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4 mos ago
Current I've been on this stupid site for an entire decade now and it's been fantastic, thank you all so much
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2 yrs ago
Nine years seems a lot longer than it feels.
2 yrs ago
Ninety-nine bottles of bottles of bottles of bottles of bottles of bottles of bottles of bottles of bottles on the wall
4 likes
4 yrs ago
Biting Spider Writing
7 yrs ago
They will look for him from the white tower...but he will not return, from mountains or from sea...
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Quinn watched dumbstruck as the orange figure fell out of her Savior's mouth. She agreed a great deal with Quinnlash on that; who, and why? For what possible reason would someone actually volunteer to be eaten? If a single thing went wrong, then they'd've died exceedingly painfully. Or if the cable had broken and she couldn't get out, or...

Wait, were they waving at Quinn?

Mouth hanging open, she watched the figure slip out of sight around the neck brace platform, and she immediately started moving. Not a run, but absolutely a jog. Who would ever do that? It was insane. What if they...

"Quinn!"

Tillie?

In the space between breaths, fear and worry and memory slammed into Quinn like a sledgehammer, stealing her breath away as her eye shot wide. Her vision flashed back for just a moment, to a darker image of the Savior, from a far off night, and a different young woman. Her pace accelerated until she was moving at a run, sprinting full tilt around Ablaze and smacking the lift button as terrible images of Tillie withering away in modium burned behind her eyes. It felt like it took an eternity to rise as her heart pounded in her throat. Please be okay, she found herself screaming in her head. The piece of her that insisted that Tillie was fine, she was on the Aerie and nobody was hurt--was overshadowed and drowned out by the seething anxiety and fear.

By the time she arrived at the brace platform, her breathes were rattling unsteadily out, her whole body was shaking, and her mind was far away and long ago. She met Tillie's eyes then, huge smile on her face, and with barely a stutter in her steps Quinn cannoned into her and clung on for dear life.

"Tillie Tillie are you--are you okay--are you okay--"
Aoife


"Rhodes Island, I'd like to extend the deepest of gratitude to you and request the privilege to join you as an Operator. Wha--? Code name? Um...I guess...Ash Girl will do."
★★★★★★


Operator Profile
_______________________________________
Codename: Ash Girl
Epithet: The Taran Pariah
Real Name: Aoife Eóganachta
Age: 21

Class: Guard
Branch: Arts Fighter

Race: Vouivre
Affiliations: Dublinn (formerly)

Height: 173 cm
Weight: 75 kg

Place of Birth: Post-annexation Tara
Date of Birth: January 1

Gender: Female

Combat Experience: 10 years
Clinical Analysis
______________________________________________________________________
Strength: Excellent
Endurance: Excellent
Mobility: Standard
Arts Adaptability: Outstanding
Combat Skill: Excellent
Tactical Acumen: Normal

Infection Status: Infected
Imaging tests show blurry outlines of subject's internal organs, with a high amount of abnormal shadows. Her circulatory system shows an alarming degree of originium granules. It goes without saying that by these criteria, we can determine that the subject is infected at this time.

Cell-Originium Assimilation: 28%. Multiple crystal lesions visible on the subject's skin.
Blood Originium-Crystal Density: 0.32 u/L. Miss Aoife's condition is extremely aggressive and severe, and her prognosis is poor. Unless measures can be found to more effectively delay the progression of her infection, she likely has less than six months to live, if that.

Character Synopsis:
A former noblewoman and former revolutionary, forced from both of her homes and set adrift.

Personality:
Aoife tends to be a bit quiet most of the time, and when she speaks, she often sounds slightly strained and uncomfortable--almost stilted, sometimes--like she dislikes talking, and so people assume that she wishes to be left alone. Not so, actually; she is quiet and strained because her aggressive oripathy causes her a not-inconsiderable amount of pain on a constant basis. Rather, Aoife tends to be quite personable, if not entirely skilled in social situations, as she hasn't had a surfeit of healthy interactions, and enjoys being around and talking to other people as long as she's not the one doing most of the talking.

Though it's been a long time since her privileged and sheltered upbringing and she barely remembers a single piece of it, it still reflects on her character to this day. Chief among those reflections is how narrow her view of the world can be. She can be closed-minded, and has a tendency to discount things she hears that she doesn't want to. She knows this very well and actively works against it, but it's a trap that is all to easy for her to fall in when she's put under stress. The other major effect is, as mentioned, Aoife can have trouble relating to other people. Spending her very early life in the noblewoman bubble and a huge chunk as a (largely expendable) soldier has limited the people she's been able to open up to, and so she can have difficulties forming genuine friendships.

But despite all of that, Aoife is a good person at heart. Despite how she may look on occasion, she's not selfish, standoffish, willfully ignorant, or egocentric, and joined Rhodes Island as much to fulfil the duties of an Operator and help others as to be treated for her own oripathy. The fact that she's willing to endanger herself by pushing her Arts even when she reasonably shouldn't in the service of her work should be proof enough that she really is trying her best. It can just...be hard to see that sometimes.

Talents
Talent Description
Taran Swordsmanship

Brought up from a young age to be a noblewoman of Tara, Aoife Eóganachta of course learned the former kingdom's traditional style of swordplay from a young age.

Though of course it wasn't intended to be actually used, not in the way she uses it now--it was entirely ceremonial to begin with--it has certainly come in handy as she became first a member of Dublinn, and then an Operator of Rhodes Island. The principle reason this is so effective is that she efficiently leverages her rather strange, almost dancelike, style quite effectively. Because most people aren't familiar with the Taran style--it's not extinct, but it's nearly so--it makes her rather unpredictable and hard to read, letting her get the drop on opponents before they're able to adapt.
Pariah's Oath

Aoife has gone through a great deal of pain in her life, whether it be physical or emotional in nature. Even now, her remarkably severe infection causes her not-inconsiderable suffering every minute of the day. There are many times that she's wanted to just...give up. To let it end already, to take the coward's way out, whether that be letting the heritage of Tara die, turning herself in to Victoria, or hurling herself from the landship. But because she hasn't, she's developed an astounding level of willpower, able to push through constant physical pain, emotional torment, and any number of roadblocks. She is going to get to where she's going, and good luck to anybody that tries to stand in her way.
Skills
Skill Description
Winter's Breath

Aoife's arts, channeled through her sword, are of a particularly unique variety. While they generally take the form of ice, they actually involve directly arresting molecular motion. Though it may have the same overall effect most of the time, when trying to freeze objects that are typically coldproof it shows its use in being remarkably good at freezing them anyway.

Through spectroscopic measurement techniques, the peak of her freezing power has been measured between 170 and 175 degrees Kelvin (-103C and -98C, respectively).
Bitterwinter Bite

Though obviously the sword is a heavy part of her combat kit, the freezing power that Aoife possesses is used through more than just the sword. Given her powerful infection, she is able to channel her Arts naturally, of course, and is able to do so with a startling degree of intensity. Though they don't have much of a range to them--remember, not actually ice but manipulation on the molecular level which I am to understand gets exponentially more difficult past ten or so feet--within that limited range you are at constant risk of being both slowed to a crawl and frozen solid. Despite this obvious strength, however, subject has been heavily advised against using this more than necessary, as it seems to exacerbate her condition.
One Thousand Shining Teeth

Finally, we come to likely the most dangerous application of her Arts that Aoife can muster--both towards her enemies and towards herself through increased progression of her oripathy. When her life is on the line, though, anything is fair game. Through judicious application of her arts, everything around her is so molecularly strained that it becomes incrediby delicate, even metal and stone. With a sufficiently hard strike, they can shatter into storms of razorlike shards, serving almost like a shotgun; spraying out a surprising level of devastation.

All that being said, this is not without further drawbacks. Principally, that she isn't necessarily immunte to the shards, nor does she have exclusive rights on shattering them. Still, if it's leveraged right, it is truly, truly a menace.
Equipment Module


  • Claíomh-na-Samhain - The Sword of Samhain: Aoife's bastard sword, forever and always by her side. Reclaimed from the ashes of her family home, this previously ceremonial blade has been turned into both a superb arts conductor and a vicious weapon of war.
Operator Archives




Trivia:
  • As mentioned, Aoife's health is not exactly stellar. Specifically, her oripathy has gifted her with several unfortunate symptoms. In addition to the crystalline lesions--she has over a dozen now--she has tremors, fevers, and full body aches, and a few other unpleasant things. These can be largely managed through oripathy medication, but they can only be managed, never completely removed. There's always a chance one of them will strike.

    Her theme song is The Parting Glass.
Quinn sat back into her chair with a thump, taking a long deep breath and trying to purge the cloying guild that tore at her mind and dug little needles into her skin. She was met with...limited success, but it's not like she could just not do things today, as much as she wished. She turned to Roaki's door, wondering if she was up and at sims already or if she was just asleep. After a moment of consideration, she pulled out a piece of paper--Roaki still didn't have a phone--and wrote out in her shaky handwriting,

Roaki,

I went to the hanger to look at my Savior and make sure everything is okay. I should be back soonish and then I can join you in sims if you want.

Love you <3
Quinn

She slid it under the door (distracted enough that she didn't spend time considering that Roaki probably wouldn't be able to reach it, let along read it), headed to the door, grabbed her gray and yellow coat, and set out. At this point she could probably make the brief jaunt to the hangar blindfolded with both legs asleep, she'd gone down it so many times. In fact, she'd gone down it enough times that she didn't even have that stomach-churning anxiety anymore; it had just become another place to go in the routine. It was one of the reasons she'd started this, and she was exceptionally pleased that it had worked.

Forsaking her heat suit once again because it was a pain to change into and it wasn't worth it for just a few minutes in the cockpit, she meandered up the long hallway before emerging into the cavernous space. She took a deep and appreciative whiff; over here, there was none of the horrid smell that she'd grown so afraid of. There was only the smell of ball bearings and engine oil, something that she'd grown to appreciate. The first person that turned to her--her name was Elise, Quinn thought--brought a knot of tension to her stomach once again. If she gave Quinn the same dark stare...

...Well, she expected the dark stare, or at least indifference. Not the huge smile. Elise nudged the person next to her--Quinn didn't remember her name fully but she knew it also began with an E--and she looked up as well, and also smiled and waved.

She panned her eye over the hangar as people began to take note of her. And every single one gave her the same looks that they always had. The tension came unknotted, and she wiped away a tear. Then, after some time to compose herself, she waved back, and began to walk across the floor towards Ablaze.

Her face was spread with a huge smile.
A sick feeling began to roil in Quinn's gut as Dahlia began to shiver apart, bubbling higher with each word until...

"I'm sorry."

Then without really even realizing or processing it, she was on her feet, wrapping her sister in a big hug as her old friend Guilt began to gnaw at her sides. "No, Deelie, no, no," she cooed, doing her best to be a soothing as possibly even though she wasn't very good at it; this had always been Dahlia's job. "I'm sorry. I shouldn't have asked, I'm so so sorry." How dumb could she be? It was a pilot who had died at Hovvi. Sometimes she grew so lost in her own memories of Hovvi that she forgot that it had been Dahlia's home too, much much more than it had ever been her own.

She gave a tighter squeeze, not tight enough to hurt but enough to comfort, she hoped. "You never ever need to apologize to me about anything, Deelie, never ever." Without exception, whenever Dahlia apologized to Quinn she felt a sharp pain in her chest. Why should she be apologized to? And least of all about Hovvi! Hovvi was her fault! All of her sister's traumas and pains were because of her.

She'd almost let herself forget that. She wouldn't do forget it again. She felt a lump beginning to build in her throat and the guilt tore at her skin.

"And if there's ever something you don't want to talk about, you don't need to talk about it, I shouldn't have asked, I'm sorry."
Quinn mulled over what she was being told, blinking a few times as she tried to remember the Hovvi Saviors. But whenever she tried to punch through into her memories of that night she was blocked by a wall of cold shivers. So instead, she shook her head, finished the last of the chocolate-ish vitamin drink, and continued eating with somewhat reduced gusto.

"Think I’m headin’ for the sims. How about you?"

She jerked again as Dahlia spoke, still a little twitchy. But a moment later the twitchiness died, and she looked up at the ceiling in thought. Where was she going?

Only, it wasn't really a question. She already knew where she was going, she'd missed it a few days in a row because of, well, everything, and she felt bad over it. She needed to head down to the hangar, check on her Savior--it was getting easier to call it that--and talk to the hangar staff. It had been a bit since she'd seen them, after all. A part of her was concerned; the hangar had always been a place where people didn't care much about things like Roaki or anything, she always felt welcome there. She supposed she was worried about that changing.

So she dropped her head back down and made eye contact with Dahlia "I'm gonna go down to the hangar, I forgot to do it for the past few days, y'know?"

She let silence hang for one more moment, still thinking a bit about what Besca had said. One of the pilots who died in Hovvi...

"Um, Deelie? Before you go," she paused; it felt a little weird to ask this, and she wasn't quite sure why. Maybe it was the vibe. But still, her curiosity was still running high, and the TV was still showing it anyway. "You knew Lucis, right? What was he like?"
Quinn continued taking small sips of her shake--she had no idea how Dahlia could down 'em in one go--and nibbling on her pancakes as she watched the TV. She did love blueberries; she'd found that of all foods, fruits were probably her favorite. Which was a shame, since it was really hard to get fresh fruit up on the Aerie. Maybe next time she went down for an interview or something she could wheedle Besca into letting her go into a grocery store and stock up or something.

Beside her, Besca twitched.

Quinn was nothing if not attuned to Besca's feelings at this point, and she knew when the woman was upset for sure. So she paid special close attention to what was going on on TV. There was a countdown to the singularity, people were being cheered getting into their Saviors, and--a face was in the corner. She didn't know Casobani so she had no idea what the newscaster was saying, but that didn't stop her reading the name underneath the picture, and when she did, she frowned. She thought it was familiar somehow, but couldn't place it. Lucis. Where had she heard that before? Lucis, Lucis, Lucis...

It didn't come, and she made a small sound of irritation. "Besca?" Her voice was cautious; she didn't want to upset Besca, but her curiosity was fatally piqued now and she couldn't outrun it. So it was slowly, almost meditatively, that she continued.

"Who was Lucis Abroix?"
Ay we're done, she's up for the approval process!


Quinn always liked the chocolate shakes more. They were the least bad.

The vanilla ones tasted like chalk and sadness and she honestly didn't know why Dahlia liked them the most. Or...disliked them the least. And the strawberry ones were...well...there was something about them. Quinn didn't know exactly what it was; maybe it was the way it was flavored, or some other ingredient that was absent or covered up in the others. But the first time she drank it--soon after she became a pilot and only a few days on the Aerie--she'd thrown the bottle across the room and stumbled backwards into a corner away from it, face white as a sheet. She hadn't had one since.

So yeah. When she retrieved her shake from the fridge, it was chocolate.

The TV was on now, and she felt a guilty sense of relief that it wasn't about her for once. It was something in Casoban, some smallish singularity. But that sense of relief was ruined in short order, as she gazed at the two saviors over a small town filled with people. Her heart squeezed painfully, and she turned quickly away from it and down to her pancakes.

The first meal that Quinn had ever had on the Aerie had been Besca's pancakes, so they were always a treat. She'd missed them so much in the past few weeks, and tucked into them eagerly, pointedly ignoring what she'd just seen.

"How ‘bout you?"

She jerked in her seat, looking back up at Besca, eye wide. While she was still more cheerful than she'd been in the past few days, absolutely, she was still bouncing her knee, a habit she'd picked up as she'd grown increasingly twitchy. Her stomach was tied up in knots as a matter of course now, and it was just as knotted as she stared up. But after a moment, she grew relaxed, or at least more so. Besca's smile always had that effect on her. She finished chewing her bite of pancakes and made a face as she downed another gulp of her chocolate-adjacent vitamins.

"I slept okay, I guess." She gave a little smile as a fuzzy memory of last night bubbled to the surface of her thoughts. "I had a dream about--" She interrupted herself with a brief head shake, still uncomfortable talking about the lake. A beat of silence passed.

"Well, it was a good dream!"
Oooh more people, hell yeah!



Well, she wasn't wrong. He did not in fact dodge the knives.

But what he did wasn't really any better. Honestly, it was miles worse. Luen almost laughed as she batted aside the obviously mocking blows; there was no way for them to even reach her, such was the difference in their reach. As it was, a small and deeply bitter smile spread across her face. Of course I would fight a fire aura. Why did I think my luck would be any different? After all, she was born under a star too, she thought. Just a different one, apparently.

But still. She wasn't going to just throw her weapon down. She knew she was going to lose; it was obvious from the start. But that was no reason to give up. Not until she landed at least one hit. So in response to his jibe, she flourished her glaive again, brought it to bear, and redoubled her offense. Stab, slice, sweep, strike; she wove them together into an elaborate string, striking from every angle that she could.

And yet still he remained untouched. It didn't even seem possible.

Her pallid face finally began to show some color: a furious flush of anger and embarrassment as he made a mockery of her in the most thorough way possible. The lightness of her weapon let her keep going past when her arms would've otherwise tired, but even then, she was starting to feel the fatigue of constant movement; she wasn't quite sure how long she'd been in the arena, but it felt like an eternity.

Still, she refused to use her magic again for more than the glaive. She wouldn't give him the satisfaction.

With a sudden burst of speed she moved closer in; further in than spacing with a glaive would dictate in a normal fight against a swordsman. When she was nearing the range of his sword, she feinted high, then dropped low and swirled it at his legs. She was close enough now, she was pretty sure, that he couldn't just backstep it, and he'd need to jump. And she'd be there: with a final twirl, she cannoned her elbow back with all her strength. If she'd read the situation right, then she'd clock him right in the chin.

And then the fight would probably end, since she was too close now, and she sincerely doubted an elbow to the chin would knock this boy down, given that her strength wasn't exactly something to write home about. But, she hoped, she could at least say she'd landed a hit on him.
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