Avatar of Lord Wraith

Status

Recent Statuses

1 mo ago
Current I'm GMing an RP. That's enough horror for me.
4 likes
5 mos ago
But can the Ghost Note see why kids love the great taste of Cinnamon Toast Crunch?
2 likes
6 mos ago
Have you tried finding the Avatar?
9 likes
7 mos ago
When you manage to snag post 69 in the IC. Nice.
7 likes
7 mos ago
When a group of players click and the posts keep roling in, that's what GM dreams are made of.
9 likes

Bio

L O R D W R A I T H
L O R D W R A I T H

"TBD"
U S E R P O R T R A I T
U S E R P O R T R A I T
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U S E R S U M M A R Y
U S E R S U M M A R Y
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Lord Wraith
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February 21st | 31 | Caucasian
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Married | | Heterosexual
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Ontario | Canada

P R E F E R E N C E S
P R E F E R E N C E S
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C U R R E N T R O L E P L A Y S
C U R R E N T R O L E P L A Y S
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A B O U T M E
A B O U T M E
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All systems go. Back to writing.

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Most Recent Posts

is this the man in high prcu arc


Just wait until I create a character named Thyme Rewynd.
Happy Friday!

Why not start your weekend off right by applying to P.R.C.U. today!
Yuuup, completely changed the course of history by averting that one.

GM posted delayed for rewriting.
y'all should join this rp it's great i swear

*morse code blinks the word torture*


Who let you out of your cell. Those posts don't write themselves!
For all interested parties who may not be aware. We do have an active Discord.
X has the ability to create a psionic neural link between herself and another person. By doing so, X essentially takes possession of the linked individual and has access to all of their motor functions, including the ability to see through their eyes along with the experiences of their four other senses. Notably, however, they can not speak through their possessed body, leaving the individual in a mute state, identifiable by a stunned, unblinking expression on their face. Upon release from possession, the individual has no memory of what occurred or what they did.





A L Y S S A T O W N S E N D
A L Y S S A T O W N S E N D
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"Hair like fire, heart like gold."
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▅▅▅▅▅▅ Y E A R B O O K P H O T O ▅▅▅▅▅▅


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Alyssa 'Aly' Guinevere Townsend
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May 28th, 2004 | 19 | Caucasian
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Single | | Heterosexual
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Santa Ana | California | United States of America
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House Lutra | Team 18 - Eclipse

C H A R A C T E R L E V E L & S T A T S
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P H Y S I C A L P R O F I L E
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M O T I V A T I O N S & G O A L S
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N O T E S
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S T U D E N T S Y N O P S I S
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The product of a love story straight out of a Nicholas Sparks' novel, Alyssa's parents met while her mother, Celeste, was overseas as part of a missions trip. Her father, Arthur, has always described it as love at first sight and the two quickly became inseparable after their initial meet cute. When Celeste returned to California to complete her graduate program, Arthur followed and with his father's blessing, expanded the family's law firm from England to America.

Both Arthur and Celeste were devout Christians and as such. Alyssa was born into and subsequently raised in a Christian household, Alyssa had always had a skewered opinion of Hyperhumans, especially due to the influence of her legalistic grandmother. A kind woman, the elderly Mrs. Townsend was unable to separate the abilities of Hyperhumans from her understanding of dark magic and the occult. Impressions left on her through her own family, particularly her nomadic uncle who came to every holiday with a new tall tale about some dangerous creature or another.

Born of both privilege and wealth garnered through a rich family history dating back to the Crusades, education and a proper upbringing were heavily stressed in the Townsend family. From a young age, Alyssa attended an exclusively female boarding school abroad in England under the watchful eyes of her grandparents, in particular her grandmother, before returning to America at the age of fourteen when she was enrolled in a private school in her native California. Though the distance could be hard at times, Alyssa and her family found they treasured the time they did have together far more, especially at the holidays, and each year Alyssa found herself looking forward to her time at home and her participation in their family traditions.

Discovering she was a Hyperhuman was a personal point of crisis for Alyssa. Originally believing herself to be cursed after the bio-metal surfaced through an attack by a would-be mugger. Her parents and particularly her grandmother, initially believed she was possessed by a demon. The quicksilver bleeding from her eyes when upset didn't help quell their fears any. Reluctantly coming to terms with their daughter's outed status as a Hyperhuman, Alyssa was transferred out of her private school in California and into an institute suited to better handle her abilities.

Originally studying at the Alexandria Foundation, Alyssa's parents opted to transfer her out after only one year when students began to mysteriously disappear. Still wanting to go to an environment that embraced her abilities rather than fear them, Alyssa opted to enroll at Pacific Royal, and with both the input and blessing of her parents, became part of the H.E.A.T program with hopes of being able to help others like her.

Younger Brother starting at P.R.C.U. at the same time
Great Uncle is a Jager
Hyperhuman through her mother's side
Was originally enrolled at Alexandria because of her mother's family before wanting to stay closer to home and transferring to P.R.C.U.

Father's family is from Leeds, West Yorkshire, England. Her father, a lawyer, fell for an American woman and expanded his family firm to the U.S.,setting up shop in Orange County.
History dates back to the Black Forest, Germany.
D E T A I L E D A P P E A R A N C E
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TBD
P E R S O N A L I T Y
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Alyssa is a fast-talking, preppy go-getter with an A-type personality through and through, Alyssa thrives on organization, rules and deadlines. The less-than-endearing nickname 'Little Miss Know-it-all' is more than likely to apply as Alyssa deals with being overwhelmed by overwhelming herself with information. A thorough planner and perpetual preparer, Alyssa's personal bag is equipped with tools and aids for most situations and what she doesn't have on hand, she can forge using her bio-metal. She does not do well with spontaneity, uncertainty, or disorganized or illogical situations.

Despite her logical and right-brained driven personality, Alyssa is also deeply spiritual owing in part to her Christian upbringing and her continued relationship with God. Discovering she was a Hyperhuman has planted several seeds of doubt in her life, leading to a personal crisis of faith that Alyssa is continuing to work through. Originally seeing her abilities as a physical manifestation of sin in her life, Alyssa has slowly begun to realize the blessing they provide and the ability to use them to help not only other Hyperhumans, but also Hyperhuman and Human relations as a whole.
A B I L I T I E S, L I M I T A T I O N S, & W E A K N E S S E S
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H Y P E R H U M A N A B I L I T Y || B I O - F E R R O G E N E S I S / K I N E S I S
__PRIMARY CLASSIFICATION || ESOTERIC
__SECONDARY CLASSIFICATION || EXPULSIVE

Alyssa possesses the ability to generate and manipulate a bio-organic metal that is secreted from within her body. This metal in its inert state has the same consistency as quicksilver or mercury but when shaped
and formed, has the strength of steel. In a rested state, Alyssa's body can store a quantity of the bio-metal capable of covering her from head to toe in an armoured layer.

However, armour is not the only application which Alyssa can manipulate the bio-metal for. The bio-metal is actively linked to Alyssa's subconscious, her instincts and her whims. She can will it into any number of constructs, wielding it as a weapon, tool or projectile. When departed from her person, the biometal will actively seek to rejoin its host although, like all things Hyperhuman, it can be nullified and turned to an inert state through electron bombardment. Outside of ten meters (thirty feet), Alyssa loses connection with the biometal and is unable to recall it. Inside of that range, however, she can freely launch and recall any projectile or object formed from her abilities.

In many ways, Alyssa can wield the bio-metal like an Elemental moves water, using it to swiftly and fluidly strike or defend. Due to its connection to her instincts, the biometal at times seems to move and act of its own accord, and it was because of this Alyssa found out she was a Hyperhuman.

The biometal primarily secretes through Alyssa's pores, though it can come from her mouth, nose, tear ducts, ears and any open wound. When in control, Alyssa can direct how it exits her body, though when she loses control to instinct, the biometal will act efficiently and exit where necessary. The process isn't painful but can be quite uncomfortable.

L I M I T A T I O N S || D I E T, P R O D U C T I O N, R A N G E, S U P P L Y

Limitations: Supply, Rate of Production, Range, Diet, Complexity

W E A K N E S S E S || E L E C T R I C I T Y, M A G N E T I S M, T E M P E R A T U R E

Weaknesses: Magnetism, Electricity, Extreme Temperature,
S K I L L S & T A L E N T S
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S K I L L || T B D

TBD

T A L E N T || T B D

TBD

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P E R S O N A L P R O M P T S
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Y O U A W A K E I N T H E D E A D O F N I G H T, W H A T W O K E Y O U?

"She left in the middle of the night, packed up and moved out."

That's what Alyssa had been told when she woke up to find her roommate's side of the room perfectly restored to its original state. She wasn't the first student to disappear in the middle of the night, and Alyssa doubted she'd be the last.

Their dorms had more in common with a hospital room than a personalized space. While the Foundation didn't enforce a uniform like Pacific Royal, they did have strict policies on personal spaces, essentially boiling down to don't personalize it. The institute was a sterile, spartan environment filled with blinding white corridors and cool, neutral lighting that made it feel like you were trapped in big-budget Hollywood space opera.

A D I S H E V E L E D S T R A N G E R A P P R O A C H E S Y O U A S K I N G F O R H E L P, H O W D O Y O U R E S P O N D?

TBD

A N I N T R U D E R A L A R M H A S B E E N S E T O F F O N C A M P U S, H O W D O Y O U R E A C T?

TBD
S U P P O R T I N G C A S T
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R E L A T I O N S H I P S H E E T
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NEUTRAL || FRIENDS || BEST FRIENDS || § TENSE § || CRUSH || ENEMIES
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"Quote about Relationship."
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S U R N A M E, G I V E N || R E L A T I O N S H I P
S U R N A M E, G I V E N || R E L A T I O N S H I P
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus at mi mi. In imperdiet porta dolor, at fermentum nulla commodo eu. Suspendisse volutpat et ex tempor suscipit. Nullam tincidunt at nunc vel auctor. Donec venenatis, nisl nec fringilla varius, massa quam porttitor turpis, sed bibendum purus sem id risus. Nullam scelerisque lectus eget diam gravida malesuada. Maecenas consectetur est ac sollicitudin congue. Maecenas interdum erat dignissim lectus sodales, nec ultrices neque egestas. Integer convallis lacus at consequat volutpat.







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Speech: #FF9F36
Header: #F57C1D
Internal/Subheading: #E48838

Edward Townsend - Grandfather, Deceased
Katherine Guinevere Townsend neé Behringer - Grandmother
Emmerich Behringer - Great Uncle,
Frederick Townsend - Uncle
Arthur Townsend - Father
Celeste Townsend neé Taylor - Mother: Celeste's Hyperhuman Gene is dormant, having never truly activated.
Oliver Townsend - Younger Brother: Oliver manipulates metal, but does not produce a bio-metal like his sister.
Ellara Van Abrams - Distant Cousin
Abraham Van Helsing - Ancestor

-Boarding School in England
-Private School in California
-A year at the Alexandria Foundation
-Newly enrolled at P.R.C.U. alongside her brother

The Townsend's ancestors include a line of Jäger; including both Emmerich Behringer and currently extends to Ellara Van Abrams, connections to the Knight's Templar and subsequently the Brothers of Enlightenment and Constantine's Guard.

Taylor --- Townsend ---Behringer --- Van Helsing --- Cain
Taylor --- Townsend ---Behringer --- Van Helsing --- Gr|
Taylor --- Townsend ---Behringer --- Van Helsing --- Grimm
Taylor --- Townsend ---Behringer --- Van |
Taylor --- Townsend ---Behringer --- Van Helsing
Taylor --- Townsend ---Behringer --- Van |
Taylor --- Townsend ---Behringer --- Van Abrams
Taylor --- Townsend --- Behr|nger --- Van |
Taylor --- Townsend --- Behringer --- Van |
Taylor --- Tow|end --- Behringer --- Van A|
Taylor --- Townsend --- Behringer --- Van Abrams --- Castell

ANNOUNCEMENT:
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Having discussed the idea with several people, I am happy to announce that I am going to accept up to an additional twelve [12] players. I had initially posited the idea of running two teams and while at launch I was much more apprehensive about it, at this point in time the RP has found a good footing and I believe would be much more engaging for everyone involved to have two teams of player characters to be able to interact with.

You're probably asking though, won't it be current versus new players? New players won't have the same level of establishment? Well don't worry about that, I have a plan to make it so the two teams will incorporate both current and existing players. This will allow new players to integrate into the current narrative more easily and find some footing to establish themselves while also keeping the IC moving along.

As stated previously, character sheet acceptances will occur on April 28th, 2023. Pending the number of incoming players at that time, submissions may stay open and either a new deadline will be set, or they will be evaluated on a first-come, first-serve basis. The deadline to be considered for the first round of acceptances is 1 PM EST on April 28th, 2023.
ANNOUNCEMENT:
_______________________________
Having discussed the idea with several people, I am happy to announce that I am going to accept up to an additional twelve [12] players. I had initially posited the idea of running two teams and while at launch I was much more apprehensive about it, at this point in time the RP has found a good footing and I believe would be much more engaging for everyone involved to have two teams of player characters to be able to interact with.

You're probably asking though, won't it be current versus new players? New players won't have the same level of establishment? Well don't worry about that, I have a plan to make it so the two teams will incorporate both current and existing players. This will allow new players to integrate into the current narrative more easily and find some footing to establish themselves while also keeping the IC moving along.

As stated previously, character sheet acceptances will occur on April 28th, 2023. Pending the number of incoming players at that time, submissions may stay open and either a new deadline will be set, or they will be evaluated on a first-come, first-serve basis. The deadline to be considered for the first round of acceptances is 1 PM EST on April 28th, 2023.
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