Utena may have a gotten a response out of the GMG if there wasn't a suspiciously round gag keeping her maw occupied. Given the volume her cry could reach, it was no surprise they would want her silenced before they even considered moving her. The matter of housing such a GMG, while not something they had directly planned for, was actually an issue easily remedied without even needing to leave her exposed on the surface.
The subterean mech bays they'd used to launch anti-GMG mecha served as excellent cradles to not store their first prisoner, something Yeshua found far from comforting as the full series of docks and destraints pressed against her, hemming her in with hard, unyielding alloy and bolts that dug sharply against her where they'd normally secure neatly into a robot's hull ports. On top of those already existing measures came a mesh cage laid scarce feet from the restraints, a constant current running through it making the idea stretching rather terminally ill-fated.
This would have been enough to make Yeshua a truly miserable bird, but it was the fact that the hanger was now crowded with gawking MFF personel that really soured her mood. The electrified cage kept anyone outside from getting any foolish notion of exacting revenge on their organization's primary enemy, but it didn't stop her from being made to endure the jeers and howls of triumph in muted silence.
Or the excitement of the scientists as they eyed her like a specimen soon to be tested upon. This was a far cry from the welcome HART gave her and Yeshua's heart panged at the thought of the friendly humans she'd met only hours prior.
A starry eyed youth, heart ablaze and hands layered in the callouses of constant work with the spear. She laughs easily and openly, equal parts absent and ignorant to deceit as she goes about her schooling. Enjoys physical challenges, anything she can work on with her hands appeals to her, but she finds herself averse to puzzles and trivia games. Not the brightest of people but tries to compensate with earnestness and effort. Feels a touch of envy for mages who can barely lift a tome weighing more then ten pounds but can summon phantasmal creatures to aid them, but is too consious of hurting their feelings to voice or act upon it.
Backstory:
The de Windt's have a longer history in Japan then they do with their own family name, tracing their line all the way back to the early Dutch who helped crush the Shimabara-Amakusa Rebellion and securing themselves as the sole European power still tolerated in the country till their borders were forced open two centuries later. Relations tensed in the past century given world events, but their connection of the magical side of things made surviving changing times unscathed a more reasonable affair.
The descendent of Dutch merchant marines now stands, ignorant of the blood upon her lineage and with her sights set only upon a bright shining future. As a child she played with sticks, golden hair flying wildly as she chased and was chased by boys from a sleepy countryside village, the glory of a bustling market long since given way to the twilight of after years, where all still lingered neither prospering nor failing. A haven to retire to and the breeding ground of childhood ambitions for something more, the harsh clang of steel and the burn of a wooden shaft twisting against her palms.
The young Lorelai had no word for what she sought, only that she was compelled to push herself hard and long even at the expense of more mundane studies. Times of play gave way to earnest training under the attentive eye of parents, always losing herself amidst a field of sunflowers. Tilling the land for miles with only a hoe, only to carry bags of seed and sowing by hand till her blisters wept and her hands were a mix of caked dirt and weeping scarlet. She laid the groundwork for true martial training with her own hands, surrounding herself in the flowers of her long distant homeland before every knowing the true heft of a weapon in hand.
The nameless conviction carried her far from home, the sunflowers wilting as her gaze turned to the academy of her dreams, where her heart knew she'd be a step closer to fulfillment.
Worn Spear-An implement she's trained with for the last two years, knowing it's every groove and how much strain it can take. Carries it with pride and cleans the head habitually even when not used. Can support her own weight vaulting with it even in Composite Armor.
Shatter Star Fragments: Remnants of a magic canceling sword.
Gear:
Composite Armor: An armor made predominantly of leather with added plate along one arm and shoulders for protection without comprimising her agility between and in combat.
Independent:
Spirit Boost- As an Earth Human, Lorelai has a wellspring of inner power waiting to be tapped into. 40% boost to Spirit when over 50. Currently: Inactive.
De Windt Bloodline: Her birthright as a member of the De Windt family cultured over the generations and the events they played part to.
Friend of Tengu: The Tengu feather that is on her will allow her to be identified as a friend of Mt. Kurama Tengu. Ordinarily Tengu are quite pervasive about people, often staying distant, or even hostile at times. As a result of her actions also, a certain Tengu has appeared as a student on campus... This also makes her elligible to learn further Tengu Arts.
Major Skills:
Farmer's Last Resort- The spear has long been the weapon of peasentry, with a low skill barrier to use but a ceiling as distant as the stars above. To call oneself a novice is to stand firm against charging adversaries and hold your spear true. Level: 2 (6pts)
Dieter's Fields-Moving beyond tactics of the peasentry is the true spirit of combat with a spear, understanding the advantage that comes with a greater reach then a sword and learning to use the full range of motion to aspire towards heights most would never consider. Level: 1 (5 pts)
Fujiwara Shinto Exorcism Manuscript Volume 1 - A manuscript detailing standard seals for Shinto style exorcism. It's multi-purpose too being mainly focused on protection and support if it isn't a spell that's for exorcism.2 Points.
Form One - Forward March Execution: Lunge forward, thrusting forward with both hands on the spear before returning to starting position. Principle: The simplest way to attack. Power comes from the force of movement making even frail arms provide lethal force.
Form Two - Shield Wall Execution: Hold an arm out and across your chest, bracing the spear atop it as though you were holding a shield. Thrust forward, sliding over the arm for a quick jab. Mastery requires using your 'shield' to redirect a misaligned thrust into a true strike as it passed over. Principle: An aided strike that develops arm strength in thrusts without heavy dependence on personal skill. A foundation in controlling the spear without both hands upon it.
Form Three - Breaching The Wall Execution: Grasping the spear with both hands and positioning it overhead, thrusting at an angle as though going over a barrier to reach it. Principle: Trains the arms to support the spear without any aid and cements the users balance.
Dieter's Fields:
Form One - Quench the Thorns Execution: Performing a standard thrust at such speed so as to look to have not moved. Done with a firm stance rooted to the ground for superior handling. Principle: The basis for all spear fighting, connecting the stolid base of a Novice to the more fluid Journeyman. Teaches speed and coordination with the spear.
Form Two - Sow the Land Execution: Perform a wide slash with the spear, shifting hands down a palm length before swinging back around, continueing till they've gone both ways along the shaft. Principle: Understands a fuller range of motion and acclimates the hand to gripping the spear at any length with reasonable surety.
Form Three - Break the Frost Execution: A heavy handed swing against a training target that bounces off, rotates fully around the user and transitions into a thrust. Principle: Introduces power into the techniques and creates a flow between prior forms.
Form Four - Exalt the Harvest Execution:Steps forward sharply, putting weight on the lead foot as the spear is raised from behind, overhead, and slammed down in a crescent arc. Principle: An aggressive helm splitter that further develops power based on where the shaft is held to extend or shorten the arc.
Technique:
Ride the Wind: A stationary leap upwards from a crouch, grasping the spear firmly in both hands before driving it downwards tip first as you land upon and stab through an enemy. Lorelai throws the entirety of her being into the attack, sacrificing footing for the added power of crashing upon them.
"Your final exam...is a crime spree. Wow, that is evil. I like it." Kanbaru chirped, twirling her pen now that the paper work was completed. It sounded a lot like the premise of movie she saw but the name seemed purged from her memory when she grasped for it. Shrugging indifferently she turned her gaze to the others, finding the party either as eager as her or indifferent in two cases. She may have shared their attitudes had her first impressions of the city not been informed by Iona relentlessly chasing her around the city just for existing outside the school's registry. Detention with that pervert sounded like it involved bondage in a dungeon, and not the fun kind either.
Also, there was a fox groping people and she hadn't even attempted to sneak up on Kanbaru. She would have been offended if she had the first idea who she was outside her brief introduction.
"Well I for one adore our new student faculty's decisions, so let's get our uniforms and hit the campus. I totally want to find out when these Umbral Games are too. Oh, and Rose, we need to find out if their's an airship in this city so we can steal it without being punished!" The Bluenette said, whirling excitedly on her partner in crime, clasping her hands together over her chest with stars in her eyes that looked suspiciously like visions of icicles raining down from atop a flying battleship.
Her request of the overthrown Emperor was well received and Willowa watched with rapt fascination as he got to work, extracting the very soul from a mongrel that had been valiantly clinging to life. There wasn't even a tingle from her sadistic heritage, telling her that, while horrific, it's death was too swift to be called agonizing. Almost merciful if not for the soul being rendered into an energy source that would ensure the lasting torment of the wolf's kin. The concept of simply collaring them was both cheap, dehumanizing, and positively delightful, having the Drow almost swooning as she fingered the contents of her robe.
"Do I have an elixir for that? Certainly, but I can do you one better. I have a rather delightful brew in mind, actually." Willowa said, palming a vial full of a paint like brown substance that clung the lass covetously, coloring the whole of it the same unappealing shade of shit. "Rather then heighten the pain, I can rob them of their tolerance to it. Why improve perfection when can make a better canvas~? Let's see the mutts handle a shock when their nerves can never grow accostomed. When the thousandth shock always stings just as much as the first, each second fresh and vibrant to raw nerves that never dull. A little swab along the inside of the collar and we'll have a winning method, I'm certain of it!"
As Velo and Willowa were getting into their element, the skull in fancy robes drifted their way, offering a few curious remarks that mellowed the Drow some. She wondered if this Ignis fellow was trying to instigate a reaction or if he was genuinely that obtuse but she wasn't one to rise to the bait. At least not when she was faced with the prospect of undoing her deformities to the downed wolves. The notion of abating their suffering had her cringing in disdain, and it was only the firm affirmation that they would be put through greater torment as their pets that had her drawing a third elixir, clear like water and glittering with unidentified particulate.
None too kindly she grasped the nearest of the three remaining wolves before them and pried it's mouth open, letting a single drop roll onto it's tongue before she dropped the beast against the cavern floor. As with most of her combat ready concoctions it was fast acting, reversing the deformations of the mis-used growth elixir, breaking down the excess muscle, skin, and bone to repair what was crushed by the spontaneous growth. Not that healing them made them any threat to the gathered Abyss inhabitants, as the restoration was just as exhausting as the trauma that inflicted it.
Producing a brush like an artist would use to paint the smile on a fair ladies portrait, she dipped it in the vial of brown elixer and circled each of the downed wolves throats, taking care to push past the fur to taint their skin. Finished with that, she stepped aside for the Emperor to step in. "You can have the honor of finishing our work. Perhaps a name for the first group of our dog soldiers? If all goes well we may have some excellent hunting hounds on our hands here. Better trackers then fighters, at least."
A starry eyed youth, heart ablaze and hands layered in the callouses of constant work with the spear. She laughs easily and openly, equal parts absent and ignorant to deceit as she goes about her schooling. Enjoys physical challenges, anything she can work on with her hands appeals to her, but she finds herself averse to puzzles and trivia games. Not the brightest of people but tries to compensate with earnestness and effort. Feels a touch of envy for mages who can barely lift a tome weighing more then ten pounds but can summon phantasmal creatures to aid them, but is too consious of hurting their feelings to voice or act upon it.
Backstory:
The de Windt's have a longer history in Japan then they do with their own family name, tracing their line all the way back to the early Dutch who helped crush the Shimabara-Amakusa Rebellion and securing themselves as the sole European power still tolerated in the country till their borders were forced open two centuries later. Relations tensed in the past century given world events, but their connection of the magical side of things made surviving changing times unscathed a more reasonable affair.
The descendent of Dutch merchant marines now stands, ignorant of the blood upon her lineage and with her sights set only upon a bright shining future. As a child she played with sticks, golden hair flying wildly as she chased and was chased by boys from a sleepy countryside village, the glory of a bustling market long since given way to the twilight of after years, where all still lingered neither prospering nor failing. A haven to retire to and the breeding ground of childhood ambitions for something more, the harsh clang of steel and the burn of a wooden shaft twisting against her palms.
The young Lorelai had no word for what she sought, only that she was compelled to push herself hard and long even at the expense of more mundane studies. Times of play gave way to earnest training under the attentive eye of parents, always losing herself amidst a field of sunflowers. Tilling the land for miles with only a hoe, only to carry bags of seed and sowing by hand till her blisters wept and her hands were a mix of caked dirt and weeping scarlet. She laid the groundwork for true martial training with her own hands, surrounding herself in the flowers of her long distant homeland before every knowing the true heft of a weapon in hand.
The nameless conviction carried her far from home, the sunflowers wilting as her gaze turned to the academy of her dreams, where her heart knew she'd be a step closer to fulfillment.
Worn Spear-An implement she's trained with for the last two years, knowing it's every groove and how much strain it can take. Carries it with pride and cleans the head habitually even when not used. Can support her own weight vaulting with it even in Composite Armor.
Gear:
Composite Armor: An armor made predominantly of leather with added plate along one arm and shoulders for protection without comprimising her agility between and in combat.
Independent:
Spirit Boost- As an Earth Human, Lorelai has a wellspring of inner power waiting to be tapped into. 40% boost to Spirit when over 50. Currently: Inactive.
De Windt Bloodline: Her birthright as a member of the De Windt family cultured over the generations and the events they played part to.
Major Skills:
Farmer's Last Resort- The spear has long been the weapon of peasentry, with a low skill barrier to use but a ceiling as distant as the stars above. To call oneself a novice is to stand firm against charging adversaries and hold your spear true. Level: 2 (6pts)
Dieter's Fields-Moving beyond tactics of the peasentry is the true spirit of combat with a spear, understanding the advantage that comes with a greater reach then a sword and learning to use the full range of motion to aspire towards heights most would never consider. Level: 1 (5 pts)
Minor Skills:
Iron Flesh- Level: 1 (2 pts) Indomitable- Level: 1 (2pts)
Forms:
Farmer's Last Resort:
Form One - Forward March Execution: Lunge forward, thrusting forward with both hands on the spear before returning to starting position. Principle: The simplest way to attack. Power comes from the force of movement making even frail arms provide lethal force.
Form Two - Shield Wall Execution: Hold an arm out and across your chest, bracing the spear atop it as though you were holding a shield. Thrust forward, sliding over the arm for a quick jab. Mastery requires using your 'shield' to redirect a misaligned thrust into a true strike as it passed over. Principle: An aided strike that develops arm strength in thrusts without heavy dependence on personal skill. A foundation in controlling the spear without both hands upon it.
Form Three - Breaching The Wall Execution: Grasping the spear with both hands and positioning it overhead, thrusting at an angle as though going over a barrier to reach it. Principle: Trains the arms to support the spear without any aid and cements the users balance.
Dieter's Fields:
Form One - Quench the Thorns Execution: Performing a standard thrust at such speed so as to look to have not moved. Done with a firm stance rooted to the ground for superior handling. Principle: The basis for all spear fighting, connecting the stolid base of a Novice to the more fluid Journeyman. Teaches speed and coordination with the spear.
Form Two - Sow the Land Execution: Perform a wide slash with the spear, shifting hands down a palm length before swinging back around, continueing till they've gone both ways along the shaft. Principle: Understands a fuller range of motion and acclimates the hand to gripping the spear at any length with reasonable surety.
Form Three - Break the Frost Execution: A heavy handed swing against a training target that bounces off, rotates fully around the user and transitions into a thrust. Principle: Introduces power into the techniques and creates a flow between prior forms.
Form Four - Exalt the Harvest Execution:Steps forward sharply, putting weight on the lead foot as the spear is raised from behind, overhead, and slammed down in a crescent arc. Principle: An aggressive helm splitter that further develops power based on where the shaft is held to extend or shorten the arc.
Technique:
Ride the Wind: A stationary leap upwards from a crouch, grasping the spear firmly in both hands before driving it downwards tip first as you land upon and stab through an enemy. Lorelai throws the entirety of her being into the attack, sacrificing footing for the added power of crashing upon them.
A straight faced young woman, not easily moved to joy or sorrow and steady in the face of adversity. Her attire presents the front of a rebellious youth but it's truly a matter of being comfortable in garments that were worn out hand-me-downs. Is good with a challenge and loves nothing more then to collapse under the bright summer sun, the burn of her muscles pushed to their limit simmering beneath the skin as she settles in for an afternoon nap.
Background:
Raised in a manor house at the foot of an isolated mountain, inhospitable forest stretching out for miles in every direction, Leblanc was the eldest of fourteen children. Never knowing their fathers- The variance of hair was simply too broad for any consistent parentage- they were sheltered and raised by a stern woman in a red checkered dress named Lucille Farris. She was an absolute terror when incensed, chasing the packs of runts with a raised walking stick she had no issue thrashing them with as easily as she did the dinosaurs she hunted and dragged back along the single trail into the manor property. One no doubt formed simply by the repition of dragging hulking saurian corpses till the ground knew better then to grow any further upon that trampled dirt.
Leblanc's first taste of martial arts came from avoiding her mother's cane, her physiology bending and curling around blows after rousing the woman's anger. Things only escalated till she was outright fighting the woman, always managing to wind up with her head buried into the herb garden with a nasty welt to show for her efforts, but she made a point of lasting longer with time. That, and if Lucille was sparring with her, she wasn't seeing her siblings steal the cookies.
Between surviving her rowdy siblings, a tempermental matron, and the task of hunting once she was old enough to wander the forest, she grew to the point that one day her mother met her at the door to the manor and told her to get lost. Then after getting lost in the woods, to go out and find a Turtle Sage out there in the world beyond her personal hunting ground to learn some real fighting techniques before she loses her temper and leaves her a smear over her garden.
The world beyond her home was strange, with more people then she was used to and the first towns she came upon where plagued with tall tales of a child stealing witch in the forest, but nothing about Toad Sage. Luckilly for her, she was never long without a fight, as her natural inclination to taste the air and her own piercing stare tended to set off a street fight or four on the regular.
Somewhere along the way as she brawled her across the lands, one mouthy soul boasted of joining a tournement for top tier fighters shortly before intimately meeting Leblanc's fist. Figuring this was a better then putting down hoodlums and vagrants, she set her sights Tetsuryu Tournament and the strange land of Mangyu.
Traits:
Heightened Senses: Can taste the air with her tongue, gaining a detailed understanding of the area around her that let's her feel what's around her even when she can't see.
Skills:
Good at breaking down an animal carcass and cooking meats. Enjoys camping and sleeping outdoors.
Techniques/Spells/Tactics:
Snake's Grace: Leblanc's signature style, developed through fighting foes that overwhelm her in either sheer power of number. Like her serpent ancestors she bends and wriggles out of the way of attacks, pushing her body past human breaking points to twist herself into a position for a counterattack. By coiling herself and crouching she can even manage an impressive high jump from a stationary position.
Cobra's Fangs: Her knives double in length, layered steel sliding outwards to lock into place and surprise an opponent with a sudden change in the range she can attack from.
Anaconda's Embrace: A combination of throwing knives and grappling, where she lobs the knives high before rushing to grapple the opponent, exposing them to a rain of small blades before flipping them to the ground to drive the points home. Her finishing move after wearing out an adversary.
Viper's Flight: Favors movement in the air, leaping or launching herself with sharp kicks to spring towards a greater vantage point or an unprepared target. Prefers when she can vault herself off a branch or flag pole where her own dexterity let's her twist and contort to lash out however she pleases.
Alright, we've finished editing the posts from KoL's last post to mine. So you're good to post but probably shouldn't have Eris entering the battle cause we are trying to wrap it up.