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4 mos ago
Current I've been on this stupid site for an entire decade now and it's been fantastic, thank you all so much
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2 yrs ago
Nine years seems a lot longer than it feels.
2 yrs ago
Ninety-nine bottles of bottles of bottles of bottles of bottles of bottles of bottles of bottles of bottles on the wall
4 likes
4 yrs ago
Biting Spider Writing
7 yrs ago
They will look for him from the white tower...but he will not return, from mountains or from sea...
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Location: Uhladein, Eastern Marches



Minute by agonizing minute passed at a crawl as Quinnlash's ember blazed within her, searing lines of brilliant orange flame burning down her cuts, her bruises, her burns and broken bones. Her hacking persisted, turning into a guttural cough as she managed to half-crawl up the unforgiving stone that had so unceremoniously stopped her flight and prop herself up against it. Her legs finally stopped shaking under her. The skin on her hands un-cooked itself, and she hacked up and spat out a glob of red saliva on the ground, hoping to get the taste of blood and ash out of her mouth before too long. Tasted like shit. Flexed her arms, rolled her shoulders, rolled her neck, cracked her knuckles. Felt like she was still in one piece, at least, wouldn't need to regenerate a whole arm or anything.

Holding her hand out in front of her and glaring at it, she flicked her wrist and found that the flame had returned to her, a flickering orb dancing above her outstretched palm. She stared at it for a moment longer, eyes almost...mournful, then her lips turned up in a sneer and she snuffed it out, still trying to shut out the memories that were even now lingering around the edges of her mind.

The warm glow of the relit hearthfire crystal washed over her just like like she imagined the sun would've, with a gentle light and comforting warmth. Or, "gentle" and "comforting" to everyone else, probably. The bright light made her eye hurt—still searing with pain from her little stunt—and the heat just made the raging furnace within her more uncomfortable. Great. Rubbing her hands over her face, she finally stood straight, resettling Undying Light on her back and giving it a reassuring pat. What a beautiful thing it was. What beautiful flowers bloomed from it.

She gave her head a quick shake, as though to chase off the still-clinging memories like dust and cobwebs, and was met with...

...Well, it annoyed her. And that was about it. But that was okay too. Anything was better than just sitting there remembering. Even dying. She definitely would've let herself fall to the tower's floor far, far below if it meant this wouldn't happen. So she reacted the best way she knew. She got angry.

"Yo. Galiel. What's the deal? You and your crowd of heroes pulled through. Good job." her caustic voice overflowed with sarcasm and tension, and pain that she tried very hard to bury. Her hair hanging loose around her shoulders was definitely frustrating her too. And probably ruining the effect. So, as was simply the way of things...

She got angrier.

"So are you gonna thank me already or what?"


Damn it. Of all people...

Of all people, it had to be someone like this. Someone who would fire back immediately. She'd kind of hoped that the first person she talked to wouldn't be ready to fight. She bit the inside of her cheek almost enough to draw blood, though she betrayed none of it on the outside. How should she respond to this?

She gave an infinitesimal sigh. This wasn't how she'd wanted to start the year, but at least, well, mission accomplished. She and Tentacles were being stared at quite thoroughly. The weight of fear on her mind—though it was never really gone—dimmed down to the faintest of embers.

Okay, no, really. How should she respond?

Really, she wanted to give that apology. She didn't like doing any of this. But if she apologized and then left, she would disappear. Not literally, obviously, that would come later (probably). But if she slunk away she would immediately become out of sight, out of mind. She needed to leave an impression. She needed people to remember her. And if they remembered her as 'that bitch Kirika?'

...Well, it was still better than being forgotten.

So, trying to muster up an image of selfish pride, she smirked back. Hard. Patronizing.

"Aw, man, you're right, huh? I'm sorry, okaaay?" Her voice radiated insincerity and condescension as she reached out a swift hand and patted Tentacles on the head. Then she turned, flipped her hair (she'd practiced the move a thousand times in her bedroom mirror) and resumed walking. Stares followed her, and she grimaced even as she basked in their glow.

She hated how much she loved it.


Being inside again was really nice.

As much as she loved her dad's old coat—it was still really weird thinking of it as hers now, it had been his for so long now—as much as she loved it, she didn't really want to need it. Because, well, if she was wearing it it meant it was bad weather. And though it was really good for said inclement weather—windproof, waterproof, warm—it was for that exact reason she was sighed contentedly as, walking into the vestibule of the vaunted Ishin Academy, she undid the buttons and slid it off, barely holding back a sneeze. Stupid cold. Given she was still pretty much in the entrance it wasn't exactly warm, but it was miles better than it was outside anyway. And the wind wasn't blowing into her face anymore, which was also a major plus.

Ah. Lockers. Good.

A moment later, and she was walking down the center of the hallway with a crisp, quick stride, relishing in the feeling of the heads turning to follow her. She felt a little naked without the trench coat already, even after only wearing it for a little while. But all the attention was so comforting. It was wonderful. She felt a little bit of guilt—was this how she was really going to act in high school too? Shouldn't be beyond this kind of thing by now?—but that momentary pause brought forth a host of complicated emotions and painful memories, and a jab of fear stuck a fork into her side. So yes. Yes, this was how she was going to act in high school as well. Why bother changing it now? she thought savagely. Nobody's going to remember it or me anyway. Resolve reaffirmed, she continued her aggressive walking, occasionally roughly bumping someone out of the way. Just to reaffirm to herself that she was there.

A walk through the halls later, she was moving through the first-year section of the ceremony hall. This time, though—not really looking where she was going, she ran into someone she didn't expect: slap-bang into a short girl with blue hair that—oh, her hair was—were those tentacles? Internally, her metaphorical eyebrows shot up. Tentacle hair. Absolutely wild.

Outwardly, though, once she recovered from her stumble she stood up to her full height, glaring down at the girl. Who absolutely did not look happy with her. Alright, Kirika, she thought grimly, showtime. She hated this part.

"Are you blind or just stupid?" She was almost impressed by how aggressive her snapping voice sounded. Or, not really aggressive. How...how annoyed. Perfect. "Watch where you're going next time!"

Ugh.
In Lem's Stash 2 yrs ago Forum: Test Forum



_______________________________________________


Physical Description
A sixteen year old just a hair under 5'2", Lina Massey is a short little kiddo. She's altogether incredibly average in terms of build, slender and petite as befits a young teenage girl. Her greatest distinguishing mark is her bright strawberry-blonde hair (she thinks that it's pretty), which falls to around mid-back, usually tied up in a ponytail in waking life. It's exceptionally messy and hard to control sometimes, but she embraces the chaos (she thinks it makes her look cool) and doesn't pay too much attention to how it's worn as long as it doesn't get caught on something and get yanked. Her face is kind and open, and ninety percent of the time, it's plastered with that gunpowder smile so typical of her. Her pale skin is covered in little scars, way more than most girls her age have, just because she's so good at accidentally injuring herself in creative ways. She's always bouncing her knee or tapping her fingers, always trying to find some way to let out the wellspring of energy that's always burning inside her.

The Pariah version of Lina isn't altogether different from what she looks like IRL. A little taller, maybe? her hair is definitely a little bit longer, and instead of looking disheveled it actually does look chaotically fun. Her build is the same, as is the near-constant bright-eyed smile. The jeans and tanktop are replaced with a short robe, tall boots, and a big ol' wizard hat, capped with a bright ribbon, that sits atop her head. She wears her weapon—her spellcasting focus, really—around her wrists, focus bangles instead of focus rings (she tried using rings for a while, but she kept needing to replace them after she lost them repeatedly), brilliant rose gold bracelets each set with a single bright red ruby. She habitually fiddles with them, almost constantly (she remains exactly as twitchy as she is IRL).

Character Conceptualization
It's not uncommon for those meeting Lina for the first time to assume that something awful happened to her. That something turned her life upside down, and that's why she acts so happy and dumb so much of the time; a coping mechanism, to ignore whatever darkness is in her past.

It's also not uncommon for those people to be confused when they discover that she's just a happy little idiot.

And she was always a happy kid, even way back when she was little. An only child, she was pretty much the sole occupant of both parents' time, and she had a really good relationship with them, all told. The worst thing that's happened to Lina is, when she was maybe ten years old, her mom Marian discovered that her husband was cheating on her and had been for a while. One thing led to another, and before long, Marian won custody of Lina and kicked him to the curb. She lived with her mom from then on. But the two of them certainly wasn't badly off, given how much her mom made as a pediatrician. And she'd always liked her mom more anyway. She always made time for her, and was...really, in all respects she was a model parent.

Which is good. Because otherwise Lina's atrocious grades would probably have stretched her to the point of snapping.

That's not to say she let her grades go out of laziness. On the contrary, actually: she tried. She really, really tried. But ninety percent of the time, things just did not click for her. Even in middle school they were pretty bad. Her essays were rambling messes. Her math was slipshod and shoddy at best and completely off base at worst. Languages just skated off her skull. And it was the same with basically every subject. She stayed after classes; talked to teachers. Her mom even hired a tutor for her. And it helped enough for her grades to be at least passing. But no more; among other things, her attention span was just far too short.

And of course, high school has been even worse for her thus far. Midway into her freshman year now, she's been beating her head against the wall of education with a great deal of vigor. And seeing that she was...well, not miserable, it's not certain that Lina being miserable is possible, but put out, she ended up buying Lina a proprietary peripheral for this new game on the market called Pariah. She's been playing it in between trying her best in school, and it's actually been helping her grades, helping get that energy out so she can focus a little better.

It's, uh...not quite helping anymore.

Other Information
Quinn looked up at her sister, at her silver eyes that were so flinty and jagged, but so warm too. Deelie was right, as usual. It didn't matter. It wanted to take Quinn away, away from her family and away from her home, and just the thought sent a thrill of fear racing up and down her spine in wave at once freezing cold and burning hot.

It didn't matter. And every one of the reasons Dahlia gave made sense. But still, the thought stuck in her mind like a burr, and wouldn't be shaken loose so easily.

She reached her still-trembling hand out, clutching onto Dahlia's again as she sat down with a thump. She squeezed her eye shut tight and dropped her head into the remaining hand, resting the elbow on her knee. Deelie's hand had warmed up again. The clamminess was gone and her voice was sure. She would keep her promise. She always kept her promises.

God, so much had happened today. Too much. She'd visited Roaki. She'd had a nightmare at lunch. She'd had good dreams with Safie. She'd gone down to the interview. She'd messed the interview up. Now this. It was all just...so overwhelming. She was tired. So tired. And in the sudden silence, the sudden stillness, the past few months finally managed to catch up, and blew over her like a hurricane.

I just want to sit here, I don't feel so good. I think I might be sick.

Her breathing grew heavy and ragged.

DON'T LEAVE ME!

Tears suddenly poured from her eye as her heavy breaths turned to shuddering sobs.

Did I...did I do good?

One after another the images came and the words and thoughts chased after them, cramming themselves into her head so hard she felt like it would burst. She squeezed Dahlia's hand tighter, tight enough to hurt, and leaned into her as she cried.

Her first phase.
Realizing that they had lied to her.
Her family.
How hard it had been to hit Deelie the first few days.
The grueling training.
The dreams.
Pulling the cannnon.
The duel.
Roaki.
The swordsman—Eain—Dammerung

The staticky thoughts finally trailed off, and she was back in the briefing room again. Her tears were still running fast down her face. She hadn't realized it, but she'd been running towards the future so fast the past—even the present—hadn't been able to catch up. But sitting here with Dahlia and Besca, looking at the thing that had nearly killed Roaki, her sister, and her

It was all just...too much.

And so she kept crying.

At some point Dahlia must have sat, because her head was lying on her lap. But it was all such a blur it was hard to understand what was going on.

She cried for a long time.
"No. I—I don't think I am."

The world felt very small, and very far away. She was being chased, hunted, by an Aridean prince. On some level, she knew it wasn't really Eain. Like Besca said, it was just...an echo of him, a Savior that had gone back to the other side where it came from and come back again. She knew it. On every level that mattered she knew it. It wasn't Eain anymore. It just couldn't be, as a simple fact.

But still...

Then why could it talk?

She didn't get it. And it made her want to think of it as a person. The Modir spoke with his voice. It fought like a Savior. It fought with his sword—

Quinn's heart nearly stopped.

What was it that Dahlia had said at lunch before the duel? Before she discovered that she was being hunted? That it was all her fault?

The weapons are supposed to be—

"Deelie," She spoke with a new urgency in her voice, and both she and her voice were shaking as she put her hand down gently on top of the table, wishing that she could bring up the image again, just to make absolute sure. But it wouldn't have changed anything, because she...she was sure. She would never, could never, forget that sword. The way the fuller had gleamed like fire as it hung above her head, and the crash as it slammed down—

She was hyperventilating now, and she closed her eye, steadying herself on the table and doing her best to stay in the present moment. "Deelie, our weapons are supposed to be us, right? Not—" She cut herself off again, wishing that she wasn't about to ask the question that was dancing on the tip of her tongue. It felt important. Very important. Important and scary, because it meant something was wrong, something was really wrong. A familiar dread was welling up from deep within her too. The other her was...was really afraid. And that just made it worse. "But if the weapons are supposed to belong to us and not the Modir, then..."

"Then how can it have Eain's sword?"
In Lem's Stash 2 yrs ago Forum: Test Forum



“Stay still, please, that's a good little boy. This won't hurt a bit.”


N A M E
Perfidia Mothwax

A G E
24

O R I G I N
Dryadalis

V I S A G E
Perfidia is a short young woman, all told. Not much taller than kids years younger than she is, she certainly doesn't look like she's in her mid-twenties. People have asked her, even, if she's lost, or where her parents are. And this isn't particularly improved by the waterfall of pale green hair that tumbles down her shoulders and back, reaching nearly to the floor. This frames her youthful face, which is

P E R S O N A L I T Y T R A I T S
Calm. Collected. Unflappable. A gods-damned ice queen. These were just some of the descriptors used to describe Etoile by her subordinates in the past, and most are, or at least were, accurate. She is a cool-headed woman, thinking through the consequences of any given course of events extensively before taking action as long as she has the opportunity to do so. She is generally slow and methodical in her approach to problems, which can certainly lead to issues making quick decisions, and certainly has. She's quite a cold person as well; judgmental and disdainful, she is not afraid to let someone know exactly what she thinks about them. All that being said, she's become quite a bit more practical and pragmatic than she used to be, her worries about reputation and status having mostly been ground away over the past year or so.

Still, she's not just cold logic and practicality. Much of her personality finds its roots in a massive inferiority complex towards her elder brother, Edmund Lécuyer. She's struggled with this on and off throughout most of her life, and it's a lot of what set her along the course that her life eventually took. That leads into her final cardinal personality trait: she's stubborn. Incredibly so. Trying to alter her from a course of action that she's decided upon is like trying to stop a charging bull with a piece of tissue paper.

L I F E E X P E R I E N C E S
Etoile was on the path of conflict with the Ecclesiae and the rest of the Inquisitors from the moment she enlisted in their military. Of course, she didn't become an officer entirely on her own merits; though they were the majority of the reason, it certainly didn't hurt being of the Lécuyer noble family. As a fairly high-ranking member of the military when the final stand of the Magi aboard Eileithyia occurred, she became suspicious. Before then, she'd not paid them much mind; as a member of the Inquisitors, she'd been authorized to use magic in the service of Iquenos by the Ecclesiae, after all. But she'd known many of those magi for many years; due to her family, she'd had connections with many of the guilds, and she'd always found them perfectly normal, nice people, with the obvious exception of their magical abilities. Nothing heretical about them; many were, in fact, devout worshippers. So, she did the one thing that sealed her fate:

She started to dig.

Over the next decade, she would ascent in rank quite steadily and, more importantly, discover that there had never been any "dark magic" within the Nsiferum. And, inevitably, she was discovered. She was stripped of her title immediately, and sentenced to death for her heretical tendencies, and for conspiring against the Ecclesiae. Before her execution, though, she managed to slip her manacles with the addition of a well-applied gust of sharp, slicing wind, and escaped from the Church.

Now she roams the countryside, sleeping in places that she obviously finds distasteful and doing her best to stay ahead of the Inquisitors, her former colleagues, pursuing her, and those stationed in pretty much every town and village, which her prideful nature makes...difficult, especially on those occasions that she refuses to remove her immaculately-kept old uniform. It is largely due to pure dumb luck that she is still alive today.

E L E M E N T A L A F F I N I T Y
Malum

A T T R I B U T E S
Artificem Magum - Fidia has a somewhat unusual combat style. Instead of using a rod, or a sword, or a spear, she focuses her malum magic through a series of four razor-sharp blades attached to durable ribbons attached to her shoulders.

Swordsmanship - While nowhere near as skillful as most, Etoile can hold her own against an opponent that hasn't been formally trained due to her status as a military officer. She uses a slim, curved sabre, a family heirloom known as Vent de Trancheuse, when fighting is necessary.

Learned - As described above, Etoile gained her skill in magic through long study. However, her study was not limited to magic; she was expected to be both a noblewoman and an officer at the same time. Thus, while her street-smarts are debatable, she is highly intelligent and knows a great deal of natural science and logical reasoning, as well as being a bit of a literature buff by her own admission.

Prosthetic - Several years ago, she lost an arm during a military campaign gone wrong. Since then, her right arm has been replaced by an ether-powered prosthetic crafted of silver metal and engraved with the crest of house Lécuyer, rendering it quite durable and entirely immune to pain. However, it also draws attention very easily.

Strategic - As an officer in the military, Etoile became quite skillful in tactics and strategy. She is particularly skillful at deducing ambushes before they can occur, and at large troop movements.
In Lem's Stash 2 yrs ago Forum: Test Forum



“Always one step ahead of death, just one step out of reach. But even so...here I stand.”


N A M E
Etoile Lécuyer
Émilie Couer (alias)

A G E
27

O R I G I N
Iquenos nobility

V I S A G E
Slim and slight and standing just beneath 5'7" with relatively undefined muscular tone, Etoile honestly doesn't look much like a soldier, and that fits her just fine. Though previous she carried herself erect and at attention at all times from her training, she's fought herself down into a more relaxed way to better blend in, and her crisp, snapping strides have gone the same way as her posture. Now instead of her hard-soled dress shoes, she wears a pair of tough leather boots, worn and patched in several places.

Her head of blonde hair, previously cut into sharp bangs, with more falling to the sides of her face in distinctive long chunks, has been chopped further, coming to rest messily at around the base of her neck. To further distance herself from what she once looked like, she tends to tie it up in a small, messy bun. Nearby are her eyes, a cold stormy-gray. They are narrow and calculating, always roving around as though she's always watchful for something or other.

Over the months following the disastrous event that removed Etoile from the Inquisition, she's piecemeal replaced every article of clothing she owned. Now she carries in her bag a set of plain green clothes, as well as a heavier set for winters and a long, cream-colored cloak. The picture is completed with her gloved hands, worn as such to hide the nature of her right arm, which is steel-colored metal all the way up to the shoulder. The joints glimmer faintly with ether when stretched, and engraved prominently on the shoulder is the crest of House Lécuyer.

P E R S O N A L I T Y T R A I T S
Calm. Collected. Unflappable. A gods-damned ice queen. These were just some of the descriptors used to describe Etoile by her subordinates in the past, and most are, or at least were, accurate. She is a cool-headed woman, thinking through the consequences of any given course of events extensively before taking action as long as she has the opportunity to do so. She is generally slow and methodical in her approach to problems, which can certainly lead to issues making quick decisions, and certainly has. She's quite a cold person as well; judgmental and disdainful, she is not afraid to let someone know exactly what she thinks about them. All that being said, she's become quite a bit more practical and pragmatic than she used to be, her worries about reputation and status having mostly been ground away over the past year or so.

Still, she's not just cold logic and practicality. Much of her personality finds its roots in a massive inferiority complex towards her elder brother, Edmund Lécuyer. She's struggled with this on and off throughout most of her life, and it's a lot of what set her along the course that her life eventually took. That leads into her final cardinal personality trait: she's stubborn. Incredibly so. Trying to alter her from a course of action that she's decided upon is like trying to stop a charging bull with a piece of tissue paper.

L I F E E X P E R I E N C E S
Etoile was on the path of conflict with the Ecclesiae and the rest of the Inquisitors from the moment she enlisted in their military. Of course, she didn't become an officer entirely on her own merits; though they were the majority of the reason, it certainly didn't hurt being of the Lécuyer noble family.

But let's backtrack some, because her story starts long before she became that officer.

The Lécuyer noble house had never been a military family. And when she was young, the second child Etoile had little interest in changing that. But as is the way of siblings, she felt a constant competitiveness with her brother Edmund, five years older than she was. And when he became an apprentice Inquisitor at thirteen years old, the eight year old Etoile had no chance. Praise was heaped on him, and she became a ghost in her own house as just a child. And so with a child's logic, she decided she would become an Inquisitor too. As she aged her logic grew more sound, until at twelve years old—a year younger than Edmund, that voice inside her still whispered—she pulled the trigger and joined up.

Her apprenticeship under one Salion Cherin was uneventful for the first two years. But when she was fourteen years old the cataclysmic final battle on the Eileithyia took place. She watched it happen from a safe distance. She was too young for real combat, of course, Salion had said. So instead of participating in the fighting itself, she found herself growing curious in the logistics of a struggle like this. The organization of troops. The strategies executed. The consequences upon a success or failure. And so as she aged and this curiosity grew into a full-on interest in all things tactics, she isolated herself from most real combat. Though there were places here and there, she spent a large part educating herself and being educated in military strategy.

It was in one of those rare stints of active combat—a raid on a small village called Hellion—that she lost her arm. While she wasn't bad at fighting, per se, she was also only seventeen. And so when a malum-enhanced hulking monster that might have once been a human bore down on her, she was unable to stop it from ripping her arm from her shoulder. The injury obviously took her out of training and study for a while before she was fitted with an advanced prosthetic that drew power from the ether in the air all around her. By the time she had recovered enough to return to her study, she was eighteen years old.

Time went on as time must do, and at twenty three years old she had come into her own as a powerful scholaris magi. At one point during that year, she was tasked with leading a small group to...eliminate a small malificarum holdout. It went off easily, without a hitch, and she was given commendation on how effectively she'd performed in her duties. All the praise turned sour, though, as in her room, underneath her pillow, was a book she hadn't quite had time to read all the way through just yet. A manifesto, of sorts, and a history book she'd taken on a whim from the malificara, just before everything else had been set ablaze. And though she hadn't had time to read it through all the way, she'd read it through enough to know that something was wrong. The accounts contained therein were strange; mutually exclusive with the heroic image that Januarius presented himself with. So then Etoile did the one thing that would seal her fate:

She started to dig.

Nothing major, really; asking subtle questions here and there when she traveled, combing the stacks of libraries from Thlecia to Ordos, and everywhere in between. It took some time for her to be discovered; until the cusp of her twenty-sixth birthday. She was starting to put things together into a picture. A fuzzy picture, distorted by time and secrecy, but a picture nonetheless. Until one day she returned home and found Inquisitors waiting.

Somebody knew. They might have known from the start. And now they'd decided that she was too great a risk.

Heresy. Treason. Conspiracy. Corruption. The charges that she'd levied against others she now stared down the barrel of, and of course the punishment was death. She almost laughed. She'd been unsure who or what to believe. But execution? The ultimate "be quiet" tactic? Well. She knew what to believe now. It was lucky she was an Inquisitor—or, well, ex-Inquisitor—herself. She knew exactly where to go, and how to escape the ether-drained cell she found herself in. She sucked in the ether from her arm hungrily, leaving it dead, but giving her just enough to break the lock with a quick Acer Ventus. Then, leaving behind her Inquisitorial cloak, she returned to her old home to grab the ancestral Lécuyer saber Vent Tranchant, then fled off into the night.

For a little over a year now, she's been wandering, leaving pieces of her Inquisitor past behind everywhere she goes. Always moving on, never stopping in one place long enough to put down roots. For as much as she fought to leave it behind...one never knew when the past would come calling.

E L E M E N T A L A F F I N I T Y
Ventus.

A T T R I B U T E S
Scholaris Magum - Etoile's proficiency with ventus-oriented magic comes from long, dedicated study. She is highly learned about the structure of magic, but because of her rigid nature and the educated nature of her magic, she finds it difficult to improvise, relying instead on a series of predefined spells. There are several, but those listed below are her most commonly used:
Acer Ventus: Etoile directs a narrow gust of slicing wind at any object she has direct line of sight on, though the effort to use it is increased with distance. Can cut through quite a few durable objects such as metal and stone.
Densus Ventus: Using this spell, Etoile can render air hyperdense, rendering it solid. Though it remains as such for no more than a minute or so, she can also manipulate it with her mind during this state. Used often for crossing gaps with bridges of air.
Gladius Ventus: Etoile enhances her sabre using a slight modification of the Acer Ventus spell, creating a lengthy Acer Ventus a centimetre or so directly in front of the blade, enhancing its cutting power.
Impulsus Ventus: Though it looks basic, this spell is deceptively difficult for Etoile to use. She holds out a hand and forces an immensely powerful blast of wind out of it, applying concussive force to anything in its path.
Tractus Ventus: The inverse of Impulsus Ventus to some extent, Tractus Ventus applies a similar powerful force to whatever is in front of her. Instead of a push, however, it's a pulling force, allowering her to yank people or objects towards her.
Frendeo Ventus: One of the more powerful spells Etoile has at her disposal, Frendeo Ventus crushes whatever she targets with it into the ground. While it's certainly not powerful enough to be lethal and is a strain for her to keep up for more than a few seconds, it's still a very powerful tool.
Reicio Ventus: Finishing off the spells that apply force, Reicio Ventus is something of a twist on Impulsus Ventus, blasting a powerful burst of air out all around her. While it's not as powerful as a full-on Impulsus, it's still more than enough to get herself some breathing room.
Levis Ventus: Finishing things up is a spell almost useless in combat but extremely versatile outside of it. Levis Ventus raises Etoile into the air, holding her there a moment before dropping her back down. This can be held with some strain, and combined with an Impulsus Ventus, allows her to completely avoid many hazards and obstacles by launching herself over them.

Swordsmanship - Etoile was a soldier until very recently, and was quite good at her job. She is a rather skilled swordswoman; though it wasn't her focus by any means, that's not to say she isn't a competent threat. She uses a slim, curved sabre, a family heirloom known as Vent Tranchant, when fighting is necessary.

Learned - As described above, Etoile gained her skill in magic through long study. However, her study was not limited to magic; she was expected to be both a noblewoman and an officer at the same time. Thus, while her street-smarts are debatable, she is highly intelligent and knows a great deal of natural science and logical reasoning, as well as being a bit of a literature buff by her own admission.

Prosthetic - Several years ago, she lost an arm during a military campaign gone wrong. Since then, her right arm has been replaced by an ether-powered prosthetic crafted of silver metal and engraved with the crest of house Lécuyer, rendering it quite durable and entirely immune to pain. However, it also draws attention very easily.

Strategic - As an officer in the military, Etoile became quite skillful in tactics and strategy. She is particularly skillful at deducing ambushes before they can occur, and at large troop movements.
Quinn shivered as Besca went on, Dahlia's hand in her own a comfort, but still not enough to dispel this horror, not nearly. Quinnlash's retreat left her with a strange feeling of absence that she had trouble explaining; like even when she was alone she hadn't really been alone, but now she was and it hurt. She squeezed Dahlia's hand tighter.

She didn't like it, the idea of people being turned into Modir by completing the circuit. It filled her mind with images of Dahlia in Dragon and Roaki in Blotklau and even of Safie in Jubilee, pulled into the dark wherever through the singularities and then coming back and all she could do was fight them and kill them. It hurt. It hurt really bad, deep down in her chest, a throbbing, pounding pain that came from the furthest reaches of her heart. She didn't want to think about it anymore, but she just...couldn't stop herself. She closed her eye for a moment in an attempt to compose herself that was met with dubious success.

As soon as Besca mentioned him—it—Dammerung?—it talking to her, she knew exactly where things were headed. So she had time to tense, squeeze Dahlia's hand tighter, and brace herself before the voice poured from the speakers.

"It cannot stand..."

Despite the bracing, Quinn couldn't help it; she let out a terrified little squeak and shrank backwards into Dahlia, like she could find some way to run or hide from the voice as it filled the small room.

She didn't move or speak until the voice finally fell silent and the audio file closed, when—if her reaction hadn't been answer enough—she said quietly and oh-so-tremulously, still holding tight to Dahlia's side,

"Y—yeah. That's...that's him—it."
Quinn could feel it. Quinnlash could feel it too, she just knew it. Something really, really important was coming. Why else would Besca talk about this man from hundreds of years ago? Why else would it have interrupted a major interview, her first interview? Whatever it was, it needed to be big.

She hadn't learned that much about Aridea, all told. She hadn't even heard of it before she left her own personal hell, and she hadn't had much time to study up about it afterwards. She knew a little, but not nearly as much as Besca was telling her. But...why? Why was it so crucial that she—they, Dahlia was there too—know the story of a long-dead prince of a long-dead empire? It just didn't make any—

And then it did.

Quinn's perception narrowed down to the tiniest point as the image of Dammerung appeared in front of her. She could feel her heart beating within her chest like mad. Every other sound was muted, and her eye was wide with barely-restrained horror. A sound like choking burst from her as she struggled to fix her eye on what she was seeing, and her pupil shrank to a pinprick. The last time she had seen the swordsman—could she still call it Dammerung? She didn't know—it had been pulling back a fist to crush Dahlia like a bug. It had nearly killed her. It had nearly killed Roaki. It had nearly killed Quinn. And the images of that horrifying day flared before her eye as she stared.

She was paralyzed again, brain barely firing as it refused to accept what was right in front of her. She was silent, staring, and without realizing it, she dug her fingernails into the barrier of the jacket sleeves on her upper arms.

All that came from her mouth was a strangled "what?"
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