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Recent Statuses

6 yrs ago
Current Discord crashed lads. Can't get back in.
1 like
7 yrs ago
I've opened art commissions up, anyone who wants relatively cheap art PM me here or on Discord: LeeRoy#8459
1 like
9 yrs ago
[quote=@Rilla] DID YOU JUST TRY AND CLOTHESLINE ME, YOU LITTLE SHIT [/quote]
1 like

Bio





"If you kill a man, you scorn his wife. If you kill his wife, you scorn her child. If you kill her child, you scorn his village. If you kill his village, you scorn the kingdom. If you kill the kingdom you scorn an empire. If you kill an empire, then who is left?"

Most Recent Posts

@MelonHead
Yes, Kanitah was created shortly after I had read that for the first time, I was inspired to make the perfect punchy guy. The best punchy character whose thing was being strong and making himself stronger.

I'm gonna really sit down and think about this, if you've got any ideas I'm more than receptive.
@MelonHead
Well I've had an idea kind of along those lines, but not in that particular way.

I've been thinking of replacing the fire and ice with kinetic pulses and barriers yeah, but entirely based in movement. Rather than an ability that can be done with a thought. Something befitting the kind of person that he is, much more reactive than passive.

I'm looking back on a character who I used back in my Deviantart Roleplaying days, a guy whose whole thing was kinetic energy. Haven't thought of him in years but I realize that combining the two into one character might be exactly what Dunnaman needs.

A kinetic blast ability would be fitting, as his body's way of mirroring Fury's own blasts of energy. But something like Hit's punches from Dragon Ball Super, where his punches project blasts of energy every time he throws a punch. A subconscious remnant of Fury maybe.

A barrier ability would be useful but coming up with a way for him to use it would be difficult.

Maybe an extension of his passive energy absorption, since it would still de-energize matter in the same way.

Perhaps he either;
A- Absorbs the energy from incoming threats.
or
B- Repulses incoming threats with a burst of energy.

Man, to think, the whole reason that Kanitah exists is because of a story I read online.

And the whole reason I'm thinking about this is because that story has recently been made into a visual novel.

Ballade of Edgardo:
youtube.com/watch?v=HxRhAJLd4Ac

youtube.com/watch?v=-kEmERhP0gI
@MelonHead
It's more the deviation from the Kinetic Energy powers.

I feel as though his Re-and-De Energizing abilities don't fit that theme.

It was made in the same way I made Kanitah before. I clicked the random button on Power-Listing.

Kanitah's simplicity was what made him who he was. Dunnaman's got this thing where he's in this awkward grey area of abilities that, when you really think about it, don't make sense.

Kanitah's Random Mix was:
Science Attuned Physiology - For the Word Engine's enhancement to his body.
Old Prime - For being in perfect shape despite his age.
Kinetic Energy Combat - Which I refined into the ring amplification.

All of that was combined with the racial traits of Pundambayans.

Dunnaman's Random Mix is:
Fire Manipulation - For the superheated energized matter.
Ice Manipulation - For the supercooled de-energized matter.
Flight - By rapidly energizing and de-energizing so he creates lift, despite its clunkiness.

And then I went a bit too far and decided to add in different ways that those powers were used in combination.

AND on top of that, he's got Enhanced Pundambayan racial traits.

I'm left feeling like I put too much into him, and that's made him less of who he's supposed to be.

Though I do agree with the Reversal of his abilities. Formerly using it to enhance himself, now using it to suppress himself.
@MelonHead
Alright, so I'll have my post up in a bit.

But once this is over, I realize now that.

Dunnaman strays too far from who Kanitah was, thematically.

I'm gonna rework his abilities so he's closer to who he was, rather than Fire and Ice extremes.
@Skallagrim
I had to FULLY system restore.

So I'm a little late on my post, if it's not up in the next hour or so I'll have it up in the afternoon.
@xmetawolf
Boy let me tell you. Reading your character sheets was an amazing experience. I am speechless, you get a thumbs up from me.
@Skallagrim
Once my way home now, I'll have my post up within the next couple hours.
@Skallagrim
Another big downside of a reverse guillotine is that it's over handed instead of underhanded. You could take the elbow pretty easily and twist the arm away. Without the other hand for grip and stability it's kind of weak.

And you could go for underarm and gut punches to break his grip. Which would break pretty easily since he won't have had a chance to breathe since the liver punch.

Other readily available responses are illegal moves, since there are now blows to the back of the head, back of the neck or spine. So my response will have to be entirely leg and left arm, which is where you have me at a disadvantage.

I've got an idea and I'm keeping it on the back burner until I figure this out.
@Skallagrim
I'd have control over your head but you'd have control over my legs. You could pick me up and then slam, the choke would break and you'd have achieved your tackle and mount. The choke would amount to nothing other than a point on the score card really. And since there's no card it wouldn't even matter then.

Though on the reverse I could take the choke into a full slam of my own. Dropping Fergus' weight backwards and pinning your head down. Problem is, his entire stomach and chest would be totally exposed to a beating.
@Skallagrim
Well it looks like you're going for a takedown and full mount, using the window after the uppercut to get the upper hand and secure a victory.

But, at the same time you wouldn't leave yourself as open as you did to a guillotine choke(Though an inverted one.), which with the position both of them are in you're totally exposed to.

So I'm left at a loss. You wouldn't have willingly left yourself open without compensating for potential replies.
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