done before marriage. Marriage, however, is typically a way for males and females of the Blood to stand on equal footing. However, should a man forsake the vows of the marriage bed it is a huge blight upon his honor. Thus males are very cold when a woman flirts with them to tempt them away should they be married. Warlord Princes are even more so.
Wintersol
The Winter Solace. Essentially Christmas. It’s twelve nights of parties and festivities, on the last night people stay up and pair off to share a glass of the blood wine. And dance to the Glory of Witch. Witch who is the Song in the Darkness and the deeper power that lies behind the Blood.
Spring Festival
This is the Festival before the Spring planting begins. Queens generally reaffirm their bond to the land during this time of year by pouring a cup of their blood onto the soils of the fields. This gives the land prosperity. However, if a neglectful Queen is in rule and fails to do this act of giving to the land. Then the land will slowly grow less prosperous. A land that has not had the connect with a ‘good’ Queen for a while will feel dry to the Queen and desire to take more than the Queen might be willing or able to give.
Death, Demon dead, and Whisper in the Darkness
When someone is killed, or dies, if their spirit is strong enough the person may make the transition to become demon dead. Where the spirit inhabits the body, but cannot go beyond the flesh. The power of their jewels sustaining them until they pass on by will or running out of power becoming a Whisper in the Darkness. To further sustain themselves, they may drink the blood of the living but it’s a disgusting act even when proper Protocol is followed. When one becomes demon dead they tend to seek out the Dark Altars and make their way to the Realm of Hell. Some, however, remain if the need is great enough. If one wishes to make sure a person is dead and does not come back their jewel must be drained and shattered as well as their body is dead.
The dead do not leave Hell to walk among the living in part because they are corpses complete with the wounds they received in death. The dead and the living do not generally mix due to the command (and enforcement) of the High Lord of Hell. Another reason is the demon dead’s drinking of blood, thus this protects the living from the dead. Though some of the dead remain outside of Hell, which the High Lord sends out others or goes himself to deal with them if they are a nuisance.
Craft
Basic Craft:
Craft is the ability that sets the Blood apart from Landens. It is in essentially the psychic power, or magic, of the Blood. A person's strength in the Craft is dependent on the Jewels they received upon their Birthright and Offering Ceremonies. The darker the Jewel the more powerful the person is and the more they can do with the Craft. Basic Craft consists of several abilities. One is telekinesis (moving things with one's thoughts). While another variant of the same ability is the ability to 'vanish' items into a another space that is only reachable by the person who vanished them in the first place. If the Blood dies with the item vanished however, the item is destroyed. The Blood can also weave spells using the Craft; such as soothing or calming spells, heating or cooling spells, illusions, witchfire (Fire fueled by one's craft), creating crystals of jewel bits that can be used to link minds in a telepathic connection, or record images or voices.
Craft can also be used to make shields of solid air around someone or thing. It can also be use to strengthen things. When used by fighters on the killing field, Craft is a deadly force that threatens to burn the loser's mind out and turn them into a Whisper in the Darkness. It can be blasted at a foe or such. Though the general rule of thumb, though this is not always true depending on the person, is that a darker jewel is the more powerful.
Healer's Craft: Healers can use their Craft to phase through flesh and heal people. Break and mend bone, heal wounds and, depending on their jewel's strength, bring someone back from the brink of death. Black Widow's Craft: These witches can weave tangled webs of spider silk in special wooden frames to see the future and the true intentions of people. As well as to view the memories of wood and stone. They can also use their craft to heal the minds of people and bring them back from the brink of madness, or cause it. Priestess Craft: They can use their Craft to lead ceremonies, and are the most adept and traveling through the Dark Gates. Queen's Craft: Queens can use their power to influence the land for good or ill. This is why a Queen often is found enjoying gardening as it is the link to the land they need.
The Winds:
The winds are the way many of the Blood travel. Across all three Realms there is something of a spider web of power that runs with a different wind for each jewel. The darker the jewel the faster that particular person can travel upon the winds, with white being the slowest of the winds and black being the quickest of the winds. If someone tries to to ride a wind darker than their jewel they will be torn to shreds if not shielded, or within a carriage driven, by someone who can ride those winds. This allows the Blood to get from place to place relatively quickly, however there are some places where the winds will not reach. Often there are Landing Webs that are noted by their clear Jewels which act like beacons to those who travel the Winds. These are tended by Priestesses and generally the ideal places for people to drop out of the Wind.
Races (by Realm)
*To note that all races that are not Kindred, or a mythical creature, are referred to as humans (And they all appear human unless otherwise stated). Some of the shorter lived races are more akin to nationalities.
Terreille
Hyllian - One of the three long lived races, they commonly have tanned skin with dark hair. Usually black with yellow or golden eyes. Being a long lived race means they can live for thousands of years. They are skilled with the Craft and are skilled courtiers. Eyrien - One of the three long lived races, they have tanned skin with straight, black hair and yellow or golden eyes generally. They are the warrior race of Terreille with large bat-like wings. Their females generally know how to use weapons to defend themselves. The Eyrien race live in stone homes called eryies that are built into mountain sides. Many of their males live in war and hunting camps. Dhemlan - One of the three long lived races, they commonly have tanned skin and dark hair. They exist in both Terreille and Kaeleer. Dena Nehelean - They live generally 100 to 120 years of age. Shaladorian - They live generally 100 to 120 years and a have brown hair with tanned skin. Every so often a child will be born with green eyes, the more vibrant the rarer it is. Jhinka - Winged scavengers (Not playable) Pruulish - Desert folk they live 100-120 years. Challiot - Living on the Island of Challiot they average the typical lifespan of the shorter lived races. (100 to 120 years) Often having blue eyes and blonde hair.
Kaeleer
Dhemlan - One of the three long lived races, they commonly have tanned skin and dark hair. They exist in both Terreille and Kaeleer. Jhinka Eyrien - The same as in Terrille though in Kaeleer they are not a native species and far fewer in number. Lacking the ability to bully about what a Terreille Eryien would consider a lesser race as they are the ‘guest’ in Ebon Askavi’s territory. Dea al Mon - “Children of the Woods” they are likened to elves. One of the shorter lived races they are the native warrior race of Kaeleer . Much like the Eryiens but with pointed ears, no wings and making their homes in the forests. They live in seclusion from the other territories and races and are thought to be born knowing what to do with a knife and bow. They are highly respected and feared. They often have green or blue eyes and silvery hair. A willowy build that deceives about their actual strength. Dharonian - A short lived race. They are known for their good weaving. Glacian - One of the short lived races. They are used to colder temperatures. Often with pale eyes and hair. Below are the more secluded races of Kaeleer, which do not act much outside of their own borders. Centuar - Half horse, half human. They live in Centauran. Philian - With fragil iridescent wings and pixies faces. They are a small and delicate race from one of the Paw islands. Satyrs - The upper half of a human with deer like ears and the bottom half of furred legs with hooves and a deer like tail. Tigrelan - Dark stripped bodies with clawed hands. They have tawny skin and cat like speed and ferocity.
Hell
*Demon dead are not playable as of yet Demon dead: (See Demon Dead) Harpies: Witches that were brutally killed. They have a territory in Hell they rule themselves, though they still yield to the High Lord of Hell. Vicious and known to hunt down intruders with packs of Hell Hounds few dare to enter their territory. Cildru dyathe: Demon dead children who were strong enough to pass to Hell. They live on their own island away from all others.
Kindred
*Often refered to a Little/Big Brother/Sister. The Kindred are extremely rare in Terreille, while merely rare in the other realms, and a anyone who can claim friendship with a kindred is shown to be a good person or in good standing. Arcerian - Giant white tiger like cats. They hunt using sight shields. Scelties - Herding dogs from the island of Scelt namely. Unicorns Dragons - Not the great Dragons of the past. But lesser dragons. They live on the Fyreborn islands. (Not Playable) Wolves Horses Tigers Spiders - The Weaver of Dreams is Queen among them. They live on the island of Arachnal and ensnare the mind of any who stray too close to their homes. (Not Playable)
Places (by Realm)
Terreille
- The lightest of the three Realms Askavi - A mountainous region filled with lush valleys. Home to the eryien race and their mortal enemies the jhinka. It also houses the Runs. A series of canyons that are used for training and challenges which exists throughout all Realms. Chaillot - An island territory. The Capital is Beldon Mor. Houses an altar on a small island off it’s shore called Tacea. Dhemlan - Bordering Askavi and Hyall, Dhemlan houses one of the three long lived races. It’s seat of power is generally SaDiablo Hall which had fallen into ruin. Ebon Askavi - The Black Mountain, or Keep, as it is known. It exists in all three Realms and is the home of Lorn. Many documents and artifacts are kept here to record the Blood’s History. Hayll - Unlike the other lands, this territory is extremely drained. The people and land are worn thin. The captial is Draega. A city of high stone buildings and filled with things for the long-lived Hayllian race to spend their time. Theatres, cafes, music halls, galleries and such. Pruul - A desert wasteland, it gains it’s wealth through it’s mines. Dena Nehele - The mountain valley territory shares a border with Shalador. Capital is Grayhaven Shalador - A place of rolling hills and grassland with mountains in the northern reaches. Known for the rich soil and traditions. Borders Dena Nehele to the north.
Kaeleer
- The second darkest of the three Realms Arachna - An island off the shore of the main continent of Kaeleer. Home to the Weaver of Dreams and the Arachni Kindred. Few dare come here and none ever leave. Arceria - North of Glacia and high in the mountains it is home to the Arcerians. Askavi - Home to the Rihlanders. Ebon Rih is a valley in Askavi that is home to the main home of the Eyriens in Kaeleer. Centauran - Home to the Centuars. Humans do not often travel to this territory as it is closed to them. Dea al Mon - Home to the ‘Children of the Woods’, the warrior race of Kaeleer. It is a massive land of forests. It’s people generally live in clans in the trees. Dharo - Known for it’s fine textile procutions, carpets and weavings. Dhemlan - The capital in Kaeleer is Amdarh and it houses the Sa Diablo hall. It is also the only territory ruled by a Warlord Prince. Ebon Askavi - See Terreille. Is the same in all realms. Fyrborn Islands - Home to the dragon kindred and known for the sour pickleberries. Glacia - A land of tall mountains and frozen lakes. It borders Arceria on it’s Northern border. Little Terreille - A small diplomatic set of land that Terreille and Kaeleer agreed on for trade and immigration. Nharkhava - It’s capital is Tajrana. Pandar - Home to the saytrs. It is generally closed to humans. Philian - Home to the pixie like race. It is generally closed to humans. Scelt - Where the Scelties of the Kindred orginated. It is often the home to Scelties and Kindred horses, as well as humans. The people there are known for their fine horsemanship. It’s Capital is Tuatha. Sceval - Humans do not come as it is a Kindred Territory and inhabited by unicorns. Tigrelean - Home to the Tigrelean race. It is a warm and jungle like enviroment. it’s borders are generally closed to humans.
Hell
- The darkest of the three Realms, it is a colourless place existing in a forever twilight. Sa Diablo Hall - Home to the High Lord of Hell. Harpy Territory - Home to the Harpies, Men do not enter here without expecting death. Harpies rarely leave. Cildru Dyathe's Island - Home to demon dead children. It is a barren place, and holds little to tell lies.
Maps
Terreille:
Kaeleer:
Hell:
Rules
Gm controls this world. Weather, NPCs, what you see, hear, ect.
Gm does check on posting and log in habits
If you are holding the Rp and joining other Rp's you will be called on it
Must use the CS sheet provided.
PM the CS to the GM
Do not post CS in OOC tab
Only finished CS allowed in CS tab
Only finished CS will be accepted.
No poking holes into others' CS. They've been accepted.
Put thought into your CS and please ask questions if you have them!
CS must contain well thought out paragraphs numbering 2 at least.
Language - Allowed, this is a harsh place with a potential war on the horizon.
Gore - It will get violent and gross.
Taboo subjects will be crossed, will Fade to Black as needed.
Posting
Minimal of 2 well developed paragraphs per posts
This also means 2 well developed paragraphs per character. Be warned.
Must IC post once every 7 days from Gm post. (I will send a warning day 5 , and once I hit day 7 you will be removed by the GM.)
If you had a reason as to why you could not post, please inform me. I may be able to make a allowance. Lack of inspiration is not one of them.
If you are held up because someone has disappeared you will have a extra two days. But the sooner the post the better.
If you are stuck because of another person, you will have extra time of 2 to 3 days because of it. Do NOT abuse this.
Keep up with all posts!
No spamming OOC
Just because you are collab does not mean you cannot have it done in time. Advice? Don't start late.
If your collab partner vanishes, you need to make the Gm aware (so it does not count against you)
If your collab partner vanishes, you will be given extra time to finish.
If you collab partner vanishes, you will be able to withing minimal amount move their character to finish collab.
If you are going to be gone, inform the Gm! I get life comes first, but it's also on you to not hold up the RP and keep up. I'll work around you're disappearance so long as I know what's going on. (You can say it's private, I just need to know it's life.) You'll get extra time, or set on the sidelines if it's extended.
Do not abuse the grant of extra time.
No Black Jewels will be premitted to players for Lore reasons.
It will not be First finished CS, first served. Submit a CS and GM will reveiw it and tell tou if it is accepted or not.
Character Deaths will happen. If your character dies, you will not be out of the Rp! Feel free to send a Back Up Character at any time and hold it in reserve.
Post your favorite color in the Answer portion to prove you've read the rules.
Rules and CS are subject to change.
Keep CS up to date.
Link to a previous post you have done in the past in Extra tab. (To those new to RPGuild, PM me)
Looking for Dedicated Rpers, essentially. Know your limits on posting.
Also, I bumped this up to 18+ for the potential language and such. If you want to go do something more mature *Ahem* Go do that in PM. Not here.
Character and Relations Sheets
[color=] Name [/color]
[color=]"Quote"[/color]
Character Summary:
[color=]Name: [/color] [color=]Aliases: [/color] [color=]Age: [/color] [color=]Birthday: [/color] [color=]Race/Species: [/color] [color=]Gender: [/color] [color=]Birhtplace: [/color] [color=]Jewel Color (Birthright and Offering): [/color] [color=]Class/Caste: [/color] (Pick from the Castes listed above. [color=]Languages: [/color] [color=]Occupation: [/color]
[color=]Other: [/color] [color=]Theme Song: [/color] [color=]Extra:[/color](read rules) I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.
Example Character Sheet:
Faeril Ashkevron
"I can take you apart just as well as I can put you back together."
Character Summary:
Name: Faeril Ashkevron Aliases: Fae, Ashke, Scalpel Tongue, Ice Healer, Iron Healer, Razor Tongue Age: 953 years old Birthday: November 29 Race/Species: Eryian Gender: Female Birhtplace: Doun, Askavi Jewel Color (Birthright and Offering): Birthright - Blood opal/Offering - Red Class/Caste: Healer/Black Widow Languages: Eryian, Common Occupation: Healer, Secretive Poison/Potion Dealer, Hourglass Coven Black Widow
Sexuality: Bisexual, though she prefers men Relationship Status: Single Personality: No nonsense, sharp and to the point. Faeril will beat about the bush should she be unsure of something or unwilling to reveal something. Generally in these cases she's trying to avoid lying. But she is very capable of it. Lying to herself, to patients, to everyone she sees regularly about many things. She expects her word to be done when attending to her patients or wounds. Mental or otherwise. This also reflects in her refusal to accept excuses and her quickness to punish failure in those about her and herself. All brought about by her job as a Healer. To Faeril failure results in death and that is unacceptable and inexcusable. The eyes of the dead she failed to save and brought the death to haunt her. Not that she will admit it. Shielding herself in a wall of mental ice.
This is not to say that Fae is without feeling. She feels very deeply, but due to her abilities and profession she buries this side of her deeply. Under sharp wit, tongue and a devil-may-care attitude for everyone. Subordinates, and authority alike is beneath her when she is working. Everyone is expendable, but she will often try to save everyone she can. Pushing herself hard to do as much as she can without harming her beloved jewels. Something she is very careful of, aware she can save more with them being whole them either being shattered or drained. But she desires more. A place were she will not fear if any find out of her Black Widow status. With a dark humor, and a hand for politics she has ambition to claim enough power to increase her own. For those who get in her way, she will render them into madness and their body to meat unfit for Hell. Habits:
Pacing when in the height of emotion or thinking hard
Biting at her crooked forefinger when thinking
Always wearing gloves
Dressing immaculately and abhorring wrinkles
Speaking with her hands
Hobbies:
Bossing people about
Making Potions/Poisons
Shopping for/Acquiring clothes, accessories
Verbally berating people
Messing with people's outlooks
Fears:
Dying and facing the patients she lost
Healing and loosing a friend or kin
The nightmares of the dead
Being exposed as a Black Widow
Likes:
Bossing people about/Verbally berating people/Messing with people's outlooks
Potions/Poisons
Clothes, accessories
Healing someone successfully
Torturing/Killing a threat
Dislikes:
Being bossed about, berated, or messed with
Losing a patient
Messy Clothes
Failure/excuses
Dogs
Skills
General Skills:
Diplomacy/Lecturing
Dancing
Flying
Cooking
Making potions/poisons
Combat Skills:
Knife/Dagger
Limited Hand to Hand
Snaketooth poisoning
Magical Skills:
Healing - Adept at working with the body, or taking it apart
Mental - As a Black Widow she is Adept at weaving her tangled webs about the minds of others, or ferreting out the truth
Making Poisons/Potions - Adept at the brewing of poisons and potions for good or ill. [color=]What they carry on them: [/color]
A keen edged long knife
A embroidery kit.
A basket of Healer supplies
A basket containing materials to weave a tangled web
Several books for reading or journals.
Histoy
Background: The Ashkevrons... An old and powerful Eyrien family though most would not think of them as such. Their power is in a bloodline rich in Black Widows. The ancestral eyrie had been carved from the mountain about them from countless generations of fathers, lovers, and brothers. The distaff line holding the key to the place and the name they possess. Faeril was born to Nivarian, a Queen and Black Widow of the Grey jewel, and her consort at the time. A Warlord named Falkar who wore the red. She grew up watching the workings of the court from a young age and learned the basic skills of a Black Widow from her very cradle. For her mother was not so busy as to deny her daughter the family teachings whether she would turn out to be a Widow or no. But it was shortly after her Birthright ceremony when Faeril was given the Blood Opal that her mother was slain by assassination. Nivarian had sensed something coming and sent her daughter to live in the family home that was held by her sister, Lumerian, who had no children of her own. Black widows were already being whispered about as 'unnatural women', and Nivarian's death only confirm this in many eyes.
When Faeril's snaketooth grew in over her years of puberty, Lumerian taught her niece far more of their shared craft. So the young woman split her time with her aunt in secret teachings of the craft that was becoming more and more dangerous to practice and her more open and readily admitted Healer training. Faeril wasted no time with her no nonsense attitude, nor did Lumerian waste anytime teaching her quickly raising her sister's child to a journeyman in the Hourglass Coven. It was when she was a hundred and fifty two that Faeril achieved Master status among her Craft as a Widow and two hundred by the time she became a full fledged healer. Well respected if disliked for her harsh tongue. But the Healer came too late as her aunt failed to notice the days and died of her snake tooth's venom.
Distraught though she was over her aunt's death, Faeril did not abandon the village she lived in nor family home. Sending out a plea for aid from a close friend and her escort. For as a Black Widow herself, Faeril suspected her aunt had been drugged by someone into forgetting and did not feel as though a early grave would suit her. Gen Saroth and his twin brothers Denar and Belor answered her call and all three were ready for a fight. Their mother was a sweet woman, but her mind had been shattered thanks to the boys' father a Hyallian male. Gen had sought aid from Nivarian when he was old enough to challenge his father and gotten it readily. The Hyall male was sent off and their mother's mind was healed as much as Lumerian and Nivarian could heal the woman. She still was a good deal lost in the madness and her ability with the Craft was next to nothing, but the twins and Gen both swore a debt to the Ashkevron family. After Lumerian's death the four Eyrien Blood sought out the males' father and Faeril ripped the knowledge from his mind. Leaving him for the wolves of the mountain. His body nothing more than a sack of meat, the bones all being dislocated and crushed to gravel with Faeril's skill and might.
Over her nine and a half centuries of existence, Faeril has known many. Enjoy the company of friends and rivals alike. But while has had her 'little Healer's cadre' there are few she has taken into her embrace as a lover. She has confided in each that she fears losing them while trying to heal them. Though her sharp tongue and frosty demeanor tend to scare most off. Much to her constant friend Saroth's, a fellow Eryian, amusement and exasperation. While he is of her circle and was one of her first guards as a Healer. Their relationship was more one of quick wit, unwavering friendship and benefits on the side. Neither believe themselves 'correct' for the other. Which would be completely right in the fact that Saroth preferred men to women just as much as Fae does. But it was Saroth who held Faeril together when she lost her first, and thus far, only child. Born stillborn, the child was not only Faeril's but Saroth's as well. Faeril had decided to make the attempt to be a mother and Saroth had been happy to be a donor of sorts. But Saroth had pulled himself together and Faeril as well, dragging her back from the brink of willing herself to death. Since that day 150 years ago, Faeril has refused to take another lover or even consider children. Stating she would not be a good mother. Even if Saroth is exempt from the first rule, if merely for his ability to be one of the few who can brave through her harsh tongue.
Additional Information
Other: Her and Gen Saroth's stillborn son is something neither talk about. Theme Song:
Soundtrack
Put in your Addition Information what is your favorite magic user and link to a prior post you have done to assure you have read all of this
Skills: Asgardian Magyk, Sneaking, Blend, Slight of Hand
"Then they are fools to forget your beauty and skill. Goodness know my mother has called me such plenty of times." Grimspound noted with a glint of amusement in the illusion's eyes. The voice coming from the illusion also. The real and concealed Jazen moved around to the left, boxing the Elder God between his illusion, himself, the ExtraOrdinary Wizard, the green giant, and Runa. "Daughter of Baldur, I am a fool but only at face value and it is a pretty face." The illusion stroked his hair in mockery of himself and the Elder God. Baiting the bastard and risking it for the sake of all.
Rhys whirled from opponent to opponent as they appeared his eyes narrowing to slits as he studied the ExtraOrdinary Wizard with a sneer. The bitch had cast a spell of silence upon him, now he had a barbarian woman and a hulking green brute on one side and boy who stood guard at the Wizard's front door so to speak. The bastard was even mocking him by his careless behavior. Opening his mouth, the man resorted to a rude gesture at his hated rival and- That thought was cut short as a tug form his side had the man turning to see one of his knives sliding from the sheath. Whirling the possessed man drew another of his daggers, slamming the knife into the stomach of a man who appeared out of the air. A man who was by far taller than he.
Jazen swore and staggered back, his hand clutching the dagger embedded in his stomach. It had been a stupidly careless thing to do! His family was going to gut him and hang his entrails on his Aunt Askra's ship while the rest of him would be part of some crypt. Cursing himself the man pulled his hand away as the red blood coated it. "Oh, you bastard." The Dyrki growled deeply, his emerald eyes flashing as he pulled the dagger free. He would not fall, he would stand and bow to none save the leader of his clan. He would fucking stand, though as he looked down at the red liquid he considered sitting. It wouldn't be too bad an idea. "Arnora... Medic?" Yes, Arnora freezing the wound would work.
Rhys sneered at the giant, though he himself knew this fight was far from fair. Taking out one it seemed still left him with a goddess, her mutt husband and two unknown brats. Turning he bolted towards his rival. "I will kill them all and get your Mistress of Chaos. But we are outnumbered and I need my voice back." The man informed his unwelcomed patron, firm in his set. "We will stand a better chance in a more limited space. Without that hulking brute." As his hand latched onto Arya, a powerful force shoved him away. His face was a mask of wild rage and his eyes were glittering with sheer malice at the ExtraOrdinary Wizard. Jabbing a pointed finger in her direction then in his, he mouthed out the words. "It was mine."
Skaoi Silverveil
[color]Location: Manuscriptorium[/center]
Skaoi's eyebrows quirked upwards slightly. "A girl?" Her search for the Sickenesse momentarily paused. "You say the master of this place has kept this girl to himself and not informed the Queen nor the ExtraOrdinary Wizard?" Her voice was quiet and polite, but there was a slight edge of shock to it. For why would one go against the set laws of propriety? When you found something of such importance during a stressful time it was passed up through the ranks to the head of the goverment. One of those 'How It Is Done' things that had stuck with the Eastern Snow Plains woman from her homeland.
"No, I probably shouldn't have even told you that, miss...."
Shaking her long pale hair the woman dismissed the boy's uncertain nature as a bit of that hidden steel within her poked out. "And doubtless he is unaware that medical care may be required." She tutted with uncharastic gleam in her passive blue eyes. She had caught the scent of someone who might be in trouble and while she was interested in this Sickennesse and curing. This girl might as well be another key to it. "Please, I know you risk much, but please take me to the master of the Manuscriptorium? You could perhaps say it in reference to the Sickenesse." The physik offered, though there was a note in her voice she had only used a handful of times before and never in this land. A tone of a noble who would not take no as an answer. "Please? My apologies for causing such trouble, but I must assure myself the girl has no connection to the Sickenesse."
Richard Laine
Location:The Wedding
Father Boom-Boom... Richard stiffled a groan of irritation. "Don't be ridiculous." The british accented assassin nearly chortled while a wicked idea spun in his mind. His sister would have smacked him there and then, and he wife was likely too when she learned of the curse he planned to plague the God of Thunder with. "Do I look like I 'boom'? Rather, talk to him about Father Boom-Boom." The Adder gestured towards Thor, turning his attention back to Thalia.
A sly grin that split his face from ear to ear practically as he leaned into Thalia to whisper into the dragoness's ear. "You're beauty is only matched by your wisdom and grace." He offered the flowery compliment in lieu of a real one. Doing his best to ignore the flighty young girl, he settled back in his seat and listen to the soft chatter of the room. Something was off however, it was a old feeling from the days of fighting and running. Noting that the tall lad had stood and was trying to be soothed to sit by Halley, Richard rubbed Thalia's shoulder. His snake eyes flickering to her in warning as he tensed in preparation. He would defend his wife and child no matter the cost.
Name: Tavore Orlenna Dyrki Darke Name: Erovat Age: 87 Birthday: August 11 Gender: Female Position: Matriarch of the Dyrki
Appearance
Height: 5 foot 10 inches Weight: 145 pounds Build: Wiry and still atheletic for a old woman who plays a limp old hunchback Eyes: Amber Hair: Grey with a few strands of black Skin Tone: Darkly tanned Tattoos/Scars/Piercings: She has a fair few scars form her life over her hands, arms and a tattoo of vine work that curls over her shoulder and back and up onto her neck. The scroll work ends in various dark eyes of various creatures. A owl peering from her neck.
Psychology
Cunning * Bossy
Personality: Tavore rarely shies from stating her opinion and is quick to dish out punishment when it is due. A cunning old woman with a wicked tongue, hers is the lap that Grimspound grew his own wits upon. She doesn't hold to the fact she is 'commonborn' or that royals are above her. According to Tavore who sits on a throne and wears a crown is only who wants the largest target on their back. They also, according to Tavore, have the least sense.
But for her family, there is nothing the family matriarch wouldn't do. She fought in her youth for her kin and was a wild one, something she passed to her many children. Though she will mock and jab at her kin, she will rend anyone else who tries to mock her family out of line. Though as she would say 'a good ribbing never hurt anyone'. In the game of politics which she's taken up in her old age with her many relations acting as her hands and eyes, she will do what needs to be done for the best of the clan before she passes.
History
Born as her own daughter was born, into a world and a clan where family and kinship was everything. Tavore grew up running wild with her brothers, sisters and numerous cousins. She learned the craft of the woods and the craft of fighting and hunting men. Raiding with the more wilder branch of the Dyrki that ranged sixty years ago, she was fourteen when she first joined. When she was sixteen she was leading the warband along with her consort, Fallon. A clever man but built like a willow and just as easy to snap. Another four years she spent raiding, she was twenty when her first child came into the world and she gave up the life of a raider and bandit. Returning to the clan with her chosen mate and child, not to mention a loyal band of fighters. Tavore took on the position of her father's second in command as he led the clan and acted as headman. She spent this time leaving every so often and letting her children be raised by her father and siblings while she went on trading bouts or raids when bandits threatened the Dyrki's trade routes. It was on one of these travels when she was near thirty when she met Heboric, or rather she met his sword with her own. Heboric was a bandit who Tavore then played a game of cat and mouse with for a few years. It was during these years Heboric and Fallon entered into a duel over Tavore. Being jealous men and all, Tavore saw no reason to stop it and took Heboric as her husband when he killed Fallon. This irked many of her children and her family, but the tart Tavore would have none of it. Fallon and Heboric had entered into honorable combat, and Fallon had lost. That was the way it was. This set a base line for what was to come. It was another five years after that and Tavore was nearly thirty seven when she took over the clan from her ailing father. Her child Tersa who's parentage could have been either of Tavore's two lovers, was seven or eight at the time. In all Tavore had birthed a good six children. Tavore wasted no time and more firmly cemented her clan as famed hunters and traders. Their craft and wares bringing in good and fighting bandits brought them good will. For the next fifty years Tavore ruled the clan and gave it many more children. Her husband Heboric passed when the Grandmother of the Dyrki's clan was a little over sixty. Since his death, she took a few lovers, though the family avoids speaking of it.
Abilities
Warging- Able to use a creatures sense as her own, and control it's body. She's often wondered if her body died while she was Warging if she would be trapped in the creature to live on.
Skills: Advance Magyk, Charms and Spells, Basic Principles of Darke Magyk
Rhys looked up at the three who came towards him, resisting the urge to lash about at them. There was no reason to and while he was certain he could take them, Rhys did not want unnecessary attention that might happen further down the line. The least powerful of the three was something he couldn't quite name, while the other two were demigods. Perhaps he should make sure they never reached the wedding. An inference drawn from the clothes the demigod wore. The woman appear rugged next to the dark haired man. If it hadn't been for the newly found knowledge he would have mistake the man for a Wizard. But his attention was pulled away by a all too familiar and hated figure.
"Arya Rincewind." The man possessed by Chthon breathed with a deadly hiss, not bothering to dismiss his disguise as there was no reason for it. A truely dark chuckle echoing from his lips as the woman tried to Bar him from the Tower. As if he had any intention of coming back. "My dear, foolish ExtraOrdinary Wizard. Do you think I mean to leave? It's a sad thing I came upon you first. I had hoped to find that mentor of yours. I thought perhaps you might like to receive bits of him in messages every so often as tokens of my affectionate hatred for you. A true shame about your apprentice." He noted with amusement, that quickly turned to ire as another woman appeared. This one wielding a staff that she turned into dagger like dangers.
"One of the Asguardians?" Rhys noted with ire to the parasite within him. "I'd not do that, woman. My quarrel is only with the ExtraOrdinary Wizard. For the moment." 'Ernie' amended. "She took something of mine and I want it back. Then you can go ahead and stab me to your heart's desire." He gestured with a wave of dismissal though it was faux. This woman was dangerous. "I believe we are at a impasse. Would you mind taking control to deal with this... Asgardian... if she gets in the way? Arya Rincewind I desire for myself." He moved to throw a hand down to tap the floor whispering a spell, ice spreading about him to coat the stairs with treacherous terrain. "Rednuht Hsalf" The Wizard snapped before forming a ball of Darke energy that blasted at the Extra Ordinary Wizard.
Grimspound
Location: Wizard Tower - 20 florr
Skills:
Grimspound was peeved, irritated. A mob, a wounded Wizard, and he was going to be late to the wedding if he didn't miss it completely! Stalking out the door and down the stairs into a bigger mess seemed to be the universe's joke on him. One he did not find particularly funny. His emerald eyes narrowed at the man below them, a man whose power outstripped that of his father. This was danger, and Grimspound wanted to laugh at the ridiculousness of this day. "My, my... Aren't we having a busy day today?" The outted demigod noted with some amusement, as Arya appeared up the stairs and Barred them from the tower. "Lass..." The Dyrki man started to warn the woman before yet another person appeared. Thought it was not the woman but the staff she wielded that made the man's brows raise. A staff of Asgard and supposedly made by the Phoenix. "And such a fancy weapon... I did not think to see Grandr this day." He noted as he continued adjusting his stance. This was going to be a serious fight by how things were stacking up, and he had been trying to avoid such.
Though the words of the unknown wielder of Grandr made Jazen 'Grimspound' Dyrki's face go pale. A old tale he had heard during his travels. A race of Elder Gods that turned into demons. Of which Chthon spent his time studying the mystical forces and becoming the first Black Magician before he was turned. Only Gaea was spared. It was she who went to the Demiurge and asked it for a means to vanquish the demons. Entering the depths of the Earth, Gaea gave birth to Atum the first of a new race of Gods. Atum, who with his horrid appearance became Demogorge. God-Eater. Chthon managed to escape into another dimension in which he was imprisoned. Before he had left however Chthon inscribed all his arcane knowledge into scrolls made from indestructible material. Leaving himself a clever link between his new home and Earth should he ever return.
Stretching out a arm to bar Ahote from going further he stated coldly the man. "Find another way down, friend. This foe is beyond you." The demigod stalked forward rolling up the sleeves of his lovely shirt. "Then again he's most likely beyond myself, but grandmother will be so entirely disappoint to learned a Dyrki ran." The man noted, as the stairs became coated with ice and the possessed Wizard blasted the elegant woman. Reaching for her, Grimspound tried to yank her aside only to fail too late as the Darke Magyk struck her. "Elder God Chthon, is it? Well then." Grimspound let loose his power. Walking forward, Grimspound tore the ice free of the ground, namely about the wielder of Grindr. But it was not Grimspound at all. The man in truth had stepped back letting a illusion of himself take his place as he concealed himself and his presence. Slipping to the side a bit lest he be in the direct line of fire. "Shall we, Lady wielder of Grandr?" The illusion winked in his charming way at Runa. The Darke Wizard snarling as he turned to confront the illusion and not the real man.
Skaoi Silverveil
[color]Location: Manuscriptorium[/center]
Skaoi gave a sigh as the boy lead her towards the Darke section. That they had one was worrying to the woman. What if a Darke Wizard got in and decided to steal it all away? What could the possibility be if such tomes were at the disposal of one with questionable morals? Something that seemed to be proving true, as Emma explained about a break in. Nodding passively, Skaoi offered little in the way of comments, still feeling the oppressive nature of the building and long halls of scrolls and tomes. Rows of knowledge for good or ill sitting on shelves and so vulnerable.
"Yes, please. Though where was this break in?" She wondered aloud. Sincerely hoping it wasn't near the Darke section. "If you could tell me? My apologies for my rudeness." The woman stuttered out realizing the potential rudeness of the words. Though as she was thinking it, this would make a lovely place to avoid the Young Army woman and her various questions.
Richard Laine
Location:The Wedding
Richard studied the various people, and gods, with a keen interest. Though he felt his eye twitch at the shrieking girl in the front and it took all his will not to flee to the other side of the pews. All his will, and Thalia's presence, to keep from strangling the girl. "My dear, perhaps we ought to move elsewhere." The Adder noted in a detached tone as she studied the little girl as though she was perhaps something edible. Though he wouldn't eat her, she'd give him digestion.
Sorely tempted to run a hand through his hair in exasperation at the trouble that plagued this time, he cast a look over at Rainbrook. He was not the biggest fan of the boy, though out of all of Zekarra's potential suitors... Richard supposed the boy was by far the best choice. A kindly lad who had her best interest in heart. So it was up to him to make sure Cuyler and Arya didn't screw up their future. For Zekarra's sake. Always for the child's sake. Gripping Thalia's hand, the man leaned his head to the side and whispered to the dragoness. "If you do not regret me, my draca, would you perhaps be interested in another egg? Our nest will empty soon enough."
The sky beyond the windows that let the murky light into the eyrie matched the mood of the fledgling Court within. Folding her hands, gloved as they often were, Faeril studied the flow of tempers and declarations that were being thrown about the room. It wasn't uncommon for personalities to clash, but for a Court it was problematic and made worse by Fatima not stepping up the line. The girl was young and most likely used to being the 'darling' of the room from what Faeril had gathered from her brief stint in the minds of Queen's former Court. Grimacing Faeril drew the gloves from her slim fingers with a casual slowness as she turned her attention to the truly dangerous male in her home. The only thing that leashed the Warlord Prince seemed to be the Queen perched on him as though he was a great throne. Pointing with an imperial gesture at Mikhail with a nail that was long and carefully painted a dark green to hide the hint of the Black Widow's natural snake-tooth beneath. "Sit down Prince. You came here for your treatment and because I can quite clearly see the threads of the webs I spun twined about you. Brothers, go and make sure we will not be interrupted by any more guests." The order was snapped out with a tartness and a pointed look at the Grey Jeweled Queen.
Gen heard his brothers flee for the backdoor lest they witness the bloodbath between a Black Widow and Warlord Prince. As much as they wanted to defend Faeril, getting involve would cost them body parts in the end. Giving a rumbling sigh, the Healer-Black Widow's escort pulled back a chair and plopped himself in it. "If you wish me to leave, then move me. We both know you barely made it here and only have enough power left to stop from burning yourself out." The Warlord stated coldly, matching the little witch's temper with his own. Her wings were drooping to the side and there were wrinkles in her usually immaculate dress. Both of which spoke to the weariness that Ashkevron was in. As tempted as he was to hoist her over his shoulder and carry her back to the bed, the fact she had removed those gloves put that particular idea to a sudden halt.
With a tsk of her tongue, the Black Widow turned her gaze back to the most irritating of the lot in the room. "Irritating males." The woman flexed her right ring finger with a practiced motion, a thin snake like fang sliding out to be revealed in open air. Pulling a cup of coffee that had been sitting on the table, the fang hovered over it and dropped a single tear of the poison Faeril's body naturally made with the power of the Red into the mix. Flexing her finger again, the snake-tooth slid back into it's channel beneath her finger. "I am Faeril Ashkevron, a Healer and Black Widow. This house has been in my family for generations as has the Craft of the Hourglass Coven." The woman stated in a solemn voice. The Hourglass was the coven by which the Black Widows owed their allegiance though very few outside the actual Caste knew more. It was a symbol now outlawed in Terrielle, and it was a warning. "I spun my tangled webs to draw to me a Queen who would be able to cut the rot from Terrielle and stop the spread into Kaeleer. I spun to draw a Court to protect this Queen, and I dreamed. I saw a land covered with the web of Dorothea's influence, and her fingers poised to crush it all in her grip. I have waited centuries for a Queen to come, but this time I am certain. More than that, I do not have time to wait any longer. Dorothea nearly has all of Terrielle in her grasp and the rot will spread."
Black Widows were a mystery to those in Terrielle, though those from Kaeleer. Mikhail would get a echo from his past. A Black Widow working her Craft to ease a child's dreams, weaving a web to find something lost and pulling the memories of wood as they tried to discover what had happened in one of the rooms in a city that matching nothing he had seen in Terrielle. A place that was made of trees and houses wrapped about their mighty trunks.
Still Faeril continued with a pointed look as she chastened the Queen. "You should step to the line Grey Queen. Or do you fear they will turn away? This is a time where males not recognize the ties to Queen as those ties have been so badly abused of late." The icy gaze flickered over to Mikhail and then to Vaclav. "You wish me to explain exactly why you are all here? Because you belong to Lady Fatima. You are part of her Court. If you would open yourself to your power, you would feel that pull that you have been taught to deny by the twisted pets of Dorothea. Risking that tie to one of them was too much, but no longer need it be so." Sliding the poisoned mug to Gen, the Widow snapped. "Burn it. And Prince Lucivar? If you try to splatter my walls with this 'bloodshed', I'll kick your ass from on end of this Realm to the other. In each of the Realms, so help me."
Gen stared as the mug made it less than three inches towards him. The poisoned coffee threatening to spill over the sides. Using a touch of witchfire, the Warlord made sure the mug and coffee within burned lest some of that poison accidentally kill someone. "It seems everyone has a problem with my brewing coffee." The Eyrien warrior drawled with part annoyance as he raised a brow at Vaclav.
"My poison would hardly make it words." The Black Widow sneered down the table, though her hands had folded into her lap to stop their trembling.
Athanasia sighed in irritation, while she wanted to prank or get one up on the old hag it didn't seem like a good idea. Mz. Grimzle was a shrewd woman, and Athanasia was very careful to not poke the teacher overly much. "Tempting." The pale girl noted with a wicked giggle. "Though I think perhaps she too shrewd for it. A worthy opponent when you consider all things, even if she does drive me absolutely crazy!" It was a twisted sort of respect towards this adversary that she was actually struggling with. Careful planning and thinking were all good but this problem required a little bit more. So when Kiera offered to steal the answer sheets, Athanasia was sorely tempted to take the older girl up on her offer.
"Oh, la. That's cheating." The ten year old sighed as she toyed with her braid. "I want to best her rättvist." Justly, fairly. Evenly. If only to prove she was indeed better and be able to walk away with her head held high. Though her innocent face tilted as she considered the ruthless pranks to drive Mz. Grimzle form the school. Needless that would be prove a sweeter victory in the long run, thus Athanasia nodded absently. "That sounds better, though she's sharper than a tack and it's going to have to be pretty extremely." Her gaze turning to what had caught Kiera's attention, and the small ringleader frowned. It was strange that everyone was leaving, but could it be time to go back in? She hadn't heard anything... "Kiera? Is it time to go in already?" Deciding to follow the masses, Athanasia snatched the paper from Kiera and gave her a quick hug before making for the school. She wasn't the one who was supposed to be in the thick of it right now, and blending in was her first choice in this covert operation.
Richard was focusing on Dean when he heard Guin's shout of distress. Turning part of the way to spy her looking terrified, something that instantly riled him all the more, and Lance on the floor with a crimson pool quickly spreading about the boy's head the Adder swore. "Dean, shut u- ugh." The man went white as death as the puppy phased through him, something in his body giving and then disappearing with a horribly feeling of wrenching. A strangled grugle came from his throat as blood spewed from his mouth and nose due to the pain and internal damage.
Blessing who the hell ever gave him the ability to heal most wounds he stared blankly in horror at Dean as the boy sneered and snipped about Richard not needing the organ in his hand. His damn kidney. Richard sure as hell did need that as it was what allowed him to enjoy a drink. Unable to voice that fact however before the damn thing was hurled at him with the force of a water balloon, Richard stumbled backwards against the onslaught. "The fuckin' hell puppy... What would your sister say?" He coughed, more red staining the floor. He'd heal- he hoped- but gazing at Marygold who apparently who was mental or something and Dean the Adder decided to test this healing factor of his. Drawing out his pistol he fumbled the gun dropping form his hand. Cursing it Richard moved onto plan two.
He'd rather not die by Tony's hands if the damn man found out Guin had been hurt after all.
"Max- was it?" He sneered with amusement and irritation. Staggering away in an attempt to bait these two dangers away from Guin and the downed Lance. "I knew... Another mutant who was looking for her." He wheezed about the pain, his arms wrapped about his middle. "And her name? Was Lizzie. That's right, puppy! Wonderland. The mutant my sister was driven to kill and trust me when I say I was there. Ayita downed her, but you know Liz's powers? Hallucinogenics or a sort. A high feeling. Put that in a wild animal and bam, they go mental." Sneering at Marygold he chuckled darkly. "Did you know that catnip does the same thing for cats? It's close enough that Ayita can't stand it. Did you know that and try to make her wake from nightmares once more?" The Adder sneer with a bitter and mocking tone. "You were always a bitch, Poison Ivy, but that crossed a line even for you. You call yourself a leader and look at you! Too weak to know your own mind. A failure. A pawn. Hurting what a leader is supposed to protect, if you listen to my sister." Richard baited, retreated further from Guin.
Ayita hissed as she recoiled back a step as Shelly punched her right in the eye. Clapping a hand over the wound, her lone amber eyes fastened on her attacker. "You humans only understand violence." The young woman growled deeply in response to Jean's admonishment. Her feet shifted to a light stance as Ayita studied Shelly with a deadly intent rising in her eyes. All those years she had spent being hunted in any of her forms, fury boiled and broken free. Released from the tightly clenched fist Ayita had always held close. "My mate left because of your filth. My brother abandoned me because of it. My pack-sister is my translator for what you humans mean when you speak." Ayita spat in a venomous tone that would rival any of her brother's forms. "Twisting the words. Lies, deceit and pain. That's all you all are capable of." Ayita wanted to stop herself from saying these things, but she was on a roll and well... It felt good to let loose a bit.
Perhaps more than a bit as she studied Shelly with a dangerous glint in her eyes. "I'm tired of you. Of all of you." Ayita stated softly, and reached with her powers. There were enough pestering humans out and about with their little weapons and idea that she would do better in a stew pot that some aid would not go amidst. Disappearing in a flurry of feathers, Ayita shrieked a battle cry into the skies that was answered by four black winged shapes taking flight to join her. Glossy and furious that a hawk had entered their territory the small murder of ravens joined the largest of their kind.
"Wing-sisters... Brothers... A hawk dwells below! Breaker of eggs and stealer of prey!" Or thus was the mental cast that was sent to Ayita's newly found allies. Wheeling about Shelly, the raven that had been Ayita was the first to lead the attack diving at Shelly's face and raking her talons across the woman's head. Her murder of ravens following her example and returning to skies with the human's blood upon her talons. Her mind barreling down on everyone in her range. A mental shriek rang out from the raven-Ayita. While it was intended to paralyze Shelly for another attack, it instead gave the woman and Cyclops a horrid headache. The other ravens were eager to rid themselves of these breaker of eggs. To feast upon the field of victory and take trophies back to their nests.
Walking up the stairs was like a trip down, or rather up, memory lane for the rogue Wizard. Had he stayed he would have been a Ordinary Wizard bent over some book or other with his own apprentice to turn vile and wicked in the lad's time. Then again if he had stayed, his mentor's death would have been laid at his feet and well that wasn't something he had been willing to accept. The old bastard had it coming as far as Rhys was concerned. Even as old as he was and as cruel he could be he did hold a bit of tenderness towards the woman who had birthed him and his death had shattered the leash on his temper and will to accept second best.
Arya had gained the ExtraOrdinary Wizard's attention unfairly and unjustly. The little girl would pay dearly for her crime, and he would make sure of it. [color=Gold]"Good for you, but that does little good as of right now. We will learn exactly who your mistress of chaos is, and gain control of the Wizard's Tower." Rhys thought in a sardonic tone to the Elder God that had possessed him. Though it was perhaps not wise to do, there was a certain grim glee in Rhys's mind as he considered the wickedness he would cast upon the ExtraOrdinary Wizards. "We gain a strong point from which to strike and the rest will fall into our laps." Rhys reasoned with a grim amusement, moving towards the final level and hoping he'd be able to gain access. Already falling into the mind of bumbling Erin, the man had been a fool in the end.
Skaoi Silverveil
Location: Manuscriptorium[/center]
Skaoi mused about the Manuscriptorium, as she idly flipped through pages with a gentle carefulness. It would not do to bring the ire of the Head of this grand library when she needed answers. Her hands itched to get a hold of the man and examine the illness, though she never had to courage to actually approach the man about it. That would be a terrible breach of etiquette and being noble born, bred and raised and a Eastern Snow Plains native on top of that made that breach a even more terrible thing. At least to her eyes. That the man was respected and feared, also arguably hated, did not help things in the slightest. If he had been a lesser being she would have most likely dragged him off with many apologies and steam rolled the poor fool into a treatment. Of course, that would have been terribly rude too but she had the benefit of class.
So when a sullen youth in clothes too large for him approach her with a timidity that matched her own, Skaoi gave a sharp squeak of surprise before muffling it with a hand. The oppressive nature of the Manuscriptorium seemed to make even the slightest bit of noise a horrible sin to be shunned. Casting an apologetic look at the youth, the physik offered a fairly shaky apology. "My apologies, I was caught up in my research." Brushing the long strands of her silvery hair from her face, she mused about cutting the length. He hung to past her waist and was on it's way reaching for her thighs. "If you could, if it wouldn't be too much trouble? I am trying to find anything about this Sickenesse, the Burning Fever, the Sleeping Dead or any plagues made by Darke Wizards or Witch Covens. Perhaps even something denoting something flawed within Magyk itself." The Healer was more and more certain this had to do with Magyk and she was growing afraid. If all the Wizards were struck down, despite her efforts, what would happen then? The fact plague was weaponized in the past did nothing to ease her mind.
Grimspound
Location: Wizard Tower - 20 florr
Skills:
Moving through the broken glass, Grimspound grimaced at the former door though he had been of the mind of doing something potentially worse. Having yanked his temper back under his control the Dyrki man ran a hand through his slicked back hair, ruffling it slightly. "I wasn't going to share with the group I could do that." Grimsound quipped to Arnora as she perched in a chair next to the branded lad. "Let a man keep a few secrets, makes us more appealing to the ladies." He winked an emerald eye at the woman, as he considered the door. In truth, he had spoken true though there was also the fact that this bit was something that latent in many of his cousins according to family whispers and his grandmother had a fair few tales to tell of those who could do as he did.
Studying the rooms, he admitted whoever lived here had decent tastes. Though as the other two were speaking of healers he considered the man laying unconscious in one of the chairs. "I believe if a healer cannot aid him in removing that brand, I shall have to come up with something." He noted with a slight noise of irritation. "My apologies for making off with you, though if I had stayed... It would not have turned out as well as it did. I do not care for senseless mobs and even less for senseless cruelty. It has no place in this world." Perhaps he was a bit of idealist, perhaps he was naive. Either way, Grimspound had claimed that hill to die on and he would not budge.
Shaking his dark head, the man headed to the tower door and moved to grip the handle. If there was life on the other side? Let it come, he was in no mood for the games of others. "There is only one place for help to be and that is downstairs. Come, Ahote. Let us go before the troupe of guards show up inevitably asking about a green dragon or anyone named Pete or Puff. And if they do... For the love of my grandmother's good temper don't tell them it was me." Giving Arnora a cheeky salute, the man wrenched open the door and began his descent completely nonchalant or trying to appear so.
Richard Laine
Location:The Palace
The loud obnoxious voice of a child echoed down the hall as Richard guided his lady dragon towards a wedding they were supposed to be attending. Oh that hardly fazed the man. He had seen plenty of spoiled and loud children over the years, even had to deal with them when he had been at the X-Mansion back in the day. A few of those memories were painful twinges that had made him want to disembowel someone viciously. Perhaps that was wrong of him, but he had not been feeling kindly during those particular moments. Still he walked on, til he saw the faux fairy wings on the small child. Til he heard her list the twenty eighth was to behead someone.
"No." He stated a firm voice and turned himself about in a one eighty and marched the other way quickly. Beating a most hasty retreat than was dignified. "I've seen enough damn fairies for a life time." The man declared pointedly. While he did appreciate the woman- Lyra, he believed- for finding the egg of his daughter, it was not enough to keep him on that path to deal with another little fairy winged annoyance. Especially one that spoke of beheading. "No." He stated again, picking up his pace.
Hello! I'm LadyRunic! But you knew that...
I love most types of Role Play, but by far my favorites are those that are well thought out and worked with. Especially when you can find a group you can work well with. I love books- So many books. It's a running bet that I will become buried under a pile of said objects one day... I'm a tad busy, and when an Rp really catches my interest I'm inpatient for posts. It's like reading a good book and getting stuck on a cliff hanger.
You can generally expect posts regularly once a week if not more.
I've RP'd for the better part of fourteen years, so I can honestly say I have some experience and I've developed the understanding of what I expect of a partner in a one-on-one or a group. I'm also the sort who will speak up and point out something if it looks off or forms a problem to me. I spent most of a year once stuck in a Voice Chat Rp that was hell on Earth, so I'm straight forward when I need to say something. I expect this in return from my Rpers and DMs. I want to improve my writing and love constructive criticism.
<div style="white-space:pre-wrap;">Hello! I'm LadyRunic! But you knew that...<br><br>I love most types of Role Play, but by far my favorites are those that are well thought out and worked with. Especially when you can find a group you can work well with. I love books- So many books. It's a running bet that I will become buried under a pile of said objects one day... I'm a tad busy, and when an Rp really catches my interest I'm inpatient for posts. It's like reading a good book and getting stuck on a cliff hanger. <br><br>You can generally expect posts regularly once a week if not more.<br><br>I've RP'd for the better part of fourteen years, so I can honestly say I have some experience and I've developed the understanding of what I expect of a partner in a one-on-one or a group. I'm also the sort who will speak up and point out something if it looks off or forms a problem to me. I spent most of a year once stuck in a Voice Chat Rp that was hell on Earth, so I'm straight forward when I need to say something. I expect this in return from my Rpers and DMs. I want to improve my writing and love constructive criticism.</div>