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    1. Laughing Matter 11 yrs ago

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Shanghai:

Megatron opened fire with his main cannon on an unsuspecting Sideways knocking him through a skyscraper and leaving a sizable hole of molten debris clean through it.


Not one for missing an opportunity, Rastun opened up his Astafanel's wrist-mounted cannons and fired on Sideways, who is undoubtedly off-guard for the moment. It likely won't finish him off, but it's still ideal to keep him occupied.
Willy's characters



Name: Kainé Fablesmith
Gender: Male
Age: Unknown (claims to be 25)
Height: 183 cm (6'1")
Weight: 86 kg (192 lbs)
Rank/Title: Adventurer
Special: ARMS-Magus
Aura Index: 88 (currently, in process of slow recovery)
Mystic Code: Unknown

Biography



Kainé is a dimensional wanderer, an adventurer between parallel universes. He originates from a world where magic was part of the everyday lives and were treated like technology. During the events of the Slam Kainé suffers an accident which causes him to forget his past. Kainé now walks the Earth and solves problems while his memories and powers gradually return.

Abilities



Kainé is from a world where magic energy was identified as a group of imaginary particles. By gathering and refining these particles people are capable of using magic. Kainé is an ARMS-Magus. He cannot genuinely process magic and instead relies on devices called A.R.M.S. to aid him. The subconscious use and processing of excess magic energy alone gives Kainé superhuman physique. By focusing power to certain areas Kainé can further boost his strength, speed or resilience on demand. In addition he's capable of casting various spells, using his A.R.M.S. as a medium. This makes him a formidable fighter even on foot. When necessary Kainé can also summon his Magius Mechanicus "Nox", a giant techno-magical mecha which boosts his powers exponentially.

- A.R.M.S. - I.D. Ω907ZF "Ignis Caligulae": Kainé's medallion worn on his neck. This is his primary magic device which is sentient and capable of casting a variety of spells. Its two main domains are fire and mist, the latter allowing to create temporally M-Particle constructs for combat.

- A.R.M.S. - I.D. Ψ375EX "Clava Tempestis": Large and heavy sword-shaped weapon with thickness that makes it unsuitable for cutting (or to be wielded by human without enhanced strength). Like every A.R.M.S. Clava Tempestis has the ability to absorb the various types of Particle D from the environment and turn them into Particle M. The difference is that Clava Tempestis can perform this at a pace faster than its rate of transfering the particles to their condensers. This is an intentionally faulty design which allows the user to perform raw magic phenomena on-site in its most destructive form. Simply put this is a weapon which can kill people with the force of explosions. So even with a blunt edge this weapon is as lethal as one can get. Clava Tempestis has the attribute of lightning and it's generally the medium of Kainé's most offensive spells. The sheer bulk of the weapon also makes it very durable and Kainé prefers to use this with surprising dexterity to parry.



Name: Ω919Ω "Nox Infinitem Fraglantis" (commonly referred as Nox)
Type: A.G.R.M.S./Magius Mechanicus (Super Robo)
Height: 37.88 m
Weight: 2880 tons
Powerplant: H.A.R.M.S. - I.D. Ωω999ZZ "Perpetuus Noctis" M-Reactor

Stats:


  • Strength: 50[/*]
  • Armor: 30[/*]
  • Firepower:70[/*]
  • Performance: 20[/*]
  • Mobility: 70[/*]
  • Energy Output: 40[/*]
  • Sensors: 20[/*]



Description
Nox Infinitem Fraglantis is an advanced magic apparatus originating from Kainé's world and would be considered an extension of Ignis Caligulae's power. Nox is a giant humanoid machine with rather extraordinary design and magic markings, signifying its otherwordly origin. The mecha can channel magic power through either its or weapons or via casting spells. Nox cannot fly but its raw power and magic jets allow it to perform extremely long jumps while the gravity-defying characteristics of Impetus Maximum can give it a limited maneuverability. Currently Nox Infinitem Fraglantis is only 10% operational, limiting its power severely and locking a number of its more intrinsic features.

Weapons

- H.A.C.M.S. - I.D. Γβ233GG "Velocitas Magnum" : Boxy automatic pistol shooting magical bullets. Both the charge and the bullet's body are formed of Particle M and its derivatives thus the actual number of shots is only limited by power. Depending on the bullets' strength a single magazine is enough for 10 to 5000 shots. There's also a technique to unleash the magazine's whole charge in a single shot but this is also considered harmful to the weapon. Nox has two such pistols allowing the mech to effectively dual wield them.

- H.A.C.M.S. - I.D. Λφ877ZZ "Fulminis Certus" : Silvery magic revolver, housing 6 cannisters of concentrated magic cannisters. Each of these cannisters hold magic energy superior to a full powered shot from Velocitas Magnum with the trade-off being that the cannisters are limited only for a single use prior to refill. Basically Fulminis Certus is powerful 6-shot revolver with the attribute of lightning.

- H.A.C.M.S. - I.D. Ππ521AZ "Radica-Lamina Segmentae" : Sword with a cruved blade made out of over a hundred segments. These segment can fold in and disappear into sub-space to scale down to a smaller size or rapidly reappear to seemingly grow in size. At its smallest the sword is on the size of a mech-proportional kitchen knife. At its largest the blade can expand to the size comparable to Nox's whole height. This application gives a degree of veratility for the weapon in combat. In addition it's outfitted with M-Particle exhausts to propel the blade like a magic jet for increased control and attack power. With some calibration it's even possible to cast primitive spells with the blade thus making Radica-Lamina Segmentae fairly practical during combat.

- H.A.C.M.S. - I.D. Θω818XL "Impetus Maximum" : A pair of oversized protruding shinguards with magic engravings, that's Impetus Maximum. Their function is to absorb, refine, channel and focus magic energy. Basically it allows Nox to enhance it kicks with raw magic power and may even cast various spells with it. One of their most curious feature is though to temporally boost Nox's speed and even ignore the rules of gravity and inertia, allowing Nox to perform a limited number of maneuvers while in the air.

Abilities

- Compressed Space Transference System (C.S.T.S.): Mechanism allowing to store Nox's weapons and ammunitions in sub-space, summoning them only on demand. A similar method is also used to teleport Nox to Kainé's location whenever he invokes the mech's name.

- Magic: Being a Magius Mechanicus Nox is capable of casting all of Kainé's spells with enhanced power. Certain advanced spells are also only possible while piloting Nox.

Weaknesses
While there's no sign of outer harm the events of the Slam caused great damage to Nox's systems. As such many of the mech's features are currently locked or working at far less than optimum capacity. The M-Reactor' activity is seriously impeded which means even with the reduced capabilities the available energy is much less than required to operate at max power. Nox relies on its capacitors and magic storage magazines to retain its full combat capabilities for a while but after an amount of time these would deplete and force the machine to operate at a far more conservative output. For similar reasons the originally enchanted armor of Nox bears no power and currently it can be worn down by conventional weapons. Nox is fully capable of erecting a barrier but that'd further deplete its already limited reserves. The tough and mighty Magius Mechanicus is currently paradoxically forced to rely on speed and power in order to overcome the enemies before the energy reserves are out.

Signature Moves
TBA



Name: Sousuke Sagara
Gender: Male
Age: 18
Height: 176 cm (5'11")
Weight: 72 kg (159 lbs)
Affiliation: Mithril
Rank: Sergeant Major
Special: None

Biography
TBA


Equipment


- Pilot Suit: Arm-Slave pilots of Mithril are all outfitted with the latest generation of ballistic suits. They help to off-set G forces, cushion shock or falls and were even deigned to offer limited protection against fire, blades and small arms. The suit has an enclosed and bulkier exospheric variation which allows the pilot to even survive in space.

- Glock-19X: Pistol created for and standardized by Mithril. It's an upgraded version of the old Glock-19C with ID-lock feature, wireless link to the pilot suit's enhanced HUD and the option to use programmable bullets. The latter are standardized ammo for Mithril soldiers with multiple potential roles, allowing Sousuke to choose which type suits the situation the best.

- Steyr UGX: Full name: Steyr Universal Gun X. This is an assault rifle created by Steyr Mannlicher with shape resembling the old Steyr AUG. It has bullpup design, ID-lock, direct HUD link and programmable bullets. The UGX is also highly customizable and can be easily altered to receive 4 different calibers. There are several potential add-ons like bipod, barrel extension and corner-shoot features. Steyr UGX is rarely used by pilots and mostly seen carried by the Primary Response Team when they're on field duty.

- Grenades: PRT and in a more limited number SRT pilots like Sousuke carry various grenades like smoke, flashbang, incrediary and fragmentation grenades. The latter received a serious upgrade with the intelligent blast feature. Using IFF the grenade can shape the blast in a way to ignore nearby allies and only kill hostiles.

- LAW-2E Anti-MS System: Massively upgraded version of the ancient M72 LAW, this is a light and easily portable anti-armor missile launcher with surprising power. With precise aim it's plausible to cripple or even to mission-kill a standard Mobile Suit. Albeit the missile doesn't have the sufficient power to pose much threat to Gundams or above. As cautious as ever, Sousuke always has at least one LAW-2E hidden within the cockpit.



Name: ARX-7 Arbalest
Manufacturer: Anaheim Electronics & GeoTron Electronics (collaborative)
Type: 3.5rd Generation Arm-Slave (Real Robo)
Height: 8.5 meters
Weight: 22.7 metric tons
Armor Component: Gundarium γ
Powerplant: Ross & Humbleton APR 2500C Palladium Reactor
Maximum Operation Time: 150 Hours

Stats:


  • Strength: 30 (50)[/*]
  • Armor: 30[/*]
  • Firepower: 30 (50)[/*]
  • Performance: 30[/*]
  • Maneuverability: 40 (60)[/*]
  • Energy Output: 40[/*]
  • Sensors: 50[/*]


Description

TBA

Weapons

Fixed Armaments

- AM11 Chainguns: Pair of 12.7mm chainguns housed in the Arbalest's head. Used against infantry, missiles and light vehicles.

- GeoTron GRAW-2S Monomolecular Cutter: High-quality vibroblade with extremely sharpened edges. GRAW-2S (Sonic) also incorporated the AEU's sonic blade technology, increasing its power and allowing to block beam sabers. The Monomolecular Cutter is stored in an electromagnetic scabbard on the back.

- Royal Ordinance M1108E Anti-Armor Daggers: Throwing dagger filled with a powerful shaped charge, penetrating armor with both force and the strength of the explosives. The Arbalest carriers 5 of these. Four stored in the hip containers and one held in the mecha's "mouth".

- Grenade Containers: Found near to the mecha's shoulders there are a pair of containers used to hold grenades. It can store various types of grenades like the Honeywell M1097 Frag or the MIP-B6 Cracker. They are potent against group of light or medium armored Mobile Suits but save for specialized variations they aren't particularly effective against Gundams and above.

- XM18 Wire Guns: Hidden within the wrists the Arbalest has a pair of wire launchers, allowing it to grapple onto objects and reel itself up in order to climb or glide over obstacles. This weapon has next to none direct combat applications. Maximum wire length is 500m.

- EEF-201X Tasers: Non-lethal anti-personnel weapons hidden in the mecha's fingers, capable of launching electrified wires over a short (40m) distance. Used to capture hostiles on foot for future interrogations.

- Dummy/Adhesive Launchers: A different section of the Arbalest's wrists also have the option to shoot inflatable dummy mechs to confuse the enemy. The balloon-mechs have special stabilizers to stand realistically on the ground and covered by paint which mimicks the heat and radar image of the Arbalest. Each launcher can hold 3 dummies at maximum. The other half is occupied with the adhessive launcher, it shoots a rapid-binding adhesive for hasty repairs and has space for 10L in each wrist. Both of these arms are non-lethal and have rather short (20m) range.

Optional Armaments

- Oto Melara 57/46 "Boxer" Shotgun: Small-caliber howitzer which esentially fills in the role of shotgun for Arm-Slaves. The smoothbore barrel can fit various ammunitions including: APFSDS, APBC, HE, HESH, Flechette, Cluster, Grapeshot and even non-lethal rounds. Its versatility and sheer stopping power made this Sousuke's preferred weapon in combat which he kept even after Mithril acquired beam rifles.
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- GEC-B Assault Rifle: Rapid-firing weapon shooting physical projectiles. The comparatively small bore (40mm) to the more standard Anti-MS calibers is compensated by advanced design and multi-stage acceleration. The weapon is only effective against light to medium armored targets and in the proces of getting phased out by the new Beam Carbines.
Image

- BOWA BC-M-87SE03 Beam Carbine: Scaled down more energy efficient beam rifle from Anaheim Electronics, specially made for Mithril's demands. The Beam Carbine is small enough to be carried by Arm-Slaves and still packs enough punch to compete with a standard beam rifle. Unfortunately the smaller size resulted in halved acceleration coil length, reducing the Beam Carbine's range to only quarter of the original. The Beam Carbine can shoot 50 times before depleting its slightly oversizes E-Pack. The Arbalest usually carries two spare E-Packs during missions.
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- Bofors ASG96-C Sniper Gun: Relatively large caliber (76mm) L/111 cannon used for sniping. For this purpose it utilizes high-velocity multi-stage sabot ammunition edged for range and superior penetration. It's a venerable and well-tested gun in Mithril's arsenal. In spite of that the organization already has talks with Anaheim Electronics for a potential beam-based replacement.
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- Houghs VGM-A2(M) Multi-Missile Launcher: 9-tube launcher shooting "Versile II" all-purpose missiles. True to their name the missiles can be programmed to various targeting and blast modes thus potentially filling the role for anti-air, anti-armor or saturation bombardment. Each tube can hold two missiles, 18 total.
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- Raytheon Javelin K1 Bazooka: Large, cumbersome but also powerful and versatile missile launcher used against the most fortified targets. It can launch HE, HEAT, UHVAP and various other missiles. It's technically capable of even using nuclear warheads but they're outlawed by the Grenada Peace Treaty.
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Notable Features

- Electronic Camouflage System (ECS): System of lasers that disrupt electromagnetic waves thus reducing the Arm-Slave's radar and heat signal considerably. In addition ECS can be also used to create a holographic screen, effectively rendering the mecha invisible. The only drawback of this system that it requires low particle concentration otherwise the system short-circuits. This makes it sensible to rain and high concentration of dust.

- Fairy Eye: Standard equipment of Mithril's Arm-Slave ever since of the mysterious fuse of worlds about 2 years ago. Fairy Eye is a system to watch gravitational fluctuations and supernatural phenomena, allowing the detection and clean observation of supernatural powers. When encountering such opponent Mithril operatives can plan with far more precision.

- Lambda Driver: Special system that essentially turns the user's willpower into energy which can be then used for various purposes. With the Lambda Driver Sousuke can erect barriers, unleash waves of destructive psychic energy or suddenly boost the mech's speed and power. The actual mechanism of this system is top secret and not even Sousuke is aware of its exact workings. Having almost 2 years of experience with the Arbalest, Sousuke had already mastered the use of Lambda Driver.

Signature Moves

- Magic Bullet: Sousuke can focus the Lambda Driver's energy into his next shot, unleashing a projectile coated in psychic energy.

- Raging Wave: Sousuke gathers the Lambda Driver's energies into the Arbalest's fist and delivers a punch in the air. Soon thereafter a wave of psychic energy rushes toward the target to tear it into pieces. This technique has somewhat limited range (50m) but it's powerful and Sousuke also learned how to control the wave enough for it to avoid harming friendly units.

Theme Song

[youtube]w1CCzrzhAZ0[/youtube]
Rob's character



Name: Yin Feilong
Gender: Male
Age: 33 Pre-Slam, 35 Post-slam
Height: Five Feet, Eleven Inches
Weight: 180 pounds
Rank/Title: Blazing God of Battle
Special: Expert Martial artist, controls Ki/Chi energy to a high degree

Bio:
Yin was born to a long line of martial artists who always strove to be the very best they could be. Subjected to intensely harsh training by both his father and his mother, Yin grew up knowing only the thrill that came with engaging in combat and coming out superior to his opponent. The feeling of victory quickly grew intoxicating for the young man who was rising through the ranks of the martial arts world, quickly ascending to the very top of the food chain in a relatively short amount of time. It was then that tragedy struck one day as Yin's strength proved to be too much for an opponent, resulting in his untimely death. The feeling of having used his fists to end a life quickly sent him into a spiraling depression, and he grew attatched to the snare of the bottle of alcohol that he always kept in a cupboard in his house. Surprisingly enough being drunk most of the time did not do much to inhibit his skills as a martial artist. If nothing else he wound up more lethal due to the loss of his normal inhibitions about killing those who would get in his way. Once the Cybertronians appeared in the world, Yin was too busy drinking himself into a coma to truly care about the possible threat the beings represented. He also doesn't happen to care much about the Titans or their methods, even though normally he'd be disgusted by how brutal and inhumane their tactics are. The one thing Yin pursues above all else is that feeling of absolute strength that his father once talked about when he was a child. The kind of strength that's so overwhelming that no one would ever dare try to draw him into a fight. This is what drives the man known as Yin Feilong.



Name: EFF-313 "GodZanger"
Type: Super
Dimensions: 35 meters tall
Weight: 200 metric tons

Stats:

Strength: 60
Armor: 40
Firepower: 0
Performance: 60
Mobility: 50
Energy Output: 40
Sensors: 50
Description:
A technological marvel specially designed by the Earth Federation for use by Yin Feilong to combat any threat that couldn't be handled via conventional means. It sports a lightweight frame with a surprising amount of armor that is both maneuverable and can reach high speeds. All these features serve to accent Yin's brutal combat style and allow him to close in on enemies quickly in order to crush them with his signature moves. It's a veritable lightning bruiser type mech that can go toe to toe with some of the higher end enemies that threaten the peace of the Earth.
Weapons:
Its fists and legs. Doesn't really need anything else

Abilities:
Control over chi/ki allows Yin to warp reality when he's fighting inside Godzanger.

Drunkard's Intuition: Activates when Yin is severely inhebriated. Allows him to better predict and dodge incoming attacks and deliver a counter to his opponent.

Signature Moves:

Fuji Hammer drop: Yin Summons Mount Fuji below the opponent before jumping into orbit and hammering both, pulverizing them into dust.

Fuji Otoshi: Yin once again summons the mountain, except this time he picks it up and smashes the opponent with it

Fuji Breaker: Yin channels his energy and summons Mt.Fuji through sheer force of will. Then he punches his enemy through it, destroying them both

UD's characters

Name: Joe Convoy



Gender: Male
Age: Old, quite possible a few million years
Type: Real
Height: 9 meters/ 2.98 meters in height, 7.64 meters in length in vehicle mode
Weight: 21 tons
Rank/Title: Renegade Predacon Commander/(temporary) Overlord of Cybertron

Special: Potential threat to the franchise in more ways than one.

Bio: Illegal visitor to Axiom Nexus of questionable repute, first claiming to be a Prime and later a Megatron. After the silliness with Unicron in the Universe Wars he somehow ended up on Axiom Nexus from all his dimension hopping and eventually ran afoul of the morally ambiguous Transtech Shockwave and eventually got tossed in jail for attempting to use a MacGuffin to conquer the Transtech home world. Offered a full pardon and "free" trip out of Axiom Nexus in return for assistance involving potential Unicron related threat due to his involvement in the Universe Wars.

Other past actions cataloged after the "Key Incident" include attempting to erase an entire timeline without considering the consequences, liberal MacGuffin use (what a shocker), and enslaving his version of Cybertron. All the while dealing with the plots of Unicron's spawn and interference from The Vok who claim to be guardians of The One (we think they're full of shit but whatever) which is rather impressive for a dude that started with a crew of 5 most of which were idiots and one being the above mentioned spawn of Unicron. Has also suffered numerous humiliating defeats in contrast to his impressive success.

Stats:
Strength: 49
Armor: 50
Firepower: 50
Performance: 42
Mobility: 30
Energy Output: 40
Sensors: 39

Weapons:

ICBM: Large long range shoulder mounted missile of Cybertronian design. High destructive but impractical against small, fast moving targets. Disabled by Transtechs upon reformatting due to Joe's morally questionable nature though it can be rearmed if the need arises.

Particle Accelerator Cannon: In typical Cybertronian logic the ICBM also houses a particle accelerator. One can only assume this is the source of the missiles destructive power otherwise the thing makes no sense. Though far weaker than the ICBM the cannon is powerful enough to down most Cybertronians in a single hit with the toughest generally taking one or two more making it the main weapon of choice for most situations despite its charge up time. Also capable of firing on a weaker rapid fire setting without fully deploying thus negating charge time but is generally pointless due to the arm gun.

Arm Mounted Gun: A small...ish rapid fire gun attached to what can only be described as a shield on Joe's right arm. Though lacking the one hit kill potential of the particle cannon it is capable of leaving very painful, often times debilitating, wounds on Cybertronians. Repeated strikes can be fatal. Primarily used as suppression fire to line up cannon shots.

Missile Pods: Two leg mounted missile pods holding 5 missiles each. Additional missiles are stored in transwarp space but the energy cost for repeated rearming is too extensive for spamming though with Transtech upgrades the number of times it can be done is higher than normal. Generally used as an emergency distraction tactic.

Energy Sword: Ultra sharp energy blade designed to slice Cybertronian armor with ease slipped into the reformatting because why the hell not? you never know when you need a close combat weapon. Stored in transwarp space until needed. Capable of blocking any known type of energy. A mace was considered but deemed too G1.

Abilities: General transformation abilities. Master manipulator and strategic genius. More fuel economical than standard Transformers.

Signature Moves: Xanatos Gambit. Monologuing.

Name: (Transtech) Brainwave



Gender: Male
Age: 1,000 years
Height: 7 meters
Weight: 11 tons
Rank/Title: Junior Military Scientist
Special: Advanced genius alien robot from a universe better than yours!

Bio: Recent graduate of the Transtech Academy of Sciences, top of his class. Aspires to be the greatest scientist in Transtech history surpassing even Shockwave after hearing about all his great discoveries century after century. All instructors remarked he has incredible skill as well as an incredible ego. Sent to investigate an anomaly with readings similar to the Unicron Singularity in a place it shouldn't exist. Being the most promising Junior member of the Transtech Military Science Division he was deemed perfect for this mission due to his high skill level which already rivals most senior members without risking anyone involved in important "research". It is currently unclear where his ethics lie.

Stats:
Strength: 30
Armor: 45
Firepower: 45
Performance: 42
Mobility: 42
Energy Output: 54
Sensors: 42

Weapons:

Multipurpose Blaster: Comes with a multitude of settings ranging from stun to vaporize. Less lethal setting are generally preferred to data collection purposes. Crude by Transtech standards but effective enough while not risking capture of more advanced weapons technology.

Scientific Package: Various types of scanners and nanite probes that can be used in a verity of manors including debilitating sound waves and disrupting the targets nervous system and even blocking the flow of bodily fluids on top of usual data gathering abilities.

Abilities:General transformation abilities. Is capable of identifying Transformer related anomalies, technologies, and individuals from well known/high risk universal streams on sight. High level hacking ability of non Cybertronian machines. Also claims to hear something called the "narrator" though most with no experience with Axiom Nexus generally think Transtechs are insane because of this.

Signature Moves: SCIENCE!
Sideways had lost track of inferno and began firing indiscriminately into the streets


Rastun watches the havoc unfold on his display. Well, things are certainly going from bad to worse. Megatron and Brainwave were heading toward Sideways, and Rastun followed suit. Perhaps he can lead the Herald of Unicron towards less populated areas at the very least. The property damage and general loss of life really need to be minimized. Not every area they visit deserves to end up like Carbombya.
However, @Laughing Matter, your conduct in this fight has been extremely poor. You've repeatedly no-selled attacks


Since when? All I've been really doing so far is blocking or defending attacks that are likely lethal, like most everyone else here, and I edited that post from weeks ago so that he got hit by those bullets and bled from them

I'm fine with him getting slammed through that wall in the follow-up post, I don't care about "winning" since this whole thing is a way for me to kill time
@Laughing Matter, quick question. How do you punch someone in the face while being smashed through a brick wall?


That hasn't happened yet, he's still headed there
Dlanor A. Knox - The Museum World


Dlanor's grin shrank into a catlike smile as she raised on eyebrow. He was still trying to resist? He should have learned it was futile by now. It made it more difficult for her to cut him apart, but... she still had a free hand. Forcing his blade to a standstill, her golden-armored arm snapped out in an instant, her gauntleted hand wrapping around his through and squeezing like a vise. But she was not simply going to attempt to strangle him, what use would that be?

"You simply DELAY!"

Lights flurried behind her as she suddenly rocketed forward, clutching his neck. The wall rushed towards them as Dlanor made her sole aim to slam him into it.

The impact would invariably break into the wall, if successful, slamming him her enemy through it as if he had been hit by the full force of a freight train.


This was a bit of an unexpected turn. Still, nothing that can't be handled. After all, he still has his left fist. So he went for the logical option and unleashed the hardest possible punch, headed right for her face. Not the most sophisticated of strategies, but this battle was never all that complicated to begin with.
Dlanor A. Knox – The Museum World


Dlanor didn't miss a step. As the armored man adjusted his footing and attempted to cut her in half, she responded by swinging the Red Key to meet his blade, a flurry of rose petals erupting from the spot in which they clashed. Dlanor's plan was simple, really. She would hit him. Over and over again. Until he gave way and she cut him apart. It didn't matter how long it would take, not to Heaven's Executioner. No, all that mattered was his death. Among the disciples of Heaven, Dlanor herself was considered to be a Death Sentence. Though working with the UMMA had lead to her deployment in less assuredly-lethal missions, she still had that lingering feel.

The feel of someone whose duty was to kill those who had been judged irredeemable. The feel of someone who, when pushed, fought to kill without remorse.

Dlanor moved to force the blade aside, and strike again.


This fight isn't ending as fast as Kiba first wanted it to, but since there isn't anyone taking shots at him so far, he figures there's no need to worry about surprise attacks right now. He intends to give this fight his full focus. No use worrying about invisible men, being too paranoid isn't really beneficial.

His response to her attempting to shove his sword aside is simply to push against her efforts, clearly intending to power through.
Dlanor A. Knox – The Museum World


"DEATHDEATHDEATHDEATH-DEATH-DEATH-DEATH!"

Dlanor swung the Red Key upwards in an arc. It was only at the last second that her prey's energy blade intercepted the blow. With a hiss and a flurry of rose petals, the Red Key clashed against it, force reverberating through the energy blade as she struck. Dlanor raised her blade once more. If the first blow did not do it, then she would simply add more and more and more until her opponent was dead.

"<Die the Death!>" cried Dlanor as she swung the blade down once more. It slammed into the energy blade with another flurry of rose petals. She drew it back and struck again, and again, and again, her assault relentless even as she lost so much blood. Indeed, it appeared that she had already lost more blood then her body should have been able to contain. And yet still her attacks carried on, the Red Key slamming down again and again, rose petals flourishing through the air and dissipating with each impact as she struck over and over. "<Sentence to Death! Great Equalizer is the Death!>"


Kiba felt the impacts ringing through his right arm as she attempts to hack away through his defense. Again, this can't go on forever, otherwise someone else might shoot him in the back again. It's already happened twice, after all. There's also the fact that he was sent to help someone in the first place, which he almost forgot about. However, he was doing his part here anyway by keeping this one off of Cinder Fall's back and she's likely handling herself just fine wherever she's at.

After her blade crashed against his yet again, Kiba switched from defense to offense, responding with a vertical downward slash intended to cleave her in half.
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