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User has no bio, yet i consume the greedy. i rob the thieves. i kill the killers. nobody wants me. if you don't have me, nobody will want you. what's my name?

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Morris Fetterdam had been a ticket taker at Hogsmeade for a year, and then a trolly pusher for two, before he was even allowed to begin training for his magical conductor's license. It was a more difficult position to attain than he had imagined when it so humbly became his boyhood dream as an unpopular, ginger squib, though this did not make him any less determined. In fact, it fueled Morris. Never before was there a man so driven to attain a conductor's hat aboard the Hogwarts Express, and never before had the train had such a young conductor. Unbeknownst to the hundreds of bright-eyed students aboard the train, this would be Conductor Fetterdam's first passenger-carrying journey, a hallmark in the achievements of any conductor. Truly, if Morris had a proudest day in his life, it would have been Sunday, September 9th, 1957.

It would have been.

Morris was a straight-spined, measured man. He took a measured breath, looking out the window, and then a measured sip of his cup of tea. Even in his conductor's cab, he stood perfectly straight, eyeing the barometer of the engine and speed of the train like a hawk. His door was locked, his uniform was pressed, and his smoked herring sandwich was wrapped in two layers of wax paper in his conductor's cupboard, organized with the precision of a Japanese architect. Everything was as it should have been for a smooth entry into his career as a conductor, and it was for this reason that the voice behind him took him even more by surprise.

"Urr ye tha railroad bobby?"

Morris spun around defensively, stifling the instinctive JESUS CHRIST he had grown so accustomed to using living amongst muggle cousins, spilling the contents of his tea down the front of his starch-white shirt. There was a brown-haired boy in his clean, prepared conductor's cab, with the dirtiest hands he had ever seen. It looked as if the boy had finished a spot of afternoon gardening with his bare hands, or perhaps, just had a blackish, brownish, greenish pen explode in his hands moments earlier. Whatever the case was, he was staring at Morris, picking his nose with, yet again, the dirtiest hand Morris had ever --

Morris collected himself for a moment, stifling an audible gag as he handed the boy a tissue, ignoring the sandy brown stain on his shirt.

"No, young sir, I am not the railroad police. I am the train conductor, and you appear to be in my cab. If you would be so -"

"Me pa tell't me that if ah ever dinnae where a'm, ah should find th' train bobby." The boy said, turning his back and pointing a grubby finger an inch from the emergency break. "Whit's this wee rid lever dae?"

Morris placed the napkin on the boy's hand and calmly pulled it away, exhaling with a boiling anger. "That lever is a knob, it is the brake to this train, and you are in Rutland County, several hours from your destination. Get out of my conductor's cab, you cheeky imp. You are not supposed to be here." The boy giggled at Morris's use of the word knob, reaching into the pocket of his green corduroy trousers.

"But ah unly come 'ere tae give ye this shiny key ah fount, sur." The boy said, pulling the golden key to Hogsmeade Station from his pocket. If his supervisor knew he had compromised the station's safety, this would be his first and last day as a conductor.

Morris paused for a moment, dumbfounded, snatching the key from his hand and giving it a wipe with an additional napkin. The anger he had felt moments earlier disappeared "Why, thank you! Where on Earth did you find this, young man?"

The boy pointed to the cupboard to the left of Morris. "Ah smelt yer salty herring in yer lunch-pail, truth be tell't, and mah whole plan were tae get to that. But ah won't take yer key on account ah ah'm a honest young man like ye said. Give us a taste, then?"

"OUT! OUT OF MY CAB YOU LITTLE WELSH MONSTROSITY! OUT!" And, sure enough, the boy was gone in a flash, bolting like a hare with a giggle, past two members of the Hogsmeade Train Conductor's Union, holding a cake and balloon, respectively. His supervisor, Patty Kincaid, and the chairman of the union and president of the Welsh Magical Transport Committee, Alwyn Davies.

"S-Sirs! That's, fancy, seeing both of you, here, on the express. Happy first day Morris, that says? Oh, that's, uh. That's lovely, fellas. Sirs. Let me get you a cup." He said with a sheepish giggle, pointing to the brown stain on his shirt. He turned around to find his thermos in the cupboard. It was there as he expected, but his herring sandwich had vanished into thin air. His hand balled into a fist.
Nobody else liked this idea, but I don't care, I'm still going to launch it.
This is all for you, sweet @Jobst.
All for you.


A young child is whisked away to an ancient, magical land, where it has been prophesied that they will overturn the realm's dark ruler and bring about a new age. A cliche, perhaps, but a cliche that many young children create in their minds, hoping and waiting for all the same. As the protagonist delves deeper into the labyrinthine world, a dread sense of deja vu follows them like a shadow. Have they been here before, or perhaps, have they been here all along? Are they the chosen one, or, have there been many before? If they started in the center of the maze, how are they supposed to find this supposed Mazemaster? These questions and many more will all be answered as the story unfolds.






Some spoiled kid gets sent into another dimension. The universe, and thereby the whole story, have a few very concise list of themes and points to make.

1. Mazeworld is more like a dreamscape made out of a child's subconscious than a separate dimension, so get that squared away. All of the player-controlled creatures should be absurd, but follow the same vein of 70's Brian Froud-esque absurdity. Furthermore, they should all be found in the kid's room in less exciting, nonmagical incarnations. For instance, I will be playing the analogue to the kid's pet frog. If you haven't noticed already, this story is so inspired by the Labyrinth that I would get sued if I tried to make it into a book. This is a perfect segue into my second point.

2. Like in The Labyrinth, the main theme of the story is Growing Up. The kid (Named Riley, but I haven't decided on a gender and would like it to be voted on by applicants) is tethered to the child world through all of the fun stuff in their room that's found in Mazeworld. To grow up is to detach yourself from the notion that you might be some chosen one waiting on a Hogwarts Letter, Sword in the Stone, or magical maze universe, and furthermore, to detach yourself from symbols of childhood like toys and posters in favor of symbols of adulthood -- pets and plants you care for, well-written books, and so on.

3. The Mazemaster is the kid, I'm just gonna go out and tell you that. More specifically, it is an alternate version of the kid who never has to grow up Peter Pan style, but with a darker twist on the idea. The world is created by a child, so there is no basis for the sexual reproduction of the magical inhabitants. As a result, there is no need for families, and the world is populated entirely by drifters or gangs. Because Riley doesn't know what racism or classism is, the world's villains are purposely evil bullies. There is no aging because Riley cannot fathom it, but there are denizens created to live in permanent old age, suffering the maladies of whatever Riley assumes old people are like.




If you know me, you know I'm not exactly begging people to join. With the standards I have, although there's no limit to the party size, I expect a cast of four or five. Here are some requirements so you know what you're getting into.

1. Everybody plays the kid. If only one person plays as the kid, this RP will die when they're gone for a week fanning their balls or whatever, so, everybody plays the kid. Fortunately, the kid has a really easy-to-follow personality.

2. Everybody's magical character is a nonhuman, with something in Riley's room to tie them into Mazeworld.

3. Riley's quest is only half of this story. The other half is pure worldbuilding for the fun of it. Instead of writing a story and then adding things to the worldbuilding, we'll be adding things to the worldbuilding and writing the story to add them, if that makes sense.





With that, I'm open for questions, comments, concerns, interest, or a lawsuit from Brian Froud's lawyers.
In C R A W L 7 yrs ago Forum: Spam Forum
>In that case, pump all remaining shots into strangler
>Finish Hawkeye Hullabaloo


A young child is whisked away to an ancient, magical land, where it has been prophesied that they will overturn the realm's dark ruler and bring about a new age. A cliche, perhaps, but a cliche that many young children create in their minds, hoping and waiting for all the same. As the protagonist delves deeper into the labyrinthine world, a dread sense of deja vu follows them like a shadow. Have they been here before, or perhaps, have they been here all along? Are they the chosen one, or, have there been many before? If they started in the center of the maze, how are they supposed to find this supposed Mazemaster? These questions and many more will all be answered as the story unfolds.






Some spoiled kid gets sent into another dimension. The universe, and thereby the whole story, have a few very concise list of themes and points to make.

1. Mazeworld is more like a dreamscape made out of a child's subconscious than a separate dimension, so get that squared away. All of the player-controlled creatures should be absurd, but follow the same vein of 70's Brian Froud-esque absurdity. Furthermore, they should all be found in the kid's room in less exciting, nonmagical incarnations. For instance, I will be playing the analogue to the kid's pet frog. If you haven't noticed already, this story is so inspired by the Labyrinth that I would get sued if I tried to make it into a book. This is a perfect segue into my second point.

2. Like in The Labyrinth, the main theme of the story is Growing Up. The kid (Named Riley, but I haven't decided on a gender and would like it to be voted on by applicants) is tethered to the child world through all of the fun stuff in their room that's found in Mazeworld. To grow up is to detach yourself from the notion that you might be some chosen one waiting on a Hogwarts Letter, Sword in the Stone, or magical maze universe, and furthermore, to detach yourself from symbols of childhood like toys and posters in favor of symbols of adulthood -- pets and plants you care for, well-written books, and so on.

3. The Mazemaster is the kid, I'm just gonna go out and tell you that. More specifically, it is an alternate version of the kid who never has to grow up Peter Pan style, but with a darker twist on the idea. The world is created by a child, so there is no basis for the sexual reproduction of the magical inhabitants. As a result, there is no need for families, and the world is populated entirely by drifters or gangs. Because Riley doesn't know what racism or classism is, the world's villains are purposely evil bullies. There is no aging because Riley cannot fathom it, but there are denizens created to live in permanent old age, suffering the maladies of whatever Riley assumes old people are like.




If you know me, you know I'm not exactly begging people to join. With the standards I have, although there's no limit to the party size, I expect a cast of four or five. Here are some requirements so you know what you're getting into.

1. Everybody plays the kid. If only one person plays as the kid, this RP will die when they're gone for a week fanning their balls or whatever, so, everybody plays the kid. Fortunately, the kid has a really easy-to-follow personality.

2. Everybody's magical character is a nonhuman, with something in Riley's room to tie them into Mazeworld.

3. Riley's quest is only half of this story. The other half is pure worldbuilding for the fun of it. Instead of writing a story and then adding things to the worldbuilding, we'll be adding things to the worldbuilding and writing the story to add them, if that makes sense.





With that, I'm open for questions, comments, concerns, interest, or a lawsuit from Jim Henson's lawyers.
In C R A W L 7 yrs ago Forum: Spam Forum
>AS THE GOOD WESTERN GOD AS MY WITNESS, WE WILL MAKE IT OUT OF THIS MINE ALIVE
>YOU THERE, NIGHT TERROR, YOU'RE DEAD
>EAT SOME FUCKIN' DEAD-EYE BULLET
>YOU'RE NEXT SPIDERS
>ONE LITTLE, TWO LITTLE, TWO DEAD SPIDERS
>REMAINING BULLETS DEPOSITED INTO THE BANK OF VOID HOUND'S ASS
>I AM DEPUTY HAWKEYE, AGENT OF WRATHFUL JUSTICE
>COME HITHER DANNY, FOR I HAVE CLEARED YOUR PATH
In C R A W L 7 yrs ago Forum: Spam Forum
>Reroll missed shots
>Targets are as follows
>Void Sorceror at E3 (1 shot if fatal, 2 if not)
>Night Terror at E6 (2 shots if fatal, 3 if not)
In C R A W L 7 yrs ago Forum: Spam Forum
>Move to D28
In C R A W L 7 yrs ago Forum: Spam Forum
>Reroll damage
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