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Adamar

"I will not repent. I will survive."



At 5'10", Adamar's lack of height is made up for by his eerie presence. All of his body is obscured by robes and gauze except for his face, which is guarded by a blank mask of bronze. His build is impossible to discern underneath all of his heavy clothing.

Creature Type
Undead (human, lich)

Genre
Fantasy (wizard)

Age
17856 (immortal)

Sex
Male

Ability Scores (Total +15)
Strength +2
Dexterity +4
Constitution --
Intelligence +4
Wisdom ±0
Charisma +5

Standard Skills / Abilities
Highly intelligent and knowledgeable, especially about magic, supernatural creatures/occurrences, and anatomy/medicine. He is also able to craft magical items and magically enhance existing items, armor and weapons. Relatively strong and dexterous, but is loathsome to resort to physical combat, showing no signs of martial training.

Supernatural Abilities
Spellcasting
As a Lich, Adamar's most potent school of magic is Necromancy. This magic deals with life, death, unlife and the life-force. While a large portion of spells directly deal with undead, other necromantic spells can drain life from the living, grant false life, and channel dark energies. Adamar is also well-versed in other schools, showing a rounded set of magical skills, though with little focus on the magics of life preservation and healing.
Undead Traits
Undead creatures are preserved by a mental/magical force, and have no physical life-force keeping them animate, as most creatures do. This protects undead from conditions or requirements that also do not apply to objects (such as needing to eat/sleep/breathe, poison, bleeding, pain, nonlethal damage, etc). An undead can still be damaged and even destroyed (wholly or partially), but does not feel the pain that would be caused by the damage unless the damage and/or its source is holy in nature.
The process to create undead is invariably evil by nature. As such, undead creatures are harmed by magical or supernatural forces that would restore life to the living (such as a healing spell), but they are healed by forces that drain life from the living (not to be confused with spells that deal damage).
Undead are typically mindless. For the most part, their actions are dictated by a controller. An undead that is not controlled simply lumbers about idly, unless it finds the obvious presence of a living creature, in which the undead attacks the living to the extent of its ability. Attacking and consuming living creatures is not mandatory for the undead to survive, but is still instinct.
Undead do not need to breathe, eat or sleep, but many eat the flesh of the living instinctively.
Lich Traits
Typical undead creatures are mindless, created and mentally controlled by a necromancer. The Lich, however, is a product of his own sinister desires. Born from a strong magician or political figure who desires power and immortality, a Lich is the mind of such a person, bound to their undead and feted corpse by necromantic means. As such, a Lich maintains its mind, memories, personality and intelligence. However, having a mind means that the Lich is vulnerable to mind-affecting abilities and spells.
Every Lich maintains his immortality by binding his soul to a trinket of sorts, called a Phylactery. This Phylactery is the source of a Lich's power, and the destruction of the Phylactery is the only way to permanently destroy a Lich. If a Lich is killed while his Phylactery still exists, then his body, mind and soul will simply reform its presence. Without the Phylactery, the Lich will be unable to reform after being killed.

Personality
Neutral Evil
Adamar is by no means cruel, sinister, or diabolic. He is called evil by others mostly because of the nature of his existence. Adamar was fully aware of the blasphemy of his transformation into an undead creature. However, he seeks no atonement for his actions. Outside of being a neutral voice in the matters of his companions, he cares not for their well-being. Adamar only seeks to preserve his own unlife, and will gladly do so even if it requires the expense of allies. However, those who he deems highly useful will see an equal amount of utility from him towards their efforts.

Equipment
Taking with him only what he could hold in his final moments in a battle-scarred kingdom, Adamar has little in the way of supplies. Other than his robes, he keeps a mask to hide his rotted face, a tome within which his spells are written, and his phylactery.

The phylactery is contained within a small leather pouch, with leather straps tied to the top that allow opening and closing of the pouch, as well as securing the pouch to a belt or wrist. The phylactery itself is a small sheet of parchment, and written upon the parchment is a fell contract of death written and signed by Adamar. The contract is written in blood and signed in a sinister language of the dead, called Necril. This paper is carefully rolled and stored in the pouch.

Biography / History
Adamar was a court wizard for the king of the realm he lived in. However, his king was by no means benevolent. An oppressive tyrant, his majesty set only the highest taxes upon his subjects, and ordered the beheading of all that opposed him. Adamar was smart enough to not deny any demand made of him, which for the most part was simply to define terms, enchant items, or entertain with visually appealing spells. Occasionally, more specific needs were called for, but for the most part Adamar lived rather well by serving his king.

One day, his majesty called Adamar for a very unique request. Upon his arrival, Adamar learned of the king's desires for immorality, so that he might rule the lands for the rest of time. Such a tall order required years of research, practice and preparation. This was a condition that Adamar make very clear before getting to work.

Eventually, Adamar was ready. He approached his majesty in private to inform him of his progress, and arranged a time to perform the ritual. In a horrible turn of events, the ritual failed, and the king was now dead. Fearing for his own life, Adamar decided to try the ritual himself, so that he may survive any repercussions with a well-hidden phylactery.

After several hours of careful incantation, Adamar had completed the ritual. His life was ripped from his lungs, his heart ceased to beat to the soft rhythm that the living take for granted. And in its place, he felt a surge of negative energy lift his corpse off the floor. He had done it, he had become a Lich.

The following years would don a great war. With a bounty on his head, Adamar was frequently pursued by knights, paladins and clerics, seeking to slay him and purge his undead soul from their world. However, his hew-found powers over the dead allowed him to fight back with great force, in a war that would last for many centuries to come. Every aspiring hero slain by Adamar's undead forces only joined his ranks, and it would seem that victory would be his for sure.

However, the reverse quickly became true after the army of the living discovered the holy power of Positive Energy. With this gift granted to them by the gods, they easily destroyed hoards of undead while simultaneously reviving and healing the wounds of living soldiers. In a final resort to avoid destruction, Adamar weaved the mightiest spell he could muster. And with it, he stepped through the gaps of space and time itself to escape the world he once knew, in favor of a separate plane of existence.
Auxentius De'Lamar

"I promised her the world, and I will not perish until that promise is fulfilled."



Towering at almost 7ft tall, Auxentius' presence is never missed. He wears leather armor underneath a cloak of simple make, and sports adventuring gear common to many explorers. He is fit and muscular, a bit lumbering in movement at first. But when he taps into his magic he can become a blur of lightning fast spellcasting.

Creature Type
Humanoid (human)

Genre
Fantasy (druid)

Age
43 (middle aged)

Sex
Male

Ability Scores (Total +5)
Strength +4
Dexterity -3
Constitution +1
Intelligence -1
Wisdom +4
Charisma ±0

Standard Skills / Abilities
Auxentius was well known throughout the land has a prominent sailor. As the captain of the SS.Belencia, Auxentius made a name for himself by claiming the waves in as many corners of the world as possible. He's a benevolent leader of a fine crew, and he has shown skill in diplomacy, in spite of his sea-fairing background.

Supernatural Abilities
Spellcasting
Auxentius is not a magician of study or prayer, but rather one of reverence towards the balance and power that nature holds. He calls upon the essence of the skies to wield magic of air, electricity and sound. He is able to cast spells of other kinds, but they are less potent.
Wildshape
In addition to magic, Auxentius can transform into many different kinds of creatures. Even though the list is theoretically endless, he tends to only transform into creatures that are related to air or electricity, such as avian creatures or elementals.

Personality
Neutral Good
At his core, Auxentius is a simple man. He loves his crew as a family, and he's likely to maintain an optimistic outlook, even in bad situations. He loves to explore and travel freely, but knows when to respect boundaries and understands that some things are simply as nature intended them to be.

Equipment
Druids are forbidden to use armor and weapons of worked metal. As such, Auxentius wears leather armor over his sailor's outfit. He carries no weapons, and most supplies are taken care of by his crew.

Biography / History
His life thus far had been rather simple. Prior to achieving such renown, he lost his wife to illness, the woman after whom his vessel is named. He has traveled since, upon a promise to take her to the most beautiful lands in the realms. To this day, he sails with his loyal crew across the world, exploring the unknown when he isn't ferrying the rich across national borders.
Ezeras Ekkenhart

"In the simplest sense, the properties of a thing are just as much that thing as existence itself."



Ezeras stands at 6'02", about average for an elf. He is rather lean, but carries the typical finesse about him that is common of his kind. He significantly lacks muscle, but not unhealthily so.

Creature Type
Humanoid (elf)

Genre
Fantasy (wizard)

Age
112 (young adult)

Sex
Male

Ability Scores (Total +5)
Strength -2
Dexterity +3
Constitution ±0
Intelligence +5
Wisdom +1
Charisma -2

Standard Skills / Abilities
Ezeras is a genius through and through. His ability to learn, understand and retain complex knowledge of history, mathematics, science, magic and all else is outstanding, even compared to other elves. He has mastered the art of the scholar and often performs lectures and seminars on the use of magic or alchemy. In his spare time he crafts both mundane and magical items for use and sale.

Supernatural Abilities
Spellcasting
Ezeras is an accomplished wizard. While he has devoted time and effort into learning all forms of arcane magic, no mage surpasses him in the school of Evocation; a vibrant and dynamic school that weaves raw magical energy to create a desired effect out of nothing. Many evocation spells can deal considerable damage through blasts of fire, lighting and the like. Others can create effects of energy for utility purposes.
Alchemy
Potions, poisons and magical extracts are all under the umbrella of Alchemy. Alchemists infuse their own magical energy into concoctions to create extracts, which are simply drinkable spells. More complex effects are brewed into potions which can be used later or by others, and some alchemists craft poisons in secret, often for black-market trades. Ezeras almost never makes or uses poisons.

Personality
True Neutral
First and foremost, Ezeras is a man of knowledge. His hobbies and spare time consist of study and experimentation in both science and magic. He is not concerned with the morals or ethics of others: only the reality of everything matters. He deals little in opinion and emotion, and instead focuses on fact and reason. This is not to say that he is stoic and cold. His passion for information and discovery drives him to pierce the darkness of ignorance and forage the path to new insight. When inquired, Ezeras could gladly talk for as long as needed in order to answer someone's question or show them some magical display.

Equipment
Ezeras' lack of armor or a weapon would hint that he travels light, were it not for the many tomes, materials and ingredients that he carries on person for various magical needs. He sports simple scholar's garb: a robe and slacks accented with many pockets and a large wizard's hat.

Biography / History
Ezeras had a very easy childhood. As soon as he could talk, his family knew he would be a prodigy. He made quick work of any learning institution he was put through, and showed to command the forces of magic almost as naturally as the sorcerers. But through his study and understanding, Ezeras rose to become a powerful wizard. By the time he reached the adolescent years of his early 100's, he had already become not only the highest performing student, but the headmaster of the most prestigious in all of the land. He's held his title rightfully since the age of one hundred and twelve, and has helped many aspiring magicians reach the title of Wizard.

Please feel free to use any characters listed here, adapting as needed by your roleplay. All I ask is that you give me credit when you do (with a mention like @Light). Thanks!

New categories and such will be added as needed. All characters are original. All artwork is not original unless otherwise noted. Names in white are planned characters. See the Works In Progress section of this post to see what I'm currently working on. If you want a specific character worked on, just PM me and I'll queue it up next as I work.



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Works In Progress
Sorry, something came up with my classes for next semester. I probably won't get around to it tonight, sorry.
I love the level of depth and detail so far. Give me a while to craft something equal in caliber, hehe.
All rockets have AoE. That's what the Blast Radius stat is.

Realistically, Monte is the only gun I really wanted. It's not like we'd actually use the mechanics of the guns unless it's something like Icebreaker.
Holy shit that's a long IC op. Seeing as I have to get up for work in 2 hours I'll look it over when I get home from work in about 7 hours.
CS updated:

History added.

Name, Race, Appearance changed.
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