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Hidden 7 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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>>twiddle thumbs patiently waiting for turn to blast monsters on team Idol.
Hidden 7 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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>Father C Bashes that green strangler three times
Hidden 7 yrs ago Post by duskshine749
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duskshine749

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Hidden 7 yrs ago 7 yrs ago Post by Mae
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@rocketrobie2 It dies on the first hit, netting Father C 25 XP!

What does Father C punch next? He has 2 punches left.

Monsters in Range:

Hidden 7 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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>Father C bashes the F2 Void spider

He healed too right?
Hidden 7 yrs ago Post by Mae
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@rocketrobie2 WOOPS Pasted the wrong monsters, my bad xD

Monsters in Range:
• Strangler at D10
• Strangler at D12
• Strangler at D17
• Tentacle at D19


I was going to do the heals after combat is resolved~

Hidden 7 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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@Mae No problem, I shoulda caught that too

>Father C tries pummelling the strangler at D10
Hidden 7 yrs ago Post by Mae
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@rocketrobie2 A second kill, netting Father C a further 25 XP.

One last hit to make it count...

Monsters in Range:
• Strangler at D12
• Strangler at D17
• Tentacle at D19


Hidden 7 yrs ago Post by rocketrobie2
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@Mae Am I still strangled? Just curious 'cause, if I'm able to, I might move towards the exit and fire at a few of those straglers.

>Father C, looming over the fallen creatures of the other world, turns to another Strangler (D12) and bashes it in the mug.
Hidden 7 yrs ago Post by CollectorOfMyst
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@rocketrobie2 You got a strangler and a tentacle in the way, but you kill the strangler, and you ought to get out of that; you'd need to escape the tentacle, though.
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Hidden 7 yrs ago Post by Mae
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@rocketrobie2@CollectorOfMyst Father C is in range of 2 stranglers, so he could kill one but the other would still be blocking him. He could reroll the escape test by spending a determination, but that's a 1/6 chance of success. He could spend a determination to reroll his miss in the hopes he can kill the forth strangler, but again he might miss (less likely) and you are right, he'd have to escape the Tentacle (easier though). Either way you'd have to spend determination, which might be hard to regain, since there are alot of monsters on the map tile.

Also you can't melee attack and shoot, unless you have the Cavalry Sabre that Deputy Hawkeye used to have. I think there might be a couple other items like that, but I'm not 100% sure. But then being close to the other creatures might trigger them to attack you instead of running.
Hidden 7 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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@Mae I just meant moving to a position so I could fire on my next turn but I don't want to spend any more determination so I'll just bash a strangler
Hidden 7 yrs ago Post by Mae
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@rocketrobie2 You pulverise the last Strangler, gaining a further 25 xp!

Father C heals 2 HP from himself and gains 20 XP for two successful casts.

Would you like to do anything else this turn?
Hidden 7 yrs ago Post by rocketrobie2
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@MaeI'll end my turn
Hidden 7 yrs ago 7 yrs ago Post by Mae
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I'm a bit behind on some of the monster drawings (hence why the Scafford Gang are in greyscale) due to the sheer amount of enemy spawning for this map :P SO. I'M GOING TO BE LAZY FOR A LITTLE BIT. As much fun as it would be to see the scrambling zombies crawl onto the map, The Hungry Dead spawn is going to be lackluster for a little while, just so we can keep the map moving at a reasonable rate. Sorry folks <3 <3 <3

ok I was just going to use text but instead you get 1 minute zombie midgets you're welcome

Hungry Dread shamble through the rail split doorway.

██████████████████████████████████████████████████████████████████████████████████████████████
T E A M B R I D G E

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@duthguy@CollectorofMyst@DeadBeatWalking@rocketrobie2
Round 2

The Darkness sleeps.


The Void Hounds scramble further forward, salavating over the prospect of escaping into the wild and creating havoc.

Void Spiders spawn. One scrambles past Father C and Jamie Hart to get to the exit. The other gets blocked on the bridge, and the third considers Deputy Hawkeye to be a threat.

@DeadBeatWalking The skeletal Void Spider hits for 2 Damage! One of the other Void Spiders goes berserk as it's movement is partially blocked. It hits Hawkeye Harold for a further 4 Damage. Spend a determination to reroll defense - attempt to block 6 damage?

@rocketrobie2 The Green spider, barely clinging to life, hits Father C for 2 Damage! Spend a determination to reroll defense - attempt to block 2 damage?

Father C killed 3 creatures on his turn. You inch closer to breaking the monster's assault.

Approaching Enemies:
Approaching Enemies at F1
Approaching Enemies at the Bridge

Initiative:
Void Hound - 7
Void Spiders - 6

Deputy Hawkeye - 6
Void Sorceror - 5
Jamie - 5
Scafford Gang - 4 || Stranglers - 4
Night Terror - 3
Dan - 3
Tentacles - 2
Father C - 2
Hungry Dead - 1


1. DAN the RANCHER. created by Duthguy.

2. JAMIE HART the SALOON GIRL. created by CollectorofMyst.

3. HAWKEYE HAROLD the GUNSLINGER. created by DeadBeatWalking.

4. FATHER C the PASTOR. created by rocketrobie2.


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P O S S E L E V E L 2

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Hidden 7 yrs ago Post by Little Bill
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>Reroll damage
Hidden 7 yrs ago Post by CollectorOfMyst
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(Jamie's just sitting there watching all the guys get bludgeoned to death, while none of the monsters go for her 8 health.)
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Hidden 7 yrs ago 7 yrs ago Post by Mae
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@DeadBeatWalking Hawkeye Harold has 4 movement this turn. He must escape from the Void Spiders nearby in order to shoot.

Locations safe to shoot from in range:
D28
F10


EDIT: Hawkeye reduces his damage to 3. Spend a determination to attempt to block 3 Damage?
Hidden 7 yrs ago Post by CollectorOfMyst
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CollectorOfMyst

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@Mae@DeadbeatWalking Don't forget to punch 'em if you can!
Hidden 7 yrs ago Post by Little Bill
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>Move to D28
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