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    1. LittleAlouette 11 yrs ago

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ChaoticLaw.

Dez has to drink Arin's blood someday. This must be a thing. I don't know what would happen, but we have to find out.


|| Sophia Breslin-Hardt x 17 x Human ||


Personality
Most call Sophia Breslin-Hardt an arrogant bitch. Come to think of it, she calls herself that, too, on occasion. All arrogance, though, has its roots in something real, and Sophia finds her self-confidence completely justified because she really is smarter than everyone else. She really has read that many books. She really does know what she's talking about. She's the best at chess, the best at memory and recall, and she always wins.

Sophia is as fiery as fiery gets, and she'll be damned if anyone ever tries to tame her. Yeah, she might be bossy. She expects others to listen to her. She expects loyalty, too, and though she might often look down on others, those who can burrow their ways into her heart can expect the strongest of loyalties back. Nothing stands in Sophia's way for long. Often, she really is as brilliant a girl as she cracks herself up to be. She fights fierce, she hates fierce, and she loves fierce. Sophia insults the ones she hates and 'critiques' the ones she cares for, so it can often be hard to tell how much she cares.

She'd probably slap you if you said it—she's a very physical girl, prone to taking out her feelings on skin and bone even though she's hardly five-foot-two—but she's really only an angry, albeit brilliant, little girl. When she's had her fun and games, when she's manipulated and lied and stolen and broken and deduced life itself to death, all she really wants is somewhere warm to hide. That's why she's cold. She's quicker to look down on others than to connect with them, but that leaves her so lonely all she can do is become more defensive. But after all the yelling and screaming and scratching, all she really is is a little girl with a head bigger than she can handle. She'll fight to no end for those in life who've ever stood up for her.

For Sophia, it's all about control. She likes to be in control. She finds others too incompetent—or, at least, that's what she tells herself. In reality, she's scared of what other people might do to her. No one's ever reined her in, and she intends to keep it that way. It's strange, though, how far she's spun out of control when all someone's ever needed to do was hold her in place—where do all her mental tricks go when a single good hit could out the tiny girl?

Biography
Sophia was a prostitute's kid. She never remembered her mommy; Mommy got killed off in the drug war long before Sophia could recall. Since those days, she's learned a bit about Mother Dearest, a personal favorite of a certain not-to-be-named astrophysicist, and she doesn't like the sound of it—drugs, pain, and a woman who only ever wanted to be free. But since those days, since the day Sophia was found eating Cheerios on a bloody floor, Sophia has never looked back.

Adopted by some caring woman with entirely too much sympathy and enough money to complement it, Sophia knew by the age of five that the woman she called 'Mommy' was too blonde and brown-eyed to have any relation to her. Granted, by the age of eleven, she was doing calculus—but that was another story. Sophia never quite liked the woman who'd taken her in, even if she was so sweet and giving. Utterly, she was weak, and Sophia hated her.

Little Sophia hated most things. It perplexed her mother, how hateful the little girl was. She didn't laugh like her own son had when he was six. She wasn't as talkative. Sophia was always reading, always alone up in that big, empty room of hers. She tried putting Sophia in therapy, but after a month, the girl was parroting psychology textbooks to the therapist.

She was a wreck in school. Rebellious, rude, and flippant towards her teachers, she was expelled for turning the high school chemistry lab into a giant firework in the third grade. She was expelled again the same year for building wings and trying to fly a hapless classmate off the roof. Sophia was annoyed; they'd really worked. It was too bad the police confiscated and destroyed her little 'art project.'

From then on, Sophia was tutored.

It was after Sophia humiliated and then 'fired' three of the tutors her mother had sought out that Professor Nietzow came into her life. He wasn't a tutor, per se; in fact, he was her older brother's boyfriend of the week. Long story short, he ended up liking Sophia more than Sophia's adoptive brother, and Sophia found him sufficiently brilliant—and charming, and good-looking, at that, though he was a good fifteen years her senior—and they nearly ran off together before Sophia's mother caught them.

Sophia's mother had had enough. Within a week, she was loaded onto a plane to what Sophia understood to be a reform facility, somewhere to 'curb her wild ways.' She didn't expect to be pushed out with nothing but a parachute. And she really, really didn't like being tied up.

Supernatural/human partner: MDI's. Javak. I think? I dunno.
A girl? I can do a girl. Any requests/necessities you need, or should I just go for it?
Any room for another character? :3
@ShonHarris: Thanks. I modified to add Skill with Logos and added a few more years for her to have under her belt. There's also a new section explaining her mechanical limbs. In the case of Arin, skill with an arrow, though consistent with her family background, doesn't seem entirely probable at the moment simply because her dominant right hand is mechanical and has no sensation. In keeping with having lost her ability to write decently, the dextrousness of her right hand isn't high enough to allow her to gauge the amount of force she's exerting on the bow. I think I will have her learning, but it definitely isn't one of her strong suits. The conflict between her desire to feel again in her limbs and her fear of Lef and what it would take to get that feeling, though, might be a good side plot for Arin.

Thanks, and I look forward to seeing this roleplay move forward!




Hey, so I'm totally interested. Quick question: what sort of technology are we dealing with, here? I mean, seeing as we have magic thrown into the equation, do you think mechanical limbs would be feasible? Because I was thinking of a character infected with a sort of, uh, magic-borne rotting sickness. That happens to make a lovely poison if she harvests her own bodily fluids. In all its weird usefulness, though, it would have a nasty habit of consuming her, though, and I'm thinking she lost an arm and maybe a good chunk of her leg when she wasn't accustomed to the nature of the sickness yet...

Except a one-armed, one-legged poison mistress wouldn't make the best of assassins, so I was thinking about mechanical limbs that, though they aren't anywhere near as good as the real thing, still manage to be functional. I'm thinking they'd be iron joint systems fueled by the potent internal magic consuming her from the inside?

Alright. I'm going to shut up now. But I would like to know about the state of technology and/or its relationship to magic. That really wasn't a quick question, was it?
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